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Stark
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Re: Games Beaten 2019

by Stark Mon Feb 11, 2019 1:56 pm

Phoenix Wright: Ace Attorney

I never really got around to playing these and they had a sale on the trilogy the other day so I snapped it up. This has been a great snow day companion. For those not in the know these games are basically court room drama visual novels. I liked all of the stories in this one, with the last case being the strongest, which I guess makes sense for the finale, but I guess it wasn't originally the final case and was added later? There was some other new features added (finger printing, etc.) so I guess that is why that felt a little different. Highly recommended for silly names like Dick Gumshoe for a detective and Dee Vasquez (as in Dee-Va) for a diva personality and just good fun.
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Re: Games Beaten 2019

by pook99 Mon Feb 11, 2019 10:29 pm

prfsnl_gmr wrote:@pook99

Nice Mega Man V review. I’m working my way through the Gameboy Mega Man games right now, but I haven’t reached that one yet. I have reached all the others, though, and the Gameboy game’s really pick up with III. The first two are just OK, but they don’t really touch the NES games. III and IV are both stronger, IMO, than Mega Man 4, 5, and 6 on the NES, and they can be very challenging.


Thanks, maybe I will check them out at some point. I have heard the game boy games are all harder than their nes counterparts, so that alone intriques me since I tend to enjoy the more challenging mega man games, 9 is probably my 2nd favorite mega man game, second only to mm 2, but 2 has some severe nostalgia on its side making it virtually impossible to dethrone in my eyes.
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prfsnl_gmr
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Re: Games Beaten 2019

by prfsnl_gmr Tue Feb 12, 2019 12:12 am

pook99 wrote:
prfsnl_gmr wrote:@pook99

Nice Mega Man V review. I’m working my way through the Gameboy Mega Man games right now, but I haven’t reached that one yet. I have reached all the others, though, and the Gameboy game’s really pick up with III. The first two are just OK, but they don’t really touch the NES games. III and IV are both stronger, IMO, than Mega Man 4, 5, and 6 on the NES, and they can be very challenging.


Thanks, maybe I will check them out at some point. I have heard the game boy games are all harder than their nes counterparts, so that alone intriques me since I tend to enjoy the more challenging mega man games, 9 is probably my 2nd favorite mega man game, second only to mm 2, but 2 has some severe nostalgia on its side making it virtually impossible to dethrone in my eyes.


They are! None of the games is as hard as Mega Man (NES), but they are certainly more difficult than every entry on the NES after that. The first two are harder for bad reasons (i.e., sluggish controls, limited view, etc.), but the later games just have really tough levels and bosses. I’ve been pleasantly surprised.
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PartridgeSenpai
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Re: Games Beaten 2019

by PartridgeSenpai Tue Feb 12, 2019 12:48 am

Partridge Senpai's 2019 Beaten Games:
Previously: 2016 2017 2018
* indicates a repeat

1. Night Slashers (Switch)
2. Bye-Bye BOXBOY! (3DS)
3. GTA4: The Ballad of Gay Tony (Xbox 360)
4. Katamari Forever (PS3)
5. Detention (PS4)
6. Donkey Kong 64 (N64) *
7. OctoDad: Dadliest Catch (PS4) *
8. FlintHook (Switch)
9. God of War (PS4)
10. God of War HD (PS3)
11. Tiny Barbarian DX (Switch)

12. God of War 2 HD (PS3)

And so comes to a close the other game on the PS3 God of War Collection I picked up, and I'm glad I did! This game is really everything a sequel should strive to be. It controls similarly but tighter. The puzzle and platforming has been tightened up a LOT. More bosses and better bosses. I honestly don't have THAT much to say about this given that I already have my God of War 1 review on here, but I'll give my thoughts on this nonetheless.

As previously stated, this is basically an improved version of the first game in every way. The level designed is really improved to make things better signposted (sometimes a bit TOO much and oddly sometimes not enough), with hidden items quite cleverly hidden. They're way more linear with less potential for confusing backtracking and levels that wrap around like the first game had. They flow much better, even if you're hunting for goodies. The puzzles are also a lot harder than in the first game. I never had to google a single thing for the first game, but there were like 4 or 5 puzzles I had to google the solution to (partly because they're relying on mechanics the game doesn't explain or doesn't explain well enough to apply, in my defense).

The combat is largely the same, but your sub-weapons have been changed up a bit. Two of the magic spells have been swapped out for new ones, and instead of the sub-weapon sword from last game, now you have a hammer and a spear (eventually), so combat can really get mixed up depending on how you want to focus things. This game has WAY more bosses in it, like 3 or 4 times more, as well as more enemy types. The combat has also been fine tuned a bit to just make it more fun, in particular dodging has been made easier to break other combos to do and quicker to recover from, and that just helps the pace of everything else SO much that it can't be ignored.

The presentation is also great. There's a lot more story in this compared to the first. Much more story, dialogue, and cinematics, as well as actually trying to add some kind of message to the story (although it's a fairly light one). Granted the first game's bar was basically touching the ground in regards to story, this game raises it more than it had to, and that's worth something I think. The music is also fantastic and especially the boss tracks really get the blood pumping. On top of that, perhaps it's just the PS3 up-res, but the polygon count on this game is incredible. This has to be one of the best looking games on PS2, bar none. Just the fact this game runs so well is an achievement on the hardware. If I were actually playing it on a PS2, I reckon smoke would be coming out of the back of it ;P

Verdict: Highly Recommended. The first God of War feels like a first try, but this sequel is exactly what a sequel should be. It is an all-around refinement of everything about the first game. Easily one of the best action/adventure games on the PS2, and something well worth checking out if you're into that kind of thing and can handle the (admittedly rather tame graphically by today's standards) violence involved in Kratos' enemy executions.
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Re: Games Beaten 2019

by Markies Thu Feb 14, 2019 1:39 am

Markies' Games Beat List Of 2019!
*Denotes Replay For Completion*

1. Power Stone 2 (SDC)
2. Radiata Stories (PS2)
3. Dusty Diamond's All-Star Softball (NES)

***4. Saiyuki: Journey West (PS1)***

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I completed Saiyuki: Journey West on the Sony Playstation 1 this evening!

Saiyuki: Journey West is the perfect introductory SRPG. It takes a simplified battle system that has enough spice to make things interesting, enough shops and options to keep the story lively and great characters and settings to make you want to see more. I love the Asian influences as it feels like a true representation. The battles are engaging and you never feel too bog down. It is accessible to newcomers, but enough depth for veterans alike. The perfect gateway SRPG game!
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Re: Games Beaten 2019

by Ack Thu Feb 14, 2019 12:50 pm

How long did it take you to beat, Markies? I've had that game for years and just never sat down with it.
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Re: Games Beaten 2019

by Ack Thu Feb 14, 2019 4:49 pm

1. Dusk (PC)(FPS)
2. Project: Snowblind (PC)(FPS)
3. Soldier of Fortune: Platinum Edition (PC)(FPS)
4. Ziggurat (PC)(FPS)
5. Wolfenstein 3D: Ultimate Challenge (PC)(FPS)
6. Destiny 2 (PC)(FPS/RPG)
7. Destiny 2: Curse of Osiris (PC)(FPS/RPG)
8. Destiny 2: Warmind (PC)(FPS/RPG)

9. Destiny 2: Forsaken (PC)(FPS/RPG)
10. Star Wars: Rebel Assault (PC)(Rail Shooter)


Forsaken continues the Destiny 2 storyline with the death of a major character and a ton more content, including a great series of quests where you hunt down the heads of a cult and then take on a critter straight out of the Lovecraftian mythos. It upgrades the special powers of Destiny 2's characters further, and then goes above and beyond by incorporating more quests to then bring in a second "planet" area, which neither of the previous expansions did.

This is probably the largest of all the expansions in terms of pure addition, though Warmind has a lot with its collectables and hidden unlockables. It's also my favorite of the three, though I still find Warmind to be quite good. If you end up seeking out Destiny 2, you'll really want to grab all three expansions and then slog through Osiris as quickly as you can to get here.

But enough about that. Let's talk about pain.

Star Wars: Rebel Assault

If ever there was a game that feels more like a tech demo and less like a coherent idea, I haven't played it. Rebel Assault is, ostensibly, a rail shooter. It just doesn't know it. Levels range between rail shooting, rudimentary flight sim, a hybrid between the two, a weird choose-your-own-adventure-esque walking adventure, and more, sometimes even within the same level. The constant shift in style makes the game feel disjointed and awkward, with controls that vary depending on what type of level you are playing. It's cool to see so much emphasis on what the CD-ROM could do back in 1993, of course, but it's not all there.

Why? Simple, the controls. The controls are the single worst aspect of the game and what takes it from being a glorious idea into a slogging mess of execution. At best, they feel unresponsive, and the game relies on a weird auto-aim to try and make up for things, but at the rate you're moving your mouse or joystick, odds are it'll just throw you off. Also, the targeting reticle constantly wants to reset to the center of the screen without you moving your mouse, so you're fighting against it at all times. Worse yet, controls will change between styles, so you may have no idea how to actually play each new level, and with limited continues, you're going to be replaying the same levels over and over again, only to likely get killed, go back to wherever you got your last password, and have to replay a level with completely different controls that you have to once again get used to.

Yes, there are passwords. They come roughly every three levels, and there is usually a brutal level in there to stop you from proceeding before you can get anywhere. If they were every level normally, I'd probably have significantly less of an issue with the game, but apparently that can only be access with cheats that I never played around with. As it is, I'm just glad the final level has a password right before it, because it slightly changes styles into that weird rail shooter/flight sim hybrid that'll cause instant death in the second half and make you replay the entire level if you aren't immediately slamming your mouse or joystick to the side as hard as you can constantly.

As for the story, it's a weird mash up of A New Hope and The Empire Strikes Back, only out of order, so Hoth takes place like halfway through before you've even been to Yavin. There are clips of the film and full audio dialogue interspersed with awkward hybrids of FMV and digital characters. One Imperial officer talking to Darth Vader goes full crazy eyes the whole time, but it's still impressive when taking the time of the game's release into account. One thing I love is that you can fail in certain places and still be successful, such as missing a bombing run on a Star Destroyer, but if you screw up and wipe completely, you'll also get videos showing the total failure of the Rebellion against the Empire. In particular if you lose on the final level, the Death Star blows up Yavin 4 and annihilates the Rebellion entirely. Cool alternate history.

The ending also implies that you're Luke Skywalker receiving a reward, though you can change the gender of your character in the options menu. I played as a guy, so I don't know if the ending changes for a female. I don't want to fight with the controls again to find out.

Rebel Assault is a game that both impresses and infuriates me. I think it's a phenomenal idea that completely fails in its execution, and I can't recommend it even to the most extreme of Star Wars or rail shooter fans. I hear the sequel fixes many of the problems, but I'll only be able to tell if I play it for myself.

...so guess what I just installed.
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Markies
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Re: Games Beaten 2019

by Markies Thu Feb 14, 2019 10:11 pm

Ack wrote:How long did it take you to beat, Markies? I've had that game for years and just never sat down with it.


This is the second time I went through the game. The first time, I did almost everything and the second time, I did everything.

Both times were right around 50 or so hours.

If you race to the end, I think you could spend 35 or 40 hours or so.

In actuality, these are both pretty small for a Strategy RPG.
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Re: Games Beaten 2019

by prfsnl_gmr Tue Feb 19, 2019 12:33 pm

1. The Legend of Zelda: Four Swords Anniversary (NDS)
2. Reigns (iOS)
3. Castlevania: The Adventure (GB)
4. Castlevania II: Belmont’s Revenge (GB)
5. Castlevania Legends (GB)
6. Yankai’s Triangle (iOS)
7. Mega Man III (GB)
8. Mega Man IV (GB)
9. Mega Man V (GB)


Mega Man IV (GB) and Mega Man V (GB) are top-tier Mega Man games, and I am glad I played them. IMO, they are up there with the best NES titles, and I highly recommend them to any fans of the series. Mega Man IV is probably the stronger of the two games. It is not quite as challenging as Mega Man III, but not a cakewalk like Mega Man V. All of the weapons are useful in a variety of scenarios, and it is just a really fun, really well-designed action platformer. Mega Man V benefits tremendously from new bosses (i.e., the Stardroids), and the gauntlet of “Mega Man killers” from the previous GameBoy Mega Man games in Wily’s castle is a great way to send off the GameBoy series. As I mentioned earlier, however, the game is a bit too easy, and most of the weapons are pretty useless outside of boss fights. (Also, there is some sort of new cat companion I never used at all, and the Rush Jet is pointless.) Nonetheless, it’s nice to get a lot of completely original content in a GameBoy Mega Man game, and the game is still a lot of fun.

.....

That wraps up the GameBoy Mega Man games for me. I’m going to move on to some real oddballs in the series next!
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Re: Games Beaten 2019

by pook99 Tue Feb 19, 2019 1:32 pm

prfsnl_gmr wrote:
Mega Man IV (GB) and Mega Man V (GB) are top-tier Mega Man games, and I am glad I played them. IMO, they are up there with the best NES titles, and I highly recommend them to any fans of the series. Mega Man IV is probably the stronger of the two games.


Awesome, I am going to check out Mega Man 4 at some point soon.

Games Beaten 2019

1. Kung fu z (android)
2. Celeste
3. Dead Dungeon
4. Defender Faith
5. The Messenger
6. Eroico
7. Awesome Pea
8. Vosaria: lair of the forgotten
9. Vintage Hero
10. God of War (ps4)
11. Legendary Wings (nes)
12. Tiny Toobs Busters hidden treasure (genesis)
13. Johnny Rocket
14. Spider-man (ps4)
15. Ori and the blind forest
16. Rude bear resurrection
17. Shining Force (genesis)
18. Mega Man 5 (game boy)
19. Panzer Dragoon (saturn)
20. Shadow of the Tomb raider
21. The Painters apprentice


20. Shadow of the tomb raider

Shadow of the tomb raider wraps up the trilogy of the tomb raider reboot, while not the strongest entry in the series, it was fun to play if you enjoy uncharted/this series.

The story is a direct continuation of the last 2 games, I really wish games that did this would have an optional recap of the story in the series thus far. I played both games in the series pretty soon after their release which means it has been nearly 4 years since I have played this series and I was a little clueless about what was going on at first, its not a major issue and you can get back in the swing of it pretty quickly,. it just would have been nice to have a reminder before I started.

The story is there is a shadow organization called trinity that Lara has been fighting for the last 2 games in the series, the game starts off by introducing you to the head of this organization and reveals their grand plan. There is an ancient aritfact that allows the user to remake the world however they see fit, in typical disillusioned bad guy form, the main antagonist believes the world is corrupt and the only way to save it is by channeling the power of a god (kublukan) and remaking the world with no suffering. Of course doing so would result in a large portion of the existing population being wiped out so Lara travels to a hidden city, befriends its leaders, and teams up with them to try and save the world. It is a decent story, the characters are all pretty likeable, and I did find myself caring about what happened to everyone as the game progressed. It is not the deepest or most involved game story but it is something that would fit right into a modern day Indiana Jones movie, which is fitting given the games pedigree.

If you have played the other games in the series you know what to expect from the gameplay here. Run along, do some platforming, solve some puzzles, fight some enemies, watch some story, and explore for hidden stuff if you feel like it, repeat until the credits roll. There is also stealth in the game but it is not forced except for one part. The stealth kills are a lot of fun and the stealth mechanics are very well done. The combat is also enjoyable and I really like this style of fast paced cover combat. My main gripe with the game is that there seems to be a disproportional amount of platforming vs combat. There were just really large sections of gameplay with absolutely no enemies. Thats not to say the platforming is not fun, it is, but there was way too much of it and not enough combat, especially in the early hours of the game.

There is also a ton of extra stuff to do if you are so inclined, you can hunt animals, craft objects, use materials to upgrade weapon, and explore for hidden challenge tombs. I did not do any of this, I just felt like the rewards for completing these objectives did not justify the time it would have taken me to complete them. There is also a very unsatisfying skill tree, completing various tasks gives you experience, that translates to skill points that can be spent on various skills. The problem is very few of these skills did anything of note and I often found myself just sitting on skill points because there was nothing that interested me.

Overall I did enjoy the game, the pacing was off, and there were definitely a few points that I was feeling a bit bored, but if you have played the series to this point you will probably enjoy it enough to give it a playthrough, just make sure you wait for a sale.






21. Painters Apprentice


Painters apprentice is a side scrolling indie game that has the player navigating various paintings. Your main attack is to swing your paintbrush that comes in 3 different colors, red, yellow, and blue. You can only hurt enemies of the same color type so red enemies can only be hurt by red paint and so forth. You will also occasionally run into enemies of different colors that you need to change before you can hurt them. So for example if you see an orange enemy you can hit it with a red brush to turn it blue, then use your blue brush to kill it.

At the start of the game you begin with a double jump and the standard paint attacks, as you go through the worlds you unlock various abilities such as a paint gun, a screen clearing rainbow attack, and the ability to slow time. Most of these come in handy but have very limited uses so you can't just spam them whenever you want.

The asthetic of the game is interesting. Most of the levels are monochrome and as you walk around swinging your brush you add color to the world. It is pretty cool to navigate these levels and color them in as you go and many of the levels are bright and vibrant once they are colored in, except of course for the handful of dark worlds which are all terrible to look at.

Painting the world is not just visually pleasing, as you paint the world you unveil hidden platforms which often lead to hidden collectables such as paintings and biographies of real life artists that you can view in the options menu. It is pretty cool if you are an art buff but I don't think the average person will care about it.

The world is broken up into 7 worlds, each world has 9 levels and ends in a boss fight. Most of the levels are not that difficult, there are a few tricky parts but nothing that will frustrate the average player. The death system is also very forgiving, when you respawn you keep all the items you collected and the enemies you killed will stay dead. This means that subsequent tries are generally a little easier so even the harder parts of the game are manageable with a little patience and perseverance.

Overall the painters apprentice is a decent game, it is not going to be on anyones best games of all time list, but if you enjoy platformers you could do a lot worse with your time.
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