1. Ultima V - PC
2. Ultima VI - PC
3. Might and Magic VI - PC
4. Realms of Arkania: Blade of Destiny - PC
5. Pool of Radiance - PC
6. Curse of the Azure Bonds - PC
7. Secret of the Silver Blades - PC
8. Pools of Darkness - PC
9. Gateway to the Savage Frontier - PC
10. Treasures of the Savage Frontier - PC
11. Champions of Krynn - PC
12. Death Knights of Krynn - PC
13. Dark Queen of Krynn - PC
14. Into the Breach - PC
15. Lords of the Realm - PC
16. Dark Sun: Shattered Lands - PC
17. Lords of the Realm II - PC
18. The Alliance Alive - 3DS
19. Shattered Steel - PC
20. Guacamelee! Super Turbo Championship Edition - PC
21. Battletech - PC
22. Pillars of Eternity: The White March Part I - PC
23. Pillars of Eternity: The White March Part II - PC
24. Bloodstained: Curse of the Moon - Switch
Technically, I beat this on PC, but it's only the temporary code and I'm getting the Steam copy for reals. So for my end of year accounting I'm calling this a Switch game. Curse of the Moon is an 8-bit rendition of the upcoming Bloodstained: Ritual of the Night, and draws heavily from Casltevania 3. However, it does its own thing so it doesn't feel like a complete ripoff; most notably, there are branching paths.
You start off with a character who has a short range sword, then after each of the three bosses you unlock the next character. First you get your whip user, then your caster, and finally your Alucard stand in. Each character (except the last) has their own sub weapons, while the final character causes candles that would drop subweapons to instead drop a large weapon energy. You can freely switch between characters rapidly, in both directions, and each character has their own HP (and differing max HPs). Switching between characters gives you different mobility options and the different subweapons are important for getting through areas. This is what leads into the branching paths; you'll find that certain paths can only be accessed by certain characters. One interesting thing the game does is that when a character dies, you respawn with the rest of the characters at the nearest checkpoint with the dead character unavailable until you finish the stage. You only need to dip into your collection of lives when everyone is out for the count. This makes the game easier to get through than CV3, as you have a lot more tries. However, losing characters also forces you onto what are generally the slower paths.
The game also has some permanent power ups; an increase to max energy in a couple spots, an increase to everyone's max health in a couple spots, a damage increase, and a defense increase. Play control is just like Classicvanias; you better be used to those committed jumps. There's definitely some enemy traps designed specifically around the jumping mechanics and they will get you the first couple times. The boss fights are a real treat; they all have long patterns with good periods of vulnerability along with periods of needing to dodge attacks; the sort of things Inti Creates is really great at. The bosses also take a cue from Rondo of Blood in that they have a desperation attack when they die that can't kill you, but if you dodge it you will get an extra life. The game is a couple stages longer than the original Castlevania, and there are a few extra game modes available (one after your first playthrough, one probably after that, and an alternate play made for the basic mode), so there's a fair amount of replayability (which is extended with the alternate paths). An extremely solid title for fans of retro games.