Re: Games Beaten 2018
Posted: Fri Jan 12, 2018 1:16 pm
1) Legendary Axe II (TG16) (6.0) (1/1) (2.5 hours)
2) The Magical Quest Starring Mickey Mouse (SNES) (7.5) (1/3) (1.5 hours)
3) Tiny Toon Adventures: Buster Busts Loose! (SNES) (6.5) (1/3) (2.5 hours)
4) The Adventures of Batman & Robin (SNES) (7.0) (1/4) (2.5 hours)
5) The Great Circus Mystery Starring Mickey & Minney (7.5) (1/6) (1.5 hours)
6) Phantom 2040 (SNES) (7.0) (1/9) (9 hours?)
7) Batman: Return of the Joker (NES) (8.0) (1/10) (0.5 hours)
I did another run through Batman: Return of the Joker.
This game can be tough, but it's also alleviated significantly through very short stage segments and unlimited continues. You can even grab a password for each stage.
That being said, there were some problem spots that I ran into; I tend to forget some things between runs. The blimp stage is easiest if you just crowd the right edge, so that's actually not the worst of it. The sewer stage has some troll enemies that will knock you into the drink. The ice stage has those tornado enemies that will usually catch you unawares, not to mention those missiles that drop with virtually no warning. That cave level has a moving platform with an enemy that will toss a knife and send you plunging to your doom if you don't know it's coming. And the elevator stage in the last area leading up to Joker can take a few tries. I probably continued five times through my run. Much of that was rushing and pure carelessness on my part; familiarity breeds contempt and all that.
Graphically and aurally, the game is an absolute tour de force. It sports massive, almost 16-bit style sprites, some great spritework overall, and some kickin' Sunsoft tunes. Gotta love that bass! While I don't feel the game is quite as good as the first NES Batman, it's less of an investment to burn through it, given the leniency with continues and checkpoints and whatnot. I still very much recommend it, even if it's just to see what peak Sunsoft could still do. Seeing them lose their way in the 16-bit era was one of the more depressing things to behold.
2) The Magical Quest Starring Mickey Mouse (SNES) (7.5) (1/3) (1.5 hours)
3) Tiny Toon Adventures: Buster Busts Loose! (SNES) (6.5) (1/3) (2.5 hours)
4) The Adventures of Batman & Robin (SNES) (7.0) (1/4) (2.5 hours)
5) The Great Circus Mystery Starring Mickey & Minney (7.5) (1/6) (1.5 hours)
6) Phantom 2040 (SNES) (7.0) (1/9) (9 hours?)
7) Batman: Return of the Joker (NES) (8.0) (1/10) (0.5 hours)
I did another run through Batman: Return of the Joker.
This game can be tough, but it's also alleviated significantly through very short stage segments and unlimited continues. You can even grab a password for each stage.
That being said, there were some problem spots that I ran into; I tend to forget some things between runs. The blimp stage is easiest if you just crowd the right edge, so that's actually not the worst of it. The sewer stage has some troll enemies that will knock you into the drink. The ice stage has those tornado enemies that will usually catch you unawares, not to mention those missiles that drop with virtually no warning. That cave level has a moving platform with an enemy that will toss a knife and send you plunging to your doom if you don't know it's coming. And the elevator stage in the last area leading up to Joker can take a few tries. I probably continued five times through my run. Much of that was rushing and pure carelessness on my part; familiarity breeds contempt and all that.
Graphically and aurally, the game is an absolute tour de force. It sports massive, almost 16-bit style sprites, some great spritework overall, and some kickin' Sunsoft tunes. Gotta love that bass! While I don't feel the game is quite as good as the first NES Batman, it's less of an investment to burn through it, given the leniency with continues and checkpoints and whatnot. I still very much recommend it, even if it's just to see what peak Sunsoft could still do. Seeing them lose their way in the 16-bit era was one of the more depressing things to behold.