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Re: Games Beaten 2019

Posted: Wed Apr 03, 2019 8:35 pm
by MrPopo
ElkinFencer10 wrote:
MrPopo wrote:I feel the need to point out that Seisen no Keifu already introduced a magic triangle along with the weapon triangle. Fire beats wind, wind beats lightning, lightning beats fire. Light and dark beat the three elements.

I mentioned that in my review; what that game didn't do was have any affect on damage with that triangle, only accuracy. Binding Blade was the first to have damage output affected by the magic match-up.

The way I interpreted the paragraph, it was "added the magic triangle. Seisen did weapon triangle first, but now there's a +damage effect as well".

Re: Games Beaten 2019

Posted: Wed Apr 03, 2019 10:20 pm
by pook99
38. Way of the passive fist

Imagine if I told you that there was a beat em up with no punch, kick, or jump buttons and your only means of attack is to defend against all the enemies. Sounds pretty terrible, right, a beat em up with no elbaorate combos, special moves, weapons, or anything else you have to come to expect from the genre. Thats what way of the passive fist is, an old style beat em up with no attack button, and it is amazing!!

If you watch the trailer for this game it looks like it would have been right at home in an arcade in the mid 90's, nice colorful graphics, a decent number of enemy types, complete with generic palette swaps. But as the name implies, this game is all about being passive. Your character has 3 moves, a block, a dodge, and a dash. Your job is to defend against the enemy attacks using these 3 evasive maneuavers, doing so tires them out and when they are completely out of stamina they bend down to catch their breath and you gently push them to the ground.

Every enemy has their own attack patterns and learning and reacting to these patterns is the key to success. The game has a very rythmic feel to it as you time every dodge and parry and you feel like a total badass shrugging off mobs of enemy attacks and then gently shoving them away as if they are completely worthless. The game is constantly introducing new enemy types and palette swaps of old enemy types and every different color has a different attack pattern. There are also enemies who throw objects at you that can be caught and thrown right back at them for an instant ko.

Despite the passive playstyle this game is actually pretty frantic. Like any good beat em up mobs of enemies come on the screen at the same time and there are many levels with environmental hazards that need to be avoided as well, these can also hurt enemies and can easily be used to your advantage. So dashing around the screen to get a good position is very important in this game. Luckily, enemies never attack more than one at a time, so you are never in a cheap or unavoidable position.

Earlier I said there was no punch or kick and that is partly true. You unlock special moves as the game progresses that can be unleashed after a few successful blocks. block 5 in a row and you can throw one punch that damages big enemies and kills smaller enemies, 12 in a row gets you a power slam that kills just about any enemy and damages the rest on the screen, 25 in a row gives you a screen clearing gravity crush attack. Use of these moves makes killing enemies quicker and are vital to damaging bosses.

The game is broken up into 10 levels, about half end in a boss battle. The bosses are all well done, some require you to build up energy on their cronies and then use that to smack them, some are just a straight up one to one brawl.

This is one of the most unique and fun games I have ever played. It retails for $15 which put me off initially because I was worried the game would be a gimmicky mess, but this game completely blew me away. It is tons of fun, leaves you feeling very zen, and there is honestly no game like it out there. It is absolutely something that every gamer who is into beat em ups or just want to try something original should check out.

It is definitely worth the $15 price tag but at its current sale price of $1.50 it is a steal and everyone should give it a shot.

Re: Games Beaten 2019

Posted: Thu Apr 04, 2019 10:55 am
by Ack
1. Dusk (PC)(FPS)
2. Project: Snowblind (PC)(FPS)
3. Soldier of Fortune: Platinum Edition (PC)(FPS)
4. Ziggurat (PC)(FPS)
5. Wolfenstein 3D: Ultimate Challenge (PC)(FPS)
6. Destiny 2 (PC)(FPS/RPG)
7. Destiny 2: Curse of Osiris (PC)(FPS/RPG)
8. Destiny 2: Warmind (PC)(FPS/RPG)

9. Destiny 2: Forsaken (PC)(FPS/RPG)
10. Star Wars: Rebel Assault (PC)(Rail Shooter)

11. Castle Werewolf (PC)(FPS)
12. Project Warlock (PC)(FPS)
13. Castle Crashers (PC)(Hack and Slash)
14. This Strange Realm of Mine (PC)(FPS)

Ah, another bizarre FPS game.

Ever play Minecraft? Did you think to yourself, "This would be better with some FPS gunplay, amateur philosophy, and teenage poetry"? Well, someone did, because now we have This Strange Realm of Mine to play. I stumbled across it while digging through the dregs of FPS games available on Steam, and it is an interesting experience. It claims to be a mixture of FPS and psychological horror, though the horror elements are mostly lacking save for some attempts with ugly sprites. I don't mean they're badly made, I mean they're made to look nasty.

Here's the gist: you die. Now you're stuck traveling between a strange afterlife of alternate dimensions as you try to come to terms with your death, the ways of the universe, reincarnation, and the ultimate destruction of your ego until inevitable rebirth. Along the way you end up in a variety of locales and meet some folks with personal issues who are reflected on their own problems. You can choose to bring them back to your personal safe space, a tavern between worlds, or you can go it alone. Some levels offer gunplay, some offer some weird fetch quests, and there is a morality system based on your actions through the game. Killing tends to be bad, being friendly and helpful tends to be good. On my run, I ended up netting a near-perfect balance because I'm a nice guy who likes to murder anything that moves, but I'll do further runs at the extremes to see what happens.

If you're big on gunplay, you might not like what you find here. There are only a handful of the standard FPS guns: a pistol, uzi, rifle, and shotgun. Recoil is a major problem with the uzi, so it's best to go for short bursts. The shotgun will gib enemies in close range but loses effectiveness if it's any further out. There are also a couple of melee weapons, but they operate the same way. The one thing that might throw you off is a more realistic method to reloading; if you reload, you lose the bullets in the rest of the magazine. In short, it's not worth reloading, since you'll do it automatically once you run out. Just forget the R button is there.

I don't find the game to be particularly deep, since it's working through philosophical concepts that I struggled with as a teenager. But hey, maybe you are in the mood for some teenage poetry. Funny enough, the Rat's poetry in the game would probably work pretty well with a good beat behind it, so I can't knock it.

If you want something full of teenage philosophical angst and a little shooting of zombies, ghouls, aliens, etc., then this is a game for you. Otherwise, I wouldn't worry about it.

Re: Games Beaten 2019

Posted: Thu Apr 04, 2019 11:07 am
by prfsnl_gmr
Ack...Have you played Lovely Planet, Paranautical Activity, or Vector Wars? I have each of these budget FPS games on my Wii U, and I am curious as to your thoughts on them (since you are quickly becoming THE authority on this sub-genre).

Re: Games Beaten 2019

Posted: Thu Apr 04, 2019 11:19 am
by Ack
prfsnl_gmr wrote:Ack...Have you played Lovely Planet, Paranautical Activity, or Vector Wars? I have each of these budget FPS games on my Wii U, and I am curious as to your thoughts on them (since you are quickly becoming THE authority on this sub-genre).

I haven't tried Vektor Wars (I think this is what you meant), but I'm a fan of the games that inspired it.

Lovely Planet is like a cute 'em up as an FPS. It's a game built for speedrunning levels, so if you feel down to memorize level layouts combined with some twitch gameplay, then it's something that will appeal.

Paranautical Activity I have stayed away from because apparently the dev inserted his foot into his own mouth by threatening folks. It's made me reluctant to spend money, much like Fez. I figure I should just get over this and go play it, because it's been something that has interested me for years, and roguelike FPS design has become a major piece of the indie FPS scene in recent years. I hear it's a tough game, but I've heard a lot of games were tough that I had no problems with.

Re: Games Beaten 2019

Posted: Thu Apr 04, 2019 11:29 am
by prfsnl_gmr
Cool. I’ve tried each one, and Vektor Wars (which is what I meant) is probably my favorite. I haven’t spent a lot of time with any of them, though.

Also, separate the art from the artist with Fez. It’s a pretty spectacular game, and you should play it.

Re: Games Beaten 2019

Posted: Thu Apr 04, 2019 11:44 am
by Ack
Yeah, I know I should get over it and go see what the hype was about with Fez.

I've got more FPS on my wishlist or in my Unplayed section on Steam, so don't worry; there will be plenty more for me to check out and see if I can recommend! I'm looking at some of the titles released a decade ago that I never got to check out, so stuff like SiN: Emergence, Conflict: Denied Ops, Brothers in Arms: Road to Hill 30, and so on. Should be fun.

Re: Games Beaten 2019

Posted: Thu Apr 04, 2019 12:29 pm
by MrPopo
prfsnl_gmr wrote:Also, separate the art from the artist with Fez. It’s a pretty spectacular game, and you should play it.

My general stance on "separate the art from the artist" is if I've made a connection to the art before I find out the artist sucks I'm willing to do so. If my first hearing about their art is in the context of "Here's a story about this douchebag who made this game" then I'm not going to give it a chance.

Re: Games Beaten 2019

Posted: Thu Apr 04, 2019 9:49 pm
by Markies
Markies' Games Beat List Of 2019!
*Denotes Replay For Completion*

1. Power Stone 2 (SDC)
2. Radiata Stories (PS2)
3. Dusty Diamond's All-Star Softball (NES)
***4. Saiyuki: Journey West (PS1)***
5. Shining In The Darkness (GEN)
***6. Metropolis Street Racer (SDC)***
7. Half-Life 2 (XBOX)

8. Soul Blazer (SNES)


I completed Soul Blazer for the Super Nintendo Entertainment System this evening!

Soul Blazer is part of the unofficial 'Gaia' trilogy that includes Illusion of Gaia and Terranigma. They all have completely different game play styles, but they share common themes and were all made by Quintet. I had played through Illusion of Gaia several years ago and loved every moment of it, so finding Soul Blazer was high on my list. After looking for almost a year, I finally found it at a local game store. With a promise to play it this year, I was happy for it to show up on my New Year's Cookie Marathon and I finally got to experience a game that I had been looking forward to for several years ago.

Thankfully, Soul Blazer had exceeded my expectations and was one of the best gaming experiences I have had in a good long time. There is not much variety in the game as the game is made up of small dungeons. Each dungeon has several monster lairs and after beating them Gauntlet style, you unlock a new path or part of the town that you are rescuing. After defeating every lair, you face a boss that gives you an item. You move onto the next area, rinse and repeat. However, I never noticed that until I just typed that. The action and combat of the game is so perfect and so tight that you wish to be fighting at all times. Once you get used to the controls, you can hit at so many angles and know exactly what your character is doing. I never had any problems fighting any of the monsters and the gradual climb in difficulty was never too steep. Each world is unique with different enemies and different challenges. The graphics are bright and colorful and the music is some of the best I have heard on the Super Nintendo. Also, the story is really touching and can get really deep if you think about some of the themes the game is talking about.

Overall, Soul Blazer is perfect for what it is. The game never goes too deep in its combat and you will have the same experience throughout the entire game. However, sometimes a fun romp through a game is needed as it doesn't need to be too bloated. Soul Blazer went out to make its style of game and it made it exceptionally well. The SNES is filled with great RPGs and Action RPGs and this is another one to add to the list. I feel bad not playing it first, but now Terranigma jumps high up on my list as I have loved every game in the series.

Re: Games Beaten 2019

Posted: Sat Apr 06, 2019 10:55 am
by ElkinFencer10
Games Beaten in 2019 So Far - 19
* denotes a replay

January (12 Games Beaten)
1. Army Men 3D - PlayStation - January 1*
2. Ys I: Ancient Ys Vanished - NES - January 4
3. Mega Man - NES - January 6
4. Mega Man 2 - NES - January 6
5. Mega Man 3 - NES - January 6
6. Mega Man 4 - NES - January 7
7. Dr. Discord's Conquest - NES - January 7
8. Mega Man 5 - NES - January 26
9. Just Cause 3 - PlayStation 4 - January 26
10. Mega Man 6 - NES - January 27
11. Persona 5: Dancing in Starlight - Vita - January 27
12. Mobile Suit Gundam: Encounters in Space - PlayStation 2 - January 27

February (2 Games Beaten)
13. Earth Defense Force 5 - PlayStation 4 - February 2
14. Fallout 76 - PlayStation 4 - February 3

March (4 Games Beaten)
15. Octopath Traveler - Switch - March 2
16. Resident Evil 0 - PlayStation 4 - March 9
17. Call of Duty: Modern Warfare Remastered - PlayStation 4 - March 10
18. Fire Emblem: The Binding Blade - Game Boy Advance - March 30

April (1 Game Beaten)
19. Moemon - Game Boy Advance - April 5

19. Moemon - Game Boy Advance - April 5


Have you ever been playing Pokemon and thought to yourself, "Man, I wish these adorable little creatures that I'm forcing to fight to the death were SUPER adorable little girls I could force to fight to the death"? If so, then you're in luck, because Moemon turns Pokemon Emerald into exactly that game. In terms of content and Pokemon included, it's exactly the same game as Pokemon Emerald. With the exception of Pokemon sprites, absolutely nothing is changed, but holy shit, these new sprites are impressive (and kawaii af).


All 386 Pokemon sprites have been completely replaced; every Pokemon sprite has been made into an adorable anime girl. From my experience with the game, a good chunk seem to have had their Pokedex data removed and replaced with just "X" presumably as a placeholder that, at least by the release of the version I have downloaded, never got replaced. Honestly, though, who actually reads the Pokedex entries? We're all here for the cute moe girl catching and the death battles, and in that respect, it delivers beautifully.


What this ROM hack doesn't provide, however, is a truly new Pokemon experience. The story, region, NPCs, etc are all 100% identical to the original Pokemon Emerald from what I could tell with the ONLY alterations made being the Pokemon sprites. To some folks, that's going to be disappointing, but to others, that might be a welcome thing. I, personally, like my Pokemon hacks to be as new and different as possible, but I know some folks are going to want to just experience a familiar with with a twist, and Moemon provides just that. If that return to familiarity is what you want AND you like cute 32- bit anime girls, then look no further. If you want an all new and original Pokemon adventure, however, then I'd probably direct you towards Pokemon Vega.