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ElkinFencer10
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Re: Games Beaten 2019

by ElkinFencer10 Sat Jul 13, 2019 8:05 pm

Games Beaten in 2019 So Far - 41
* denotes a replay

January (12 Games Beaten)
1. Army Men 3D - PlayStation - January 1*
2. Ys I: Ancient Ys Vanished - NES - January 4
3. Mega Man - NES - January 6
4. Mega Man 2 - NES - January 6
5. Mega Man 3 - NES - January 6
6. Mega Man 4 - NES - January 7
7. Dr. Discord's Conquest - NES - January 7
8. Mega Man 5 - NES - January 26
9. Just Cause 3 - PlayStation 4 - January 26
10. Mega Man 6 - NES - January 27
11. Persona 5: Dancing in Starlight - Vita - January 27
12. Mobile Suit Gundam: Encounters in Space - PlayStation 2 - January 27


February (2 Games Beaten)
13. Earth Defense Force 5 - PlayStation 4 - February 2
14. Fallout 76 - PlayStation 4 - February 3


March (4 Games Beaten)
15. Octopath Traveler - Switch - March 2
16. Resident Evil 0 - PlayStation 4 - March 9
17. Call of Duty: Modern Warfare Remastered - PlayStation 4 - March 10
18. Fire Emblem: The Binding Blade - Game Boy Advance - March 30


April (3 Games Beaten)
19. Moemon - Game Boy Advance - April 5
20. Yoshi's Crafted World - Switch - April 10
21. Wargroove - Switch - April 26


May (8 Games Beaten)
22. Dragon's Dogma: Dark Arisen - Switch - May 5
23. Battlefield V - PlayStation 4 - May 9
24. Timespinner - PlayStation 4 - May 12
25. Earth Defense Force: Iron Rain - PlayStation 4 - May 17
26. Shenmue - PlayStation 4 - May 19
27. Xenosaga Episode I: Der Wille zur Macht - PlayStation 2 - May 26
28. Team Sonic Racing - Switch - May 29
29. Xenosaga Episode II: Jenseits von Gut und Böse - PlayStation 2 - May 30


June (5 Games Beaten)
30. Xenosaga Episode III: Also Sprache Zarathustra - PlayStation 2 - June 2
31. Gato Roboto - Switch - June 3
32. Katana Zero - Switch - June 4
33. The Walking Dead: Survival Instinct - Wii U - June 8
34. Dark Savior - Saturn - June 12


July (7 Games Beaten)
35. The Elder Scrolls V: Skryim - Switch - June 7
36. The Elder Scrolls V: Skryim: Dragonborn - Switch - June 7
37. The Elder Scrolls V: Skryim: Dawnguard - Switch - June 7
38. Tiny Troopers - Switch - July 8
39. Tiny Troopers 2: Special Ops - Switch - July 8
40. Persona Q2: New Cinema Labyrinth - 3DS - July 10
41. Super Robot Wars T - Switch - July 13


41. Super Robot Wars T - Switch - July 13

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Super Robot Wars T is a massive crossover of roughly two dozen mecha game and anime series many of which are quite obscure in the West in one massive strategy RPG experience. Due to difficulties with licensing issues, only a small handful of games in Super Robot Wars series have been released in the West despite the series including more than six dozen entries if you include spin-offs and the like. Technically, this wasn't released in the West, either, but fortunately, for me and like-minded English speaking gamers, the Southeast Asia release of Super Robot Wars T included English subtitles on both Switch and PS4.

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Given that this was my first SRW experience, I wasn't sure what to expect going in aside from an SRPG. That alone didn't tell me the whole story; would it be like Final Fantasy Tactics, Fire Emblem, Golden Sun, SD Gundam, or something entirely different? In the end, what the game offers is a cross of SD Gundam and Fire Emblem; the gameplay feels almost identical to the recent SD Gundam G Generation Genesis with more of a Fire Emblem-esque focus on characters rather than using in-game currency to assemble your own mobile suit army. Fortunately (or I suppose perhaps unfortunately depending on your perspective and taste), the game omits Fire Emblem's permadeath; unless that unit was a key part of that chapter's story, any destroyed units will be right back in your roster for the next chapter.

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So what IS the story of Super Robot Wars T? That's...complicated. Because it tries to blend so many series that take place in completely separate universes - a feat it pulls of brilliantly, all things considered - the story is SUPER convoluted and all over the place. It makes sense for the most part, but it's definitely not easy to follow. Basically, your avatar/protagonist works for a company called VTX Union and is working on manufacturing a prototype mobile suit to pitch to the Earth Federation Forces for adoption as the EFF's new mass produced suit. Then, as if straight out of the Bush administration, terrorists attack! Your workgroup, VTX's Special Section 3, end up working with the EFF to weed out these terrorists and end up discovering a sinister plot to disrupt the stability of the Earth's government. Actually, you end up discovering like six or seven different plots, each more sinister than the last, that are all being put in motion all at once. Not only do you have to contend with terrorists, but you also have to battle Neo Zeon, the Martian Successors, the Jupiter Empire, the Jovian Federation, the 31 Machine Primevals, space monsters, Dr. Hell, some probably-a-pedophile priest-looking dude with a claw, whatever Rita Repulsa-looking hoe is the antagonist in Magic Knight Rayearth, some aliens from God knows what galaxy called the UND, and probably a couple of other groups of bad guys I forgot about it. Yeah, it's a wild ride, but for the most part, the game's pacing and storytelling (with an admitted flawed translation in places) manage to keep the plethora of plot threads going smoothly with minimal narrative confusion.

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While various Gundam series only make up about 1/3 of the units in the game, I'm a gigantic Gundam slut, so aside from Spike's Swordfish from Cowboy Bebop and two Super Robot Wars original units that I took a liking to (one of which is my protag), my entire team consisted of Gundams. There's nothing quite like going up against space monsters with Zeta Gundam, ZZ Gundam, Gundam Mk-II, Nu Gundam, HiNu Gundam, two different Crossbone Gundams, two mass production Gundam F91s, Burning Gundam, Dragon Gundam, Bolt Gundam, and Noble Gundam. GUNDAM GUNDAM GUNDAM. I mean, I COULD have used Rayearth, GaoGaiGar, Mazinger Z, Brownie, or Dann of Thursday, but those are Gundams and therefore are inferior. The variety is fantastic, however; you end up with something like three as many units as you can even field, so there's an enormous about of unit variety. Between missions, you can spend accrued funds to upgrade suits, use special training to give pilots an XP boost, attach extra parts to enhance mobile suits, and even juggle your pilots around to different suits within a series. For example, I had Elle from ZZ Gundam piloting Nu Gundam, and I had Fa from Zeta Gundam piloting a Jegan.

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Visually, the game looks fantastic. The animations are crisp, clear, and fluid, and the character models all look superb. The characters keep a roughly homogeneous look so as to appear to be from the same universe for the most part while still maintaining the essence of each series' unique art styles. Magic Knight Rayearth characters, being guilty of the super stereotypical 90s anime gigantic eyes, stand out the most in terms of appearance, but other than them, pretty much everyone looks like they all fit in together. The same is true of the mobile suits. Gundams still look distinct from Armored Troopers and the Brave Express robots, but none of them look out of place from one another. That's quite the accomplishment for the game's art designers to have pulled off in my opinion. The battle animations - which are literally the most amazing battle animations I've ever seen in an SRPG - are just the icing on the cake. They can be rather lengthy, so I ended up skipping most of them, but they're freaking amazing and arguably the most badass thing about the entire game.

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The game's soundtrack is also almost perfect. As one would expect, it incorporates iconic music from each of the various series, and my one and only complaint with how this is done is that the transitions are jarring. Whenever you use a unit, the game plays the music from that unit's series. The only problem is that in the span of two or three minutes, you could go from Cowboy Bebop's high energy jazz to Gundam's more orchestral battle music to GaoGaiGar's...whatever rock/jazz/vocal spasm genre that is. Individually, they're all pretty great and fit the tone, but the transitions are a bit rough. It also would have been nice to be able to disable certain series' music as the theme from Magic Knight Rayearth makes me want to pierce my eardrums with an ice pick. It is, however, a small price to pay for Cowboy Bebop.

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I truly cannot overstate how much I loved this game. The just over 60 hours I spent with it were an absolute blast, and I can absolutely see myself replaying the game in a few years after I've seen more of the series that lent characters and units to it. The fact that so many different series with such drastically different styles and characters were so relatively seamlessly blended together into a single game with a single continuous story still astounds me and in my opinion, really blows a hole in the "Infinity War is the most ambitious crossover" claim. When you've got Spike, Amuro, Van, Guy, Harlock, and Koji all on the same battlefield, THAT is the most gloriously ambitious crossover hands down. If you're not a fan of mecha anime or strategy RPGs, then there's probably not much here for you, but if that is your jam, then you absolutely owe it to yourself to check this game out. SE Asian English imports aren't the cheapest things in the world, I know, but this one is absolutely worth the expense if you're able to spare the cash.
Exhuminator wrote:Ecchi lords must unite for great justice.

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prfsnl_gmr
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Re: Games Beaten 2019

by prfsnl_gmr Sat Jul 13, 2019 9:45 pm

Nice review. Captain Harlock FTW! He’s my third favorite character in Galaxy Express 999 (which, along with its sequel, is awesome and available for streaming on Amazon).
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ElkinFencer10
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Re: Games Beaten 2019

by ElkinFencer10 Sun Jul 14, 2019 9:50 am

Games Beaten in 2019 So Far - 42
* denotes a replay

January (12 Games Beaten)
1. Army Men 3D - PlayStation - January 1*
2. Ys I: Ancient Ys Vanished - NES - January 4
3. Mega Man - NES - January 6
4. Mega Man 2 - NES - January 6
5. Mega Man 3 - NES - January 6
6. Mega Man 4 - NES - January 7
7. Dr. Discord's Conquest - NES - January 7
8. Mega Man 5 - NES - January 26
9. Just Cause 3 - PlayStation 4 - January 26
10. Mega Man 6 - NES - January 27
11. Persona 5: Dancing in Starlight - Vita - January 27
12. Mobile Suit Gundam: Encounters in Space - PlayStation 2 - January 27


February (2 Games Beaten)
13. Earth Defense Force 5 - PlayStation 4 - February 2
14. Fallout 76 - PlayStation 4 - February 3


March (4 Games Beaten)
15. Octopath Traveler - Switch - March 2
16. Resident Evil 0 - PlayStation 4 - March 9
17. Call of Duty: Modern Warfare Remastered - PlayStation 4 - March 10
18. Fire Emblem: The Binding Blade - Game Boy Advance - March 30


April (3 Games Beaten)
19. Moemon - Game Boy Advance - April 5
20. Yoshi's Crafted World - Switch - April 10
21. Wargroove - Switch - April 26


May (8 Games Beaten)
22. Dragon's Dogma: Dark Arisen - Switch - May 5
23. Battlefield V - PlayStation 4 - May 9
24. Timespinner - PlayStation 4 - May 12
25. Earth Defense Force: Iron Rain - PlayStation 4 - May 17
26. Shenmue - PlayStation 4 - May 19
27. Xenosaga Episode I: Der Wille zur Macht - PlayStation 2 - May 26
28. Team Sonic Racing - Switch - May 29
29. Xenosaga Episode II: Jenseits von Gut und Böse - PlayStation 2 - May 30


June (5 Games Beaten)
30. Xenosaga Episode III: Also Sprache Zarathustra - PlayStation 2 - June 2
31. Gato Roboto - Switch - June 3
32. Katana Zero - Switch - June 4
33. The Walking Dead: Survival Instinct - Wii U - June 8
34. Dark Savior - Saturn - June 12


July (8 Games Beaten)
35. The Elder Scrolls V: Skryim - Switch - June 7
36. The Elder Scrolls V: Skryim: Dragonborn - Switch - June 7
37. The Elder Scrolls V: Skryim: Dawnguard - Switch - June 7
38. Tiny Troopers - Switch - July 8
39. Tiny Troopers 2: Special Ops - Switch - July 8
40. Persona Q2: New Cinema Labyrinth - 3DS - July 10
41. Super Robot Wars T - Switch - July 13
42. Super Mario Maker 2 - Switch - July 13


42. Super Mario Maker 2 - Switch - July 13

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Super Mario Maker was one of the most unexpected gems in the Wii U's library, and when the Switch was announced, we all knew that a Super Mario Maker would make its way to the system in some form given the relative success of Super Mario Maker on Wii U and 3DS. Thankfully for fans, Super Mario Maker 2 is a full fledged sequel rather than an enhanced port complete with loads of new features and changes.

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In addition to the four styles included in the original Super Mario Maker - Super Mario Bros (NES), Super Mario Bros 3 (NES), Super Mario World (SNES), and New Super Mario Bros U (Wii U) - a new style, Super Mario 3D World (Wii U) is also included. The game also makes a number of highly anticipated additions besides the new style including slopes (something so simple but so anticipated), the Angry Sun, snake blocks, and special level clear conditions to name a few. Unfortunately, there were a few changes I feel are negatives, as well. The hilarious bizarre "weird Mario" power-up was removed from the original as was all amiibo functionality and the plethora of awesome costumes that they allowed in the Wii U Mario Maker. The omission of amiibo support is an especially big blow for me as those costumes were my favorite part of Super Mario Maker (also I've spent an ungodly amount of money I don't have maintaining a complete amiibo collection).

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Setting aside the tragic lack of amiibo support, the audio and visual design in Super Mario Maker 2 are every bit as high quality as one would expect from Nintendo. The mechanics are great and fluid, and while the game naturally doesn't control exactly like the originals on which the styles are based (it has been almost 35 years since Super Mario Bros released on NES, after all), they're modernized and homogenized in a way that balances playability with relative faithfulness to the original source material. The creation tools are all easy to learn and simple to use, and while I do personally miss the use of the Wii U gamepad, the Switch's control options work just fine in its absence.

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There is one major addition to Super Mario Maker 2 that I've neglected to mention so far - story mode. Honestly - and this is one of the VERY few times I'll ever say this about a game - I don't think a single player story mode was really necessary here. That's not to say that it isn't welcome - it's a fun experience and serves as an excellent example of some of the level creation options to be found in the game - but I'm just not sure that a game all about level creation and sharing really needs a single player story. Sure, the original game had the 100 Mario challenge, but this is an actual story mode complete with plot, Toad characters, overarching objective, and even a couple cut scenes. It's very well done, mind you, and a welcome addition. It just wasn't an expected addition.

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While there are a couple of changes from the original Super Mario Maker that leave a very sour taste in my mouth, the overall package in Super Mario Maker 2 is absolutely incredible and a definite must-own for all Switch gamers. If you want to practice your Mario skills with some easy levels, put your skills to the test with the ultimate brutal levels, or just get a good giggle with a good auto-Mario style level, someone has made or will soon make the perfect level for you. With the enthusiastic Mario Maker community online, the problem of "I wish I had new Mario levels to play" is forever a thing of the past, and Super Mario Maker is a great party game as well. Some folks might say that $60 is a bit steep for a make-your-own-levels game, but I'd argue that it's a downright bargain for that very reason. You've got virtually limitless possibilities with Super Mario Maker 2, and while some of the levels you'll find online are definite crap, some of those levels far surpass even Nintendo's most well designed levels. If you own a Switch (or maybe plan to get one later this year with the newly announced Switch Lite), you absolutely owe it to yourself to check out Super Mario Maker 2.
Exhuminator wrote:Ecchi lords must unite for great justice.

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Re: Games Beaten 2019

by pierrot Sun Jul 14, 2019 12:44 pm

PartridgeSenpai wrote:29. Final Fantasy IV (SFC) *

Yeah, pretty much agree. I think what probably sums it up is it's an early attempt for the series at giving some narrative weight to the progression. Does it kind of fail at that? Yeah, probably. How about that Big Whale, though? It's funny that the developer's room mentions playing Seiken Densetsu after. I'd rather play it instead of FF IV.


prfsnl_gmr wrote:He’s my third favorite character in Galaxy Express 999 (which, along with its sequel, is awesome and available for streaming on Amazon).

Your favorite is Queen Emeraldas, though, right?
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Re: Games Beaten 2019

by prfsnl_gmr Sun Jul 14, 2019 4:28 pm

Yep! Maetel’s in second place.
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Re: Games Beaten 2019

by pook99 Sun Jul 14, 2019 5:32 pm

98: Phreds punch out 2 turbo (punch out nes hack)

Generally speaking I am not a fan of sprite swap rom hacks, I like my hacks to present an all new experience as much as possible, and when it comes to punch out hacks it is hard to find anything beyond simple sprite swaps or versions that have you fighting the same character over and over again, for example there is a hack called bald bulls punch out which just has you fighting slightly different variants of bald bull 14 times in a row.

Phreds punch out 2 turbo is a game that is both a sprite swap and an all new experience, I didn't think this was possible given how punch out was made but this game was a very pleasant surprise with lots of new challenges and character movesets.

First off, every character has been replaced with something, I'm not sure if the characters in this game are references that I didn't get are just all new random characters the developer made up, but other than princess zelda, who replaces great tiger, and doc louis, who replaces king hippo, I didn't recognize any of the characters.

The game plays exactly like classic punch out except that you begin every fight with 2 stars, get awarded with 2 stars when you get up from a knock down, and begin each round with 2 stars. There are also lots of different opportunities to earn stars during each fight. Other than that it is identical to the original.

The thing that makes this game worth playing is that most of the fights are fresh and challenging. Its funny, I have been gaming for about 35 years and when people talk about nes hard games I realize I have lost all perspective. Classic hardest of all time games like contra, castlevania 3, and ninja gaiden are easy for me because I have played through them hundreds of times in my life. Mike tysons punch out falls into this category as well, although I sometimes struggle with sandman, the rest of the game is easy for me, including mike tyson. I often wonder how would I fare if I didnt have all these guys patterns ingrained in my head, based on my performace in this rom hack the answer is not very good.

Most of the fights are new and fighters are given new attacks, new patterns, new star opportunituies, and new vunerabilities. Like punch out it starts out super easy, glass joe is replaced with some new nerdy accountant guy who I literally beat in 7 seconds my first time, von kaiser is replaced by a girl named lisa hicks, who I beat in under a minute and didnt seem to offer anything new, but the game really picks up as you get a few opponents in.

There are some low points, bald bull has been replaced with rick bruiser, who has a cool sprite but just does basic attacks the entire fight and is really easy, king hippo is replaced with doc louis who is a bit more aggressive and takes more damage but ultimately is easy, but most of the fights are really interesting and tough. A robot names SW 7 replaces soda popinski and super machoman, he has some really crazy variety to his attacks and I died a lot of times on both of them trying to figure out his new patterns, a masked piston honda named jeko knight who does quick jabs and varying speed uppercuts, his honda rush is also often preceded by blinking eyes instead of a back dash, but when he does back dash the timing is totally different than you are used to. Sandman is replaced by nick bruiser who does not fall victim to the classic sandman trap(you jab, he dodges and follows with a hook) and will try and punish you severely for star punching him, he also follows up his right jab with a quick upppercut. Great Tiger is replaced with Princess Zelda who has different speed uppercuts and does the tiger rush alot, but you often wont have the hearts to capitalize on it making it much more challenging than you would expect. Mike Tyson/Dream is replaced with a blue version of Mr. Dream who presents a serious challenge, just to give you an idea, he starts the round off with a minute and a half of quick jabs that you really have to block and then counter punch, he then finishes the last half of the round with the one hit knock down uppercuts that Tyson is famous for. If at anytime he knocks you down you get up to a quick 4 hit combo that, if dodged successfully, gives you a chance to score an instant knock down with proper timing that I was never able to get.

This hack is a lot of fun, it is challenging and requires you to rethink everything you know about punch out, I don't think there is anything like it out there, but if you love punch out and have played it to death like I have this game is an absolute must play. This is definitely a hack that I will be revisiting during my annual punch out playthroughs.
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pierrot
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Re: Games Beaten 2019

by pierrot Sun Jul 14, 2019 7:10 pm

prfsnl_gmr wrote:Yep! Maetel’s in second place.

https://www.youtube.com/watch?v=KpcmfjFN8OI
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Re: Games Beaten 2019

by Ziggy587 Mon Jul 15, 2019 8:51 am

marurun wrote:@Ziggy

I think that idea of yours is pretty awesome, though I would say skip MSU-1 stuff. The SNES renditions of the PCE music are actually pretty darn good, and excellent SNES audio work, and the game doesn't need cut scenes. But I completely agree about level design and enemy placement.

@Pook

I do agree that SNES Dracula X does take heat, sometimes inappropriately, for being a "bad" port of the PCE Rondo, but I think it's actually a frustrating game on its own. The levels are pretty uninspired and enemy placement seems trollish. It's like the game was designed not so much to be too hard, but rather to be a dick to the player. I mean, I beat the game, so it can't be THAT hard, but the game did piss me off on multiple occasions. In an era where Super CV IV, Bloodlines, and Rondo had redefined what Classicvania could be, Dracula X was sort of a throwback to an older style of Castlevania, just draped in the trappings of Rondo and without some of the more inspired level design of the early titles. I can't fault you for enjoying it. I like that this game has its defenders. It's certainly not a bad game, but I don't particularly like it, and I think there's a much stronger case to be made for why it's a lesser entry in the series.


The cool thing about MSU-1 is that if the audio files are missing the game will just default to the sound chip music. So if someone made this hack as I described, everyone could get their music preference simply by including the audio files or not. I do agree though, I think the SNES sound chip music in this game is awesome! It just seems like such an awesome opportunity to try and match the game more closely to the PCE version, especially since that's what most people complain about and it's actually possible with the MSU-1.

Personally, I love that game tried to stand on it's own. It just seems like it was either rushed to completion or else they just didn't put any effort into it. I do like this game, but it's definitely the weakest of the 16-bit Castlevania games. To me, the most frustrating this is that you can see how good the core game is. It could have been amazing if they polished it a little more. The graphics and music are awesome. The fire in the first stage is definitely a lot better than the fire in the PCE version.
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Re: Games Beaten 2019

by pook99 Mon Jul 15, 2019 9:25 am

@Ziggy: I agree that a romhack would be great, the odd thing about the castlevania series is there are DOZENS of rom hacks for the original castlevania and a pretty large number of fan games but the rest of the games in the series have virtually no hacks outside of asthetic stuff. Even the wildly popular Super Castlevania 4 only has 1 or 2 level hacks which is just crazy. I think if konami made a castlevania maker in the style of mario maker it would sell by the boatloads and I would love to see the kinds of things people could come up with.
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Re: Games Beaten 2019

by pierrot Mon Jul 15, 2019 6:46 pm

Now that you mention, pook, I kind of feel like Sega and Capcom must just be waiting for the other to cave, and make Sonic/MegaMan Maker, to open the floodgates.
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