Anything that is gaming related that doesn't fit well anywhere else
User avatar
ElkinFencer10
Next-Gen
 
Posts: 7473
Joined: Fri Aug 13, 2010 8:34 pm
Location: Henderson, North Carolina

Re: Games Beaten 2019

by ElkinFencer10 Tue Jan 29, 2019 10:47 am

Games Beaten in 2019 So Far - 8
* denotes a replay

January (8 Games Beaten)
1. Army Men 3D - PlayStation - January 1*
2. Ys I: Ancient Ys Vanished - NES - January 4
3. Mega Man - NES - January 6
4. Mega Man 2 - NES - January 6
5. Mega Man 3 - NES - January 6
6. Mega Man 4 - NES - January 7
7. Dr. Discord's Conquest - NES - January 7
8. Mega Man 5 - NES - January 26


8. Mega Man 5 - NES - January 26

Image

Mega Man 5 keeps the smooth controls and solid gameplay of Mega Man 3 and Mega Man 4, but it also, thankfully, addresses the rather boring selection of robot masters that left me a little disappointed ​with Mega Man 4. Mega Man 5's cast of boss robots, while not especially crazy or outlandishly creative in their designs (with a couple of exceptions), are interesting and well done enough to keep me entertained and keep boredom and monotony at bay.

Image

The latter five of the 8-bit Mega Man games didn't stray too far from the core concept established in the original game, but little bits here and there were added to keep things interesting, and Mega Man 5 is no exception. The level designs are generally the among the best that the series has to offer although there are some bland spots here and there. The robot masters are all really well designed, but there are two specifically stand out to me as especially fantastic and, in my opinion, stand out as the best robot masters of the series to this point - Napalm Man and Crystal Man. Their character sprites and level designs are both absolutely fantastic, and the weapons they drop after you beat them are among my favorite of the series. Those two bosses and their levels show how much creative talent Capcom had and how much potential the NES color pallet had when properly utilized.

Image

One of the most immediately noticeable changes in Mega Man 5 that most fans might take issue with but that I, personally, loved was that the difficulty level in Mega Man 5 was markedly lower than previous games. As one who sucks at video games despite loving them, this was a welcome change for me. The music also really stands out here even in the context of the 8-bit Mega Man games. There's not a single bad track in the game's soundtrack, and if you've got some good speakers connected to your TV, you're in for a great time.

Image

Mega Man 5 takes the series to new heights and fixes all of my complaints with the somewhat bland robot masters in Mega Man 4. The visuals are bright and colorful, and the sprites seem to pop off the screen. The music is top notch, and the difficulty curve make this an especially approachable Mega Man game. I still have a few gripes - a couple of the bosses were a little TOO easy in my opinion (looking at you, Star Man), but that's a very minor gripe in an otherwise fabulous game.
Exhuminator wrote:Ecchi lords must unite for great justice.

Image
User avatar
BoneSnapDeez
Next-Gen
 
Posts: 18972
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Games Beaten 2019

by BoneSnapDeez Tue Jan 29, 2019 11:46 am

I think that's one of the two classic Mega Man games I've actually been able to finish. Love dat lowered difficulty.
User avatar
ElkinFencer10
Next-Gen
 
Posts: 7473
Joined: Fri Aug 13, 2010 8:34 pm
Location: Henderson, North Carolina

Re: Games Beaten 2019

by ElkinFencer10 Tue Jan 29, 2019 11:48 am

BoneSnapDeez wrote:I think that's one of the two classic Mega Man games I've actually been able to finish. Love dat lowered difficulty.

I've only finished any of these thanks to save states although I think this is the one that I'd have managed to beat without given enough time.
Exhuminator wrote:Ecchi lords must unite for great justice.

Image
User avatar
noiseredux
Next-Gen
 
Posts: 37933
Joined: Fri Nov 14, 2008 1:09 pm

Re: Games Beaten 2019

by noiseredux Tue Jan 29, 2019 11:49 am

I admire your ability to plow through a series. I find that if I play too many similar games back to back I start to get bored or burnt out.
Image
User avatar
ElkinFencer10
Next-Gen
 
Posts: 7473
Joined: Fri Aug 13, 2010 8:34 pm
Location: Henderson, North Carolina

Re: Games Beaten 2019

by ElkinFencer10 Tue Jan 29, 2019 12:36 pm

noiseredux wrote:I admire your ability to plow through a series. I find that if I play too many similar games back to back I start to get bored or burnt out.

Well, that's why I took a couple weeks between 1-4 and 5-6. While I also tend to get burnt out (I took a good three year break from Assassin's Creed after marathoning 1, 2, Brotherhood, Revelations, 3, and 4), I also tend to try to use momentum to get me through a series. If I'm just REALLY in the mood for that type of game for a while, I'll try to just plow through as many games in that series as I can before I either get burnt out or start feeling in the mood for something else.
Exhuminator wrote:Ecchi lords must unite for great justice.

Image
User avatar
BoneSnapDeez
Next-Gen
 
Posts: 18972
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Games Beaten 2019

by BoneSnapDeez Tue Jan 29, 2019 10:46 pm

1. Ys III: Wanderers from Ys (Famicom)
2. Dragon Scroll: Yomigaerishi Maryuu (Famicom)
3. Ninja-kun: Majou no Bouken (Famicom)
4. Hello Kitty World (Famicom)
5. Galaxian (Famicom)
6. Esper Dream 2: Aratanaru Tatakai (Famicom)
7. Ninja Jajamaru-kun (Famicom)
8. Jajamaru no Daibouken (Famicom)
Image
ImageImage
Jajamaru no Daibouken, released a year after the original Jajamaru-kun, attempts to elevate the series from a simplistic arcade-style platformer to a full-blown side-scrolling epic. Don't get too excited. This is nothing like the leap from Mario Bros. to Super Mario Bros. -- in actuality Jajamaru no Daibouken ends up inferior to its immediate predecessor.

Combat from the original is retained for this release. Our hero, Jajamaru-kun himself, wields shurikens which will destroy most foes in a single hit. Coming into direct contact with an enemy doesn't spell instant death, but instead causes the belligerents to "bounce" off each other. The big change here involves the primary goal of each stage: no longer must Jajamaru-kun lay waste to all ghostly fiends, instead he must traverse from left to right to stage exit.

Controls are solid and responsive, the game's saving grace. Jajamaru-kun is graceful and agile, and the jumping is excellent given the game's age and hardware. As far as the level designs themselves: this ain't it, chief. Everything is laid out haphazardly: a mess of obstacles and pitfalls. The game's lurid color scheme, flashing lights, and instantly materializing enemies makes the whole experience feel strangely disorienting. Each stage is littered with breakable blocks. Many house power-ups, and the ravenous giant frog returns for another round.
ImageImage
Once again, we have a Jajamaru-kun title with a rather puzzling structure. There's a decent cluster of unique levels to be found here, before the game loops. Between stages are boss fights, presented as bonus rounds, where Jajamaru-kun tosses his throwing stars vertically at hopping or flying creatures. Defeat a boss: get some points. Lose to one: no penalty is granted and the game continues. Even the "final boss" is battled in one of these bonus rounds. This fight is a bit different, as Jajamaru-kun is automatically granted his frog companion, who can now breathe fire(!). Success in this battle leads to a reunion with the princess, the closest thing the game has to an "ending." Humorously, the game designers slacked off a bit when it came to boss variety. These battles start looping before the stages themselves loop. Anyone who plays long enough to complete every stage will in fact battle the "final boss" twice.

I dunno about this one. It's actually not too bad of a game, in spite of itself, but it feels rushed and lazy. It's like the developers realized (sometime soon after releasing the initial Jajamaru-kun) that single-screen platformers were becoming extinct in favor of side-scrollers, so they hurried to get this one out on the street. North American gamers have little reason to import Jajamaru no Daibouken, though Famicom and retro completionists may get a chuckle or two out of it.
pook99
64-bit
 
Posts: 369
Joined: Thu Aug 10, 2017 11:27 pm

Re: Games Beaten 2019

by pook99 Tue Jan 29, 2019 11:30 pm

ElkinFencer10 wrote:Games Beaten in 2019 So Far - 8
* denotes a replay

January (8 Games Beaten)
1. Army Men 3D - PlayStation - January 1*
2. Ys I: Ancient Ys Vanished - NES - January 4
3. Mega Man - NES - January 6
4. Mega Man 2 - NES - January 6
5. Mega Man 3 - NES - January 6
6. Mega Man 4 - NES - January 7
7. Dr. Discord's Conquest - NES - January 7
8. Mega Man 5 - NES - January 26


8. Mega Man 5 - NES - January 26

Image

Mega Man 5 keeps the smooth controls and solid gameplay of Mega Man 3 and Mega Man 4, but it also, thankfully, addresses the rather boring selection of robot masters that left me a little disappointed ​with Mega Man 4. Mega Man 5's cast of boss robots, while not especially crazy or outlandishly creative in their designs (with a couple of exceptions), are interesting and well done enough to keep me entertained and keep boredom and monotony at bay.

Image

The latter five of the 8-bit Mega Man games didn't stray too far from the core concept established in the original game, but little bits here and there were added to keep things interesting, and Mega Man 5 is no exception. The level designs are generally the among the best that the series has to offer although there are some bland spots here and there. The robot masters are all really well designed, but there are two specifically stand out to me as especially fantastic and, in my opinion, stand out as the best robot masters of the series to this point - Napalm Man and Crystal Man. Their character sprites and level designs are both absolutely fantastic, and the weapons they drop after you beat them are among my favorite of the series. Those two bosses and their levels show how much creative talent Capcom had and how much potential the NES color pallet had when properly utilized.

Image

One of the most immediately noticeable changes in Mega Man 5 that most fans might take issue with but that I, personally, loved was that the difficulty level in Mega Man 5 was markedly lower than previous games. As one who sucks at video games despite loving them, this was a welcome change for me. The music also really stands out here even in the context of the 8-bit Mega Man games. There's not a single bad track in the game's soundtrack, and if you've got some good speakers connected to your TV, you're in for a great time.

Image

Mega Man 5 takes the series to new heights and fixes all of my complaints with the somewhat bland robot masters in Mega Man 4. The visuals are bright and colorful, and the sprites seem to pop off the screen. The music is top notch, and the difficulty curve make this an especially approachable Mega Man game. I still have a few gripes - a couple of the bosses were a little TOO easy in my opinion (looking at you, Star Man), but that's a very minor gripe in an otherwise fabulous game.



It was nice to read such a glowing review of mega man 5, it is one of my favorite mega man games, and it is often lumped in with 4 as one of the lesser games of the series but I just don't think that is true.

Do you plan on playing all 11 games in the classic series?
User avatar
alienjesus
Next-Gen
 
Posts: 8186
Joined: Tue Feb 24, 2009 7:10 pm
Location: London, UK.

Re: Games Beaten 2019

by alienjesus Wed Jan 30, 2019 5:57 am

pook99 wrote:
It was nice to read such a glowing review of mega man 5, it is one of my favorite mega man games, and it is often lumped in with 4 as one of the lesser games of the series but I just don't think that is true.


You're right, it's just not true!

4 is excellent and 5 is pretty boring ;)

I find there are very few Mega Man opinions people are united on. Elkin for example seems to love my least favourite games in the series.
Image
User avatar
ElkinFencer10
Next-Gen
 
Posts: 7473
Joined: Fri Aug 13, 2010 8:34 pm
Location: Henderson, North Carolina

Re: Games Beaten 2019

by ElkinFencer10 Wed Jan 30, 2019 8:17 am

I'm sure I will eventually, but I don't even have Mega Man 8 or Mega Man 11
Exhuminator wrote:Ecchi lords must unite for great justice.

Image
User avatar
ElkinFencer10
Next-Gen
 
Posts: 7473
Joined: Fri Aug 13, 2010 8:34 pm
Location: Henderson, North Carolina

Re: Games Beaten 2019

by ElkinFencer10 Wed Jan 30, 2019 10:29 am

Games Beaten in 2019 So Far - 9
* denotes a replay

January (9 Games Beaten)
1. Army Men 3D - PlayStation - January 1*
2. Ys I: Ancient Ys Vanished - NES - January 4
3. Mega Man - NES - January 6
4. Mega Man 2 - NES - January 6
5. Mega Man 3 - NES - January 6
6. Mega Man 4 - NES - January 7
7. Dr. Discord's Conquest - NES - January 7
8. Mega Man 5 - NES - January 26
9. Just Cause 3 - PlayStation 4 - January 26


9. Just Cause 3 - PlayStation 4 - January 26

Image

Just Cause 2 was an amazing slaughterfest, but it suffered from the hardware limitations of the PlayStation 3. Just Cause 3 took everything great about Just Cause 2, expanded it, and then used the extra horsepower of the PlayStation 4 to fix the performance drops. I've still got my gripes here and there with it, but hot damn, it's a world of improvement of its predecessor.

Image

Like the previous game, you play as Rico Rodriguez, a "dictator removal specialist" as the game calls him. Rico makes his return to his home island of Medici - a bizarre mix of Italian and Spanish influence as far as I can tell - which has been under the grip of a tyrannical dictator since a coup usurped power from the legitimate president. From there, you help the rebellion in their revolutionary war against the despot, murdering and exploding your way across the island from town to town and military base to military base.

Image

Honestly, the missions don't take up that much time; you could blow through the main story missions in 12 hours, probably. What kept me occupied for a week was the obsessive compulsion to liberate every town and conquer every military base, and that will keep you busy for 50+ hours, I reckon. It's so satisfying, though, to steal a bomber and just carpet bomb an enemy base, laughing in malicious glee as the destruction notifications pop up all over the screen.

Image

Truthfully, I only have three big complaints with the game, and they're all fairly minor, all things considered. First, the steering sucks on two wheeled vehicles. Cars, tanks, jeeps, etc? They're totally fine. Motorcycles? It's like riding a wild bull that's been violated with a cactus. Second, the controls when piloting an airplane are REALLY finicky and tough to work proficiently. Helicopters are fine, and I eventually got a passable ability to pilot planes, but it never felt comfortable. I understand that controls in a 3D space can be difficult to make both adequately responsive and simple to pick up, but it felt like more of an obstacle than it needed to be. My third and final gripe with the game is just how relatively few of the buildings were destructible. In a game that uses "blow shit up" as its major selling point, I can't help but feel like I should be able to level entire cities if I wanted to and had enough explosives. Instead, only certain guard towers and metal structures can be destroyed. Everything else is bizarrely indestructible no matter what obscene amount of ordinance you throw at it.

Image

Just Cause 3 is, in a lot of ways, like Grand Theft Auto...except with more explosions, fewer hookers, more government toppling and nation building, and less gang warfare. If you enjoy murdering brutal autocrats and leaving a wake of corpses and wreckage behind you, this is absolutely the game for you. If you enjoy stories about political machinations, then this may well be the game for you. If you enjoy games about friendship, building up peaceful towns, and improving a settlement, this is definitely not the game for you.
Exhuminator wrote:Ecchi lords must unite for great justice.

Image
Return to General Gaming

Who is online

Users browsing this forum: Note and 2 guests