1. Dusk (PC)(FPS)2. Project: Snowblind (PC)(FPS)3. Soldier of Fortune: Platinum Edition (PC)(FPS)4. Ziggurat (PC)(FPS)5. Wolfenstein 3D: Ultimate Challenge (PC)(FPS)6. Destiny 2 (PC)(FPS/RPG)
7. Destiny 2: Curse of Osiris (PC)(FPS/RPG)
8. Destiny 2: Warmind (PC)(FPS/RPG)9. Destiny 2: Forsaken (PC)(FPS/RPG)
10. Star Wars: Rebel Assault (PC)(Rail Shooter)11. Castle Werewolf (PC)(FPS)12. Project Warlock (PC)(FPS)13. Castle Crashers (PC)(Hack and Slash)14. This Strange Realm of Mine (PC)(FPS)15. BioShock Remastered (PC)(FPS)
16. BioShock 2 (PC)(FPS)
17. BioShock 2: Minerva's Den (PC)(FPS)18. Blood (PC)(FPS)19. Blood: Cryptic Passage (PC)(FPS)
20. Blood: Post Mortem (PC)(FPS)21. Shadow Warrior (PC)(FPS)22. Shadow Warrior: Twin Dragon (PC)(FPS)
23. Shadow Warrior: Wanton Destruction (PC)(FPS)24. F.E.A.R. 2: Project Origin (PC)(FPS)
25. F.E.A.R. 2: Reborn (PC)(FPS)26. Vampire: The Masquerade - Bloodlines (PC)(RPG)27. Men of Valor (PC)(FPS)28. Ultima III: Exodus (PC)(FPS)
29. Albedo: Eyes from Outer Space (PC)(Point and Click)30. Midnight Ultra (PC)(FPS)Midnight Ultra is a Neo-Acid Western that reminded me of Game Boy Color attempts at FPS yet is on Steam. With the price down to a couple of bucks due to the sale, I decided I'd pick it up. It's short, it's a mindfuck of a first person shooter, and it's not perfect by a long shot, but I had fun for the 90 minutes I spent in the game. $2 for 90 minutes? That's cheaper than many movies I watch...
In Midnight Ultra, you play some kind of witch hunter going up against a cult across 10 levels. It starts with a simple tutorial level and then throws you right in, battling the crazy members of the cult. They include weird witch women, dudes in their underwear with meat cleavers, punk bikers with baseball bats, guys in suits with machine guns, and so forth. After the initial campaign, a second one adds in armored shotgun infantry, snipers, killer birds, UFOs, and even yetis. Yeah, with 10 levels, you get effectively two campaigns, the first which is six levels, the second four. There are 2 major boss fights, though the end of the second campaign has its boss split into two parts as you take on a giant yeti and then kill the alien tumors inside its giant head.
The plot involves said witch hunter following the cult through California to a temple, entering some kind of portal to Florida, and then discovering a hotel in what may be an alternate universe. Upon defeating the cult leader, a big dude on a motorcycle who chooses to face you in a cemetery, you then wander through the snowy wasteland of this alternate world to try and find a way out. This leads you to battling yetis and aliens, because of course it freaking does. Between each level, you're given the story in quick, readable chunks over what appears to be the dying remains of a worn VHS tape. This actually works well with the game's palette options, which lets you set a variety of trippy and bizarre color schemes for how things are played. Since it's short, replayability with different colors and gear is a big part of the draw.
As for the gear, you only have two things: ammo and health. These don't seem to have an upper limit, and you'll need it. You start your playthrough by choosing a gun and a "melee" weapon, and that's all you need. I favored the submachine gun, but that was my preference. Also, the crosshair was a pentagram, so that was cool. The guns seem to work relatively well, depending on how you want to play, and once you beat a level, you can go back and try it with different loadouts as you desire. Melee, unfortunately, doesn't work nearly as well. The actual close-quarters fighting has bad hit detection, so beating an enemy to death with a baseball bat isn't really conceivable because you can't hit the guy right in front of you. One of the melee options is a ranged magic attack, and this proved to be the only effective choice of the set. Once I got it, I stayed with it.
Because melee is so terrible, I found the best way to proceed was to only shoot when I had to. As a result, I took to running through levels and only killing the enemies I had to when required to open a door. That's ok, it makes the game feel more frantic as I'm dodging fire and swinging baseball bats simply to get up a hill or leap across a chasm. Combined with the bizarre visuals of the initial campaign and trippy colors, and this is an awesome, fast-paced experience.
The second campaign proved harder, mainly because it has way more platforming in the third level, and the double jump you get doesn't always register properly. Sometimes you double jump, and sometimes you jump once, drop to the ground, and immediately jump again. Why? I have no idea, I never figured it out, but when you're doing precise platforming, this is a pain in the ass. Also, the sniper enemy can shoot at you from beyond the draw distance, so you might take a round to the face if you wait too long trying to get the jump right.
Hey, for $2, I'm happy with what I got. The devs have said it might get expanded upon again, but it came out two years ago. They're a small indie team working on several projects too, so I don't expect anything further.