Games Beaten 2019

Anything that is gaming related that doesn't fit well anywhere else
ElkinFencer10
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Re: Games Beaten 2019

Post by ElkinFencer10 »

noiseredux wrote:I admire your ability to plow through a series. I find that if I play too many similar games back to back I start to get bored or burnt out.

Well, that's why I took a couple weeks between 1-4 and 5-6. While I also tend to get burnt out (I took a good three year break from Assassin's Creed after marathoning 1, 2, Brotherhood, Revelations, 3, and 4), I also tend to try to use momentum to get me through a series. If I'm just REALLY in the mood for that type of game for a while, I'll try to just plow through as many games in that series as I can before I either get burnt out or start feeling in the mood for something else.
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BoneSnapDeez
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Re: Games Beaten 2019

Post by BoneSnapDeez »

1. Ys III: Wanderers from Ys (Famicom)
2. Dragon Scroll: Yomigaerishi Maryuu (Famicom)
3. Ninja-kun: Majou no Bouken (Famicom)
4. Hello Kitty World (Famicom)
5. Galaxian (Famicom)
6. Esper Dream 2: Aratanaru Tatakai (Famicom)
7. Ninja Jajamaru-kun (Famicom)
8. Jajamaru no Daibouken (Famicom)
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Jajamaru no Daibouken, released a year after the original Jajamaru-kun, attempts to elevate the series from a simplistic arcade-style platformer to a full-blown side-scrolling epic. Don't get too excited. This is nothing like the leap from Mario Bros. to Super Mario Bros. -- in actuality Jajamaru no Daibouken ends up inferior to its immediate predecessor.

Combat from the original is retained for this release. Our hero, Jajamaru-kun himself, wields shurikens which will destroy most foes in a single hit. Coming into direct contact with an enemy doesn't spell instant death, but instead causes the belligerents to "bounce" off each other. The big change here involves the primary goal of each stage: no longer must Jajamaru-kun lay waste to all ghostly fiends, instead he must traverse from left to right to stage exit.

Controls are solid and responsive, the game's saving grace. Jajamaru-kun is graceful and agile, and the jumping is excellent given the game's age and hardware. As far as the level designs themselves: this ain't it, chief. Everything is laid out haphazardly: a mess of obstacles and pitfalls. The game's lurid color scheme, flashing lights, and instantly materializing enemies makes the whole experience feel strangely disorienting. Each stage is littered with breakable blocks. Many house power-ups, and the ravenous giant frog returns for another round.
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Once again, we have a Jajamaru-kun title with a rather puzzling structure. There's a decent cluster of unique levels to be found here, before the game loops. Between stages are boss fights, presented as bonus rounds, where Jajamaru-kun tosses his throwing stars vertically at hopping or flying creatures. Defeat a boss: get some points. Lose to one: no penalty is granted and the game continues. Even the "final boss" is battled in one of these bonus rounds. This fight is a bit different, as Jajamaru-kun is automatically granted his frog companion, who can now breathe fire(!). Success in this battle leads to a reunion with the princess, the closest thing the game has to an "ending." Humorously, the game designers slacked off a bit when it came to boss variety. These battles start looping before the stages themselves loop. Anyone who plays long enough to complete every stage will in fact battle the "final boss" twice.

I dunno about this one. It's actually not too bad of a game, in spite of itself, but it feels rushed and lazy. It's like the developers realized (sometime soon after releasing the initial Jajamaru-kun) that single-screen platformers were becoming extinct in favor of side-scrollers, so they hurried to get this one out on the street. North American gamers have little reason to import Jajamaru no Daibouken, though Famicom and retro completionists may get a chuckle or two out of it.
pook99
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Re: Games Beaten 2019

Post by pook99 »

ElkinFencer10 wrote:Games Beaten in 2019 So Far - 8
* denotes a replay

January (8 Games Beaten)
1. Army Men 3D - PlayStation - January 1*
2. Ys I: Ancient Ys Vanished - NES - January 4
3. Mega Man - NES - January 6
4. Mega Man 2 - NES - January 6
5. Mega Man 3 - NES - January 6
6. Mega Man 4 - NES - January 7
7. Dr. Discord's Conquest - NES - January 7
8. Mega Man 5 - NES - January 26


8. Mega Man 5 - NES - January 26

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Mega Man 5 keeps the smooth controls and solid gameplay of Mega Man 3 and Mega Man 4, but it also, thankfully, addresses the rather boring selection of robot masters that left me a little disappointed ​with Mega Man 4. Mega Man 5's cast of boss robots, while not especially crazy or outlandishly creative in their designs (with a couple of exceptions), are interesting and well done enough to keep me entertained and keep boredom and monotony at bay.

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The latter five of the 8-bit Mega Man games didn't stray too far from the core concept established in the original game, but little bits here and there were added to keep things interesting, and Mega Man 5 is no exception. The level designs are generally the among the best that the series has to offer although there are some bland spots here and there. The robot masters are all really well designed, but there are two specifically stand out to me as especially fantastic and, in my opinion, stand out as the best robot masters of the series to this point - Napalm Man and Crystal Man. Their character sprites and level designs are both absolutely fantastic, and the weapons they drop after you beat them are among my favorite of the series. Those two bosses and their levels show how much creative talent Capcom had and how much potential the NES color pallet had when properly utilized.

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One of the most immediately noticeable changes in Mega Man 5 that most fans might take issue with but that I, personally, loved was that the difficulty level in Mega Man 5 was markedly lower than previous games. As one who sucks at video games despite loving them, this was a welcome change for me. The music also really stands out here even in the context of the 8-bit Mega Man games. There's not a single bad track in the game's soundtrack, and if you've got some good speakers connected to your TV, you're in for a great time.

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Mega Man 5 takes the series to new heights and fixes all of my complaints with the somewhat bland robot masters in Mega Man 4. The visuals are bright and colorful, and the sprites seem to pop off the screen. The music is top notch, and the difficulty curve make this an especially approachable Mega Man game. I still have a few gripes - a couple of the bosses were a little TOO easy in my opinion (looking at you, Star Man), but that's a very minor gripe in an otherwise fabulous game.



It was nice to read such a glowing review of mega man 5, it is one of my favorite mega man games, and it is often lumped in with 4 as one of the lesser games of the series but I just don't think that is true.

Do you plan on playing all 11 games in the classic series?
alienjesus
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Re: Games Beaten 2019

Post by alienjesus »

pook99 wrote:
It was nice to read such a glowing review of mega man 5, it is one of my favorite mega man games, and it is often lumped in with 4 as one of the lesser games of the series but I just don't think that is true.


You're right, it's just not true!

4 is excellent and 5 is pretty boring ;)

I find there are very few Mega Man opinions people are united on. Elkin for example seems to love my least favourite games in the series.
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ElkinFencer10
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Re: Games Beaten 2019

Post by ElkinFencer10 »

I'm sure I will eventually, but I don't even have Mega Man 8 or Mega Man 11
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ElkinFencer10
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Re: Games Beaten 2019

Post by ElkinFencer10 »

Games Beaten in 2019 So Far - 9
* denotes a replay

January (9 Games Beaten)
1. Army Men 3D - PlayStation - January 1*
2. Ys I: Ancient Ys Vanished - NES - January 4
3. Mega Man - NES - January 6
4. Mega Man 2 - NES - January 6
5. Mega Man 3 - NES - January 6
6. Mega Man 4 - NES - January 7
7. Dr. Discord's Conquest - NES - January 7
8. Mega Man 5 - NES - January 26
9. Just Cause 3 - PlayStation 4 - January 26


9. Just Cause 3 - PlayStation 4 - January 26

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Just Cause 2 was an amazing slaughterfest, but it suffered from the hardware limitations of the PlayStation 3. Just Cause 3 took everything great about Just Cause 2, expanded it, and then used the extra horsepower of the PlayStation 4 to fix the performance drops. I've still got my gripes here and there with it, but hot damn, it's a world of improvement of its predecessor.

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Like the previous game, you play as Rico Rodriguez, a "dictator removal specialist" as the game calls him. Rico makes his return to his home island of Medici - a bizarre mix of Italian and Spanish influence as far as I can tell - which has been under the grip of a tyrannical dictator since a coup usurped power from the legitimate president. From there, you help the rebellion in their revolutionary war against the despot, murdering and exploding your way across the island from town to town and military base to military base.

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Honestly, the missions don't take up that much time; you could blow through the main story missions in 12 hours, probably. What kept me occupied for a week was the obsessive compulsion to liberate every town and conquer every military base, and that will keep you busy for 50+ hours, I reckon. It's so satisfying, though, to steal a bomber and just carpet bomb an enemy base, laughing in malicious glee as the destruction notifications pop up all over the screen.

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Truthfully, I only have three big complaints with the game, and they're all fairly minor, all things considered. First, the steering sucks on two wheeled vehicles. Cars, tanks, jeeps, etc? They're totally fine. Motorcycles? It's like riding a wild bull that's been violated with a cactus. Second, the controls when piloting an airplane are REALLY finicky and tough to work proficiently. Helicopters are fine, and I eventually got a passable ability to pilot planes, but it never felt comfortable. I understand that controls in a 3D space can be difficult to make both adequately responsive and simple to pick up, but it felt like more of an obstacle than it needed to be. My third and final gripe with the game is just how relatively few of the buildings were destructible. In a game that uses "blow shit up" as its major selling point, I can't help but feel like I should be able to level entire cities if I wanted to and had enough explosives. Instead, only certain guard towers and metal structures can be destroyed. Everything else is bizarrely indestructible no matter what obscene amount of ordinance you throw at it.

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Just Cause 3 is, in a lot of ways, like Grand Theft Auto...except with more explosions, fewer hookers, more government toppling and nation building, and less gang warfare. If you enjoy murdering brutal autocrats and leaving a wake of corpses and wreckage behind you, this is absolutely the game for you. If you enjoy stories about political machinations, then this may well be the game for you. If you enjoy games about friendship, building up peaceful towns, and improving a settlement, this is definitely not the game for you.
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noiseredux
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Re: Games Beaten 2019

Post by noiseredux »

ElkinFencer10 wrote:Image


big jump in graphics between Mega Man 5 and 6.
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ElkinFencer10
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Re: Games Beaten 2019

Post by ElkinFencer10 »

noiseredux wrote:
ElkinFencer10 wrote:Image


big jump in graphics between Mega Man 5 and 6.

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Exhuminator wrote:Ecchi lords must unite for great justice.

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Re: Games Beaten 2019

Post by dsheinem »

Just Cause 3 was fucking rad, and is still one of my go to open world games to mess around in even after finishing the campaign and a lot of the additional content. I heard Just Cause 4 is so-so, but I will probably pick it up when it hits the $20-$30 range for a digital version.
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noiseredux
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Re: Games Beaten 2019

Post by noiseredux »

1. Super Mario World
2. Super Mario Bros 2
3. Bust-A-Move Universe
4. Crystalis
5. Castlevania II: Simon's Quest
6. Donkey Kong

Donkey Kong
1981, Nintendo


Donkey Kong was released just a couple of months after I was born. As such, it might seem rather antiquated to me. But I do have a certain fondness for it. I didn't always though. I don't even really remember when I first introduced to the game. I feel like my first encounter with Mario was Super Mario Bros SOMETIME after the NES was released. I can't really remember quite when that was. Although I do tie in memories of first playing NES around the time the Ninja Turtles first aired, so let's say it was 1987 then. That sounds about right actually.

At any rate, I'm pretty sure I probably found out that Mario had originally been in previous games about a year later. So probably sometime in 1988 I was introduced to the original Mario Bros and Donkey Kong at a friend's house. And I don't think either really wowed me given that these games felt like steps back from Super Mario Bros.

But over the years I've developed an appreciation for Donkey Kong. It's history is definitely fascinating. And the documentary The King Of Kong did plenty to make the game feel like it had a sort of excitement surrounding it. Of course the even more recent Billy Mitchell drama has made that excitement something even bigger.

That being said, Donkey Kong is definitely one of those games that I fire up every few years and play for like... a half hour. And that's about it. Maybe less. It's a good old school arcade game in that it's fun to "pop a few quarters in" and see if you're still okay at it. Not that I'm great. But I'm alright.

Tonight I decided to play the NES version via the Switch Online app after perusing Nintendo Power's list of their top 285 games. It's fun and all but the NES version is even shorter than the original arcade game as its lacking a level. So I did the first loop on one life no problem. And therein lies the problem for me: it's just a three level platformer. So you just keep doing it over and over. I guess playing for score, but that's not what makes a platformer fun to me. It's not like I'll ever be good enough (or CARE to be good enough) to see a kill screen.

So eh, whatever. I just kind of jplay this every once in a while to see if I can do a quick one-life run of the three base levels and then I feel all set. Maybe I'd be more into it right now had I not just played through the NES Remix levels a couple of months ago which breathed some new life into the game for me as it is.
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