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Re: Games Beaten 2019

Posted: Wed Mar 20, 2019 8:23 pm
by prfsnl_gmr
First, that game looks great, and I love the concept. Not enough games are about weight loss. (It’s hard!) I’m happy you finally beat it.

Also, fun fact, my Konami Pixel Puzzle game taught me that Penta was the mascot for the Konami Game Master, which is basically a Game Genie for the MSX:

https://en.m.wikipedia.org/wiki/Konami_Game_Master

Re: Games Beaten 2019

Posted: Thu Mar 21, 2019 9:12 am
by BoneSnapDeez
Nice. Konami was known for making good use of the double cartridge slots of the MSX.

Re: Games Beaten 2019

Posted: Thu Mar 21, 2019 10:56 am
by ElkinFencer10
Games Beaten in 2019 So Far - 17
* denotes a replay

January (12 Games Beaten)
1. Army Men 3D - PlayStation - January 1*
2. Ys I: Ancient Ys Vanished - NES - January 4
3. Mega Man - NES - January 6
4. Mega Man 2 - NES - January 6
5. Mega Man 3 - NES - January 6
6. Mega Man 4 - NES - January 7
7. Dr. Discord's Conquest - NES - January 7
8. Mega Man 5 - NES - January 26
9. Just Cause 3 - PlayStation 4 - January 26
10. Mega Man 6 - NES - January 27
11. Persona 5: Dancing in Starlight - Vita - January 27
12. Mobile Suit Gundam: Encounters in Space - PlayStation 2 - January 27


February (2 Games Beaten)
13. Earth Defense Force 5 - PlayStation 4 - February 2
14. Fallout 76 - PlayStation 4 - February 3


March (3 Games Beaten)
15. Octopath Traveler - Switch - March 2
16. Resident Evil 0 - PlayStation 4 - March 9
17. Call of Duty: Modern Warfare Remastered - PlayStation 4 - March 10


17. Call of Duty: Modern Warfare Remastered - PlayStation 4 - March 10

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Call of Duty 4 was the first game in the series that feels truly modern not just in setting but in overall design. Being one of the most popular games in the series, it's since been remastered for the current generation of consoles which is the version that I played most recently. Before I get into the actual review, since it has nothing to do with the game itself but rather the idiots who name these games and the dudebro fuckboys playing them, let me just vent for a moment. Everyone these days seems to assume that when I say "Modern Warfare," I mean Black Ops IIII. Like, bitch, no. If I meant Black Ops 4, I'd have said Black Ops 4. There's only game that was titled "Call of Duty 4." Don't blame me for the fact that you're too stupid to tell the difference between a title and a subtitle. Furthermore, does no one at Activision have any understanding of the most basic Roman numerals? "IIII" isn't a thing. Yes, symmetry for cover art, I get it. That doesn't make it any less stupid than saying that the number after ten is "zeroteen." The Roman numeral for "4" is "IV," not friggin' "IIII." Seriously guys, it's not that hard. It's one thing if you don't know Roman numerals for some number like 5372, but 4? Seriously? You can't even figure that one out? Sorry - actually, nevermind, I'm not sorry - but shit like that pisses me off.

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Okay, so here's where the unpopular opinions come into play. I don't think Modern Warfare is the best campaign in the series, and I don't think it's even close to the best multiplayer in the series. It's a good campaign, but it falls way short of all three Black Ops games (since the Black Ops 4, in addition to screwing up basic Roman numerals, went the way of the fuckboi and omitted the campaign entirely in favor of just-another-Fortnite-slash-PUBG-rip-off battle royale), Advanced Warfare, Infinite Warfare, Call of Duty, and Call of Duty 2. As for the multiplayer, again, it's good, but doesn't come close to Black Ops III, Ghosts (oof, there's a really unpopular thing - saying literally anything positive about Ghosts), or WWII even with the modern remaster. The campaign, however, is definitely the part of the game with which I have the biggest issues since most of my issues with the multiplayer are super subjective and rather vague since I don't usually waste my time on FPS multiplayer.

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Okay, let's dig into my plethora of problems with the campaign. First off, everyone knows (or should know) that the golden rule of writing is "Show, don't tell." That's not quite applicable to writing a script for a video game, at least not in the same way. When you're doing something as basic as establishing the setting for your game, yes, you need to show, but you also need to tell. Don't just have a map quickly zoom in on what geographically-savvy people know is Oaxaca, Mexico and then proceed to spend the entire game just calling it "Central America" and having every character be short, overweight, wear a massive sombrero, and eat tacos throughout every mission. That's basically what Modern Warfare does. They may zoom in on what some folks know is Saudi Arabia, Kuwait, or Iran in the second or two of world-map visible in the loading screens, but they never call the setting anything other than "Middle East," and every single enemy is a walking caricature of stereotypes that Americans hold about Arabs. And it's not like this was a stylistic choice - in the other part of the game, they not only say "Hey guys, the country you're fighting in is Russia," but they sometimes specify regions of Russia. Like, whose sales are you afraid of losing? Do you really have that many customers in Yemen, Iran, and Oman? I get it, we're all terrified of anger the desert boogymen (/s), but seriously, this is not acceptable when it's something as fundamental as your story's setting. And maybe I just missed something - I was drunk through a chunk of my playthrough - but I'm still not 100% sure why the Russian ultranationalists and the people from Nonamestan were allies. Did they just want to make the Russians and the Muslims work together for the sake of putting the two groups Americans are the most irrationally terrified of in the same game? Regardless of the "why," Modern Warfare is a prime example of bad narrative set-up.

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So now that we've established I have absolutely zero respect for the writing here, I guess I can address the actual gameplay in the campaign. It's good. Honestly, the gameplay in the campaign mode is more than half the reason I'm giving this game a good score at all. For as suck as the writing was, the gameplay direction was spot on. Most of the game is your standard FPS affair, but there's enough variety to keep anything from getting stale. Sometimes you've got a whole squad to back you up, and you're gunning your way through a town. Sometimes it's just you and your homie on a stealth missions DEEP behind enemy lines. Sometimes you're trying to get to a specific point as quickly as possible. One mission has you control the guns on an AC-130 and turn enemies on the ground into meat paste from long range. Some missions are long whereas some are super short and serve only to show story progression. Honestly, I have complaints with almost every aspect of the campaign, but the one aspect for which I have nothing but praise is the mission design and variety. It's an exemplar of what a modern military shooter's design should be.

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I don't know how much of an improvement the game's visuals will be for most folks, but consider that my first playthrough was on Wii at 480i over composite, and this second playthrough was at 2160p over HDMI, it scarcely even looked like the same game to me. I never played COD4 in HD, so going from SD straight UHD was like putting on glasses for the first time. Everything looked so crisp, clear, and photorealistic. I'm not an audiophile, so didn't really notice a big improvement in sound, but that's just not the type of thing I'd typically notice. Regardless, though, Modern Warfare Remastered holds up as a model template of what a remaster should be - keep the game itself as unchanged as possible while polishing every aspect of it that you can.

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Call of Duty 4 - be it the original release or the remaster - is definitely not even close to the best game in the series, but it is an excellent FPS title nonetheless. If you're not a fan of the genre, there's not a whole lot here - the writing is questionable, the multiplayer gets really stale really fast due to the repetitive nature of the genre - but the level design and mechanics of the game are really polished and well designed. I'm on the edge here with the score I'm giving it, but I'm going to err on the side of a higher score because of how truly well designed the single player missions are. If you're into shooters, I definitely recommend checking this one out.

Re: Games Beaten 2019

Posted: Fri Mar 22, 2019 11:03 am
by Ack
I didn't even know COD4 was getting remastered. I figured it had just been forgotten.

IIII does get used on clocks though.
http://mentalfloss.com/article/24578/why-do-some-clocks-use-roman-numeral-iiii

Re: Games Beaten 2019

Posted: Fri Mar 22, 2019 11:13 am
by marurun
OK, that's a pretty cool article.

Re: Games Beaten 2019

Posted: Sat Mar 23, 2019 2:44 pm
by ElkinFencer10
Ack wrote:I didn't even know COD4 was getting remastered. I figured it had just been forgotten.

IIII does get used on clocks though.
http://mentalfloss.com/article/24578/why-do-some-clocks-use-roman-numeral-iiii

Yeah man, the remaster is over two years old.

Also fuck those clocks, IIII is bullshit. #IVmasterrace

Re: Games Beaten 2019

Posted: Sat Mar 23, 2019 3:34 pm
by marurun
Roman hipsters are all over that IIII

Re: Games Beaten 2019

Posted: Sat Mar 23, 2019 8:55 pm
by ElkinFencer10
Doesn't matter if the hipsters are Roman, Greek, Byzantine, or Gothic; hipsters suck.

Re: Games Beaten 2019

Posted: Sun Mar 24, 2019 2:20 am
by pook99
32. Daggerhood (switch)

Daggerhood is a hardcore 8-bit 2d platformer with a very neat gimmick that really helps set it apart from others in the genre.

Like most games in this genre, you have a fairly simple move set, jump, double jump, wall jump(which you can climb vertically as well as diagnolly) and a dagger throw that serves as your main attack. The gimmick is that you can throw one dagger at a time, and if you press the attack button while you have a dagger onscreen you instantly teleport to the location of the dagger.

This unique mechanic opens up a ton of cool platforming challenges, in the simplest cases the dagger throw is used to extend your jumps, but in order to successfully navigate the levels you will be required to use this mechanic in a variety of creative ways, it is simple, easy to use, and presents some very unique scenarios that were a ton of fun to navigate.

The game is divided into 5 worlds with 20 levels each. The last level in every world is either a boss fight or a chase scene. The boss fights are a ton of fun, and the chase scenes are a fucking nightmare that almost compelled me to throw my switch through my plate glass window in my living room. There are 3 chase scenes and 2 boss fights which was a huge disappointment, especially given the final level is a chase scene that I had absolutely no fun playing.

This is a hard game, you will die, there are some cheap deaths here and there but for the most part you will know how to navigate the obstacles in front of you, succesfully doing so is a whole other ordeal. The levels themselves are very short, each one is no more than a minute or 2 upon completion and there is instant respawns so dying is not typically frustrating, but this is a very tough game. On top of all that there are also 5 hidden treasures to collect in each level, a fairy that is timed, and speedrun goals, so there is a ton of content if you are a total masochist.

Despite the bad taste the final level left in my mouth I did enjoy this game a lot. The unique dagger teleport mechanic was just really fun to use and the short nature of the levels make it a perfect switch title as it is easy to pick up and play a level or 2, but it is also the kind of game that you can sit for long sessions and lose yourself as you die and retry these levels over and over again. I think this is a must play for switch owners who love retro style platformers.

Re: Games Beaten 2019

Posted: Sun Mar 24, 2019 8:31 pm
by Markies
Markies' Games Beat List Of 2019!
*Denotes Replay For Completion*

1. Power Stone 2 (SDC)
2. Radiata Stories (PS2)
3. Dusty Diamond's All-Star Softball (NES)
***4. Saiyuki: Journey West (PS1)***
5. Shining In The Darkness (GEN)
***6. Metropolis Street Racer (SDC)***

7. Half-Life 2 (XBOX)

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I completed Half-Life 2 on the Microsoft Xbox this evening!

I have never liked Valve or any of their games they produced. From their obsessed fans to the overtaking of Steam to the perfection that each game has garnered, it has always been a bit much for me. It had turned me off for several years, but then I saw the many reviews of Half-Life 2. I thought the Gravity Gun looked amazing and the lifelike portrayal of the characters really intrigued me. So, with some hesitation, I played the original Half-Life on the PS2 and really enjoyed it. In fact, the ability to play Half-Life 2 was one of the main reasons I bought a XBOX. So, this year, it finally came down to it and I was ready to experience Half-Life 2 for the very first time.

I can clearly see why Half-Life 2 was given such praise. It is very hard to find anything wrong with the game as nothing is overtly bad in the game. Everything that is there in the game is done really well. First and foremost is the Gravity Gun as it really does change the entire game. Everything has weight to it and can be moved around in the game. The Gravity Gun takes advantage of that and makes you think differently. It is so fun, that I wished the game forced you to use it more. Besides getting it, a few sections in the middle and the final level, I hardly used it as I mostly relied on the machine gun. Also, the characters are fantastic because they look, talk and act like real people. It felt like a movie in a way as I understood every character's reasoning and purpose. I enjoyed every one of them and I can why they are well loved.

Everything else is kind of by the books FPS affair. You move from set piece to set piece and they are really well done. Some are rather frustrating with nonstop enemies that don't indicate that they won't stop or jumping places with insta-death platforming. Also, the driving sections and moving in tight corridors was a pain. I never felt that either of them were rather smooth.

Fortunately, those are just nitpicks and could be glossed over by somebody who loves PC FPS games more than I do. I'm not much for the genre, but this is one of the better FPS games I have ever played. There is enough uniqueness in the game that make it worthwhile for anybody. If you like FPS games, then this is a must play. It is fantastic experience that is only hampered by little flaws.