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laurenhiya21
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Re: Games NOT Beaten 2018

by laurenhiya21 Thu Aug 23, 2018 7:34 pm

Time & Eternity (PS3)
I recently tried this out since I was a bit curious about it. I haven't heard too many good things about it, but I still wanted to try it out anyway and... I don't really like it. The style of the game is pretty interesting, since everybody is animated like they came out of an anime (a pretty cheap, generic anime but whatever), but the big problem for me is that the battle system is really not fun for me. It's kind of button-mashy, slow, and dodging enemy attacks is really finicky for me. Plus most of the characters are either unlikeable (most notability the main character) or just kind of meh. I do like the main girl somewhat, but that's about it. I do like the overall concept of the game, but unfortunatly that doesn't really mean that much if it's isn't fun.
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noiseredux
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Re: Games NOT Beaten 2018

by noiseredux Thu Aug 23, 2018 10:25 pm

Monster Hunter World is fantastic.
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kingdomslayer
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Re: Games NOT Beaten 2018

by kingdomslayer Mon Sep 03, 2018 12:07 pm

Sacred Stones.

It's a indie game which is really really hard. If you like boss battles you might like this game alot , because this game is full with it!
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noiseredux
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Re: Games NOT Beaten 2018

by noiseredux Mon Sep 24, 2018 2:30 pm

Super Mario Bros. 3
1990, Nintendo


There's been a lot of talk of this new Switch Online service lately. People seem to be underwhelmed with the idea of paying for online access on a Nintendo console. And the Netflix-style catalog of old games included with the service? Nobody seems all that impressed. Except me. I'm totally the kind of dude that this service is made to excite. See, the last Nintendo console I had bought was a Wii. And I the closest I had to retro games on that thing were two Virtual Console games (Super Mario Bros. 2 and Sonic The Hedgehog - the Master System version!) along with the Kirby compilation. So what I'm saying is that for me it's been a long time since I've really dabbled in classic NES games. For me it was really back when Nintendo was reissuing their back catalog via the Gamecube's Animal Crossing NES games, or the GBA's various ports of NES and SNES classics. Y'know the crazy of these new mini plug-n-play consoles that come preloaded with a bunch of games? Not for me. I hate the idea of a bunch of extra hardware with limited functionality that I'd have to swap in and out of limited HDMI ports. But I love the idea of a growing catalog of old Nintendo games to revisit - ones that now have save states, online multiplayer, and the ability to play them portably!

I'm going to say that my first taste of Super Mario Bros. 3 came the same way as probably the vast majority of Americans at the time: The Wizard. Yup that 'classic' road trip movie starring Fred Savage is often referred to as a ninety minute commercial for Super Mario Bros. 3 (and the Power Glove). But I mean... at the time Super Mario Bros. 3 was pretty much the biggest game in the world, right? I mean look at the fucking graphics! This was a game released in 1990. It is still shocking to me to realize that we went from Super Mario Bros. to Super Mario Bros. 3 in the course of just five short years. This was all on the same hardware - and yet the advancements are mind blowing.

I was the second person I knew to actually get a hold of a copy of the game if I recall correctly. The first was this girl down the street from me who had the infamous "uncle who worked at Nintendo." I'm not making this up. I mean, I have no idea if she really had the uncle, but that was the story. What I do know is that she had this game MONTHS before the rest of us did. Although, I say months... who knows. Time seems to work much differently when you're a kid. I managed to get my copy also through an uncle. See back in 1990 games were still kind of considered "toys," so street dates weren't really a big deal. And stores would just get a copy of a game whenever they got it, not necessarily on a specific release date. "Sonic 2sday" in 1992 would be the first time I can remember being aware of a release date. Then we had "Mortal Monday" in 1993 and after that it just seemed commonplace. Anyway, there was this store called Bennies - a chain of very small department stores in New England - and my uncle was friends with someone who worked there and asked that they call him as soon as SMB3 arrived in stock. It seems funny looking back that I obtained such a classic game from a store that was basically where you'd go to buy things like leave bags or bicycle pumps.

Anyway, back to Nintendo's new Switch Online service which was announced during a Nintendo Direct to be launching the following Tuesday. I was excited. I put that shit on my calendar. I KNEW for a week in advanced that okay... next Tuesday night I'll be playing some NES games. Again, this probably meant more to me than dudes who currently had other consoles beyond an Xbox One and a Switch. But my desire to simplify the hobby in recent years meant I was selective about the hardware that I'd buy games for.

So Tuesday came and... crickets. Finally it was announced that the eShop would go down and update along with the system firmware with a projected launch of around... eleven o'clock at night! What? How is "an hour before midnight" even a Tuesday launch? Why not just push it back an hour and call it a Wednesday launch? Ugh. I was annoyed. But I kept trying randomly throughout the night, and magically found that the NES games were working around ten o'clock instead. So I was able to play for about an hour before bed that night. The first game I fired up? Super Mario Bros. 3!

But full disclosure: SMB3 is not my favorite of the series. If we're talking the old 2D games then Super Mario World is hands-down my favorite. If we're limited to just the NES games then I'm one of those weirdos who things Super Mario Bros. 2 (Doki Doki Panic) is the most fun. But I decided to start with SMB3 because it's iconic. If I hadn't really played an old school Nintendo game in a decade then a Mario one seemed like the one to go with. And certainly I'd pick 3 over the original. Also, I had been just recently reading through Game Informer's Top 300 games issue and SMB3 was the #2 game on the list (and highest ranked NES game), so hey why not?

My first hour replaying Super Mario Bros. 3 that night was great. I was actually slightly amazed at the muscle memory. It's like I totally KNEW these early levels inside and out even though I hadn't played them - or even thought about them - in quite a few years. I can remember playing SMB3 on GBA back in like 2009, so we're talking about a decade or so now, and yet I was flying through the levels in the first two worlds. On a nostalgia level, I found myself on the verge of tearing up at the "Kings" music that plays before and after taking on a Koopa Kid. That might be the prettiest music in the whole franchise in my opinion.

Thank goodness for save states (or "suspend points") by the way. It's amazing to me that this game wasn't released with a save option of some sort back on the NES. I'm not sure how a game of this length would be expected to be ran through in one sitting honestly - speedruns aside. I played a bit more over the next night, and still found myself feeling pretty familiar with the levels for the most part. I was still having a blast with the little card matching games and Tanooki suits and frog suits and P-Wings and the whole nine yards.

Then I got to World 7 which is either known as the Plant World or the Pipe World. I'm too lazy to be certain, and it really doesn't matter - you know which world I'm talking about. Anyway, the thing is that I feel like the difficulty spikes hardcore in World 7 and stays that way through World 8. It all came rushing back to me. When I was a kid I must have been way more patient than I am now. I also used warp whistles, haha. But thing is I was running into levels where I'd actually run out of time just trying to remember how to complete them - this after breezing through the first six worlds with very little difficulty. So I don't know, it just kind of doesn't feel like something I feel like continuing to play right now. It's as if I squeezed out all the fun parts, and now I'm all set. Not to mention that my Switch still has nineteen other NES games on it right now that I could be messing with instead. So at the end of the day, my opinions still seem to hold: SMB3 is a great game, but I find SMB2 way more fun, and I still think SMW is the best.
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BoneSnapDeez
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Re: Games NOT Beaten 2018

by BoneSnapDeez Wed Sep 26, 2018 4:00 pm

noise writes more about games he doesn't beat than I write about games I do beat.

Pipe World is tough. Those mini levels are especially taxing.

I have something to add to this thread - LODE RUNNER.

The NES port, specifically.

Looks like a game I would love in theory, but I just can't get into it. The controls are simplistic but feel off - like there's a slight delay or they don't always "register." Also, the screen doesn't scroll until your character is right at the edge, which makes for some quick deaths. I might come back to this later, or try one of the sequels, but for now, NOT BEATEN.
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marurun
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Re: Games NOT Beaten 2018

by marurun Wed Sep 26, 2018 6:21 pm

Play it on Apple. Is best on Apple
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BoneSnapDeez
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Re: Games NOT Beaten 2018

by BoneSnapDeez Wed Sep 26, 2018 7:02 pm

hold up you mean this isn't your recommendation???
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marurun
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Re: Games NOT Beaten 2018

by marurun Wed Sep 26, 2018 9:21 pm

Apple II is the only way to play.
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PartridgeSenpai
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Re: Games NOT Beaten 2018

by PartridgeSenpai Thu Nov 08, 2018 8:32 pm

Tales of Destiny: Director's Cut (PS2)

I REALLY tried to give this game a fair shake, but 17 hours in and I just get more and more annoyed with this game. The story's pacing is absolutely glacial. The characters are very archetypal and really uninteresting (which is something Tales of Phantasia managed to avoid, so I hold it against this game's writing) even with the skits that this remake adds.

The other thing the PS2 remake drastically changes, shifting the battle system from the old TP-based system to the Chain Capacity system (that would later be used in Tales of Graces much better) is an utterly confusing choice. The CC system is confusing at the best of times in Graces' 3D battlefields. In Destiny's flashy, 2D art style, combat moves SO fast it's hard to even see what's going on or what you're being attacked by, let alone trying to use your CC to get off artes and normal moves in good combos. Older Tales games tend to have a problem with the AI being too dumb, but honestly the AI in this is too GOOD. They'd be so much more efficient at getting off spells and combos than me, that I'd just be trying to get a bearing on the battle when they'd have already finished it for me nearly. Stack on top of that annoying bosses with near immunities to all but one or two damage types (not just elements, types too) that eventually bleed into enemies that are also not just heavily resistant but rely on very powerful status effects, and even the combat just turns into a constant slog.

Verdict: Not Recommended. Unless you're a HUGE Tales fan who loved Destiny to death on the PS1 original and are willing to learn an entirely new battle system to play through the new Leon Mode (where you play through an even harder version of the game from the main rival's perspective), this is a fairly uncommon import that you can safely avoid. The Chain Capacity system was an overcomplication this game did not need, and the quality of the whole experience suffers for it.
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