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ElkinFencer10
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Re: Games Beaten 2018

by ElkinFencer10 Wed Jun 13, 2018 7:25 pm

Games Beaten in 2018 So Far - 60
* denotes a replay

January (16 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22
11. Chip 'n Dale Rescue Rangers - NES - January 23
12. Chip 'n Dale Rescue Rangers 2 - NES - January 24
13. Global Defence Force - PlayStation 2 - January 24
14. Darkwing Duck - NES - January 25
15. Tiny Toon Adventures - NES - January 26
16. Poi - Steam - January 28


February (18 Games Beaten)
17. Galaxy on Fire 2 Full HD - Steam - February 3
18. Final Fantasy Legend - Game Boy - February 5
19. Valkyrie Drive Bhikkhuni - Vita - February 5
20. Super Little Acorns 3D Turbo - 3DS - February 8
21. Adventures in Equica: Unicorn Training - Android - February 8
22. Final Fantasy: Mystic Quest - SNES - February 10
23. X-COM: UFO Defense - Steam - February 14
24. Ys IV: The Dawn of Ys -TurboGrafx-CD - February 18
25. Army Men - Game Boy Color - February 19
26. Army Men 2 - Game Boy Color - February 19
27. Army Men: Air Combat - Game Boy Color - February 20
28. Hatsune Miku: Project DIVA 2nd - PlayStation Portable - February 22
29. Army Men: Sarge's Heroes 2 - Game Boy Color - February 22
30. Army Men Advance - Game Boy Advance - February 24
31. Dynasty Warriors Gundam Reborn - PlayStation 3 - February 25
32. Army Men: Operation Green - Game Boy Advance - February 26
33. A Night Out - PC - February 27
34. Army Men: Turf Wars - Game Boy Advance - February 27


March (10 Games Beaten)
35. Phantasy Star - Master System - March 10*
36. Grand Kingdom - PlayStation 4 - March 17
37. Bit.Trip Beat - Wii - March 18
38. Bit.Trip Core - Wii - March 18
39. Bit.Trip Void - Wii - March 18
40. Bit.Trip Runner - Wii - March 22
41. Bit.Trip Fate - Wii - March 22
42. Bit.Trip Flux - Wii - March 24
43. Bit.Trip Runner 2: Future Legend of Rhythm Alien - Wii U - March 25
44. My Nintendo Picross: Legend of Zelda - Twilight Princess - 3DS - March 28


April (7 Games Beaten)
45. Gundam Breaker 3 - PlayStation 4 - April 4
46. Night Trap - PlayStation 4 - April 5
47. Corpse Killer - Sega CD 32X - April 9
48. Corpse Killer - Saturn - April 11*
49. Area 51 - Saturn - April 16*
50. Mighty Morphin' Power Rangers - Sega CD - April 17
51. SD Gundam G Generation Genesis - PlayStation 4 - April 28*


May (6 Games Beaten)
52. Detention - PlayStation 4 - May
53. Guacamelee - Wii U - May 6
54. EDGE - Wii U - May 7
55. RUSH - Wii U - May 9
56. Pokemon Snap - Nintendo 64 - May 27
57. Doom VFR - PS VR - May 27


June (3 Games Beaten)
58. Jurassic Pinball - Switch - June 8
59. Shaq Fu: A Legend Reborn - Switch - June 9
60. Lost Sphear - Switch - June 11


60. Lost Sphear - Switch - June 11

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ost Sphear is the second game produced by Square Enix's newest studio, Tokyo RPG Factory, and it shares a lot of similarities with its predecessor, I am Setsuna. Stylistically, they're identical; if I didn't know the characters and setting in each game, I'd probably not be able to tell screenshots of the two games apart. Despite that, though, Lost Sphear manages to be different enough that you never feel like you're playing the same game with a different coat of paint.

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One of the big objectives that Tokyo RPG Factory stated for themselves in Lost Sphear was to fix the flaws that kept I am Setsuna from being rated higher by critics. In that endeavor, they succeeded; a lot of the mechanical and pacing issues that I am Setsuna had were absent in Lost Sphear. Despite that, however, I actually find myself personally preferring I am Setsuna. It just had a little more charm in my opinion. I found the characters in I am Setsuna a little more charming, but that may be because I'm a sucker for female protagonists.

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The game's music is the same overall style as I am Setsuna. That's to say that it's really nice but totally generic and unremarkable RPG music. That's not to say that the soundtrack is bad. It's fantastic. It's just generic. If someone said "Imagine the most stereotypical JRPG soundtrack," you'd probably think of Lost Sphear's soundtrack. It's great. It's just exactly what you'd expect.

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Lost Sphear is a really great JRPG, and it's an important JRPG for the first year of the Switch's lifespan. It's not a particularly stand-out RPG, but don't let that dissuade you. It's a ton of fun with lovable characters (minus Locke; fuck that guy) and fun Chrono Trigger-style combat. The one thing it does EXCEPTIONALLY well is pacing; with a lot of RPGs, I find myself getting tired of the game before it ends and, as a result, getting sick of it. They wear out their welcome, so to speak. Lost Sphear avoided that. It's pretty much the perfect length; as soon as I first started to feel some game fatigue, the game ended. I couldn't ask for a game with a more perfect length; it's enough to sink your teeth into but not enough to get sick of. Definitely check this one out if you game on Switch, PS4, or PC.
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Re: Games Beaten 2018

by pierrot Wed Jun 13, 2018 8:00 pm

PresidentLeever wrote:[57. Xexex (ARC) (click for the full reviews)

Konami goes Irem in this shooter with pod and charge shot mechanics which are basically crucial to survival. I liked Xexex, but it kind of piles up on certain quirks that I consider outdated at this point in shoot 'em up history. No auto-fire, respawning with all upgrades lost makes it hard to recover after a few levels, no back attack, and there's no manual ship speed adjustment. At the same time you are given a lifebar, som health drops here and there and lowering the difficulty does have a noticeable effect. The variety and visual spectacle of the game also deserve a mention.

Man, I friggin' love Xexex! It was my pick for shmup of the month a number of years back. Truth be told, I think I've only ever gotten to Stage 5 on a single credit (possibly Stage 6, like once), but it's so quirky and fun. I don't really see any need for a rear fire, though. Releasing the pod to home in on those enemies, and/or hiding in the pods tentacles is really all that's required. I mean, the pod in Xexex is almost overpowered as it is. Glad to see someone play it, all the same. Nice going!
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Re: Games Beaten 2018

by PresidentLeever Wed Jun 13, 2018 8:25 pm

Full disclosure: I used ~12 credits :)
http://minirevver.weebly.com/ - Mini-reviews, retro vgm tribute, rom hacks, chip music, mockups, misc. lists
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Re: Games Beaten 2018

by pierrot Wed Jun 13, 2018 8:58 pm

That sounds about right to me. There's a cheap way to beat the last boss while hiding in a moving safe zone, but I can never get to it, so I have to dump credits to get through the last stage. :lol:
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Re: Games Beaten 2018

by Ack Thu Jun 14, 2018 10:30 am

1. Jungle Book (SNES)(Platformer)
2. Metal Combat: Falcon's Revenge (SNES)(Light Gun Shooter)
3. Might and Magic VI (PC)(RPG)
4. Revenant (PC)(RPG)
5. Neo Turf Masters (NGPC)(Sports)
6. Fatal Fury: First Contact (NGPC)(Fighter)
7. Pac-Man (NGPC)(Action)

8. Golden Axe (Genesis)(Hack and Slash)
9. Blood and Bacon (PC)(FPS)
10. Gain Ground (Genesis)(Strategy)

11. Flicky (Genesis)(Platformer)
12. Zombie Shooter 2 (PC)(Top-Down Shooter)
13. Phantasmagoria (PC)(Point and Click)
14. SNK vs. Capcom: Card Fighter's Clash - Capcom Version (NGPC)(Card Game)
15. Toonstruck (PC)(Point and Click)
16. Riven (PC)(Point and Click)
17. Dragon Wars (PC)(RPG)
18. Dungeon Hack (PC)(RPG)
19. SNK vs. Capcom: The Match of the Millennium (NGPC)(Fighter)
20. Portal 2 (PC)(Puzzle FPS)
21. Goat Simulator: Waste of Space (PC)(Action)
22. Goat Simulator: Payday (PC)(Action)
23. Goat Simulator: MMO Simulator (PC)(Action)

24. Goat Simulator: GoatZ (PC)(Action)
25. Goat Simulator (PC)(Action)
26. Streets of Rage 2 (Genesis)(Beat 'Em Up)
27. Bloodstained: Curse of the Moon (PC)(Action Platformer)

28. Deadlight (PC)(Platformer)
28. Antichamber (PC)(Puzzle FPS)

I picked up Antichamber when it came out several years ago based on recommendations because I liked Portal and The Ball, but then I didn't get around to it. After wrapping up a couple of other games, I finally decided I should give it a look, and I'm glad I did. Antichamber is mind-bending, mysterious, strange, simplistic, and yet incredible, gorgeous, and complex. I am still not entirely sure how all of it works, because it contains rooms which bend around and twist on themselves, walls that disappear, secrets hidden throughout, and half-finished rooms and ideas that were never implemented. There are even hidden dev rooms which serve as a sort of museum for the game, showing the changing artwork, puzzle solutions, ideas for the art style, and so on. It's like completing a puzzle isn't just a reward in the game, there are often rewards for the player who is interested in how the game came to be.

But this is not an easy game. Some of the puzzles can be solved multiple ways, but some are brutal to figure out or require you find the various upgrades for your "gun". I use the term loosely, because the gun in Antichamber is for interacting with the game's physics, much like in the previously mentioned Portal or The Ball are for interacting with objects or the world for solving puzzles. In the case of Antichamber, it's about storing up and placing blocks on the map for various effects, such as keeping a door open, holding an elevator in place, or building a ladder or bridge. But with different upgrades come new abilities, such as making blocks that can generate more blocks in certain patterns or can be controlled to move in various ways from point A to point B. Many of these tools have different ways to access them, but good luck figuring them all out.

So what are the room puzzles like? Well, here's an example: one long hallway you access has three exits: first, the floor isn't really there, so you can fall down into a pit and access a door by unlocking it via a new puzzle involving infinitely respawning blocks. That's one way through. The next: create a floor using blocks to walk across the floor that isn't really there, but when you get across, the world folds in on itself, and you find yourself in a very different location from where you started. That's the second way through. The third? Walk backwards across the floor you created, and you won't see the world fold around, thus giving you access to a third location. Yes, not looking at a doorway or walking backwards is quite often a viable solution. If you see a pit, finding a way across is just as viable as falling into it; each one provides a new puzzle or access to a new area. Antichamber is a game that encourages failure because failure is just as often a solution as "solving" a puzzle.

This is a weird game, and as I mentioned before, it is unfinished. There are hidden rooms with things the developer was interested in doing but just simply didn't have the time, the money, or the patience to finish, yet as a result they build a mystery. I like that mystery, even if things simply don't have a meaning at all. If you have enjoyed puzzle FPS or first person games that are about interacting with your environment in creative ways, or you simply want to see what happens when you turn around from an infinite staircase to find a totally new locale, well...Antichamber is for you. It certainly was for me.
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Re: Games Beaten 2018

by BoneSnapDeez Thu Jun 14, 2018 9:05 pm

Beat this two weeks ago. Posting today. God do I suck.

1. Antarctic Adventure (Famicom)
2. Nuts & Milk (Famicom)
3. Commando (Atari 2600)
4. Binary Land (Famicom)
5. Devil World (Famicom)
6. Disney's Aladdin (SNES)
7. Popeye (NES)
8. Super Mario Land (Game Boy)
9. Ys: The Vanished Omens (Sega Master System)
10 Ys II: Ancient Ys Vanished - The Final Chapter (Famicom)
11. Final Fantasy Mystic Quest (SNES)
12. Lunar: The Silver Star (Sega CD)
13. Otenba Becky no Daibouken (MSX)
14. Metroid (Famicom Disk System)
15. Mahou Kishi Rayearth (Game Boy)
16. Wabbit (Atari 2600)
17. Kirby's Dream Land (Game Boy)
18. Warpman (Famicom)
19. Final Fantasy (NES)
20. Transformers: Convoy no Nazo (Famicom)
21. Arcade Archives: Moon Patrol (Switch eShop)
22. Gremlins (Atari 2600)
23. Arcade Archives: Ninja-Kid (Switch eShop)
24. Shining in the Darkness (Genesis)
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I had been acquainted with the excellent Genesis Shining Force strategy RPGs for several years before coming to the realization that they comprised a subset of a larger series known as Shining. Notable non-SRPG installments include Shining Wisdom, Shining the Holy Ark, and the game that started it all -- Shining in the Darkness, developed by Climax Entertainment in conjunction with Sonic! Software Planning. Darkness is a first-person dungeon crawler. Some refer to this as a sort of Japanese "WRPG" though this title lacks the complexities (and annoyances) of its North American brethren. There is no class system to be found here. Nor is there alignment, a food meter, or characters that advance in age (though anyone who attempts to tackle this will feel aged by the end). No, Darkness is ultimately a true "JRPG" displayed in a first-person format, much like the Hummingbird Soft Deep Dungeon "classics" that predate it.

The plot is a threadbare necessity. A hero, canonically named Hiro, is tasked with saving a kingdom from an evil sorcerer and his goons. There's a princess rescue too, though much like Dragon Quest it serves to advance the plot rather than wrap up the storyline. Hiro is soon joined by a duo of companions: the stout Milo and elven Pyra. The characters are differentiated in terms of combat prowess. Hiro is the unmistakable tank, with no magical competency. Pleasantly, the "black & white mage" trope was eschewed here in favor of making Milo and Pyra well-rounded fighters who both possess an arrangement of offensive, defensive, and buff spells.

Progression in the game requires one bounce back and forth between three central locations, which are simply chosen from a "world map" with a cursor. The castle is mostly useless, unless one really enjoys chatting with the king and his cronies, though an occasional visit is required to "trigger" the next game event. The town is arguably the most interesting aspect of the entire Shining in the Darkness experience, and is where the developers best showcase their artistic merits. The scenery here is impeccably crafted, populated by a mixture of human and elvish townsfolk, something that would later become a series trademark. NPCs are undeniably goofy; shopkeepers are wont to strike poses or fall right over amid transactions. Characters have a sort of Disney-anime appearance, with the ladies all impossibly thin and long-legged, and the Westernized box art coincidentally doesn't stray too far from reality. There's a tavern in town, populated by loquacious weirdos lounging about in varying stages of inebriation. This locale doubles as the typical HP-recovering inn; staying overnight requires one first ring a bell which summons the adorable pointy-eared innkeeper. The game contains a smattering a cutscenes, most of which occur in or directly outside the tavern. In one "famous" scene Pyra finds herself scolded, and subsequently spanked, by her mother, even though both appear to be grown women. Uh, well played, Climax Entertainment.
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Also worth mentioning are the delightful and oddball aesthetic quirks found here and, later, in the Shining sequels. Menus are all icon-driven. You never choose "Yes" but instead an image of a man nodding. Likewise, every item, spell, and piece of equipment is illustrated. There's rudimentary character "speech" too, which has to be heard to be believed. Taking a page from the Final Fantasy playbook, Shining in the Darkness has no proper title screen but instead a grand "credit roll" when a new game is started. And there is acknowledgement that this is indeed a game. Darkness breaks the fourth wall, as the file select screen features an old man in a rocking chair, ready to resume or halt the story according to the player's whim. In sequels the old guy was replaced by a witch and (of course) a kawaii elf girl.

There isn't much to say about the soundtrack. It's present and appropriate, but fundamentally feels stock and rushed. The music swells when it's supposed to, lulls when it's supposed to, and the battle theme is just as chipper and annoying as you'd expect, but nothing leaves a lasting impression.

The labyrinth. This is a first-person RPG, after all, so most of the game's time is dedicated to exploring this monstrosity. Unfortunately, it's the least interesting aspect of the game to talk about. The labyrinth is comprised of five floors, and several disparate basement "trials" that must be completed before a portal bridging floors one and two is revealed. Movement is grid-based. There's no true in-game map to speak of, though Pyra possesses a spell that reveals current location coordinates and illustrates the surrounding (explored) area. Navigational difficulty is raised gradually with all the typical hazards making an appearance: pitfalls, warps, spinners, ascending ropes. It's possible to warp back to town at any time (again, with a Pyra spell) though warping back into the labyrinth isn't a viable option until late in the game and it involves a convoluted process of first dropping a specific item on a designated spot. Very little was done to differentiate labyrinth floors - mainly just some subtle changes in background - and one should expect to see palette-swapped foes as they ascend.

Yes, an absolutely inordinate amount of time is spent slaying creatures of the labyrinth. Random battles are seemingly triggered every few footsteps or so. Monster designs are actually pretty well-done, if not on the generic side. Most RPGs of this era lacked enemy animation, and this one is no exception. Sort of. Foes "twitch" throughout the duration of a battle; that is, their otherwise unmoving sprites shift around a bit. Bosses (there are far too few of these, typical for Sega) are prone to displaying "entrance poses" like a professional wrestler. Combat is purely turn-based. There's no way to target specific enemies, just groups, but it's not as bad as it sounds. The game comes equipped with some smart AI - weakened enemies are struck first and if an entire group dies off before a round of combat is over then attacks are automatically shifted to the next (no "hitting air"). Milo and Pyra both have an arsenal of powerful attack spells, and MP is surprisingly plentiful. Some of the later spells feature some cool animations, like a valkyrie who blows a horn before setting the battlefield ablaze. Grinding is required, though it seems to occur in tandem with exploration.
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Unfortunately, Shining in the Darkness is an exercise in tedium. The game's incredibly repetitive. I don't necessarily disparage repetition in games - oftentimes it's downright welcome - but it needs to be coupled with brevity. Darkness is a thirty hour game with ten hours of content. There's not enough here to differentiate each labyrinth floor from the next. The game feels like it's looping more so than progressing. And while other early first-person JRPGs have a distinct "hook" (like the monster relations of Megami Tensei), Shining in the Darkness just has one big heavy long dungeon. It's a grind. A pretty grind, but a grind nonetheless. Combine this was some prominent annoyances (lack of inventory space, not knowing what items do) and the tedium can quickly turn into pure frustration.

That said, I do "like" the game. The graphical presentation is stunning, and the core gameplay engine is finely-tuned. I've read that the game was cranked out rapidly, under intense time and monetary restraints. And the cut-and-paste vibe makes that apparent. Thankfully, the strongest aspects of Darkness were carried over into the future "sequels" -- the CRPG subgenre is where Sonic! Software Planning seemingly found their niche.
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Re: Games Beaten 2018

by ElkinFencer10 Thu Jun 14, 2018 10:28 pm

Games Beaten in 2018 So Far - 61
* denotes a replay

January (16 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22
11. Chip 'n Dale Rescue Rangers - NES - January 23
12. Chip 'n Dale Rescue Rangers 2 - NES - January 24
13. Global Defence Force - PlayStation 2 - January 24
14. Darkwing Duck - NES - January 25
15. Tiny Toon Adventures - NES - January 26
16. Poi - Steam - January 28


February (18 Games Beaten)
17. Galaxy on Fire 2 Full HD - Steam - February 3
18. Final Fantasy Legend - Game Boy - February 5
19. Valkyrie Drive Bhikkhuni - Vita - February 5
20. Super Little Acorns 3D Turbo - 3DS - February 8
21. Adventures in Equica: Unicorn Training - Android - February 8
22. Final Fantasy: Mystic Quest - SNES - February 10
23. X-COM: UFO Defense - Steam - February 14
24. Ys IV: The Dawn of Ys -TurboGrafx-CD - February 18
25. Army Men - Game Boy Color - February 19
26. Army Men 2 - Game Boy Color - February 19
27. Army Men: Air Combat - Game Boy Color - February 20
28. Hatsune Miku: Project DIVA 2nd - PlayStation Portable - February 22
29. Army Men: Sarge's Heroes 2 - Game Boy Color - February 22
30. Army Men Advance - Game Boy Advance - February 24
31. Dynasty Warriors Gundam Reborn - PlayStation 3 - February 25
32. Army Men: Operation Green - Game Boy Advance - February 26
33. A Night Out - PC - February 27
34. Army Men: Turf Wars - Game Boy Advance - February 27


March (10 Games Beaten)
35. Phantasy Star - Master System - March 10*
36. Grand Kingdom - PlayStation 4 - March 17
37. Bit.Trip Beat - Wii - March 18
38. Bit.Trip Core - Wii - March 18
39. Bit.Trip Void - Wii - March 18
40. Bit.Trip Runner - Wii - March 22
41. Bit.Trip Fate - Wii - March 22
42. Bit.Trip Flux - Wii - March 24
43. Bit.Trip Runner 2: Future Legend of Rhythm Alien - Wii U - March 25
44. My Nintendo Picross: Legend of Zelda - Twilight Princess - 3DS - March 28


April (7 Games Beaten)
45. Gundam Breaker 3 - PlayStation 4 - April 4
46. Night Trap - PlayStation 4 - April 5
47. Corpse Killer - Sega CD 32X - April 9
48. Corpse Killer - Saturn - April 11*
49. Area 51 - Saturn - April 16*
50. Mighty Morphin' Power Rangers - Sega CD - April 17
51. SD Gundam G Generation Genesis - PlayStation 4 - April 28*


May (6 Games Beaten)
52. Detention - PlayStation 4 - May
53. Guacamelee - Wii U - May 6
54. EDGE - Wii U - May 7
55. RUSH - Wii U - May 9
56. Pokemon Snap - Nintendo 64 - May 27
57. Doom VFR - PS VR - May 27


June (4 Games Beaten)
58. Jurassic Pinball - Switch - June 8
59. Shaq Fu: A Legend Reborn - Switch - June 9
60. Lost Sphear - Switch - June 11
61. Medal of Honor: Vanguard - Wii - June 14


61. Medal of Honor: Vanguard - Wii - June 14

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Given that the news lately has put me in a "shoot at Nazis" sort of mood lately, I figured I'd finally play Medal of Honor: Vanguard. I'm a big fan of pre-modern BS Medal of Honor series, and I'm also a big fan of the Wii, so I was looking forward to this one. While it's not god awful, it's not exactly an exemplar of the first person shooter genre on the Wii.

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Both the PS2 and Wii versions of the game received mixed reviews, and after playing it myself, it's not hard to see why. The visuals aren't exactly what I'd call impressive even in the context of the Wii's graphical capabilities, and the AI is even less intelligent than the current presidential administration. Every enemy knows exactly where you are when you come out of cover, totally destroying my suspension of disbelief, and none of them have any sense of tactics; they just stand in the same place and periodically pop out of cover to shoot with no regard for the fact that you're standing there pointing a gun exactly where they're going to appear.

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Personally, my biggest complaint is the the controls and the lack of customization options. I normally love shooters on the Wii. Motion controls are my jam. That stops being the case when you don't let me adjust the sensitivity. The options menu lets you tweak the gesture sensitivity, but if you turned off the optional gestures (swipe the nunchuck left to change weapons, swipe it up to jump, swipe it down to crouch, etc), that's a moot point. It didn't let me adjust the aiming sensitivity at all, and that's the single biggest determining factor in how comfortable a Wii shooter is for me to play. I got used to the fixed sensitivity, but that's a big minus in my book.

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Fortunately the gameplay itself (once you get used to the aiming sensitivity) does a lot to redeem the game. It's just like every other WWII Medal of Honor game that you've ever played, but that's pretty much exactly what you want. You play Medal of Honor for consistently awesome Nazi killing, not for innovation or variety. It would have been nice for Vanguard to have had online multiplayer back when the Wii still had online capabilities given how robust Heroes 2's 32-player multiplayer was, but that's much less important to me than it is to most folks. The single player is fun, and the characters aren't horribly annoying. That's pretty much all it takes to make me happy.

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Medal of Honor: Vanguard isn't one of the best FPS games on the Wii, but it's still a good bit of fun if you're into World War II era games. It doesn't make full use of the Wii's visual capabilities like Conduit 2 or Metroid Prime 3 did, and the control customization is basically non-existent, but all in all, it's still a pretty good time although I'd pay a maximum of $5 if I were to hunt down the game today. It's also not a long game and well divided for bursts of play; the campaign is cut into four operations with two or three levels each. HowLongToBeat suggests roughly four hours to complete, but I took closer to six hours probably. Granted, I suck at shooters, but still, the point is that it's not a long game, so game fatigue isn't a concern here. If you're into Wii shooters, check this one out, but don't go in expecting a masterpiece, and don't overpay.
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Re: Games Beaten 2018

by ElkinFencer10 Fri Jun 15, 2018 7:47 am

Games Beaten in 2018 So Far - 62
* denotes a replay

January (16 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22
11. Chip 'n Dale Rescue Rangers - NES - January 23
12. Chip 'n Dale Rescue Rangers 2 - NES - January 24
13. Global Defence Force - PlayStation 2 - January 24
14. Darkwing Duck - NES - January 25
15. Tiny Toon Adventures - NES - January 26
16. Poi - Steam - January 28


February (18 Games Beaten)
17. Galaxy on Fire 2 Full HD - Steam - February 3
18. Final Fantasy Legend - Game Boy - February 5
19. Valkyrie Drive Bhikkhuni - Vita - February 5
20. Super Little Acorns 3D Turbo - 3DS - February 8
21. Adventures in Equica: Unicorn Training - Android - February 8
22. Final Fantasy: Mystic Quest - SNES - February 10
23. X-COM: UFO Defense - Steam - February 14
24. Ys IV: The Dawn of Ys -TurboGrafx-CD - February 18
25. Army Men - Game Boy Color - February 19
26. Army Men 2 - Game Boy Color - February 19
27. Army Men: Air Combat - Game Boy Color - February 20
28. Hatsune Miku: Project DIVA 2nd - PlayStation Portable - February 22
29. Army Men: Sarge's Heroes 2 - Game Boy Color - February 22
30. Army Men Advance - Game Boy Advance - February 24
31. Dynasty Warriors Gundam Reborn - PlayStation 3 - February 25
32. Army Men: Operation Green - Game Boy Advance - February 26
33. A Night Out - PC - February 27
34. Army Men: Turf Wars - Game Boy Advance - February 27


March (10 Games Beaten)
35. Phantasy Star - Master System - March 10*
36. Grand Kingdom - PlayStation 4 - March 17
37. Bit.Trip Beat - Wii - March 18
38. Bit.Trip Core - Wii - March 18
39. Bit.Trip Void - Wii - March 18
40. Bit.Trip Runner - Wii - March 22
41. Bit.Trip Fate - Wii - March 22
42. Bit.Trip Flux - Wii - March 24
43. Bit.Trip Runner 2: Future Legend of Rhythm Alien - Wii U - March 25
44. My Nintendo Picross: Legend of Zelda - Twilight Princess - 3DS - March 28


April (7 Games Beaten)
45. Gundam Breaker 3 - PlayStation 4 - April 4
46. Night Trap - PlayStation 4 - April 5
47. Corpse Killer - Sega CD 32X - April 9
48. Corpse Killer - Saturn - April 11*
49. Area 51 - Saturn - April 16*
50. Mighty Morphin' Power Rangers - Sega CD - April 17
51. SD Gundam G Generation Genesis - PlayStation 4 - April 28*


May (6 Games Beaten)
52. Detention - PlayStation 4 - May
53. Guacamelee - Wii U - May 6
54. EDGE - Wii U - May 7
55. RUSH - Wii U - May 9
56. Pokemon Snap - Nintendo 64 - May 27
57. Doom VFR - PS VR - May 27


June (5 Games Beaten)
58. Jurassic Pinball - Switch - June 8
59. Shaq Fu: A Legend Reborn - Switch - June 9
60. Lost Sphear - Switch - June 11
61. Medal of Honor Heroes 2 - Wii - June 12
62. Medal of Honor: Vanguard - Wii - June 14


62. Medal of Honor Heroes 2 - Wii - June 12

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Releasing in the latter half of 2007, Medal of Honor Heroes 2 was the second Medal of Honor game developed for the Wii following Medal of Honor: Vanguard. Set during the Battle of Cherbourg immediately following the D-Day invasions of Operation Overlord, you play as an OSS operative on a mission to investigate secret German projects in the area. The narrative is pretty standard stuff for Medal of Honor, but the gameplay is a ton of fun, and that's really what matters here.

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For the most part, the gameplay is extremely similar to Medal of Honor: Vanguard, but there are some key differences that put Heroes 2 a cut above in my opinion. First and foremost, the unnecessarily gimmicky motion gestures are gone. Do you REALLY need a motion gesture to jump or crouch? I'm totally cool with motion gestures for melee attacks and reloading, but Vanguard was just excessive with it. It also gives you a few more customization options for the controls with a WELCOME sensitivity setting. Overall, it plays like Vanguard, but the little changes here and there really give Heroes 2 a much more refined feel. Visually, however, there aren't a lot of changes. It looks like it has a little more polish overall than Vanguard did, but aside from some slightly more detailed textures, it's pretty much on par.

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Critics scored Heroes 2 about the same as they did Vanguard for the most part, but Heroes 2 added a lot as far as gameplay is concerned. First and foremost, it went from Vanguard's 0 player online mode to an impressive 32 player online play. That would be a pretty large game in your average first person shooter today let alone more than a decade ago on a console infamous for its "seriously what was Nintendo even thinking?" online framework. More important to me personally was the addition of "Arcade Mode." This allows you play through the single player as an on rails shooter rather than a tradition first person shooter. Not only does this make the Wii version of Heroes 2 stand out among the Medal of Honor franchise but it takes advantage of the Wii's greatest strength - the Wiimote. I've said since the console was first revealed back in my middle school days that the Wii is the supreme home console for rail shooters, and Heroes 2 proves my point. That game mode, while not appealing to some, doesn't get nearly enough credit.

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Medal of Honor Heroes 2 still doesn't really exemplify what a great Wii FPS game can be, but it's without a doubt a much more competent endeavor than Medal of Honor: Vanguard was. Pretty much every aspect of the game is an improvement over Vanguard in some degree, and while that varies from the marginally improved visuals to the dramatically improved gameplay options and modes, everything has been improved at least a little. It maintains a general sense of mediocrity, but that doesn't mean that it's not a fun time for those of us who love shooters on the Wii. It's definitely a better game than Vanguard, and if you only get one of the two for your Wii, this is absolutely the Medal of Honor game to go with.
Exhuminator wrote:Ecchi lords must unite for great justice.

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BoneSnapDeez
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Re: Games Beaten 2018

by BoneSnapDeez Fri Jun 15, 2018 1:36 pm

Elkin on summer vacation now.
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prfsnl_gmr
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Re: Games Beaten 2018

by prfsnl_gmr Fri Jun 15, 2018 2:00 pm

BoneSnapDeez wrote:Elkin on summer vacation now.


:lol:

Yep...
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