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PresidentLeever
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Re: Games Beaten 2019

by PresidentLeever Thu Jan 02, 2020 11:13 am

Games Beaten 2019 (aka my platform adventure/metroidvania year):
1. Super Adventure Island II (SNES) - 7
2. Dragon View (SNES) - 7.5
3. Spider-Man vs. The Kingpin (MCD) - 7
4. Dr. Franken (GB) - 6
5. G.I. Joe: The Atlantis Factor (NES) - 7
6. TMNT III: Radical Rescue (GB) - 7.5
7. Adventure Island IV (NES) - 7.5
8. Holy Umbrella: Dondera's Wild!! (SNES) - 7
9. Tails Adventure (GG) - 7.5
10. Exhumed/Powerslave (SAT) 7.5

11. Strife: Veteran Edition (PC) - 7.5
12. Kishin Douji Zenki (GG) - 7.5
13. Mega Man Legends (PS1) - 7
14. The Divide: Enemies Within (PS1) - 7
15. MediEvil (PS1, 1998) - 7
16. SOS/Septentrion (SNES, 1993) - 6.5
17. Tomba!/Tombi! (PS1, 1997) - 7
18. Mystical Ninja Starring Goemon (N64, 1997) - 7.5
19. Tank Force (ARC, 1991) - 7.5 (1-player, Normal)
20. Dr. Franken II (GB, 1997) - 6.5

21. Banjo-Kazooie (N64, 1998) - 6.5
22. Goemon's Great Adventure (N64, 1998) - 7.5
23. Seiken Densetsu 3 (SNES, 1995)(w/ Bug Fix patch) - 7 (Duran (first pick), Hawk and Kevin (Swordmaster, Warrior Monk, Ninja Master))
24. Granada (MD, 1990) - 7 (default/easy)
25. Wolf Fang: Kuhga 2001 (ARC, 1991) - 7.5 (1p, default difficulty, hard levels path)
26. Genji Tsuushin Agedama (PCE, 1991) - 7 (normal/default)
27. Crazy Taxi (DC, 1999) - 7.5 (normal/default w/ +5 seconds (Arcade mode w/ arcade rules), all challenges except S-S on default)
28. FixEight/Fix Eight (ARC, 1992) - 7.5 (Normal and Hard, robot/blonde girl)
29. Truxton II (ARC, 1992) - 6.5? (Normal, 1-player)
30. Nitro Ball (ARC, 1992) - 7.5? (Normal, 1-player)

31. Night Striker (MCD) - 6.5 (Normal, leftmost path+Q stage)
32. Night Striker S (SAT) - 7.5 (Normal, rightmost path+T stage and Extra Game)
33. Sega Rally Championship Plus (SAT) - 7.5 (Easy & Normal, small car)
34. Dungeon Keeper 2 (PC) - 7.5 (Campaign)
35. Wipeout 2097 (PS1, 1996) - 7 (Normal/Arcade and Hard/Challenge 1)
36. Choplifter (SMS, 1986) - 6.5
37. Turbo Outrun (ARC, 1989) - 7
38. Fire Emblem: Monsho no Nazo/Fire Emblem: Mystery of the Emblem (SNES, 1994) - 7 (Book 1 (FE1 remake) - lost some chars during the final battle, gave up on Book 2 at ch7, ridiculous despite some grinding before it)
39. Castlevania Chronicles (PS1, 2001) - 7.5
40. Hollow Knight (PC) - 7.5 ("good" ending, 97% completion (no abyss shriek, no shadow nail, 36 charms))

41. Shinrei Jusatsushi Taromaru (SAT) - 7.5 (Easy w/ 5 lives per credit, 1-player, Ninja)
42. Aquaria (PC, 2007) - 7 (got the hidden ending)
43. 1943 Kai (PCE) - 7.5 (normal)
44. Exile II (PCE CD, 1992) - 6
45. The Legend of Zelda: Twilight Princess (GC) - 7.5
46. System Shock Enhanced Edition (PC) - 7.5 (normal/normal/normal/normal, both endings)
47. Legacy of Kain: Soul Reaver (PS1) - 7.5
48. Tail Concerto (PS1)(default) - 6.5
49. Ape Escape (PS1) - 7.5
50. Hyper Iria (SNES)(default, unlimited continues) - 6.5

51. Spyro 2 (PS1) - 7.5
52. The Misadventures of Tron Bonne (PS1) - 7
53. Bubble Symphony/Bubble Bobble II (SAT) - 7.5
54. Guardian Heroes (SAT) - 6.5? (normal, 1-player as Han, ending 3/middle path with "golden silver 2" as final boss)
55. Crash Bandicoot 2 (PS1, 1997) - 7 (normal/bad ending, found 2-3 hidden levels)
56. Monster Boy and the Cursed Kingdom (PC, 2019) - 8 (100%)
57. Tyrian/Tyrian 2000 (PC, 1995/1999) - 7 (T2000, Story mode, Normal, 1P)
58. Ganpuru: Gunman's Proof/Gunple (SNES, 1997) - 7 (100% HP)
59. Turok: Dinosaur Hunter (N64) - 7 (Normal, ended up using the "all keys" cheat at level 6 and "all weapons" cheat at level 8)
60. Grim Fandango Remastered (PC, 2015) - 7

Replayed: Robo Aleste, Android Assault/Bari-Arm, Keio Flying Squadron 1, Elemental Master

Gave up on: Harvest Moon (SNES) - 6, Crusader: No Remorse (PC) - 6.5, Military Madness (PCE) - 7, Fantastic Dizzy (MD) - 6, Bit.Trip Runner (PC) - 6, Tempest 2000 (SAT/JAG) - 7, Abe's Exoddus (PS1), Snake Rattle 'n Roll (MD), FE3 Book 2 (SNES), Theme Park (PC), Umihara Kawase Shun (PS1) - same weird physics, Body Harvest (N64, 1998) - too glitchy in both project 64 and retroarch

You can find mini-reviews for pretty much all of these on my site.
http://minirevver.weebly.com/ - Mini-reviews, retro vgm tribute, rom hacks, chip music, mockups, misc. lists
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MrPopo
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Re: Games Beaten 2019

by MrPopo Thu Jan 02, 2020 12:32 pm

I'd recommend you pick Military Madness back up some day. The second half of the game is not so much a strategy game as it is a puzzle game; if you start thinking in those terms it becomes a bit easier.
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prfsnl_gmr
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Re: Games Beaten 2019

by prfsnl_gmr Thu Jan 02, 2020 1:39 pm

MrPopo wrote:I'd recommend you pick Military Madness back up some day. The second half of the game is not so much a strategy game as it is a puzzle game; if you start thinking in those terms it becomes a bit easier.


+1

Military Madness is sooooo good, but sooooo hard. That’s a great way to think about it.
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marurun
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Re: Games Beaten 2019

by marurun Thu Jan 02, 2020 1:54 pm

You guys should give Neo Nectaris a shot. It's just as good and includes the original on the CD! It introduces a bunch of new units and plays just as nicely as the original Military Madness (Nectaris).
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prfsnl_gmr
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Re: Games Beaten 2019

by prfsnl_gmr Thu Jan 02, 2020 4:01 pm

Yes. I actually played the PSX version, which is just chock full of campaigns, including the original. That’s the version I usually recommend.
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PresidentLeever
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Re: Games Beaten 2019

by PresidentLeever Thu Jan 02, 2020 4:51 pm

MrPopo wrote:I'd recommend you pick Military Madness back up some day. The second half of the game is not so much a strategy game as it is a puzzle game; if you start thinking in those terms it becomes a bit easier.


You mean in how it's rather rigid about what you can and can't do to win? I wasn't a big fan of that, in combination with some other issues like overly random battles, but it's good for 1989. Played until scenario 16.
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MrPopo
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Re: Games Beaten 2019

by MrPopo Fri Jan 03, 2020 12:37 pm

Yup, in later battles you have a pretty specific set of moves you need to do because the enemy force is overwhelming. I can't say I ever felt like the battles were random.
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prfsnl_gmr
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Re: Games Beaten 2019

by prfsnl_gmr Fri Jan 03, 2020 1:01 pm

MrPopo wrote:Yup, in later battles you have a pretty specific set of moves you need to do because the enemy force is overwhelming. I can't say I ever felt like the battles were random.


Yes. In the later battles, the forces are so lopsided that one wrong move will spell defeat. That said, I still thought that there was some discretion with regard to how I completed each battle. I found the computer to be a tactical genius and a strategic idiot, and by the end of the game, it was relatively easy to exploit the computer’s weakness to overcome even the most overwhelming enemy forces. (Doing so also gave me a feeling of tremendous accomplishment, and I feel that Military Madness is one of the few games that actually made me a bit smarter by forcing me to look at things a bit differently and in a way that carried over to other aspects of my life.)
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marurun
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Re: Games Beaten 2019

by marurun Fri Jan 03, 2020 1:57 pm

In Military Madness I believe you can carry some unit experience forward, and that experience can make a huge difference. So how you play early levels can alter the calculus of later levels.
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PresidentLeever
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Re: Games Beaten 2019

by PresidentLeever Fri Jan 03, 2020 2:31 pm

Units don't carry over to the next scenario.

MrPopo wrote:Yup, in later battles you have a pretty specific set of moves you need to do because the enemy force is overwhelming. I can't say I ever felt like the battles were random.


Oh they're pretty random alright. The GF walkthrough mentions various examples besides my review.
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