Re: Best platform for Shmups? Discuss
Posted: Mon Nov 12, 2018 10:11 pm
Hey, N64 has Bangai-O, at any rate.
Dikdikvandik wrote:Ghost Blade is actually really good I have it on PS4. Dux yes, it's crap.
Dikdikvandik wrote:I used to have Zero Gunner 2 but sold it and Border Down early in the Summer. Don't regret doing so.
samsonlonghair wrote:The answer is always Sega Genesis no matter what the question may be.
Tanooki wrote:[PC Engine]
marurun wrote:* of Thunder. Take your pick. Both designed by Technosoft expats.
Dikdikvandik wrote:On Hucast, Hucast and NGDev team are one in the same. DUX is garbage but Ghost Blade really is a diamond in the rough. I know and speak to Rene (half of NGDev Team, The lone person at Hucast) on occasion.
Dikdikvandik wrote:Switch Version
pierrot wrote:They're all really good, fun games, but pretty console oriented shooters, and I feel like, objectively, they don't really compare to the best of the arcade shooters. Probably more inviting, but not really better for scoring, or entertainment value. The other thing with that generation of consoles is the lackluster options for arcade sticks. Some won't really care about that, but it affects my thought process.
marurun wrote:pierrot wrote:They're all really good, fun games, but pretty console oriented shooters, and I feel like, objectively, they don't really compare to the best of the arcade shooters. Probably more inviting, but not really better for scoring, or entertainment value. The other thing with that generation of consoles is the lackluster options for arcade sticks. Some won't really care about that, but it affects my thought process.
I see where you're going. I tend to prefer console shooters to arcade shooters, as I'm not a score/1cc player. That said, the PC Engine has no lack of great arcade shooter ports from all the major developers of the time, including R-Type, Raiden, Tatsujin, Gradius, Darius, and 1943 Kai. No 8 or 16-bit console has as exhaustive a list of arcade ports. But those shooters are from a different era than what you seem to prefer. The modern shooter is about the score challenge and such games tend to follow more the danmaku style. That's not a style I prefer. The Saturn is in that space that straddles the line. I tend to rank the PC Engine and the Saturn both at the top of my preferred shooter platforms, for different reasons. But the Saturn/Playstation era was the end of shooters as far as I am concerned. Sometimes I enjoy newer ones, but more often than not I admire them graphically and then tune out. They're too busy and too distracting. I want a shooter that doesn't aspire to visual overload (which doesn't mean lacking in graphics or audio)