Re: Games Beaten 2018
Posted: Sun Jun 17, 2018 10:38 pm
1. Ultima V - PC
2. Ultima VI - PC
3. Might and Magic VI - PC
4. Realms of Arkania: Blade of Destiny - PC
5. Pool of Radiance - PC
6. Curse of the Azure Bonds - PC
7. Secret of the Silver Blades - PC
8. Pools of Darkness - PC
9. Gateway to the Savage Frontier - PC
10. Treasures of the Savage Frontier - PC
11. Champions of Krynn - PC
12. Death Knights of Krynn - PC
13. Dark Queen of Krynn - PC
14. Into the Breach - PC
15. Lords of the Realm - PC
16. Dark Sun: Shattered Lands - PC
17. Lords of the Realm II - PC
18. The Alliance Alive - 3DS
19. Shattered Steel - PC
20. Guacamelee! Super Turbo Championship Edition - PC
21. Battletech - PC
22. Pillars of Eternity: The White March Part I - PC
23. Pillars of Eternity: The White March Part II - PC
24. Bloodstained: Curse of the Moon - Switch
25. Pillars of Eternity II - PC
26. Dragon Ball FighterZ - PS4
27. Detroit: Become Human - PC4
28. Call of Duty: United Offensive - PC
29. The Last of Us - PS4
30. The Last of Us: Left Behind - PS4
31. Prey: Mooncrash - PC
Released during E3, Mooncrash is a 10 hour piece of DLC for Prey that expands on the world and gives a different way of doing things. Rather than the large world to explore and zig zag through, now you have a smaller base on the moon. But what makes this different is the roguelike elements. The basic premise is that you are delving into a record of the events that happened on the moon base (a companion to the space station from Prey), through the eyes of five who had a particular impact on the events. You start off with only one unlocked, and will unlock the rest as you achieve objectives. Your main goal is to escape with everyone, escape with everyone in a single run, and work through every character's storyline. See, once you escape with a character in a particular way you now can play through their story. This gives a series of objectives to accomplish before you get out, and gives more background into what went down. You also have access to emails and logs again.
Now, each character has a different skill tree available to them. This is a mixture of Typhon powers and regular abilities, and the Typhon powers again need the psychoscope to unlock the higher tiers. The skill trees are persistent across playthroughs, and makes each character play different (they all also have different health and PSI totals). Since this is exploring a simulation you will encounter some corruption in the data. This manifests itself in the roguelike elements of the run. You have some randomization of enemies, lots of randomization of items, and randomization of hazards. A portion of the facility might be powered down and need to have power rerouted in order to progress, or one of the areas might be full of radioactive barrels. It constantly keeps you on your toes. The other part of this mechanic is that over time a meter builds up indicating the general corruption; every time it tips over it triggers a respawn of all areas and the respawned enemies are a level stronger.
The game requires several playthroughs to get through; at minimum you need to escape once with each character and then do their stories. One of the characters can't be unlocked until you finish another character's stories, and there is also a persistent world; if one character loots items then that container will be empty for the next character, and if one character fixes a gate then it's available for all other characters. One of the escape methods, in fact, requires the abilities of two different characters to make available, and a third character needs to use that method to unlock its story. The whole thing is a great run, and I'm really hoping we get a Prey 2 at some point, because this is a fantastic universe.
2. Ultima VI - PC
3. Might and Magic VI - PC
4. Realms of Arkania: Blade of Destiny - PC
5. Pool of Radiance - PC
6. Curse of the Azure Bonds - PC
7. Secret of the Silver Blades - PC
8. Pools of Darkness - PC
9. Gateway to the Savage Frontier - PC
10. Treasures of the Savage Frontier - PC
11. Champions of Krynn - PC
12. Death Knights of Krynn - PC
13. Dark Queen of Krynn - PC
14. Into the Breach - PC
15. Lords of the Realm - PC
16. Dark Sun: Shattered Lands - PC
17. Lords of the Realm II - PC
18. The Alliance Alive - 3DS
19. Shattered Steel - PC
20. Guacamelee! Super Turbo Championship Edition - PC
21. Battletech - PC
22. Pillars of Eternity: The White March Part I - PC
23. Pillars of Eternity: The White March Part II - PC
24. Bloodstained: Curse of the Moon - Switch
25. Pillars of Eternity II - PC
26. Dragon Ball FighterZ - PS4
27. Detroit: Become Human - PC4
28. Call of Duty: United Offensive - PC
29. The Last of Us - PS4
30. The Last of Us: Left Behind - PS4
31. Prey: Mooncrash - PC
Released during E3, Mooncrash is a 10 hour piece of DLC for Prey that expands on the world and gives a different way of doing things. Rather than the large world to explore and zig zag through, now you have a smaller base on the moon. But what makes this different is the roguelike elements. The basic premise is that you are delving into a record of the events that happened on the moon base (a companion to the space station from Prey), through the eyes of five who had a particular impact on the events. You start off with only one unlocked, and will unlock the rest as you achieve objectives. Your main goal is to escape with everyone, escape with everyone in a single run, and work through every character's storyline. See, once you escape with a character in a particular way you now can play through their story. This gives a series of objectives to accomplish before you get out, and gives more background into what went down. You also have access to emails and logs again.
Now, each character has a different skill tree available to them. This is a mixture of Typhon powers and regular abilities, and the Typhon powers again need the psychoscope to unlock the higher tiers. The skill trees are persistent across playthroughs, and makes each character play different (they all also have different health and PSI totals). Since this is exploring a simulation you will encounter some corruption in the data. This manifests itself in the roguelike elements of the run. You have some randomization of enemies, lots of randomization of items, and randomization of hazards. A portion of the facility might be powered down and need to have power rerouted in order to progress, or one of the areas might be full of radioactive barrels. It constantly keeps you on your toes. The other part of this mechanic is that over time a meter builds up indicating the general corruption; every time it tips over it triggers a respawn of all areas and the respawned enemies are a level stronger.
The game requires several playthroughs to get through; at minimum you need to escape once with each character and then do their stories. One of the characters can't be unlocked until you finish another character's stories, and there is also a persistent world; if one character loots items then that container will be empty for the next character, and if one character fixes a gate then it's available for all other characters. One of the escape methods, in fact, requires the abilities of two different characters to make available, and a third character needs to use that method to unlock its story. The whole thing is a great run, and I'm really hoping we get a Prey 2 at some point, because this is a fantastic universe.