1. Castlevania: Order of Ecclesia* (DS)
2. Shadow of the Colossus (PS4)
3. Onimusha: Warlords* (PS4)
4. Resident Evil 2* (PSX)[Leon A]
5. Resident Evil 2 Remake (PS4)[Platinum]
6. Donkey Kong Country: Tropical Freeze* (Switch)
7. Devil May Cry 5 (PS4)
8. Mass Effect* (PS3)
9. Sekiro: Shadows Die Twice (PS4)
10. Mass Effect 2* (PS3)
11. Streets of Rage 2 (SMS)
12. Mortal Kombat (Genesis)
13. Mass Effect 3* (PS3)
Sekiro: Shadows Die Twice (PS4)[Platinum]
14. Front Mission (DS)
15. Doom: Sigil (PC)
Front Mission (DS)[UCS Scenario]
16. Doom 2: TNT Revilution (PC)[8h32m55][UV]
17. R-Type Leo (Arcade)
18. Super R-Type* (SNES)
19. Doom 2: TNT Evilution* (PC)[5h55m56][UV/Complex]
20. R-Type III (SNES)[SaveStates]
21. Life Force (NES)
22. Metal Storm (NES)
23. Near Death (PC)
24. Bloodstained: Ritual of the Night (PC)
25. Adventures of Lolo (NES)
26. Dying Light (PC)22 hours (in game), Steam says 26 overall.

Mirror's Edge parkour + zombies (+ RE styled cool evolved types) + Fallout = fun.
Dying Light is something I've been a little curious about for a few years now and it always looked cool from a glance. More recently, the showcasing of the upcoming sequel boosted my interest even more with former Obsidian lead writer Chris Avellone onboard and them going really hard on an emphasis for a Fallout (New Vegas) styled faction system with severe consequences per player choices, yeah I absolutely want that. So I grabbed the first game recently when the complete edition was on sale and 20 some hours later, this was some intuition that paid off very nicely.
For the most part, this game reminds me of modern Far Cry but it's got more balls and is superior in most departments, writing/characters, difficulty, level design, parkour fun, etc. I could definitely see the Fallout-isms already upfront in this first game too with how some of the character interactions were and whatnot, so the roots have already been planted. This game drops the player in a nice big sandbox for exploring and taking out zombies. I liked pretending this world was from We're Alive, some audio drama I listened to a few years ago. There is loot and crafting but it's never overbearing like some open world / RPG games thesedays. Early on it definitely plays more like a serious survival horror game and the learning curve was kind of steep actually but I really appreciated that and liked having to relearn a new FPS in ways. It takes hours to even get guns. And there's more than just zombies, you'll be taking on human enemies and whatnot eventually too as the story twists and turns. There is also no fast travel, outside of teleporting from one main city zone to another in the back half. YOU, the player are the fast travel. You are constantly gaining exp while traversing rooftops and climbing buildings, unlocking more abilities along the way like jumping off zombie heads. It's fun just simply running around in this game. The night is terrifying as well with special enemy types that come out then and annihilate you early game, even towards the end they're impossible to take on in groups. I was really impressed by the interior levels too, some good sewers, urban buildings and labs, some quarantine zones that are like mini-dungeons basically, etc.
Overall Dying Light felt like a lesson of "less is more". It's got a Skyrim styled level up system with three skill trees and one I didn't even unlock. There is loot, crafting, side missions and miscellaneous stuff sprinkled throughout the map, but it never felt really overbearing to me and I've been pretty burned out on open world games thesedays. Dying Light trims down the fat in the best ways possible and it just gets right to the point. I did get 100% story completion, but there's tons to do and this thing seems to actively have thousands of players on at a given time, so the repeatable quests and such must keep people coming back. You can play everything in co-cop too outside the final mission too apparently. I bet that could be fun but I played the entire game solo with no issue.
+ Epic parkour movement and melee combat
+ You get a GRAPPLE HOOK midway in too, which makes movement even more fun than before
+ Confident story/characters in a mostly over saturated genre
+ Tough difficulty, rock solid sense of progression in every sense from player to enemies and new ideas thrown in later on
+ 80's tint to the OST
+ Drop kick ability and kicking people off rooftops never got old
- Some boss battles were a little annoying and the final boss is a seriously lame QTE battle, which was super tough for me on keyboard
- Menu navigation and menu controls are a bit awkward and it seems like it would be odd for a gamepad too
- Lots of looting early on might get tiresome (but it pays off midway in)
- Steep learning curve early on might prevent some from sticking with it, but I'm glad I did
- Too much lockpicking after awhile, at least it's easy though (same system as the Bethesda stuff)
https://www.youtube.com/watch?v=rex95kd_Yxw