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pook99
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Re: Games Beaten 2019

by pook99 Wed Jul 10, 2019 11:51 am

@ELKIN: I enjoyed the first tiny troopers on steam a while back, I didnt even know there was a sequel, I will definitely check it out.

@xeograd: I played dying light at its release and hated it, I don't know why, I just did, but since then it has been hyped through the roof. It is one of those games I want to go back to at some point and give another shot to, sometimes I irrationally don't like a game and then try it again and just love it, I hated god of war for ps4 at first and it is now probably my 2nd favorite ps4 game, I hated Max Payne 3 at first and then fell in love with it a few years later, and I hated RE6 at first which was a popular opinion but it is now one of my favorite action zombie games. I think dying light has the potential to fall into that category.

@Bone: the callys games are a lot of fun, since you enjoyed 3 you should definitely check out 4 at some point, it goes on sale frequently for like 2 or 3 dollars and it is more of the same, I wouldnt play it right now since you probably will get burned out on it but in a few months it may be worth a look. Also, I always thought that animal you played as was a dog but in retrospect a bear makes a little more sense.

@noise: For me CV 4 will always be king but I actually get why someone might prefer x. X has cleaner graphics, a better soundtrack(not a knock on cv 4, IMO X has the best soundtrack of any cv game), and is a far more challenging game. As much as I love 4 it is definitely a departure for the series which is known for its difficulty. For me the linear castlevania hirarchy is:

4 > 3 > bloodstained curse of the moon (yes Im counting it as a CV game) > X = Rondo > chronicles = 1 > legends rebirth > bloodlines (note that even though bloodlines is my least favorite it is still a great game in the grand scheme of things)
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noiseredux
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Re: Games Beaten 2019

by noiseredux Wed Jul 10, 2019 12:20 pm

I wrote about how much I disliked playing through 4 recently, but haven't migrated it to my new blog yet so I'll repost:

Can I just say that I hate that the title of this game is "Super" Castlevania IV? It's dumb. There was no Super Castlevania 1-3. There was just Castlevania 1-3. Why add "Super"? Is it because it was meant as a sort of remake? Then why not just call it Super Castlevania? The IV makes it clearly the fourth game in a series. Make up your mind, Konami! Plus, I hate that alphabetically, this one wouldn't sit on a shelf next to the others in the series. It's dumb.

Actually, I'm carrying on. But I think in Japan there was no "IV" in the title. I think it was marketed as a remake. But really... it's not that. It's not, guys. Considering that the castle doesn't even show up until the third act, this is definitely a whole new game. And... I'm kind of mixed on it.

I've been a fan of the Castlevania series since the first title on NES. Although I've never considered myself to be especially good at the games, I still consider Castlevania to be within my short list of favorite franchises. Though I'm pretty sure that Castlevania: Chronicles is the only game in the series I've managed to actually beat, I still love these games and have poured plenty of time into the majority of titles released over the years.

I never did play Castlevania IV until just now though. Note, I'm dropping the "Super" from the title for the rest of this piece to give it parity with the rest of the series. Though I played the hell out of the original NES trilogy back in the day, along with Castlevania: The Adventure on Game Boy, I never managed to find a copy of Castlevania IV on SNES. But lately I've been going through this thing where I've been playing some old classics (and not-so-classics) that I've been meaning to play or replay. So with the help of the Wii U's Virtual Console I finally got into Castlevania IV.

I must declare my defense of the humble Wii U by the way. It's failure was partially my fault. While I did consider it a truly interesting and unique console during its brief lifetime, I never did pick one up back then. We came close one time. We were ready to grab one from Target and then... we just didn't. But I'm learning it was a great dry run for the Switch. And its Virtual Console alone has proven a perfect reason to own one now while you can still find them cheap.

As for Castlevania IV, let me start with a strong positive. This game has a fantastic soundtrack. And I say that as a fan of the series who has taken the time to explore the soundtracks released through the history of the series. Yes, this a series known for phenomenal music and this one in particular is a great mix of old NES-inspired tunes with some excellent atmospheric work. It really sets the mood.

But Simon... poor Simon doesn't quite move the way I want him to. As friends pointed out to me, Castlevania IV is unique enough that the original NES trilogy doesn't prepare you for it. You can't really play it the same way because the mechanics are just different. It took me a while to get used to flinging myself around via the whip. And I never did get used to the thing where you hold down the button to kind of flail your whip in a limp way around you. I don't know. So much felt weird to me.

A bigger problem is the difficulty. Now, it's sort of well "known" that this is one of the easier Castlevania games out there. Just not to ME. Nope. I really really struggled with this one. And it frustrated me. With other, harder games I at least felt like I was learning as I went. With this one I found myself cussing at the enemy placement. So many times I'd land a jump only to have some asshole pop out of nowhere and bump me backwards into a pit of spikes or whatever. It just seems unfair. Or like it revolves around rote memorization which I'm not into.

Thank goodness for Virtual Console save states which I abused the F out of. Clock tower? Save states. A race up disappearing stairs with a blade chasing me? Save states. Oh wait - another note about the difficulty... after I'd go through a stage infuriated at stupid deaths, the bosses would be a joke. Just stand there and whip rapidly and a winner is you.

Anyway, I spent three long nights playing this game. Sometimes I had a lot of fun. Other times I had no fun. Mostly I had fun. And even when I was mad, I felt a lot of reward for perseverance. But when I finally made it to the end of the game and into the boss rush I just felt all motivation leave my body. I beat the first two bosses easily enough but the Grim Reaper just made me rage quit. I tried a half-dozen times or so and decided it was best to walk away without the Victory, but still having positive things to say about the game.

See, Castlevania is like pizza. Even bad pizza is good. Same thing. I had a good time, I got frustrated, and I felt pride. But it's still toward the bottom tier of the Castlevania games I've played. I'd place most of them above this. Which doesn't mean it's a bad game, but rather that this is a vast and great series. Maybe someday I'll come back to this save state and try to finish it off. I just don't have it in me tonight.


Oh, and yeah I consider Bloodstained to be new CV games in everything but name. :)
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marurun
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Re: Games Beaten 2019

by marurun Wed Jul 10, 2019 12:53 pm

Thing is, Bloodstained: Curse of the Moon wants you to think it's a Classicvania title, but it's really not. It doesn't play like those older titles. It's a little more finicky and unforgiving in ways. I guess that's not to say it couldn't be a Classicvania through a modern lens, but I consider it much more an inspired-by than a true inheritor. Because Classicvania generally hooks me, and Curse of the Moon did not. I bounced off of the game like a brick off a monster truck tire.
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noiseredux
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Re: Games Beaten 2019

by noiseredux Wed Jul 10, 2019 1:05 pm

marurun wrote:Thing is, Bloodstained: Curse of the Moon wants you to think it's a Classicvania title, but it's really not. It doesn't play like those older titles. It's a little more finicky and unforgiving in ways. I guess that's not to say it couldn't be a Classicvania through a modern lens, but I consider it much more an inspired-by than a true inheritor. Because Classicvania generally hooks me, and Curse of the Moon did not. I bounced off of the game like a brick off a monster truck tire.


weird, dude. Curse Of The Moon felt like such an awesome progression of Castlevania III to me. I loved that game hard.
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Re: Games Beaten 2019

by ElkinFencer10 Wed Jul 10, 2019 2:23 pm

pook99 wrote:@ELKIN: I enjoyed the first tiny troopers on steam a while back, I didnt even know there was a sequel, I will definitely check it out.

Yeah, they put the two games together for the Switch release (which makes sense for a console release), and while I don't know if it carries anything over on Steam or on mobile, but in the Switch version, your upgrades and character rank advances carry over to the Spec Ops campaign (and the zombie campaign as well).
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Re: Games Beaten 2019

by MrPopo Thu Jul 11, 2019 1:57 am

1. Octopath Traveler - Switch
2. Dusk - PC
3. Forsaken Remastered - PC
4. Tales of Eternia - PS1
5. Resident Evil 2 (2019) - PC
6. Pokémon Trading Card Game - GBC
7. Metro Exodus - PC
8. Thronebreaker: The Witcher Tales - PC
9. Project Warlock - PC
10. Magic: The Gathering - PC
11. Ghost 1.0 - PC
12. Call of Duty 2 - PC
13. Sekiro: Shadows Die Twice - PS4
14. Revelations: The Demon Slayer - GBC
15. Mechstermination Force - Switch
16. Shadow Warrior Classic Redux - PC
17. Lost Sphear - Switch
18. Warcraft II: Beyond the Dark Portal - PC
19. Dragon Quest III - NES
20. Rage 2 - PC
21. Blood - PC
22. Harvest Moon 64 - N64
23. Battlefield V - PC
24. Sigil - PC
25. Shining Force III: Scenario 2 - Saturn
26. Shining Force III: Scenario 3 - Saturn
27. Borderlands 2: Commander Lillith and the Fight for Sanctuary - PC
28. Gato Roboto - Switch
29. Timespinner - Switch
30. Amid Evil - PC
31. Pillars of Eternity II: Beast of Winter - PC
32. Pillars of Eternity II: Seeker, Slayer, Survivor - PC
33. Pillars of Eternity II: The Forgotten Sanctum - PC
34. Bloodstained: Ritual of the Night - Switch
35. Orphan - PC
36. Project Nimbus - PC
37. Hardcore Mecha - PC
38. Grey Goo - PC

Grey Goo is an RTS by Petroglyph Games, a studio formed by a bunch of ex-Westwood employees after the studio was merged into EA Los Angeles. I was hoping their pedigree with Command & Conquer would translate into a new IP, but unfortunately it just doesn't catch the magic and ends up being a pretty mediocre RTS.

The basic plot follows three forces. The first is the Beta, an alien race who are setting up on a new planet after a threat only known as the Silent Ones destroyed their last one. They encounter a new threat on the new planet, though this threat does not seem to be the same as the Silent Ones. While dealing with this threat they also encounter something strange; a mass of nanobots that form army units and also attack them. The Beta seek to save their civilians and keep their race alive. Meanwhile, humans have seen this planet and sent their robot drones to explore; that's the first force that attacks the Beta. They finally get to have a conversation with the Beta and realize they shouldn't be fighting, and that the nanobots they dub the Goo are the remains of an old humanity probe system that didn't shut down when ordered. They come up with a plan to try and wipe out the Goo in a massive explosion, and one of the robot axillaries is lost in the process. Said robot merges with the Goo and becomes the leader of their hive consciousness, in the process discovering the Goo had encountered the Silent Ones, a force that seeks to extinguish all life. The Goo is now bent towards eliminating this threat, but the humans and Beta stand in their way. After smashing both armies the Goo is able to enact a plan to draw the Silent Ones to the planet to draw them into a trap and give the three races a chance. This finally gets everyone to realize they shouldn't fight, and the game leaves off there. While the Silent Ones (known as the Shroud) exist as a multiplayer race you don't actually get to properly fight them (the one mission where you do the trap is against special units and is mostly an interactive cutscene; it's easier than the intro missions).

The races, unfortunately are not nearly as differentiated as they seem at first blush; it's much more akin to the racial differences in Supreme Commander; every place on the tech tree has an analog in each race, it's just some subtle differences between a given counterpart unit that matters. The main differentiation between the three factions is in their base building. The Beta are built around a hub system; you place a hub that has a certain number of hardpoints, then you attach structures to those hardpoints. You have a wide range in placing hubs, but this also gives single points of failure (the hubs are generally weaker than the structures attached). The humans build around running power conduits from their headquarters to all their builds. This restricts their ability to expand a bit, but also allows them to more quickly build up their production structures (as conduits build faster than hubs). The Goo don't use traditional buildings; instead, they start with a Mother Goo which gains health when it sits on top of a resource pool (all three factions harvest from these pools). At various health breakpoints the Mother Goo has the ability to spawn off something; this could be another Mother Goo (expanding), a small unit goo, or a big unit goo. The spawning is instant, and then the production goos can transform into whatever units they want; you might get 4 infantry or 2 anti air from the same goo, as an example. This is also effectively instant. This causes the Goo to economically play very different from the other two races, as they can expand across the map much faster but also are more vulnerable (as they have no base defenses, other than the slow melee aura of the Mother Goo). It's akin to how Zerg hatcheries work in StarCraft; you spit out armies very quickly, but a given area can only spawn so fast (as you have a fixed resource gather rate) and you can't bank resources like other races can.

Personally, I don't think they go quite far enough with the Goo concept. While the economy is reasonably unique, after that the units are all pretty mundane, and a waste of a concept. The building differences of the other two factions is mostly negligible; the biggest thing you'll notice is that the humans have easier to use base defenses (the Beta garrison units on top of the tower posts of walls, costing supply, while humans use turrets which use minimal supply). And unfortunately, the campaign doesn't really salvage things to make up for it. Each race only gets five missions, with the first one being a tutorial. You end up climbing the tech tree extremely quickly as a result, and also as a result realize that the tech tree isn't really deep. The campaign also has some annoying things, such as an overreliance on spawning hostile units for objectives that require you to protect things. Even if you wipe out enemy bases you won't be safe for those portions of the objectives, which is a major feel bad. And the individual missions aren't really any longer than any other RTS"s mission; while Supreme Commander had 6 mission campaigns each mission ended up being akin to two to three standard RTS missions through both the general scale of the gameplay as well as expanding maps with new objectives midway through.

I'd only recommend this to RTS junkies; if you're just a casual fan stick to StarCraft and Command & Conquer.
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ElkinFencer10
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Re: Games Beaten 2019

by ElkinFencer10 Thu Jul 11, 2019 10:23 am

Games Beaten in 2019 So Far - 40
* denotes a replay

January (12 Games Beaten)
1. Army Men 3D - PlayStation - January 1*
2. Ys I: Ancient Ys Vanished - NES - January 4
3. Mega Man - NES - January 6
4. Mega Man 2 - NES - January 6
5. Mega Man 3 - NES - January 6
6. Mega Man 4 - NES - January 7
7. Dr. Discord's Conquest - NES - January 7
8. Mega Man 5 - NES - January 26
9. Just Cause 3 - PlayStation 4 - January 26
10. Mega Man 6 - NES - January 27
11. Persona 5: Dancing in Starlight - Vita - January 27
12. Mobile Suit Gundam: Encounters in Space - PlayStation 2 - January 27


February (2 Games Beaten)
13. Earth Defense Force 5 - PlayStation 4 - February 2
14. Fallout 76 - PlayStation 4 - February 3


March (4 Games Beaten)
15. Octopath Traveler - Switch - March 2
16. Resident Evil 0 - PlayStation 4 - March 9
17. Call of Duty: Modern Warfare Remastered - PlayStation 4 - March 10
18. Fire Emblem: The Binding Blade - Game Boy Advance - March 30


April (3 Games Beaten)
19. Moemon - Game Boy Advance - April 5
20. Yoshi's Crafted World - Switch - April 10
21. Wargroove - Switch - April 26


May (8 Games Beaten)
22. Dragon's Dogma: Dark Arisen - Switch - May 5
23. Battlefield V - PlayStation 4 - May 9
24. Timespinner - PlayStation 4 - May 12
25. Earth Defense Force: Iron Rain - PlayStation 4 - May 17
26. Shenmue - PlayStation 4 - May 19
27. Xenosaga Episode I: Der Wille zur Macht - PlayStation 2 - May 26
28. Team Sonic Racing - Switch - May 29
29. Xenosaga Episode II: Jenseits von Gut und Böse - PlayStation 2 - May 30


June (5 Games Beaten)
30. Xenosaga Episode III: Also Sprache Zarathustra - PlayStation 2 - June 2
31. Gato Roboto - Switch - June 3
32. Katana Zero - Switch - June 4
33. The Walking Dead: Survival Instinct - Wii U - June 8
34. Dark Savior - Saturn - June 12


July (6 Games Beaten)
35. The Elder Scrolls V: Skryim - Switch - June 7
36. The Elder Scrolls V: Skryim: Dragonborn - Switch - June 7
37. The Elder Scrolls V: Skryim: Dawnguard - Switch - June 7
38. Tiny Troopers - Switch - July 8
39. Tiny Troopers 2: Special Ops - Switch - July 8
40. Persona Q2: New Cinema Labyrinth - 3DS - July 10


40. Persona Q2: New Cinema Labyrinth - 3DS - July 10

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I had a very love/hate relationship with the first Persona Q game, and my feelings about Persona Q2 are quite similar. On the one hand, it brings together the protagonists from three of the best JRPGs of the past two decades - Persona 3, Persona 4, and Persona 5 - into a single game. It also provides a pretty interesting dungeon crawling experience. On the other hand, the game is just way too damn long for what it is. It just feels like it drags on and on and on, and regardless of the actual time spent playing, if it a player ever finds himself or herself thinking "How much longer? I'm just ready for this game to be over," then the game has some pacing issues. That was the case in Persona Q, and unfortunately but unsurprisingly, it's also the case in Persona Q2.

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Persona Q2 plays almost exactly like Atlus's Etrian Odyssey series. You pick a party of five characters from a list that, since it encompasses the three most recent Persona games, is quite extensive, and you explore and map dungeons from a first person perspective. As you explore and draw your map of the dungeon, you find switches, traps, gimmicks, etc. that introduce some challenges to your progression. When you encounter enemies, the battles are done from a first person-esque perspective in which your characters are not visible at all in a similar fashion to the original Dragon Quest games. In terms of gameplay and game mechanics like that, Persona Q2 is identical to Persona Q.

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The story is also pretty similar to the first Persona Q - the three games' cast of characters all find themselves trapped in what appears to be a pocket dimension of sorts similar to the Velvet Room along with a couple of unique original characters. To find a way to escape, they cooperate with one another to explore their prison and discover its nature, purpose, and means of escape. What made Persona Q2 somewhat interesting was that despite throwing together the characters from three games, you actually had four protagonists; in addition to the protagonist from Persona 4, the protagonist from Persona 5, and the canon protagonist from Persona 3, you also got to play as the alternate universe Persona 3 protagonist that was introduced in the PSP port of the game, Persona 3 Portable. It was a fairly minor plot point that only popped up in the narrative from time to time, but it was cool to see Atlus give her an official and solid place in the Persona metaverse as being from a nearly identical but still distinct universe from the male Persona 3 protagonist from the game's original release.

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Visually, the game is on par with its predecessor. It definitely looks better than most 3DS games, but I didn't find myself exceptionally impressed the way I was with a game like Resident Evil Revelations or Xenoblade Chronicles 3D. The sound, however, is exceptional, although gamers familiar with the Persona series would expect nothing less. The voice acting, while only in Japanese, is well done, but as is always the case with Persona, the soundtrack is what really steals the show. The game has some musical nods to the three source material games as well as truly great original battle music. The battle music especially hits a balance with which a lot of RPGs really struggle - maintaining a high level of energy without taking the focus away from the action. A lot of games will either have boring and forgettable background music or music that is so high energy that it steals the spotlight to a certain extent from the action. Persona Q2 not only finds that balance but strikes it perfectly. I had my fair share of gripes and letdowns with the game, but I have to give credit where credit is due; Atlus really knocked it out of the park with the sound design here.

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My biggest complaint with Persona Q2 is the same primary complaint that I had with Persona Q - pacing. About halfway through, I was just ready for the game to be over. It's a good and enjoyable game, and it has an interesting story with characters that I went into the game already loving, but the game's pacing is just painfully slow. Each dungeon has between four and seven floors, and each floor is larger than the last save for the "boss" floor. While the game's five dungeons are all themed differently and each have their own gimmicks that set them apart from one another, within those dungeons, I found myself extremely bored after two floors, and with the giant ass dungeon with seven floors, I found myself pulling up YouTube videos to watch so that I could keep halfway entertained while I played just for the sake of seeing the game through to the end. For folks who LOVE dungeon crawlers or Etrian Odyssey super fans, the dungeons would probably be fine, but for me, the battles and gimmicks weren't nearly enough to break up the monotony of the dungeons' samey floors. Had each dungeon been half the length, it would have been fine for me, but a four floor dungeon felt like spending an hour playing FIFA '14, then playing an hour of FIFA '15, then playing an hour of FIFA '16, and then playing an hour of FIFA '17; they're all fine for what they were, but they're also all basically the exact same thing with some minor tweaks and differences.

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Persona Q2 is absolutely a good game, but it's not a great game. In most ways, it's just more of the same as Persona Q, and that's not what I look for in a sequel. There were definitely improvements in some ways - the unique gimmicks that each dungeon had were definitely a nice touch, and the soundtrack was virtually perfect - but as an overall product, it just didn't expand on or add to the foundation of its predecessor the way that I think a good sequel should. It's not a sequel like Army Men to Army Men II, Resistance to Resistance 2, or Titanfall to Titanfall 2 were where major improvements and additions were made that affected big and positive changes to the gameplay and the overall experience. I would definitely consider it an essential part of a 3DS collector's library, but it's not necessarily a must play for 3DS owners in general. It's a high enough quality game to serve as a fitting swan song for the 3DS, but I'd be lying if I said I weren't a little bit disappointed.
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noiseredux
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Re: Games Beaten 2019

by noiseredux Thu Jul 11, 2019 10:27 am

part of me really wants to get Q2 as the "swan song" of 3DS. But it was released on the heals of Etrian Odyssey Nexus which I played a lot of earlier this year so I'm not sure I want to get into another huge dungeon crawler. Plus, I'm not SUPER familiar w/ the Persona series either, so I feel like a lot of the inside stuff will be lost on me.
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Re: Games Beaten 2019

by ElkinFencer10 Thu Jul 11, 2019 10:53 am

noiseredux wrote:part of me really wants to get Q2 as the "swan song" of 3DS. But it was released on the heals of Etrian Odyssey Nexus which I played a lot of earlier this year so I'm not sure I want to get into another huge dungeon crawler. Plus, I'm not SUPER familiar w/ the Persona series either, so I feel like a lot of the inside stuff will be lost on me.

Yeah, it's basically Etrian Odyssey in Persona fanservice cosplay. If you're not big into Persona, it would probably just be a confusing Etrian Odyssey game for you. Honestly, I knew going into it that I wasn't going to be crazy about it because I knew it would be just like Persona Q, but between its being the "swan song" of the 3DS and my being a huge Persona fan, I felt obligated. I don't regret getting it, but man, I can think of better ways to have spent that 70ish hours...
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Re: Games Beaten 2019

by Xeogred Thu Jul 11, 2019 6:54 pm

pook99 wrote:@xeograd: I played dying light at its release and hated it, I don't know why, I just did, but since then it has been hyped through the roof. It is one of those games I want to go back to at some point and give another shot to, sometimes I irrationally don't like a game and then try it again and just love it, I hated god of war for ps4 at first and it is now probably my 2nd favorite ps4 game, I hated Max Payne 3 at first and then fell in love with it a few years later, and I hated RE6 at first which was a popular opinion but it is now one of my favorite action zombie games. I think dying light has the potential to fall into that category.

It sounds like the game has maybe changed a bit since release, with new content and updates. I have no idea, but I saw some similar comments somewhere (maybe Steam) at some point, how some people thought it was rough at launch, but it's a great game now. Don't quote me on this though heh.

I guess there's still tons of DLC content I didn't even touch. So I'll probably jump back in for some more fun eventually.

The beginning few hours are really slow for sure though and it's got a steep learning curve, but yeah I think if you stick with it it really pays off and gets more fun the more you play.
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