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Re: Games Beaten 2019

by ElkinFencer10 Wed Jun 05, 2019 12:43 pm

Maru, I'm impressed you saw any games to completion with a young child. No need for embarrassment.
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Re: Games Beaten 2019

by BoneSnapDeez Wed Jun 05, 2019 5:54 pm

1. Ys III: Wanderers from Ys (Famicom)
2. Dragon Scroll: Yomigaerishi Maryuu (Famicom)
3. Ninja-kun: Majou no Bouken (Famicom)
4. Hello Kitty World (Famicom)
5. Galaxian (Famicom)
6. Esper Dream 2: Aratanaru Tatakai (Famicom)
7. Ninja Jajamaru-kun (Famicom)
8. Jajamaru no Daibouken (Famicom)
9. Front Line (Famicom)
10. Field Combat (Famicom)
11. Portopia Renzoku Satsujin Jiken (Famicom)
12. Mississippi Satsujin Jiken: Murder on the Mississippi (Famicom)
13. Space Harrier (Famicom)
14. Geimos (Famicom)
15. Attack Animal Gakuen (Famicom)
16. Sky Destroyer (Famicom)
17. Ripple Island (Famicom)
18. Oishinbo: Kyukyoku no Menu 3bon Syoubu (Famicom)
19. Bird Week (Famicom)
20. Baltron (Famicom)
21. Yie Ar Kung-Fu (Famicom)
22. Challenger (Famicom)
23. Ikki (Famicom)
24. Dough Boy (Famicom)
25. Atlantis no Nazo (Famicom)
26. Bio Senshi Dan: Increaser tono Tatakai (Famicom)
27. Yume Penguin Monogatari (Famicom)
28. King Kong 2: Ikari no Megaton Punch (Famicom)
29. Congo Bongo (Atari 2600)
30. Coconuts (Atari 2600)
31. Arcade Archives: Donkey Kong (Switch eShop)
32. Dragon Quest V: Tenkuu no Hanayome (Super Famicom)
33. Johnny Turbo's Arcade: Super Burger Time (Switch eShop)
34. Fire Fly (Atari 2600)
35. Fire Fighter (Atari 2600)
36. Space Jockey (Atari 2600)
37. Airlock (Atari 2600)
38. Makai Hakkenden Shada (PC Engine)
39. Squeeze Box (Atari 2600)
40. Lagoon (SNES)
41. Atlantis (Atari 2600)

42. Xak III: The Eternal Recurrence (PC Engine CD)
Xak III is the fifth (and final) installment of Micro Cabin's criminally underrated action-RPG series. It follows the first two mainline titles, as well as the Fray in Magical Adventure and The Tower of Gazzel spin-offs. While all previous entries were released on a slurry of 8-bit and 16-bit machines, Xak III exists purely in the 16-bit realm. First appearing on the PC-98 and FM Towns in 1993, this PC Engine CD port materialized one year later. Fan translations of PC Engine CD games are exceedingly rare, though this particular RPG apparently generated enough interest to warrant the existence of one. Xak III has been playable in English since 2004.

The hero remains the same: the young blue-haired Latok Kurt, who I swear doesn't resemble Adol Christin in the slightest. In terms of plot, the game seems to pick up, quite literally, where The Tower of Gazzel ended. Latok even begins his journey with an experience level of 50, which I can only surmise was the required (or recommended) level needed to finish the previous game. The story is an abject mess, crafted in that tried-and-true JRPG fashion. There's an abundance of characters, both good and evil, and a "realistic" military conflict that eventually morphs into a quest to unify three mystical dimensions. This is a verbose game, with frequent stops made for exposition. In addition to the traditional dialogue boxes, Xak III boasts two types of "cutscenes" -- those that showcase text accompanied by large (and exquisite) character stills, as well as fully animated and voiced CD-ROM anime clips. The anime clips are few and far between, tragically. In the tradition of the PC Engine ports of Xak I + II, these scenes only show up at the game's beginning and end, plus a lengthy midpoint intermission. Nevertheless, they're gorgeous in that perfect classic 90s anime kind of way, and the voice acting is exemplary.

Xak III is characterized by a weird sort of tonal dichotomy. This is a shockingly violent game, due to the actions of the numerous reptilian villains. There are buckets of blood spilled, onscreen decapitations, and constant talk of murder. In contrast, Latok and his cohorts are a lighthearted sort, continually trading jokes and good-natured jabs. Far from being a strong silent protagonist, Latok comes across like a bumbling teenager, one who is committed to his righteous crusade against evil but is still a little unsure of his capabilities. Once again, he's caught in the middle of love triangle. On one side is fan favorite and series mainstay Fray, the clumsy cutie pie magician who previously starred in her very own game. Competing with Fray is Pixie, the small sassy winged being who has remained Latok's constant companion. Not sure how she plans on having relations with the man given the size difference -- best not to think about it. There are additional male warriors who float in and out of the party, though they don't prove to be nearly as interesting as the quarrelling ladies.
Combat has "evolved" for this installment, though some may consider it a step backwards. Yes, sadly the glorious old PC-88 style "bump system" swordplay has been replaced by something more modern. Now a button must be pressed for Latok to execute a sword strike, though combat still has that computer-like stiffness to it. There are no "knockbacks" upon striking an enemy (or being struck) and no mercy invincibility. It's possible to get Latok's sprite to "overlap" with that of an enemy, which results in a massive loss of HP. Xak III also showcases the addition of AI comrades. Fray is now an offensive ally, for the bulk of the game, with the rotating cast of men rounding out the trio (unfortunately the ever-present Pixie possesses no combat prowess). The character AI is fairly, uh, intelligent and Latok's pals teleport to his position if he charges ahead, meaning that it's impossible for them to get stuck among the scenery (take that Secret of Mana!). Fray, being a magician, can wield magic, though the magic system is a bit ungainly. For starters, to cast a spell the player must bring up a screen-filling menu. Spells that require aim are essentially worthless, as there's no good way to control Fray's position. That leaves the cure spells and strike-all offensive spells, both of which are invaluable. There are also spells to remove status effects -- however, the game seems to be afflicted with that same bug that infected Cosmic Fantasy 2. Status effects simply never make an appearance, rendering those spells and items that remove them completely moot. Another oddball quirk is the fact that the game's HUD doesn't display the allies' HP or MP; instead this must be checked by bringing up the menu, though all characters do start blinking when health is low. While combat may sound sloppy on paper, it comes together quite nicely in-game. Skirmishes are frantic, fast, and fun, and Xak III offers up a great assortment of grotesque fiends to slay. Enemies spawn (and respawn) quickly in that "twitchy" sort of fashion, making level grinding an absolute breeze. Every few minutes of gameplay, someone in the trio is guaranteed to hit another milestone.

The game's dungeon environments are exquisitely crafted. They're large and involved, without dragging on and getting too overwhelming. Most are constructed around the concept of "tiers" -- crisscrossed catwalks, suspended platforms, and pitfalls to previous floors. There is jumping in Xak III, with Latok's buddies auto-jumping directly behind him. The periodic block-pushing puzzles were already an ARPG cliché by this point, though the game doesn't get too intense with these. A good many "dungeons" are in fact alluring outdoor expanses: winding cliffs, forest mazes, and so on. Due to the game's perspective, it is possible to get "lost" behind "foreground" graphics temporarily, which can allow enemies to get in a few cheap hits. Thankfully, the AI allies aren't blinded by this weird graphical idiosyncrasy, and can thus dish out a few blows in return. Towns are also quite notable, and hugely distinct. One's a military base, another a carved-out rock formation adjacent to a waterfall, and the quaint "hometown" of Fearless makes yet another appearance.
As far as classic action-RPGs go, Xak III is most certainly on the easy side. While the first two games had some glaring balancing issues, bullet-sponge bosses, and obtuse puzzles, this installment seems determined to hand victory to the player. It's virtually impossible to get lost or stuck. There's no overworld to explore, instead towns and dungeons are selected on a cursor-driven world map. And like Telenet's Exile, the game only allows the player to visit two specific locations (one town and one dungeon) at any given moment; there's simply no real semblance of backtracking possible. Within each explorable environment one has the option to "teleport" to and fro -- this option is available within the menu and doesn't even penalize the player with a reduction of Fray's magic points. Should one forget the game's current objective, the "HELP" option activates a skit where the protagonists talk among themselves (this is lifted right from Glodia's Emerald Dragon). These skits are actually quite hilarious, and contain all the game's best dialogue. To get full enjoyment out of Xak III one should trigger these periodically, regardless of any problems that arise.

While the previous games featured that classic computer JRPG level cap system, no such restriction is found in Xak III. It's extraordinary easy to overlevel, even through casual exploration. Bosses look menacing but most go down without much of a fight. Healing items "stack" (in other words, you can hold 99 of each as opposed to 1) and money exists in great abundance. And, as anticipated, HP is recovered just by standing still, though this doesn't work during boss battles or in the final dungeon. With all that said, the lack of challenge doesn't cheapen the game any. If anything, it's a breath of fresh air.

Graphically, this is as gorgeous as late-era PC Engine games get. The sprite animation is fantastic; most impressive is the animation of characters hugging (seriously). There's a great attention to detail paid to all locales, and the each character is given a whole host of facial expressions displayed when cutscenes are triggered. It's clear the character designer really loved these villains. They're all absolutely hideous, in the best and most unique ways possible. And it's delightful to see some of the classic Japanese computer RPG staples spill into this console port, like the ubiquitous screen borders and boss health meter. The soundtrack is "good" but it lacks the type of infectious earworms prevelant in the first two games, instead opting for a more orchestral "epic" score. The best tracks include the haunting overworld theme and the (slightly remixed) Town of Fearless tune. That one never gets old.
I don't comment on fan translations often, as they aren't part of the "core" game. That said, this one is quite excellent, especially when one considers the absolutely enormous amount of text that needed to be translated, coupled with the generally obtuse nature of the story. There is, however, an extraordinarily cringeworthy political "joke" inserted into the dialogue of the very first NPC. It's hugely jarring and inappropriate, and at no other point in the game did the translators deviate from the original script. Even Victor Ireland would never dream of such a transgression. Note that the voice-acted anime segments received no such translation, though those who lack Japanese knowledge are still likely to surmise what is happening, generally speaking.

Verdict: Xak III is outstanding. It's a fine-tuned pick-up-and-play ten-hour thrill ride from one of the retro realm's greatest defunct developers. While I prefer Xak I + II (mainly due to its bump combat and vastly superior soundtrack), I'd wager that most ARPG fanatics would gravitate to part three. Anyone who cut their teeth on the likes of A Link to the Past and Secret of Mana is sure to fall in love with this game. And with Fray.
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Re: Games Beaten 2019

by Ack Thu Jun 06, 2019 9:56 am

ElkinFencer10 wrote:Maru, I'm impressed you saw any games to completion with a young child. No need for embarrassment.

Yeah, dude, no shame. Only respect.
I have a movie review website now:
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Re: Games Beaten 2019

by dsheinem Thu Jun 06, 2019 2:23 pm

Games Beaten 2019

Kentucky Route Zero Act 1 - PC
All Our Asias - PC
Shape of the World - Switch
Hidden Folks - PC
Hyrule Warriors - Wii U
Onrush - PS4
Assassin's Creed Origins - X1
Virtua Fighter 5: Final Showdown -360
Metro Exodus - PS4
Split/Second - 360
Far Cry: New Dawn - PS4
Bloodstained: Curse of the Moon - X1
Marvel vs Capcom Infinite - PS4
Rage - PC
Red Faction: Armageddon - 360
Momonga Pinball Adventure - Switch
Psycho Soldier - Arcade/Vita *new*
Super Mutant Alien Assault - Vita *new*
Burly Men at Sea - Vita *new*

Total: 19

Previously: 2018 2017 2016 2015 2014 2013 2012 2011 2010

Psycho Soldier is still one of the more technically compelling pre-Neo Geo SNK games, but damn is it tough. I really dig the varying art designs for each level and each level end boss, many of which look like they were ripped out of something like Contra.

Super Mutant Alien Assault is a great little shooter that bills itself as "The Citizen Kane of Super Crate Box clones" and that seems apt. The pixels are nicely stylized, the action fast and addictive, and the semi-rogue-light progression system nicely incorporated to make this one a winner.

I had hopes that Burly Men at Sea would be a game with some similar trappings as Simogo's better offerings...but it is a poor substitute that instead tells a (series) of dull stories in a pretty boring way. At least it is short.
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Re: Games Beaten 2019

by lordb0rb4 Thu Jun 06, 2019 8:31 pm

001.Shikhondo - Soul Eater (02/01/2019, Playstation 4)
002.Ridge Racer (04/01/2019, Playstation Portable)
003.Streets of Rage (06/01/2019, Mega Drive)
004.Injustice: Gods Among Us - Ultimate Edition (07/01/2019, Playstation 4)
005.Bladed Fury (09/01/2019, PC)
006.Rogue Legacy (12/01/2019, Playstation 4)
007.Castlevania (12/01/2019, Nintendo)
008.Contra: Hard Corps (13/01/2019, Mega Drive)
009.Streets of Rage 2 (13/01/2019, Mega Drive)
010.Mortal Kombat (15/01/2019, Mega Drive)
011.Castlevania Bloodlines (18/01/2019, Mega Drive)
012.Battlefield 4 (21/01/2019, Playstation 4)
013.Mortal Kombat 9 (27/01/2019, PC)
014.Far Cry 3: Blood Dragon (29/01/2019, Playstation 3)
015.Brawlout (02/02/2019, Xbox One)
016.The Hong Kong Massacre (03/02/2019, Playstation 4)
017.Star Wars Rogue Leader: Rogue Squadron II (03/02/2019, GameCube)
018.Apex Legends (02/2019, Playstation 4/Xbox One)
019.Metro 2033 Redux (10/02/2019, Playstation 4)
020.Wave Race: Blue Storm (11/02/2019, GameCube)
021.Titanfall 2 (22/02/2019, Xbox One) **Xbox One S 1st**
022.Fatal Fury 2 (22/02/2019, Xbox One)
023.Driveclub (22/02/2019, Playstation 4)
024.Super Stardust Delta (24/02/2019, Playstation Vita)
025.Sonic 4 Episode I (25/02/2019, PC)
026.Crackdown 3 (27/02/2019, Xbox One)
027.The King of Fighters XIV (28/02/2019, Playstation 4)
028.Sonic 4 Episode II (01/03/2019, PC)
029.Butcher (01/03/2019, Xbox One)
030.Bloodstained: Curse of the Moon (02/03/2019, Xbox One)
031.Virtua Fighter 5 (03/03/2019, Playstation 3)
032.Medal of Honor Airborne (03/03/2019, Xbox 360)
033.Guns, Gore and Cannoli 2 (04/03/2019, Xbox One)
034.The King of Fighters '98 Ultimate Match Final Edition (04/03/2019, PC)
035.Ridge Racer V (04/03/2019, Playstation 2)
036.Mortal Kombat Deception (04/03/2019, Playstation 2)
037.Star Wars: The Force Unleashed II (06/03/2019, Xbox 360)
038.WRC 7 FIA World Rally Championship (08/03/2019, Playstation 4)
039.Ace Combat Assault Horizon: Enhanced Edition (16/03/2019, PC)
040.Army of Two (17/03/2019, Xbox 360)
041.Dead or Alive 6 (17/03/2019, Xbox One)
042.Pinball FX3 (19/03/2019, Xbox One)
043.Rez Infinite (19/03/2019, PC)
044.Diablo (/24/03/2019, PC)
045.Gran Turismo HD Concept (28/03/2019, Playstation 3)
046.Earth Defense Force 2017 Portable (30/03/2019, Playstation Vita)
047.Metro Last Light Redux (31/03/2019, Playstation 4)
048.Sega Rally Revo (31/03/2019, PC)
049.Virtua Tennis 3 (05/04/2019, PC)
050.Godzilla (06/04/2019, Playstation 3)
051.Earth Defense Force: Insect Armageddon (06/04/2019, PC)
052.DiRT (08/04/2019, PC)
053.SEGA Rally Online Arcade (09/04/2019, Playstation 3)
054.AngerForce:Reloaded (09/04/2019, Xbox One)
055.Batman: The Telltale Series (10/04/2019, Playstation 4)
056.Mortal Kombat 3 (13/04/2019, Arcade)
057.F-Zero (14/04/2019, Super Nintendo)
058.F.E.A.R. Extraction Point (15/04/2019, PC)
059.Wave Rave 64 (15/04/2019, Nintendo 64)
060.Soldner-X 2: Final Prototype (16/04/2019, Playstation 3)
061.Mortal Kombat 1 (18/04/2019, PC)
062.Ultimate Mortal Kombat 3 (18/04/2019, PC)
063.Mortal Kombat 3 (20/04/2019, PC MS-DOS)
064.Mortal Kombat 4 (20/04/2019, Playstation)
065.F-Zero Maximum Velocity (20/04/2019, Gameboy Advance)
066.Earth Defense Force 2025 (21/04/2019, Xbox 360)
067.Katana Zero (21/04/2019, PC)
068.Dirt 3 (24/04/2019, Xbox 360)
069.F.E.A.R. Perseus Mandate (27/04/2019, PC)
070.Time Crisis: Razing Storm (28/04/2019, Playstation 3)
071.Ace Combat: Assault Horizon Legacy (29/04/2019, Nintendo 3DS)
072.Mortal Kombat 11 (05/05/2019, Playstation 4)
073.Mortal Kombat (11/05/2019, Playstation 3)
074.Onechanbara Z2: Chaos (12/05/2019, Playstation 4)
075.Super Street Fighter 2 Turbo HD (16/05/2019, Playstation 3)
076.Forza Horizon 2 (16/05/2019, Xbox One)
077.Tomb Raider (18/05/2019, PC)
078.Mortal Kombat XL (19/05/2019, Playstation 4)
079.Super Castlevania IV (20/05/2019, Super Nintendo)
080.Tom Clancy's HAWX (23/05/2019, PC)
081.Nidhogg 2 (24/05/2019, PC)
082.Project Nimbus: Code Mirai (25/05/2019, Playstation 4)
083.Red Faction II (26/05/2019, Playstation 4)
084.The King of Fighters XII (27/05/2019, Playstation 3)
085.Dracula X: Rondo of Blood (28/05/2018, PC Engine)
086.Mother Russia Bleeds (30/05/2019, PC)
087.Raging Justice (30/05/2019, Xbox One)
088.Castlevania Chronicle (31/05/2019, Playstation)
089.Bulletwitch (01/06/2019, PC)
Quite strange japanese take on TPS but i ended up loving it, kinda addicting gameplay and amazing magic spells that trully makes the character feels like a force of nature.
090 .Sniper Elite V2 (02/06/2019, Xbox 360)
Replaying this on consoles this time, pretty straightforward TPS with it's unique x-ray visual effect that never gets old.
091.Tekken 3 (05/06/2019, Playstation)
Unlocked all characters and played a bit of the mini-games, amazing game 'til this date.
092.New Super Mario Bros. (06/06/2019, Nintendo DS)
One of the worst Mario formula designs and bad pacing, my first game on the Summer Games Challenge. :lol:
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Re: Games Beaten 2019

by marurun Thu Jun 06, 2019 10:21 pm

Wow, bone! Amazing write-up for a game I apparently need to give a second look.
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Re: Games Beaten 2019

by prfsnl_gmr Thu Jun 06, 2019 10:49 pm

marurun wrote:Wow, bone! Amazing write-up for a game I apparently need to give a second look.

Agree 100%. Awesome review, Bone. I’m really intrigued by that series now.


First 25
1. The Legend of Zelda: Four Swords Anniversary (NDS)
2. Reigns (iOS)
3. Castlevania: The Adventure (GB)
4. Castlevania II: Belmont’s Revenge (GB)
5. Castlevania Legends (GB)
6. Yankai’s Triangle (iOS)
7. Mega Man III (GB)
8. Mega Man IV (GB)
9. Mega Man V (GB)
10. Sin & Punishment (N64)
11. Love You to Bits (iOS)
12. Mega Man Powered Up - Old Style (PSP)
13. Mega Man Powered Up - New Style (PSP)
14. Mario vs. Donkey Kong (GBA)
15. Mario vs. Donkey Kong 2: March of the Minis (NDS)
16. Mario vs. Donkey Kong: Minis March Again! (NDS)
17. Detective Pikachu (3DS)
18. Super Fantasy Zone (Genesis)
19. Fantasy Zone Gear (GG)
20. Fantasy Zone - The Maze (SMS)
21. Fantasy Zone (Famicom)
22. Fantasy Zone (NES)
23. Kung Fu Master (2600)
24. Kid Dracula (Famicom)
25. Kid Dracula (GB)

26. Fantasy Zone (TG16)
27. Double Dragon V (SNES)
28. Fantasy Zone II (Famicom)
29. Street Fighter: The Movie (PS1)
30. Fire Fly (2600)
31. Pac Man (2600)
32. Extreme Sports with the Berenstain Bears (GBC)
33. Fantasy Zone (PS2)
34. Space Fantasy Zone (TG16)
35. Arnold Palmer Tournament Golf Fantasy Zone (Genesis)
36. Mega Man (GG)
37. Konami Pixel Puzzle (iOS)
38. Qix (Arcade/NES)
39. Congo Bongo (Arcade)
40. Phantasy Star Gaiden (GG)

Congo Bongo is a pretty fun, isometric hybrid of Donkey Kong and Pitfall. Developed by Sega, it still looks really good for a game released in 1982, and it’s not too difficult to learn its mechanics, obtain a high score, and loop it. Highly recommended.

Phantasy Star Gaiden is an abysmal DQ clone for the Game Gear in which Alis Lansdale’s clone daughter grinds levels for eight hours or so. It’s really nice someone translated this game so I can experience all of the classic Phantasy Star series, but unless you’re an obsessed completionists, like me, it’s best to avoid this side story. I wrote more about it, and it’s many deep flaws , in the TR thread.
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Re: Games Beaten 2019

by BoneSnapDeez Fri Jun 07, 2019 1:52 pm

prfsnl_gmr wrote:
marurun wrote:Wow, bone! Amazing write-up for a game I apparently need to give a second look.

Agree 100%. Awesome review, Bone. I’m really intrigued by that series now.

Thanks dudes.

Kind of weird how Xak III is rarely talked about. ARPGs are pretty popular among RPG/emulation/translation nerds and yet the fan translation of this one has been out since 2004 and I don't hear much of anything. I could only find a single English language review (on a Brazilian website, no less). (Though now the top Google hit for "Xak III review" is my post... just on GameFAQs :lol: :lol: ).

Could be a combination of this one being on the PCE (more daunting to emulate than Super Famicom) and having no available online walkthroughs or guides (though, as mentioned, the game is just as linear as Exile).

In any event, as I said, I think most fans of classics ARPGs would really dig it.

(On a closing note, I know it's so insufferably cliché to talk about how quickly time passes, but it's surreal to think that the fan translation of a game like Xak III was released closer to the game's original physical release date than to the present day. Damn).
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Re: Games Beaten 2019

by dsheinem Fri Jun 07, 2019 2:49 pm

Games Beaten 2019

Kentucky Route Zero Act 1 - PC
All Our Asias - PC
Shape of the World - Switch
Hidden Folks - PC
Hyrule Warriors - Wii U
Onrush - PS4
Assassin's Creed Origins - X1
Virtua Fighter 5: Final Showdown -360
Metro Exodus - PS4
Split/Second - 360
Far Cry: New Dawn - PS4
Bloodstained: Curse of the Moon - X1
Marvel vs Capcom Infinite - PS4
Rage - PC
Red Faction: Armageddon - 360
Momonga Pinball Adventure - Switch
Psycho Soldier - Arcade/Vita
Super Mutant Alien Assault - Vita
Burly Men at Sea - Vita
Sigil - PC *new*

Total: 20

Previously: 2018 2017 2016 2015 2014 2013 2012 2011 2010

Sigil is a great addition to the original Doom, and arguably some of Romero's best level design for the series. Highly recommended for anyone with any love of the original. Don't let the talk of Sigil's difficulty put you off - it wasn't inordinately harder than the main Doom game, and arguably most levels were more rewarding than some of the original's more ho-hum designs. If you have ever enjoyed Doom, you should enjoy this!

EDIT: If anyone needs help getting it up and running (e.g. "How to Play Doom WAD files for Dummies") let me know and I will walk you through it. It takes 2 minutes and is easy.
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Re: Games Beaten 2019

by pook99 Sat Jun 08, 2019 9:17 am

76. Mega Man 5 (nes)

In most discussions of classic Mega Man 4, 5, 6 are considered to be the turning point for the series. The large opinion out there seems to be that 4 is not as good as the first 3 and the series took a decline after that until finally returning to glory with 9. This is not an opinion that I can relate to at all and 5 is probably my favorite nes MM right under 2.

This opinion is not influenced at all by nostalgia, I did not own 5 as a kid, and never really played it until I was an adult, but I instantly fell in love with it and after multiple replays my opinion of this game stands.

What makes MM 5 stand out to me is the level design. The gimmicks in this game are varied and fun, and every level does something different that makes it stand out from the other games. Gravity mans stage really stands out to me as one of my favorite stages, but there are all sorts of cool set pieces in this game like the spiked elevator in gyro mans stage, the jet ski in wave mans stage, the falling block stage in protomans castle just to name a few. Each level in this game does something different and there was not a single stage that is not a blast to play.

The bosses in this game are all fun to fight as well, each one has clearly defined patterns, and they feel less random than they do in some of the older games. I mean I have been playing the MM games for 30 years and still don't think that the quick man clone in MM 3 has any discernable order to his attacks other than just random jumping and throwing boomerangs all over the place.

There are some common criticisms levied against it, some is legit, some I disagree with. There are definitely people out there who hate the charge shot and slide and I am just not in that camp at all. I think both mechanics are wonderful and even though I love 2 and 9, I think their addition to the MM series is most definitely a positive thing. The other issue people seem to have with this game is that the weapons are more or less useless, I get this and agree with it. MM 5 is a game that you can clear using just the mega buster (mostly) so I do understand those who complain about the useless weapons as the varied weapons system is the stand out feature of the series.

The final thing people seem to complain about is that this game is a little on the easier side. It seems to me that every 3rd enemy you kill drops a 1-up that, combined with the charge shot, means this game is not as hard as most games in the series. I think there is something to that, but it does not detract from my fun of the game. At this point in my life I have played these games so many times that all of them are easy for me(yes even MM 1) so I enjoy the game for what it is, and that is a well made MM game with solid mechanics and really fun level design.

In the hierarchy of MM games MM 5 is near the top in my opinion and if I had to rate the series it would be

mm 2 = mm 9 = mm 11 > 5 > 3 > 4 > 1 > 6 > 8 = 7 > 10 with 10 being the only game in the series I do not enjoy at all.
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