Games Beaten 2019
- BoneSnapDeez
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Re: Games Beaten 2019
Eternal Ring and Evergrace are actually my two favorite From Software games (I have yet to play Forever Kingdom). I like the "PS1 on PS2" vibe.
- prfsnl_gmr
- Next-Gen
- Posts: 12198
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- Location: Charlotte, North Carolina
Re: Games Beaten 2019
The textures are definitely PS1 on PS2! Eternal Ring was fine. It just wasn’t as good as King’s Field IV, which is a masterpiece, or Shadow Tower, which is not a masterpiece.
Re: Games Beaten 2019
First 50:
51. Valfaris - Switch
52. Unreal: Return to Na Pali - PC
53. The Outer Worlds - PC
54. MechWarrior 4: Black Knight - PC
55. Call of Duty: Modern Warfare - PC
56. Deus Ex: Mankind Divided: System Rift - PC
57. MDK - PC
58. Pokémon Sword - Switch
59. Star Wars Jedi: Fallen Order - PC
60. Blazing Chrome - Switch
Blazing Chrome is from the same devs who gave us Odallus and Oniken, both throwbacks to Casltevania and Ninja Gaiden respectively, though with their own tweaks. Naturally, Blazing Chrome is also a throwback; in this case to Contra. And they could not have timed its launch better, given as it came out around the same time as Konami put out a piss poor Contra game. Blazing Chrome is hard and requires memorization to get through on a single life, but continues are unlimited and checkpoints are reasonably generous, so it's not too bad to get through.
As I understand it, the weapon system is inspired by Hard Corps, where there are three weapons besides the basic machine gun that you can flip between if you've collected them, though your active weapon is lost on death. One is an energy flamethrower, one is a grenade launcher which detonates when you release the fire button, and one is a piercing laser that can either be rapid fired or charged for a big blast. When enemies get close you can hit them with a melee attack by hitting the fire button once (so it won't suddenly change if you're just holding it down for your weapons); this attack has a pretty good swing to it, so it ends up being better than the knife from Metal Slug. The game also has three supplementary power ups; a damage shield, an attack bot, and a speed booster. Unfortunately, the latter two aren't nearly as good as the shield, as it eats two hits before being lost. And given this game is one hit deaths that's awesome. The game also occasionally gives you a mech to pilot, which does great damage but moves slowly and you'll lose after several hits that are hard to avoid.
The game gives you four missions to begin with that you can do in any order. The game nicely lets you know the approximate difficulty of each, and it's not just 1 is easier than 2 is easier than 3 is easier than 4. After that you unlock the fifth level, and upon beating that you immediately go into the sixth level, which is just a mini boss followed by the final boss (sort of like Death Egg in Sonic 2). The level structure consists of several sections that are capped off by a miniboss; defeating that miniboss takes you to the next section, and each section serves as a checkpoint. When you game over you can continue from the last checkpoint. This includes that final mini level; beating the miniboss means you'll continue right before the final boss. This helps smooth out the difficulty, as the game is quite punishing.
The biggest thing about the game is that most enemies take several hits to take out, with man requiring even multiple melee hits (though it fortunately has a knockback to non-bosses). Since the game likes to spawn enemies behind you to force you to keep moving you can frequently get into bad spots where if you don't approach the enemies in a particular way they will get to you before you have enough damage on them to take them out. This was my biggest complaint, as I am used to the non-stationary enemies in Contras going down in one hit or so.
Upon beating the game you unlock a boss rush as well as access to the melee characters; they replace getting weapon powerups with having a rapid fire melee attack that has a shockwave component to it. So you need to be more aggressive, but that aggression is paid off with big damage. The only problem is the melee requires you to mash, which will quickly get tiring.
If you're a Contra fan this is the game for you. It even has poorly recorded voice audio like an arcade game for ambiance.
51. Valfaris - Switch
52. Unreal: Return to Na Pali - PC
53. The Outer Worlds - PC
54. MechWarrior 4: Black Knight - PC
55. Call of Duty: Modern Warfare - PC
56. Deus Ex: Mankind Divided: System Rift - PC
57. MDK - PC
58. Pokémon Sword - Switch
59. Star Wars Jedi: Fallen Order - PC
60. Blazing Chrome - Switch
Blazing Chrome is from the same devs who gave us Odallus and Oniken, both throwbacks to Casltevania and Ninja Gaiden respectively, though with their own tweaks. Naturally, Blazing Chrome is also a throwback; in this case to Contra. And they could not have timed its launch better, given as it came out around the same time as Konami put out a piss poor Contra game. Blazing Chrome is hard and requires memorization to get through on a single life, but continues are unlimited and checkpoints are reasonably generous, so it's not too bad to get through.
As I understand it, the weapon system is inspired by Hard Corps, where there are three weapons besides the basic machine gun that you can flip between if you've collected them, though your active weapon is lost on death. One is an energy flamethrower, one is a grenade launcher which detonates when you release the fire button, and one is a piercing laser that can either be rapid fired or charged for a big blast. When enemies get close you can hit them with a melee attack by hitting the fire button once (so it won't suddenly change if you're just holding it down for your weapons); this attack has a pretty good swing to it, so it ends up being better than the knife from Metal Slug. The game also has three supplementary power ups; a damage shield, an attack bot, and a speed booster. Unfortunately, the latter two aren't nearly as good as the shield, as it eats two hits before being lost. And given this game is one hit deaths that's awesome. The game also occasionally gives you a mech to pilot, which does great damage but moves slowly and you'll lose after several hits that are hard to avoid.
The game gives you four missions to begin with that you can do in any order. The game nicely lets you know the approximate difficulty of each, and it's not just 1 is easier than 2 is easier than 3 is easier than 4. After that you unlock the fifth level, and upon beating that you immediately go into the sixth level, which is just a mini boss followed by the final boss (sort of like Death Egg in Sonic 2). The level structure consists of several sections that are capped off by a miniboss; defeating that miniboss takes you to the next section, and each section serves as a checkpoint. When you game over you can continue from the last checkpoint. This includes that final mini level; beating the miniboss means you'll continue right before the final boss. This helps smooth out the difficulty, as the game is quite punishing.
The biggest thing about the game is that most enemies take several hits to take out, with man requiring even multiple melee hits (though it fortunately has a knockback to non-bosses). Since the game likes to spawn enemies behind you to force you to keep moving you can frequently get into bad spots where if you don't approach the enemies in a particular way they will get to you before you have enough damage on them to take them out. This was my biggest complaint, as I am used to the non-stationary enemies in Contras going down in one hit or so.
Upon beating the game you unlock a boss rush as well as access to the melee characters; they replace getting weapon powerups with having a rapid fire melee attack that has a shockwave component to it. So you need to be more aggressive, but that aggression is paid off with big damage. The only problem is the melee requires you to mash, which will quickly get tiring.
If you're a Contra fan this is the game for you. It even has poorly recorded voice audio like an arcade game for ambiance.
Re: Games Beaten 2019
First 50:
51. Valfaris - Switch
52. Unreal: Return to Na Pali - PC
53. The Outer Worlds - PC
54. MechWarrior 4: Black Knight - PC
55. Call of Duty: Modern Warfare - PC
56. Deus Ex: Mankind Divided: System Rift - PC
57. MDK - PC
58. Pokémon Sword - Switch
59. Star Wars Jedi: Fallen Order - PC
60. Blazing Chrome - Switch
61. MDK 2 - PC
Hot off the success of Baldur's Gate, Bioware was commissioned by Interplay to make a sequel to MDK. Bioware had yet to be pigeonholed as an RPG company (they were 50/50, as their first game was Shattered Steel, a mech game you should play this month's Together Retro). MDK 2 manages to be both a step forward and a step back compared to the first.
The game actually makes an effort at having a plot, though it is still quite thin. The aliens that invaded in the first game had one more crawler that you go to take out, but then a big guy shows up and fucks shit up, and now the whole team gets involved in fighting off the aliens. Kurt is back in his sniper suit, but now you can control both Max and Professor Hawkins. The game is nine levels plus a final boss level, with the game having you go between each protagonist in turn.
Kurt is just like before, but with some quality of life improvements. He can now strafe while sniping, and has a powerup that makes you invincible while sniping until you take too much damage. This takes a lot of frustration out of the sniping, which is good because they use it more. You'll need to snipe these blue spheres to unlock paths to further points in the level, and certain enemies can only be killed with the sniper rifle. Max is the firepower type; he can equip up to four weapons and will be constantly switching up new ones as you progress through the level (as they all have limited ammo and are discarded when empty). He also has access to a jetpack for traversing certain parts of the level, and dealing with its fuel supply is important. Finally, Dr. Hawkins is the "do weird things" character; you equip an item in each hand and then can use them individually (such as with a healing item or the ladder) or combine them (such as combining bread with the atomic toaster to shoot at your enemies). This leads to three different feeling types of levels, which keeps things from getting quite as samey as the first game.
As you might have picked up from the character descriptions, this game definitely leans more towards the puzzle platformer end of things. Kurt frequently has to figure out the right order to activate sniper orbs, while Max's jetpack segments require you to manage the fuel to get through. And Dr. Hawkins's levels are focused on figuring out how to open a door or defuse a bomb, rather than combat. Unfortunately, the game has some lousy signposting at times. Sometimes the lighting causes you to miss a path to the next segment, while other times it is not obvious what the puzzle is until you start randomly firing and discover a health bar of something destructible.
Some of the platforming is also quite annoying, especially Max's jetpack levels. The physics of it are such that once you start falling you can't really arrest it without burning all your fuel. This makes some segments merely tedious (you need to repeat the same thing too many times) and others punishing without save scumming (oh, you fell, time to repeat ALL that traversal). In fact, the biggest thing I noticed is the game stretches many things out a bit too long. Kurt has a combat arena that is two encounters too many and Dr. Hawkins has a puzzle where once you solve it you have to solve the exact same puzzle twice more. Not variations, just do the exact thing you did before.
I think overall MDK 2 is a more fun game than the first, but it definitely has its share of warts. And the main gimmicks of Kurt are not nearly as interesting as they were back in the day, so that can make things seem a lot more ho-hum to a modern player.
51. Valfaris - Switch
52. Unreal: Return to Na Pali - PC
53. The Outer Worlds - PC
54. MechWarrior 4: Black Knight - PC
55. Call of Duty: Modern Warfare - PC
56. Deus Ex: Mankind Divided: System Rift - PC
57. MDK - PC
58. Pokémon Sword - Switch
59. Star Wars Jedi: Fallen Order - PC
60. Blazing Chrome - Switch
61. MDK 2 - PC
Hot off the success of Baldur's Gate, Bioware was commissioned by Interplay to make a sequel to MDK. Bioware had yet to be pigeonholed as an RPG company (they were 50/50, as their first game was Shattered Steel, a mech game you should play this month's Together Retro). MDK 2 manages to be both a step forward and a step back compared to the first.
The game actually makes an effort at having a plot, though it is still quite thin. The aliens that invaded in the first game had one more crawler that you go to take out, but then a big guy shows up and fucks shit up, and now the whole team gets involved in fighting off the aliens. Kurt is back in his sniper suit, but now you can control both Max and Professor Hawkins. The game is nine levels plus a final boss level, with the game having you go between each protagonist in turn.
Kurt is just like before, but with some quality of life improvements. He can now strafe while sniping, and has a powerup that makes you invincible while sniping until you take too much damage. This takes a lot of frustration out of the sniping, which is good because they use it more. You'll need to snipe these blue spheres to unlock paths to further points in the level, and certain enemies can only be killed with the sniper rifle. Max is the firepower type; he can equip up to four weapons and will be constantly switching up new ones as you progress through the level (as they all have limited ammo and are discarded when empty). He also has access to a jetpack for traversing certain parts of the level, and dealing with its fuel supply is important. Finally, Dr. Hawkins is the "do weird things" character; you equip an item in each hand and then can use them individually (such as with a healing item or the ladder) or combine them (such as combining bread with the atomic toaster to shoot at your enemies). This leads to three different feeling types of levels, which keeps things from getting quite as samey as the first game.
As you might have picked up from the character descriptions, this game definitely leans more towards the puzzle platformer end of things. Kurt frequently has to figure out the right order to activate sniper orbs, while Max's jetpack segments require you to manage the fuel to get through. And Dr. Hawkins's levels are focused on figuring out how to open a door or defuse a bomb, rather than combat. Unfortunately, the game has some lousy signposting at times. Sometimes the lighting causes you to miss a path to the next segment, while other times it is not obvious what the puzzle is until you start randomly firing and discover a health bar of something destructible.
Some of the platforming is also quite annoying, especially Max's jetpack levels. The physics of it are such that once you start falling you can't really arrest it without burning all your fuel. This makes some segments merely tedious (you need to repeat the same thing too many times) and others punishing without save scumming (oh, you fell, time to repeat ALL that traversal). In fact, the biggest thing I noticed is the game stretches many things out a bit too long. Kurt has a combat arena that is two encounters too many and Dr. Hawkins has a puzzle where once you solve it you have to solve the exact same puzzle twice more. Not variations, just do the exact thing you did before.
I think overall MDK 2 is a more fun game than the first, but it definitely has its share of warts. And the main gimmicks of Kurt are not nearly as interesting as they were back in the day, so that can make things seem a lot more ho-hum to a modern player.
Re: Games Beaten 2019
MrPopo wrote:The biggest thing about the game is that most enemies take several hits to take out, with man requiring even multiple melee hits (though it fortunately has a knockback to non-bosses). Since the game likes to spawn enemies behind you to force you to keep moving you can frequently get into bad spots where if you don't approach the enemies in a particular way they will get to you before you have enough damage on them to take them out. This was my biggest complaint, as I am used to the non-stationary enemies in Contras going down in one hit or so.
This was my main criticism of Blazing Chrome, also. I didn't really like the game, overall, because it was kind of too close to a game I love (Hard Corps) while still being too far away. Visually, they had it in the bag, but the way it played; the way levels were laid out; enemy placements and designs; the crappy weapons; that stuff just didn't work for me.
I actually thought it kind of played better as a hack 'n slash than a run 'n gun--.
Re: Games Beaten 2019
Games Beaten 2019
Kentucky Route Zero Act 1 - PC
All Our Asias - PC
Shape of the World - Switch
Hidden Folks - PC
Hyrule Warriors - Wii U
Onrush - PS4
Assassin's Creed Origins - X1
Virtua Fighter 5: Final Showdown -360
Metro Exodus - PS4
Split/Second - 360
Far Cry: New Dawn - PS4
Bloodstained: Curse of the Moon - X1
Marvel vs Capcom Infinite - PS4
Rage - PC
Red Faction: Armageddon - 360
Momonga Pinball Adventure - Switch
Psycho Soldier - Vita (Arcade)
Super Mutant Alien Assault - Vita
Burly Men at Sea - Vita
Sigil - PC
Fat Princess - PS3
Borderlands 2: Commander Lilith and the Fight for Sanctuary - PC
Monster World IV - Genesis (PS3)
Marvel's Spider-Man - PS4
Mega Man X4 - Switch
Armored Warriors - Switch (Arcade)
Battle Circuit - Switch (Arcade)
Borderlands 3 - PS4
Hyper Dyne Side Arms - PS3(Arcade)
Legendary Wings - PS3 (Arcade)
The Outer Worlds - X1
Akai Katana - 360 *new*
RayStorm - PS2 (Arcade)
Operation C - PS4 (Game Boy)
Kid Dracula - Switch (Famicom)
Castlevania: The Adventure - Switch (Game Boy) *new*
Total: 36
Previously: 2018 2017 2016 2015 2014 2013 2012 2011 2010
I forgot to list Akai Katana in my last update, but I finally played through this Cave title, one of the very few I hadn't spent time with. It is fine for what it is, but I wouldn't rank it amongst my fave Cave horis or fave Cave titles for the 360. Worth a play for genre fans and it certainly has enough to dig into for folks looking to 1cc it and try various modes, etc...but the basic design ideas didn't really do it for me.
Likewise, Castlevania: The Adventure is a bit of a letdown for the series and for Konami's otherwise amazing run of games around this time period. The game is sluggish, level design is uninspired, jumps are often difficult to land and border on unfair, and completing the four levels doesn't take a very long time (good for your batteries, I guess?). In the end, it comes across as sort of a poster child for "bad portable port of a major console franchise".
Kentucky Route Zero Act 1 - PC
All Our Asias - PC
Shape of the World - Switch
Hidden Folks - PC
Hyrule Warriors - Wii U
Onrush - PS4
Assassin's Creed Origins - X1
Virtua Fighter 5: Final Showdown -360
Metro Exodus - PS4
Split/Second - 360
Far Cry: New Dawn - PS4
Bloodstained: Curse of the Moon - X1
Marvel vs Capcom Infinite - PS4
Rage - PC
Red Faction: Armageddon - 360
Momonga Pinball Adventure - Switch
Psycho Soldier - Vita (Arcade)
Super Mutant Alien Assault - Vita
Burly Men at Sea - Vita
Sigil - PC
Fat Princess - PS3
Borderlands 2: Commander Lilith and the Fight for Sanctuary - PC
Monster World IV - Genesis (PS3)
Marvel's Spider-Man - PS4
Mega Man X4 - Switch
Armored Warriors - Switch (Arcade)
Battle Circuit - Switch (Arcade)
Borderlands 3 - PS4
Hyper Dyne Side Arms - PS3(Arcade)
Legendary Wings - PS3 (Arcade)
The Outer Worlds - X1
Akai Katana - 360 *new*
RayStorm - PS2 (Arcade)
Operation C - PS4 (Game Boy)
Kid Dracula - Switch (Famicom)
Castlevania: The Adventure - Switch (Game Boy) *new*
Total: 36
Previously: 2018 2017 2016 2015 2014 2013 2012 2011 2010
I forgot to list Akai Katana in my last update, but I finally played through this Cave title, one of the very few I hadn't spent time with. It is fine for what it is, but I wouldn't rank it amongst my fave Cave horis or fave Cave titles for the 360. Worth a play for genre fans and it certainly has enough to dig into for folks looking to 1cc it and try various modes, etc...but the basic design ideas didn't really do it for me.
Likewise, Castlevania: The Adventure is a bit of a letdown for the series and for Konami's otherwise amazing run of games around this time period. The game is sluggish, level design is uninspired, jumps are often difficult to land and border on unfair, and completing the four levels doesn't take a very long time (good for your batteries, I guess?). In the end, it comes across as sort of a poster child for "bad portable port of a major console franchise".
Last edited by dsheinem on Mon Dec 02, 2019 5:48 pm, edited 1 time in total.
- prfsnl_gmr
- Next-Gen
- Posts: 12198
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2019
I didn’t much care for CV: The Adventure either, but I thought the third level (the one where you are constantly flogging away from spikes) was pretty rad. The sequel, Belmont’s Revenge, is much, much better.
- BoneSnapDeez
- Next-Gen
- Posts: 20116
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2019
84. Gyromite (NES)
85. Suishou no Dragon (Famicom Disk System)
Gyromite
Suishou no Dragon
Re: Games Beaten 2019
The First 50:
51. Dishonored: The Knife of Dunwall (PC)(Stealth Adventure)
52. Dishonored: The Brigmore Witches (PC)(Stealth Adventure)
What? DLC? On MY Games Beaten thread?
Yeah, yeah, get over yourself. These two Dishonored DLCs pair together into a full length campaign with nearly as much content as the base game, and I played through them both twice in very different ways, so I'd say I've put in enough time to call them both out separately. In fact, I've gone through at this point and earned every achievement they offer, tried out all the new gear, explored every new level, and found every piece of gold and magical trinket. I even went back on a few levels to figure out how to murder literally everyone, so yeah, I'm calling it.
The Dishonored DLCs have you take on the role of Daud, the assassin who murdered the empress and set events in motion in the base game. While you have the ultimate decision over whether he lives or dies in that, these two cover what Daud is doing in the meantime, and you know what he's doing? He's saving the daughter of the same empress he murdered in front of Corvo from a powerful witch. Why? Because the great and powerful Outsider apparently finds it interesting to pit his children against one another.
Yeah, the expansions fill out more about the repercussions of Corvo's escape and the city-state's decline but also give further backstory into the Outsider's chosen few. There are only a handful, and while in some cases their gifts are somewhat different (Daud's powers are similar to Corvos but not quite the same) to the radically off (the big enemy, Delilah, use earthen witchcraft and powers around painting and capturing the soul). To kick all this off, the Outsider simply gives Daud the name Delilah, and that's it; from there, it's investigation, betrayal, assassination, and murder. Simply knowing the others exist pits these characters against each other.
Of course, not only does Daud receive some modified powers, such as stopping time while choosing a teleport location or seeing runes and bone charms while using his vision power, he also can summon his assassins and gets the pull ability, which is hugely beneficial when getting through the game silently. His gear is also different, incorporating new mines that can knock guards out and gas canisters that stun them long enough to sneak up and finish the job. And while his gear gets similar upgrades and the most important pieces are there (namely silent boots), it's not entirely a 1 to 1 parity. The most interesting change is that Daud has connections, so he can spend money for favors between missions, some of which give additional info, some of which grant extra items or more cash. In fact, some of your decisions in previous DLC missions can actually impact which favors are available later across DLCs.
The new DLCs also offer a little more variety in enemy types, with armored butchers with saws appearing in the first, while the second has the witches and their skeletal dogs. The new levels offer a variety of means to go about your missions, and one involving warring gangs in the Garment District is particularly involved, with the player going back and forth between several locations. Between the two DLC sets, I preferred the levels of the Knife of Dunwall slightly, though both offer some good design and interesting challenges.
While not everyone is into achievements, the ones here do encourage alternate playthroughs, greater challenge, and some creative thinking. I particularly liked the idea of sticking an arc mine on a rat, as it isn't something I would ordinarily have thought to do. The base game generally used achievements well, and the DLCs continue that trend.
I still have one more run of the original game to do, and there are still the Trials of Dunwall, a challenge-based DLC which offers up interesting ways to explore the game's mechanics and pushes you to push your knowledge and skill. Some of them are quite difficult, so I may pick at them for a while instead of giving them a dedicated push. I'm feeling a little burned out on the game right now, so we'll see how I choose to approach it going forward.
51. Dishonored: The Knife of Dunwall (PC)(Stealth Adventure)
52. Dishonored: The Brigmore Witches (PC)(Stealth Adventure)
What? DLC? On MY Games Beaten thread?
Yeah, yeah, get over yourself. These two Dishonored DLCs pair together into a full length campaign with nearly as much content as the base game, and I played through them both twice in very different ways, so I'd say I've put in enough time to call them both out separately. In fact, I've gone through at this point and earned every achievement they offer, tried out all the new gear, explored every new level, and found every piece of gold and magical trinket. I even went back on a few levels to figure out how to murder literally everyone, so yeah, I'm calling it.
The Dishonored DLCs have you take on the role of Daud, the assassin who murdered the empress and set events in motion in the base game. While you have the ultimate decision over whether he lives or dies in that, these two cover what Daud is doing in the meantime, and you know what he's doing? He's saving the daughter of the same empress he murdered in front of Corvo from a powerful witch. Why? Because the great and powerful Outsider apparently finds it interesting to pit his children against one another.
Yeah, the expansions fill out more about the repercussions of Corvo's escape and the city-state's decline but also give further backstory into the Outsider's chosen few. There are only a handful, and while in some cases their gifts are somewhat different (Daud's powers are similar to Corvos but not quite the same) to the radically off (the big enemy, Delilah, use earthen witchcraft and powers around painting and capturing the soul). To kick all this off, the Outsider simply gives Daud the name Delilah, and that's it; from there, it's investigation, betrayal, assassination, and murder. Simply knowing the others exist pits these characters against each other.
Of course, not only does Daud receive some modified powers, such as stopping time while choosing a teleport location or seeing runes and bone charms while using his vision power, he also can summon his assassins and gets the pull ability, which is hugely beneficial when getting through the game silently. His gear is also different, incorporating new mines that can knock guards out and gas canisters that stun them long enough to sneak up and finish the job. And while his gear gets similar upgrades and the most important pieces are there (namely silent boots), it's not entirely a 1 to 1 parity. The most interesting change is that Daud has connections, so he can spend money for favors between missions, some of which give additional info, some of which grant extra items or more cash. In fact, some of your decisions in previous DLC missions can actually impact which favors are available later across DLCs.
The new DLCs also offer a little more variety in enemy types, with armored butchers with saws appearing in the first, while the second has the witches and their skeletal dogs. The new levels offer a variety of means to go about your missions, and one involving warring gangs in the Garment District is particularly involved, with the player going back and forth between several locations. Between the two DLC sets, I preferred the levels of the Knife of Dunwall slightly, though both offer some good design and interesting challenges.
While not everyone is into achievements, the ones here do encourage alternate playthroughs, greater challenge, and some creative thinking. I particularly liked the idea of sticking an arc mine on a rat, as it isn't something I would ordinarily have thought to do. The base game generally used achievements well, and the DLCs continue that trend.
I still have one more run of the original game to do, and there are still the Trials of Dunwall, a challenge-based DLC which offers up interesting ways to explore the game's mechanics and pushes you to push your knowledge and skill. Some of them are quite difficult, so I may pick at them for a while instead of giving them a dedicated push. I'm feeling a little burned out on the game right now, so we'll see how I choose to approach it going forward.
- prfsnl_gmr
- Next-Gen
- Posts: 12198
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2019
First 50
51. Ninja Gaiden (GG)
52. SonSon (Arcade)
53. Wonder Girl: The Dragon’s Trap (iOS)
54. Minit (iOS)
55. Ninja Gaiden (SMS)
56. Surround (2600)
57. Pocket Bomberman (GBC)
58. Shadowgate (iOS)
59. Kuru Kuru Kururin (GBA)
60. Metroid Prime Hunters - First Hunt (NDS)
61. Mekorama (iOS)
62. Castlevania: The Dracula X Chronicles (PSP)
63. Akamajou Dracula Peke (TG16)
64. Darius Burst (iOS)
65. DoDonPachi Resurrection HD (iOS)
66. Vigilante (TG16)
67. The Legend of Zelda: Skyward Sword (Wii)
68. Oxenfree (iOS)
69. Castlevania II: Simon’s Quest (NES)
70. Tormentum: Dark Sorrow (iOS)
71. Hidden Folks (iOS)
72. 3D Classics Urban Champion (3DS)
73. Ufouria (NES)
74. Eternal Ring (PS2)
75. Super Phantom Cat (iOS)
76. Vectorman (Genesis)
77. The Room: Old Sins (iOS)
Super Phantom Cat is a mobile platformer. It has twee graphics and music, and it received good reviews. Apparently, those reviewers haven’t played a platformer, however, and I found the level design and mechanics to be really dull.
Vectorman is a Genesis game with great graphics and some baffling design decisions. I wrote about it in this month’s TR thread.
The Room: Old Sins is the fourth game in the Room series. It serves as a prequel to the other games, and it’s just as good as it’s predecessors. It looks great, and the puzzles are clever. After four games, however, the formula’s getting a bit stale, and while I will certainly play more games in the series, I wouldn’t mind seeing the developer try something else.
51. Ninja Gaiden (GG)
52. SonSon (Arcade)
53. Wonder Girl: The Dragon’s Trap (iOS)
54. Minit (iOS)
55. Ninja Gaiden (SMS)
56. Surround (2600)
57. Pocket Bomberman (GBC)
58. Shadowgate (iOS)
59. Kuru Kuru Kururin (GBA)
60. Metroid Prime Hunters - First Hunt (NDS)
61. Mekorama (iOS)
62. Castlevania: The Dracula X Chronicles (PSP)
63. Akamajou Dracula Peke (TG16)
64. Darius Burst (iOS)
65. DoDonPachi Resurrection HD (iOS)
66. Vigilante (TG16)
67. The Legend of Zelda: Skyward Sword (Wii)
68. Oxenfree (iOS)
69. Castlevania II: Simon’s Quest (NES)
70. Tormentum: Dark Sorrow (iOS)
71. Hidden Folks (iOS)
72. 3D Classics Urban Champion (3DS)
73. Ufouria (NES)
74. Eternal Ring (PS2)
75. Super Phantom Cat (iOS)
76. Vectorman (Genesis)
77. The Room: Old Sins (iOS)
Super Phantom Cat is a mobile platformer. It has twee graphics and music, and it received good reviews. Apparently, those reviewers haven’t played a platformer, however, and I found the level design and mechanics to be really dull.
Vectorman is a Genesis game with great graphics and some baffling design decisions. I wrote about it in this month’s TR thread.
The Room: Old Sins is the fourth game in the Room series. It serves as a prequel to the other games, and it’s just as good as it’s predecessors. It looks great, and the puzzles are clever. After four games, however, the formula’s getting a bit stale, and while I will certainly play more games in the series, I wouldn’t mind seeing the developer try something else.