Games Beaten 2019
Re: Games Beaten 2019
January Games:
Megaman (Switch)
Megaman 2 (Switch)
Megaman 3 (Switch)
Megaman 4 (Switch)
Megaman 5 (Switch)
Megaman 6 (Switch)
Megaman 7 (Switch)
Megaman 8 (Switch)
Megaman 9 (Switch)
Megaman 10 (Switch)
Kirby's Dreamland (Wii)
Time Spinner (PS4)
February Games:
Megaman Legends (PSTV)
The Misadventures of Tron Bonne (PSTV)
Donkey Kong Country Returns (Wii)
March Games:
Metroid: Samus Returns (3DS)
Mario Galaxy (Wii)
April
Batman: Arkham Asylum (PS4)
May
Shovel Knight: Shovel of Hope (Switch)
Shovel Knight: Plague of Shadows (Switch)
Metal Gear Solid V: Ground Zeroes (PS4)
Shovel Knight: Specter of Torment (Switch)
Castlevania (Switch)
Dragonball Xenoverse 2 (Switch)
Sonic Forces (Switch)
June
SNK: Heroines (Switch)
Cadence of Hyrule (Switch)
Saint's Row The Third (Switch)
Operation C (Switch)
Secret of Mana Remake (PS4)
The Banner Saga Pt 1 (Switch)
July
Super Mario Maker 2 (Switch)
The World Next Door (Switch)
Power Rangers: Battle for the Grid (Switch)
August
Fire Emblem: 3 Houses (Switch)
Final Fight (Switch)
Super Puzzle Fighter II Turbo HD Remix (PS3)
Sorry for the short review on Fire Emblem 3 Houses, Noise! But to be fair, the game is amazing and there's not much more to be said that shouldn't be learned by playing it.
As for Super Puzzle Fighter II Turbo HD Remix ... still one of the best puzzle games, hands-down. Why it is Capcom has done such a disservice to this IP is beyond me. A new, fully-realized console release would be amazing. Still, the HD remix of the original is nothing to sneeze at. The artwork wasn't touched up a lot but the filter they used for the chibi fighters cleans up nicely even on an HD TV that could never have been anticipated back when the artwork was done. The Gems themselves seem to be up-res'd quite a bit.
The gameplay is the same addictive stuff that I used to spend every quarter I could find back during the arcade days - but I must have either improved in skill or the HD Remix releases difficulty is off by a bit because I was able to clear Arcade Hard mode with about half the cast in a sitting. Once with only 2 continues, the closest to a 1CC I've ever had.
I just wish there was a proper sequel.
Megaman (Switch)
Megaman 2 (Switch)
Megaman 3 (Switch)
Megaman 4 (Switch)
Megaman 5 (Switch)
Megaman 6 (Switch)
Megaman 7 (Switch)
Megaman 8 (Switch)
Megaman 9 (Switch)
Megaman 10 (Switch)
Kirby's Dreamland (Wii)
Time Spinner (PS4)
February Games:
Megaman Legends (PSTV)
The Misadventures of Tron Bonne (PSTV)
Donkey Kong Country Returns (Wii)
March Games:
Metroid: Samus Returns (3DS)
Mario Galaxy (Wii)
April
Batman: Arkham Asylum (PS4)
May
Shovel Knight: Shovel of Hope (Switch)
Shovel Knight: Plague of Shadows (Switch)
Metal Gear Solid V: Ground Zeroes (PS4)
Shovel Knight: Specter of Torment (Switch)
Castlevania (Switch)
Dragonball Xenoverse 2 (Switch)
Sonic Forces (Switch)
June
SNK: Heroines (Switch)
Cadence of Hyrule (Switch)
Saint's Row The Third (Switch)
Operation C (Switch)
Secret of Mana Remake (PS4)
The Banner Saga Pt 1 (Switch)
July
Super Mario Maker 2 (Switch)
The World Next Door (Switch)
Power Rangers: Battle for the Grid (Switch)
August
Fire Emblem: 3 Houses (Switch)
Final Fight (Switch)
Super Puzzle Fighter II Turbo HD Remix (PS3)
Sorry for the short review on Fire Emblem 3 Houses, Noise! But to be fair, the game is amazing and there's not much more to be said that shouldn't be learned by playing it.
As for Super Puzzle Fighter II Turbo HD Remix ... still one of the best puzzle games, hands-down. Why it is Capcom has done such a disservice to this IP is beyond me. A new, fully-realized console release would be amazing. Still, the HD remix of the original is nothing to sneeze at. The artwork wasn't touched up a lot but the filter they used for the chibi fighters cleans up nicely even on an HD TV that could never have been anticipated back when the artwork was done. The Gems themselves seem to be up-res'd quite a bit.
The gameplay is the same addictive stuff that I used to spend every quarter I could find back during the arcade days - but I must have either improved in skill or the HD Remix releases difficulty is off by a bit because I was able to clear Arcade Hard mode with about half the cast in a sitting. Once with only 2 continues, the closest to a 1CC I've ever had.
I just wish there was a proper sequel.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
- BoneSnapDeez
- Next-Gen
- Posts: 20116
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2019
My man Elkin back with the VNs. Join me in playing Muv Luv.
-
- Next-Gen
- Posts: 8582
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Henderson, North Carolina
- Contact:
Re: Games Beaten 2019
BoneSnapDeez wrote:My man Elkin back with the VNs. Join me in playing Muv Luv.
I've got a stack of them on Vita that I need to get to! I'm thinking Nurse Love Syndrome might be my next Vita VN, but I've been reading actual books lately, so that diminishes my urge to play VNs a bit.
- BoneSnapDeez
- Next-Gen
- Posts: 20116
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2019
52. Indy 500 (Atari 2600)
53. Video Olympics (Atari 2600)
Indy 500
Video Olympics
- PartridgeSenpai
- Next-Gen
- Posts: 2988
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2019
Partridge Senpai's 2019 Beaten Games:
Previously: 2016 2017 2018
* indicates a repeat
1. Night Slashers (Switch)
2. Bye-Bye BOXBOY! (3DS)
3. GTA4: The Ballad of Gay Tony (Xbox 360)
4. Katamari Forever (PS3)
5. Detention (PS4)
6. Donkey Kong 64 (N64) *
7. OctoDad: Dadliest Catch (PS4) *
8. FlintHook (Switch)
9. God of War (PS4)
10. God of War HD (PS3)
11. Tiny Barbarian DX (Switch)
12. God of War 2 HD (PS3)
13. Starlink (Switch)
14. Shin Gundam Musou (PS3)
15. Battle & Get! Pokemon Typing DS (DS)
16. Banjo-Kazooie (N64) *
17. Super Mario 64: Rumble Edition (N64)
18. Mario Party 3 (N64) *
19. Paper Mario (N64) *
20. The Legend of Zelda: A Link to the Past (SNES) *
21. The Legend of Zelda: Link's Awakening DX (GBC) *
22. The Legend of Zelda: Oracle of Ages (GBC) *
23. The Legend of Zelda: Oracle of Seasons (GBC) *
24. Yoshi's Island (SNES) *
25. Super Mario World (SNES) *
26. Super Mario RPG (SFC) *
27. Kaeru No Tame Ni Kane Wa Naru (GB)
28. Final Fantasy VI (SFC) *
29. Final Fantasy IV (SFC) *
30. Final Fantasy V (SFC)
31. Final Fantasy III (Famicom)
32. Mother 2 (SFC) *
33. Mother 3 (GBA) *
34. Hebereke (Famicom)
35. Donkey Kong Country 2 (SFC)
36. Donkey Kong Country 3 (SFC)
37. Donkey Kong Country (SFC) *
38. Wario's Woods (Famicom)
I got this as a beloved childhood favorite of mine (I would play it in Animal Crossing on the Gamecube) on the Japanese Wii U VC as something to just play to destress in between other games. I ended up REALLY getting into it, and playing all the way through to the end of the "story" mode A, something I thought I'd never do as a kid. I mean I was right in a way, since the only way I beat it was using the VC's save states to effectively have infinite lives, because you either need to be super lucky or a combo GOD to get through the last dozen or two stages, but I did it in the end! The game does technically have more levels in A mode after the first 99 that you see the credits after, but I saw the credits so I'm counting this game as beaten (not that I could even beat those levels in the first place )
While the game DOES have incremental level select ever 5 levels you reach, it doesn't have saves, so you do effectively have to beat it in one sitting. The VC also helped with that, because with its save state I could just set it down and come back to that same "session" later. However, you also only get one life when you do a level select (whether it's level 1 or 100), so it's no small feat to get through those final stages with the game's normal save system. Level 88 and 98 in particular took me AGES and dozens of tries each, and there's no way I ever could've beaten this on the actual hardware without a Game Genie or something.
Wario's Woods is a puzzle game made by Nintendo, was the last officially licensed game to be released for the NES in North America, and also had a SNES port. I'd describe it as something like "Orcs Must Die meets Puyo Puyo." You play as Toad in a playing field and need to run around it to manipulate the monsters and bombs yourself as the character. Make lines of 3 or more of the same color with at least one bomb, and it destroys everything in that line. Destroy all the monsters on the field and you progress to the next stage. The board also has two modes it switches between. While Birdo is out, you only receive bombs from the top of the screen, but when the timer fills up and Wario comes out, you'll receive both bombs AND new monsters from the top of the screen, and Wario will make the top of the board lower. You can only raise the top of the board back up again by making matches quickly, and you can even make Wario go away faster and Birdo stay longer by making chains.
Additionally, you can make matches with anything Toad is carrying in his hands, and given the way you can pick things up whilst running up a stack to pull it out of the stack, you can even make matches in mid-air in fairly clever ways, so there's a lot of thinking that needs to go on when the stacks get high if you wanna navigate all the different colors you need to destroy. Add on top of this how some monsters can only be destroyed by diagonal matches and how making a match of more than 5 pieces gets you a colored diamond that can remove every monster (but not bomb) of that color if matched with, and things can get REALLY hectic on later stages.
The controls are also pretty complex for a puzzle game too, being that it's somewhat like a platformer. You can run left and right, but also up walls of pieces and the walls of the board itself, but you can't jump. A picks up a whole stack in front of you (if there's room) and will put down the entire stack you're holding. B picks up the single item in front of you, and puts down the single thing lowest in your stack. Finally, pressing Down on the D-pad will move you to the top of the stack you're currently carrying. HOWEVER, in the Famicom version, pressing Down does nothing, and you need to simultaneously press A and B to move to the top of your stack. This makes that move FAR harder, as the timing to do that is very precise, and I died a TON from accidentally putting down what I was holding instead of moving to the top of my stack. 100% avoid the Famicom version of this game, because that little nuance makes the game far harder in a way that is not fun at all.
The game has a very different dynamic than something like Tetris or Puyo Puyo, since you're controlling a character who manipulates the pieces instead of controlling the pieces like in Tetris or a cursor like in Tetris Attack. I really like this, because it means there's more of an emphasis on what you can do in your immediate surroundings, and less emphasis on making giant chains to KO an opponent or something (although the game does have a vs. mode), which I am very very bad at. It means the game ultimately has less competitive depth than something like Puyo Puyo, and the complex controls means it has less ease of play like Tetris, but it's still a fine puzzle game that I find very satisfying to run through casually.
Verdict: Recommended. While I absolutely cannot recommend the Famicom version of this game due to the control issue I mentioned earlier, the NES or SNES versions of this are well worth picking up if you're looking for a different kind of puzzle game. It's far from the best puzzle game out there, sure, but it's certainly one of the more competent Tetris wannabees to come out in the NES and SNES eras.
Previously: 2016 2017 2018
* indicates a repeat
1. Night Slashers (Switch)
2. Bye-Bye BOXBOY! (3DS)
3. GTA4: The Ballad of Gay Tony (Xbox 360)
4. Katamari Forever (PS3)
5. Detention (PS4)
6. Donkey Kong 64 (N64) *
7. OctoDad: Dadliest Catch (PS4) *
8. FlintHook (Switch)
9. God of War (PS4)
10. God of War HD (PS3)
11. Tiny Barbarian DX (Switch)
12. God of War 2 HD (PS3)
13. Starlink (Switch)
14. Shin Gundam Musou (PS3)
15. Battle & Get! Pokemon Typing DS (DS)
16. Banjo-Kazooie (N64) *
17. Super Mario 64: Rumble Edition (N64)
18. Mario Party 3 (N64) *
19. Paper Mario (N64) *
20. The Legend of Zelda: A Link to the Past (SNES) *
21. The Legend of Zelda: Link's Awakening DX (GBC) *
22. The Legend of Zelda: Oracle of Ages (GBC) *
23. The Legend of Zelda: Oracle of Seasons (GBC) *
24. Yoshi's Island (SNES) *
25. Super Mario World (SNES) *
26. Super Mario RPG (SFC) *
27. Kaeru No Tame Ni Kane Wa Naru (GB)
28. Final Fantasy VI (SFC) *
29. Final Fantasy IV (SFC) *
30. Final Fantasy V (SFC)
31. Final Fantasy III (Famicom)
32. Mother 2 (SFC) *
33. Mother 3 (GBA) *
34. Hebereke (Famicom)
35. Donkey Kong Country 2 (SFC)
36. Donkey Kong Country 3 (SFC)
37. Donkey Kong Country (SFC) *
38. Wario's Woods (Famicom)
I got this as a beloved childhood favorite of mine (I would play it in Animal Crossing on the Gamecube) on the Japanese Wii U VC as something to just play to destress in between other games. I ended up REALLY getting into it, and playing all the way through to the end of the "story" mode A, something I thought I'd never do as a kid. I mean I was right in a way, since the only way I beat it was using the VC's save states to effectively have infinite lives, because you either need to be super lucky or a combo GOD to get through the last dozen or two stages, but I did it in the end! The game does technically have more levels in A mode after the first 99 that you see the credits after, but I saw the credits so I'm counting this game as beaten (not that I could even beat those levels in the first place )
While the game DOES have incremental level select ever 5 levels you reach, it doesn't have saves, so you do effectively have to beat it in one sitting. The VC also helped with that, because with its save state I could just set it down and come back to that same "session" later. However, you also only get one life when you do a level select (whether it's level 1 or 100), so it's no small feat to get through those final stages with the game's normal save system. Level 88 and 98 in particular took me AGES and dozens of tries each, and there's no way I ever could've beaten this on the actual hardware without a Game Genie or something.
Wario's Woods is a puzzle game made by Nintendo, was the last officially licensed game to be released for the NES in North America, and also had a SNES port. I'd describe it as something like "Orcs Must Die meets Puyo Puyo." You play as Toad in a playing field and need to run around it to manipulate the monsters and bombs yourself as the character. Make lines of 3 or more of the same color with at least one bomb, and it destroys everything in that line. Destroy all the monsters on the field and you progress to the next stage. The board also has two modes it switches between. While Birdo is out, you only receive bombs from the top of the screen, but when the timer fills up and Wario comes out, you'll receive both bombs AND new monsters from the top of the screen, and Wario will make the top of the board lower. You can only raise the top of the board back up again by making matches quickly, and you can even make Wario go away faster and Birdo stay longer by making chains.
Additionally, you can make matches with anything Toad is carrying in his hands, and given the way you can pick things up whilst running up a stack to pull it out of the stack, you can even make matches in mid-air in fairly clever ways, so there's a lot of thinking that needs to go on when the stacks get high if you wanna navigate all the different colors you need to destroy. Add on top of this how some monsters can only be destroyed by diagonal matches and how making a match of more than 5 pieces gets you a colored diamond that can remove every monster (but not bomb) of that color if matched with, and things can get REALLY hectic on later stages.
The controls are also pretty complex for a puzzle game too, being that it's somewhat like a platformer. You can run left and right, but also up walls of pieces and the walls of the board itself, but you can't jump. A picks up a whole stack in front of you (if there's room) and will put down the entire stack you're holding. B picks up the single item in front of you, and puts down the single thing lowest in your stack. Finally, pressing Down on the D-pad will move you to the top of the stack you're currently carrying. HOWEVER, in the Famicom version, pressing Down does nothing, and you need to simultaneously press A and B to move to the top of your stack. This makes that move FAR harder, as the timing to do that is very precise, and I died a TON from accidentally putting down what I was holding instead of moving to the top of my stack. 100% avoid the Famicom version of this game, because that little nuance makes the game far harder in a way that is not fun at all.
The game has a very different dynamic than something like Tetris or Puyo Puyo, since you're controlling a character who manipulates the pieces instead of controlling the pieces like in Tetris or a cursor like in Tetris Attack. I really like this, because it means there's more of an emphasis on what you can do in your immediate surroundings, and less emphasis on making giant chains to KO an opponent or something (although the game does have a vs. mode), which I am very very bad at. It means the game ultimately has less competitive depth than something like Puyo Puyo, and the complex controls means it has less ease of play like Tetris, but it's still a fine puzzle game that I find very satisfying to run through casually.
Verdict: Recommended. While I absolutely cannot recommend the Famicom version of this game due to the control issue I mentioned earlier, the NES or SNES versions of this are well worth picking up if you're looking for a different kind of puzzle game. It's far from the best puzzle game out there, sure, but it's certainly one of the more competent Tetris wannabees to come out in the NES and SNES eras.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2019
I've been replying to older posts in this thread. I just didn't have time to keep up with this thread as it was happening, but I've been reading back through it.
I just want to say, I'm enjoying reading your thoughts! You and a few others are making great posts in this thread that I love reading. And linking all your past reviews make it easy to find your posts!
Speaking of the translation for Mario RPG, there's a hack that uses Google translate to translate all the dialog in the game for some humorous results.
I was thinking about replaying this game again on my SNES Classic. I've beat it about 2 or 3 times now, but always with the Princess and usually Gino. For someone who has beaten the game more than once already, would you recommend playing through with Mallow and Bowser? It might be fun to mix it up.
Oh, man. This is one of those nagging games on my failed-to-beat-list. I got a copy of the game when it launched, and I reached the final boss but never beat it. That always bothered me, and I always wanted to revisit it. A few years ago I finally started a new save file. I got pretty far, too. But then I got the flu for a week and couldn't play the game during that time. I never picked it back up, and I've been regretting not beating it for a second time now!
Anyways, I agree with your opinion of the game. It definitely has a few flaws, but I think overall it's a great game.
PartridgeSenpai wrote:The translation of the English version is quite faithful to the Japanese original, at least as far as my memory serves (and what I occasionally looked up online). Things like Booster's eccentric speech being similarly silly but in a different way (he has his own kind of punny words he uses for himself and switches between SUPER casual and very formal speech a lot), Johnathan Jones speaking much more about the honor of being a manly man's man, and a couple silly naming conventions and puns here and there that didn't make it into the English version. Regardless, the English version is a fantastic companion piece to the Japanese original, in my opinion. Neither is better; they're just both good in similar but different ways.
Dunno if the game was just a lot harder than I remember, or if Mallow and Bowser are just a terrible team combonation, or if the Japanese version is harder than the US version, but the end game was definitely harder than I remember. I still enjoyed it either way though. A nice nostalgic trip down memory lane with a foreign-language twist~
I just want to say, I'm enjoying reading your thoughts! You and a few others are making great posts in this thread that I love reading. And linking all your past reviews make it easy to find your posts!
Speaking of the translation for Mario RPG, there's a hack that uses Google translate to translate all the dialog in the game for some humorous results.
I was thinking about replaying this game again on my SNES Classic. I've beat it about 2 or 3 times now, but always with the Princess and usually Gino. For someone who has beaten the game more than once already, would you recommend playing through with Mallow and Bowser? It might be fun to mix it up.
PartridgeSenpai wrote:6. Donkey Kong 64 (N64) *
Oh, man. This is one of those nagging games on my failed-to-beat-list. I got a copy of the game when it launched, and I reached the final boss but never beat it. That always bothered me, and I always wanted to revisit it. A few years ago I finally started a new save file. I got pretty far, too. But then I got the flu for a week and couldn't play the game during that time. I never picked it back up, and I've been regretting not beating it for a second time now!
Anyways, I agree with your opinion of the game. It definitely has a few flaws, but I think overall it's a great game.
Re: Games Beaten 2019
@ziggy: I can't imagine beating mario rpg without peach, I only beat the game once but it just seems impossible without her group healing abilities, or a heck of a lot of grinding.
@flake: an online modern version of puzzle fighter would be amazing, although I am terrible at it, I do feel it is one of the best puzzle games ever made and probably the only one I would put up there with tetris.
@xeograd: nice review of gradius 5, thats been on my bucket list forever, I like that you can keep earning continues the more you play, that is something that seems like it would be motivating in a really hard game, I definitely need to check that out at some point.
@flake: an online modern version of puzzle fighter would be amazing, although I am terrible at it, I do feel it is one of the best puzzle games ever made and probably the only one I would put up there with tetris.
@xeograd: nice review of gradius 5, thats been on my bucket list forever, I like that you can keep earning continues the more you play, that is something that seems like it would be motivating in a really hard game, I definitely need to check that out at some point.
- prfsnl_gmr
- Next-Gen
- Posts: 12198
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2019
BoneSnapDeez wrote:
52. Indy 500 (Atari 2600)
53. Video Olympics (Atari 2600)
Indy 500
Video Olympics
These reviews are amazing. Thank you for this, Bone.
- PartridgeSenpai
- Next-Gen
- Posts: 2988
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2019
Ziggy587 wrote:I just want to say, I'm enjoying reading your thoughts! You and a few others are making great posts in this thread that I love reading. And linking all your past reviews make it easy to find your posts!
Speaking of the translation for Mario RPG, there's a hack that uses Google translate to translate all the dialog in the game for some humorous results.
I was thinking about replaying this game again on my SNES Classic. I've beat it about 2 or 3 times now, but always with the Princess and usually Gino. For someone who has beaten the game more than once already, would you recommend playing through with Mallow and Bowser? It might be fun to mix it up.
Thanks! I have a lot of fun writing these, so I'm glad other people are having fun reading them ^w^
That translation seems amazing
I think it was Popo who pointed out to me that Bowser & Mallow is fairly definitively the worst possible team you can have because both of them have such poor survivability and questionable damage output, you spend most of your time flailing away at enemies and reviving them . Playing through the game with different teams is certainly good fun, but with those two specifically, I find it hard to recommend
Ziggy587 wrote:PartridgeSenpai wrote:6. Donkey Kong 64 (N64) *
Oh, man. This is one of those nagging games on my failed-to-beat-list. I got a copy of the game when it launched, and I reached the final boss but never beat it. That always bothered me, and I always wanted to revisit it. A few years ago I finally started a new save file. I got pretty far, too. But then I got the flu for a week and couldn't play the game during that time. I never picked it back up, and I've been regretting not beating it for a second time now!
Anyways, I agree with your opinion of the game. It definitely has a few flaws, but I think overall it's a great game.
It's a good time! It's not exactly the shortest game in the world, but the fact that you only actually need half of the total golden bananas in the game to beat it makes the whole thing a lot more reasonable to me if you're just going for a normal, non 101% completion rate.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- BoneSnapDeez
- Next-Gen
- Posts: 20116
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2019
prfsnl_gmr wrote:These reviews are amazing. Thank you for this, Bone.
Thanks! I love analyzing the old Atari greats.