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Stark
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Re: Games Beaten 2019

by Stark Mon Feb 11, 2019 1:56 pm

Phoenix Wright: Ace Attorney

I never really got around to playing these and they had a sale on the trilogy the other day so I snapped it up. This has been a great snow day companion. For those not in the know these games are basically court room drama visual novels. I liked all of the stories in this one, with the last case being the strongest, which I guess makes sense for the finale, but I guess it wasn't originally the final case and was added later? There was some other new features added (finger printing, etc.) so I guess that is why that felt a little different. Highly recommended for silly names like Dick Gumshoe for a detective and Dee Vasquez (as in Dee-Va) for a diva personality and just good fun.
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Re: Games Beaten 2019

by pook99 Mon Feb 11, 2019 10:29 pm

prfsnl_gmr wrote:@pook99

Nice Mega Man V review. I’m working my way through the Gameboy Mega Man games right now, but I haven’t reached that one yet. I have reached all the others, though, and the Gameboy game’s really pick up with III. The first two are just OK, but they don’t really touch the NES games. III and IV are both stronger, IMO, than Mega Man 4, 5, and 6 on the NES, and they can be very challenging.


Thanks, maybe I will check them out at some point. I have heard the game boy games are all harder than their nes counterparts, so that alone intriques me since I tend to enjoy the more challenging mega man games, 9 is probably my 2nd favorite mega man game, second only to mm 2, but 2 has some severe nostalgia on its side making it virtually impossible to dethrone in my eyes.
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Re: Games Beaten 2019

by prfsnl_gmr Tue Feb 12, 2019 12:12 am

pook99 wrote:
prfsnl_gmr wrote:@pook99

Nice Mega Man V review. I’m working my way through the Gameboy Mega Man games right now, but I haven’t reached that one yet. I have reached all the others, though, and the Gameboy game’s really pick up with III. The first two are just OK, but they don’t really touch the NES games. III and IV are both stronger, IMO, than Mega Man 4, 5, and 6 on the NES, and they can be very challenging.


Thanks, maybe I will check them out at some point. I have heard the game boy games are all harder than their nes counterparts, so that alone intriques me since I tend to enjoy the more challenging mega man games, 9 is probably my 2nd favorite mega man game, second only to mm 2, but 2 has some severe nostalgia on its side making it virtually impossible to dethrone in my eyes.


They are! None of the games is as hard as Mega Man (NES), but they are certainly more difficult than every entry on the NES after that. The first two are harder for bad reasons (i.e., sluggish controls, limited view, etc.), but the later games just have really tough levels and bosses. I’ve been pleasantly surprised.
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PartridgeSenpai
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Re: Games Beaten 2019

by PartridgeSenpai Tue Feb 12, 2019 12:48 am

Partridge Senpai's 2019 Beaten Games:
Previously: 2016 2017 2018
* indicates a repeat

1. Night Slashers (Switch)
2. Bye-Bye BOXBOY! (3DS)
3. GTA4: The Ballad of Gay Tony (Xbox 360)
4. Katamari Forever (PS3)
5. Detention (PS4)
6. Donkey Kong 64 (N64) *
7. OctoDad: Dadliest Catch (PS4) *
8. FlintHook (Switch)
9. God of War (PS4)
10. God of War HD (PS3)
11. Tiny Barbarian DX (Switch)

12. God of War 2 HD (PS3)

And so comes to a close the other game on the PS3 God of War Collection I picked up, and I'm glad I did! This game is really everything a sequel should strive to be. It controls similarly but tighter. The puzzle and platforming has been tightened up a LOT. More bosses and better bosses. I honestly don't have THAT much to say about this given that I already have my God of War 1 review on here, but I'll give my thoughts on this nonetheless.

As previously stated, this is basically an improved version of the first game in every way. The level designed is really improved to make things better signposted (sometimes a bit TOO much and oddly sometimes not enough), with hidden items quite cleverly hidden. They're way more linear with less potential for confusing backtracking and levels that wrap around like the first game had. They flow much better, even if you're hunting for goodies. The puzzles are also a lot harder than in the first game. I never had to google a single thing for the first game, but there were like 4 or 5 puzzles I had to google the solution to (partly because they're relying on mechanics the game doesn't explain or doesn't explain well enough to apply, in my defense).

The combat is largely the same, but your sub-weapons have been changed up a bit. Two of the magic spells have been swapped out for new ones, and instead of the sub-weapon sword from last game, now you have a hammer and a spear (eventually), so combat can really get mixed up depending on how you want to focus things. This game has WAY more bosses in it, like 3 or 4 times more, as well as more enemy types. The combat has also been fine tuned a bit to just make it more fun, in particular dodging has been made easier to break other combos to do and quicker to recover from, and that just helps the pace of everything else SO much that it can't be ignored.

The presentation is also great. There's a lot more story in this compared to the first. Much more story, dialogue, and cinematics, as well as actually trying to add some kind of message to the story (although it's a fairly light one). Granted the first game's bar was basically touching the ground in regards to story, this game raises it more than it had to, and that's worth something I think. The music is also fantastic and especially the boss tracks really get the blood pumping. On top of that, perhaps it's just the PS3 up-res, but the polygon count on this game is incredible. This has to be one of the best looking games on PS2, bar none. Just the fact this game runs so well is an achievement on the hardware. If I were actually playing it on a PS2, I reckon smoke would be coming out of the back of it ;P

Verdict: Highly Recommended. The first God of War feels like a first try, but this sequel is exactly what a sequel should be. It is an all-around refinement of everything about the first game. Easily one of the best action/adventure games on the PS2, and something well worth checking out if you're into that kind of thing and can handle the (admittedly rather tame graphically by today's standards) violence involved in Kratos' enemy executions.
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Markies
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Re: Games Beaten 2019

by Markies Thu Feb 14, 2019 1:39 am

Markies' Games Beat List Of 2019!
*Denotes Replay For Completion*

1. Power Stone 2 (SDC)
2. Radiata Stories (PS2)
3. Dusty Diamond's All-Star Softball (NES)

***4. Saiyuki: Journey West (PS1)***

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I completed Saiyuki: Journey West on the Sony Playstation 1 this evening!

Saiyuki: Journey West is the perfect introductory SRPG. It takes a simplified battle system that has enough spice to make things interesting, enough shops and options to keep the story lively and great characters and settings to make you want to see more. I love the Asian influences as it feels like a true representation. The battles are engaging and you never feel too bog down. It is accessible to newcomers, but enough depth for veterans alike. The perfect gateway SRPG game!
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Re: Games Beaten 2019

by Ack Thu Feb 14, 2019 12:50 pm

How long did it take you to beat, Markies? I've had that game for years and just never sat down with it.
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Re: Games Beaten 2019

by Ack Thu Feb 14, 2019 4:49 pm

1. Dusk (PC)(FPS)
2. Project: Snowblind (PC)(FPS)
3. Soldier of Fortune: Platinum Edition (PC)(FPS)
4. Ziggurat (PC)(FPS)
5. Wolfenstein 3D: Ultimate Challenge (PC)(FPS)
6. Destiny 2 (PC)(FPS/RPG)
7. Destiny 2: Curse of Osiris (PC)(FPS/RPG)
8. Destiny 2: Warmind (PC)(FPS/RPG)

9. Destiny 2: Forsaken (PC)(FPS/RPG)
10. Star Wars: Rebel Assault (PC)(Rail Shooter)


Forsaken continues the Destiny 2 storyline with the death of a major character and a ton more content, including a great series of quests where you hunt down the heads of a cult and then take on a critter straight out of the Lovecraftian mythos. It upgrades the special powers of Destiny 2's characters further, and then goes above and beyond by incorporating more quests to then bring in a second "planet" area, which neither of the previous expansions did.

This is probably the largest of all the expansions in terms of pure addition, though Warmind has a lot with its collectables and hidden unlockables. It's also my favorite of the three, though I still find Warmind to be quite good. If you end up seeking out Destiny 2, you'll really want to grab all three expansions and then slog through Osiris as quickly as you can to get here.

But enough about that. Let's talk about pain.

Star Wars: Rebel Assault

If ever there was a game that feels more like a tech demo and less like a coherent idea, I haven't played it. Rebel Assault is, ostensibly, a rail shooter. It just doesn't know it. Levels range between rail shooting, rudimentary flight sim, a hybrid between the two, a weird choose-your-own-adventure-esque walking adventure, and more, sometimes even within the same level. The constant shift in style makes the game feel disjointed and awkward, with controls that vary depending on what type of level you are playing. It's cool to see so much emphasis on what the CD-ROM could do back in 1993, of course, but it's not all there.

Why? Simple, the controls. The controls are the single worst aspect of the game and what takes it from being a glorious idea into a slogging mess of execution. At best, they feel unresponsive, and the game relies on a weird auto-aim to try and make up for things, but at the rate you're moving your mouse or joystick, odds are it'll just throw you off. Also, the targeting reticle constantly wants to reset to the center of the screen without you moving your mouse, so you're fighting against it at all times. Worse yet, controls will change between styles, so you may have no idea how to actually play each new level, and with limited continues, you're going to be replaying the same levels over and over again, only to likely get killed, go back to wherever you got your last password, and have to replay a level with completely different controls that you have to once again get used to.

Yes, there are passwords. They come roughly every three levels, and there is usually a brutal level in there to stop you from proceeding before you can get anywhere. If they were every level normally, I'd probably have significantly less of an issue with the game, but apparently that can only be access with cheats that I never played around with. As it is, I'm just glad the final level has a password right before it, because it slightly changes styles into that weird rail shooter/flight sim hybrid that'll cause instant death in the second half and make you replay the entire level if you aren't immediately slamming your mouse or joystick to the side as hard as you can constantly.

As for the story, it's a weird mash up of A New Hope and The Empire Strikes Back, only out of order, so Hoth takes place like halfway through before you've even been to Yavin. There are clips of the film and full audio dialogue interspersed with awkward hybrids of FMV and digital characters. One Imperial officer talking to Darth Vader goes full crazy eyes the whole time, but it's still impressive when taking the time of the game's release into account. One thing I love is that you can fail in certain places and still be successful, such as missing a bombing run on a Star Destroyer, but if you screw up and wipe completely, you'll also get videos showing the total failure of the Rebellion against the Empire. In particular if you lose on the final level, the Death Star blows up Yavin 4 and annihilates the Rebellion entirely. Cool alternate history.

The ending also implies that you're Luke Skywalker receiving a reward, though you can change the gender of your character in the options menu. I played as a guy, so I don't know if the ending changes for a female. I don't want to fight with the controls again to find out.

Rebel Assault is a game that both impresses and infuriates me. I think it's a phenomenal idea that completely fails in its execution, and I can't recommend it even to the most extreme of Star Wars or rail shooter fans. I hear the sequel fixes many of the problems, but I'll only be able to tell if I play it for myself.

...so guess what I just installed.
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Markies
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Re: Games Beaten 2019

by Markies Thu Feb 14, 2019 10:11 pm

Ack wrote:How long did it take you to beat, Markies? I've had that game for years and just never sat down with it.


This is the second time I went through the game. The first time, I did almost everything and the second time, I did everything.

Both times were right around 50 or so hours.

If you race to the end, I think you could spend 35 or 40 hours or so.

In actuality, these are both pretty small for a Strategy RPG.
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