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Xeogred
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Re: Games Beaten 2018

by Xeogred Wed May 09, 2018 7:55 pm

Markies wrote:
Xeogred wrote:Which ones do you have left to play, if any? I loved FF3 NES! Overall my favorites are FF4-FF7. I dig FF8 and FF12 a good bit and really warmed up to FF10 when I replayed it with the HD remaster.


Let's see...

I have played FF3 on the NDS once.
But, I also own a Repro of FF3 NES, so I will be playing that.

And I think that is it.
I have not played FFXI, FF13's, FFXIV, XV or many of the spin offs besides Tactics and Mystic Quest.

My main focus was on FF1 - FF12. I will work on the other and later iterations in the system later on.

Good stuff! I love having beaten FF1-FF10, in some form. I'm not big on FF4DS, but otherwise that one has a lot of cool versions... the PSP one is really cool. I wish FF3 and FF5 got a nice graphical facelift like that. I still need to play FF12 again and try to knock it out, I'm excited for the HD remaster since it has the job system and some other new features.

I'm sure you'll enjoy FF3 NES since you've played the first two originals. It's really impressive and huge for an NES game too, amazing OST. I was able to dig up my old emulator saves from 2013 and took some screenshots earlier this year. The secret two hidden late game classes, Ninja and Sage!

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Markies
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Re: Games Beaten 2018

by Markies Wed May 09, 2018 11:59 pm

I'll be very curious about playing FFIII on the NES.

When I played it on the NDS, I had a hell of a time. At the time, I was rather rushed to beat the game, so I was kind of racing through the game. It was incredibly hard and I didn't like it as much.

When I do the NES version, I am going to do my best to take my time and really enjoy it. I enjoyed FFV and I really love the job system, so I am excited to learn about its roots.

But, thank you for those pictures as those are some ridiculous stats.

I would highly suggest playing through FF12 as that is one of my favorites in the series. It is one of the few games where I play it and hours just seem to disappear. Sometimes, you feel like you accomplished nothing, but you enjoyed every moment of it. The story is interesting and can be rather typical, but stay for the combat system, the music and the graphics. Some of the best music and graphics on the PS2. The amount of bosses that are unique that make you change your strategy is insane. It's a long game and can be a bit of a slog, but once it gets under your skin, you will love every moment afterwards.
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MrPopo
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Re: Games Beaten 2018

by MrPopo Thu May 10, 2018 12:42 am

FFIII's job system is much rougher than V's. The major thing to keep in mind is that the game's level design is based around forcing you to switch to particular jobs at various points. It will do this through equipment availability or combat encounter design. You should not be afraid of having a full party be all the same job; this is required at several points in the game to make any real headway. Then it all goes out the window at the end because Ninja and Sage are the best non-fully equipped Onion Knight.
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Games Beaten: 2015 2016 2017 2018
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Ack
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Re: Games Beaten 2018

by Ack Thu May 10, 2018 9:25 am

MrPopo wrote:FFIII's job system is much rougher than V's. The major thing to keep in mind is that the game's level design is based around forcing you to switch to particular jobs at various points. It will do this through equipment availability or combat encounter design. You should not be afraid of having a full party be all the same job; this is required at several points in the game to make any real headway. Then it all goes out the window at the end because Ninja and Sage are the best non-fully equipped Onion Knight.


*ahem* The Giant Rat!
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PresidentLeever
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Re: Games Beaten 2018

by PresidentLeever Thu May 10, 2018 9:34 am



41. Undead Line (MSX)

Another game in the for the MSX surprisingly prominent "humanoid avatar-based vertical scrolling shoot 'em up" genre. This one is quite ambitious, featuring a Mega Man-style level progression, three different characters with basic stat building via hidden power ups, six levels of upgrades per weapon and more. The graphics are very nice, with some large and detailed bosses and backgrounds that are actually more detailed than the later MD version, as well as some nice, animated cutscenes whereas on MD there was just text over a still background. Sadly it's another case of overly high difficulty holding the whole thing back, and they clearly pushed the system too hard resulting in a lot of slowdown in each level.
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Re: Games Beaten 2018

by MrPopo Thu May 10, 2018 12:23 pm

Ack wrote:
MrPopo wrote:FFIII's job system is much rougher than V's. The major thing to keep in mind is that the game's level design is based around forcing you to switch to particular jobs at various points. It will do this through equipment availability or combat encounter design. You should not be afraid of having a full party be all the same job; this is required at several points in the game to make any real headway. Then it all goes out the window at the end because Ninja and Sage are the best non-fully equipped Onion Knight.


*ahem* The Giant Rat!

Pretty sure he's a normal sized rat.
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Games Beaten: 2015 2016 2017 2018
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Re: Games Beaten 2018

by ElkinFencer10 Fri May 11, 2018 7:43 am

Games Beaten in 2018 So Far - 54
* denotes a replay

January (16 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22
11. Chip 'n Dale Rescue Rangers - NES - January 23
12. Chip 'n Dale Rescue Rangers 2 - NES - January 24
13. Global Defence Force - PlayStation 2 - January 24
14. Darkwing Duck - NES - January 25
15. Tiny Toon Adventures - NES - January 26
16. Poi - Steam - January 28


February (18 Games Beaten)
17. Galaxy on Fire 2 Full HD - Steam - February 3
18. Final Fantasy Legend - Game Boy - February 5
19. Valkyrie Drive Bhikkhuni - Vita - February 5
20. Super Little Acorns 3D Turbo - 3DS - February 8
21. Adventures in Equica: Unicorn Training - Android - February 8
22. Final Fantasy: Mystic Quest - SNES - February 10
23. X-COM: UFO Defense - Steam - February 14
24. Ys IV: The Dawn of Ys -TurboGrafx-CD - February 18
25. Army Men - Game Boy Color - February 19
26. Army Men 2 - Game Boy Color - February 19
27. Army Men: Air Combat - Game Boy Color - February 20
28. Hatsune Miku: Project DIVA 2nd - PlayStation Portable - February 22
29. Army Men: Sarge's Heroes 2 - Game Boy Color - February 22
30. Army Men Advance - Game Boy Advance - February 24
31. Dynasty Warriors Gundam Reborn - PlayStation 3 - February 25
32. Army Men: Operation Green - Game Boy Advance - February 26
33. A Night Out - PC - February 27
34. Army Men: Turf Wars - Game Boy Advance - February 27


March (10 Games Beaten)
35. Phantasy Star - Master System - March 10*
36. Grand Kingdom - PlayStation 4 - March 17
37. Bit.Trip Beat - Wii - March 18
38. Bit.Trip Core - Wii - March 18
39. Bit.Trip Void - Wii - March 18
40. Bit.Trip Runner - Wii - March 22
41. Bit.Trip Fate - Wii - March 22
42. Bit.Trip Flux - Wii - March 24
43. Bit.Trip Runner 2: Future Legend of Rhythm Alien - Wii U - March 25
44. My Nintendo Picross: Legend of Zelda - Twilight Princess - 3DS - March 28


April (7 Games Beaten)
45. Gundam Breaker 3 - PlayStation 4 - April 4
46. Night Trap - PlayStation 4 - April 5
47. Corpse Killer - Sega CD 32X - April 9
48. Corpse Killer - Saturn - April 11*
49. Area 51 - Saturn - April 16*
50. Mighty Morphin' Power Rangers - Sega CD - April 17
51. SD Gundam G Generation Genesis - PlayStation 4 - April 28*


May (3 Games Beaten)
52. Detention - PlayStation 4 - May
53. Guacamelee - Wii U - May 6
54. EDGE - Wii U - May 7


54. EDGE - Wii U - May 7

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Edge is a random little indie game by Two Tribes that I bought on a whim when it was on sale on the Wii U eShop a few years ago, but I never really put a whole lot of time into it before - just a couple levels here, a couple levels there, so on and so forth. As I'm packing up most of my consoles to move, however, my Wii U is one of the few consoles that I still have hooked up, so I figured I'd put some time into this game.

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The visual style of the game is extremely simplistic; you play as a a little cube and have to make your way through the levels and avoid increasingly difficult obstacles. There are, thankfully, checkpoints at various points throughout the levels, and they're pretty frequent, but even with that, the latter levels get really tricky. Honestly I don't even remember if there's much audio or music, so if there is, that probably means that it's pretty unimpressive.

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The early levels of the game are extremely easy as you learn the basic mechanics of the game, but towards the end, your timing and precision has to be exact with zero room for error. Fortunately, the levels are varied enough and few enough in number - about 50 in total - that it never gets boring or stale. Frustrating? Absolutely. Not boring, though.

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Edge is an extremely simple indie game both in gameplay and in presentation. That simplicity does not undermine the addictive puzzle game hiding underneath, however. It's a pretty cheap download on the Wii U eShop, and I can't imagine that it's expensive on other platforms, so if physics based puzzle platformers are your thing, give this one a shot. It's not amazing, but it's definitely a good time.
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PartridgeSenpai
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Re: Games Beaten 2018

by PartridgeSenpai Fri May 11, 2018 9:24 am

Partridge Senpai's 2018 Beaten Games:
Previously: 2016 2017
* indicates a repeat

1-20

21. Deadbolt (Steam)

22. Legend of Grimrock 2 (Steam)

The first Legend of Grimrock was a game that I learned about mostly through accident when I saw it on a Youtuber's channel a little after it came out. I picked it up and ended up loving it way more than I thought I could love a game like that. I was extatic when I heard a sequel was coming out, so as I usually do, I proceeded to wait years to even pick it up and then longer to even give it a go :lol: All the talk around this month's FPDC theme for TR gave me all the motivation I needed to finally give it a go, and I'm so glad I did! Grimrock 2 is everything about the first game cranked up a few notches. I played on normal difficulty with ironman saving (couldn't save other than at save points, so no quick save/quick load) and it took me around 23 hours.

Legend of Grimrock is a series of first person dungeon crawlers very much in homage to games like Lands of Lore. Grid-based, first person movement is the name of the game as you kite around monsters, hunt walls for secret buttons, and solve brain-bending puzzles in an effort to escape the island you've been marooned on. I really only have experience in the genre with the Grimrock games, so this review will basically only talk about them in relation to one another.

The main thing that separates Grimrock 2 from 1 is that the game is far less linear because of the island setting. Grimrock 1 took place entirely inside a giant tower you were descending, and had a very linear map design as a result. Even if you backtracked a little at times, you were always going towards the goal of finding the real exit to that particular floor. Grimrock 2 has a giant island to explore where you're hunting for gems of power to unlock the giant castle in the middle. You can go to almost anywhere on the island as soon as you're done with the starting area, so the game has a very non-linear feel to it in comparison to its predecessor. This led to me spending hours just following the next little clue, the next passageway, a new piece of loot. The expanded, non-linear map really gave the game a flair of exploration the previous game lacked, which I really loved. The only down-side to this is that, at least on normal mode, there were some areas I'd go to and get fucking destroyed by the monsters in while some I'd go to and have no problem at all. Some of that I think was down to thematic reasons (of course the pyramid has mummies, even though they suck), but it definitely felt like the enemy balance wasn't exactly perfect. I never felt like I was in an unwinnable situation though. It just took getting slightly more crafty with how I handled enemies in that area, as even the weaker enemies always had stronger, scarier friends not too far behind :lol:

You make a party of four characters of five different races each with their own racial perks, pick some starting abilities for them, and give them a class. The cool thing about Grimrock 2 is that your class only very slightly restricts what you can actually do in the game, as it really only influences the permanent stat boosts you get when you level up as well as some other small passives (like how only alchemists can have herbs grow in their inventory, or only farmers level up by eating food instead of fighting monsters). Any character can level up any skill as easier as any other, so any class can effectively wield any equipment if you decide to level them that way. Want a wizard who can wear heavy armor? You can do that! A berserker who can cast spells? As long as he has a wand to use, he can do that! Most weapons also have a special move that can be used by holding down the button for them, so even non-caster characters get a chance to have mana as a valuable resource now :)

The puzzles in this game are damn hard. There was only one, maybe two puzzles I had to look up in the original Grimrock, but there were at least half a dozen or more I had to for this game. They're all online, often with hints followed by the actual solution, which was nice, but they really cranked up the amount of vague hints you need to decipher or environmental clues you gotta gather to understand how to get through an area Xp

Verdict: Highly Recommended. Legend of Grimrock was a fantastic homage to old FPDC's, and the sequel expands on its mechanics in ideas in just about only good ways. If you like FPDC's, you will probably love this game. If you just like RPG's or adventure games, you'll probably like this game as well. It's a fantastic modern entry to the genre that I can't recommend well enough :D
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Sarge
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Re: Games Beaten 2018

by Sarge Fri May 11, 2018 8:41 pm

So I picked up Retro Game Crunch in Humble's current sale. It's only 99 cents! Somehow, this one escaped my notice; I think perhaps I thought it was some game dev simulator. Nope, it's more of a Retro Game Challenge collection of seven different games. I've only played one so far, and that's Super Clew Land. Gotta admit, it's pretty slick. You've got a critter that eats stuff to evolve, and to evolve you have to match up the proteins (?) in his stomach using the face buttons in real time. That section of the game is pretty simple. Where it gets tougher is when you fully evolve, you can fly. Well, some of the flight segments are absolutely devious. It took me quite a few tries to get through one in particular.

Why would I do that, you ask? Well, the whole map is connected, and scattered across it are special gems that you actually need to beat the game. You'll find a sanctuary effectively beneath the map, where you can upgrade one final time, and it lets you break through to the final area at the top of the map. That last boss fight ends up quite tough; it took me about 15-20 tries to finally get it. Maybe more, don't know. But still, I got through it, and my final time was just shy of an hour, although real time was about 75 minutes according to Steam. I'm sure that's on account of all the deaths during that flight and against the final boss.

I liked it a lot, though. I feel like I got my money's worth just from that one game, and I'm looking forward to trying out the rest. I'd give this part a 7.5/10, with some possible curving upward because I really love NES-style stuff.

EDIT: Second game down from that set. Gaia-ttack sees you controlling some critters in a sort of melding of Ice Climber and a beat-'em-up. It controls a lot better than the former, though. While the combat might not be deep, properly juggling enemies can be quite effective, especially against the boss of each stage. When you climb the entire stage, you'll board an airship and beat up on a sky pirate captain. He gets new patterns every time, and that last one falls into the NES hard category again. Still, pretty fun overall, even if it felt like more of a trifle than Super Clew Land. I'd give it a 6.5, and can't say I hated the 45 minutes it took me to finish. (Most of which was spent on the last stage and end boss, actually. There's a leaderboard, and the top time was a bit over 16 minutes to clear.)

EDIT 2: And a third down. Wub-Wub Wescue sees you take control of a little pug trying to save his master from the clutches of some jungle-dwelling tribe that has kidnapped him. The game clearly takes its inspiration from Donkey Kong. The pug can't drop very far without dying, climbing ladders feels very similar, and while your jumps are a bit higher than Mario's, they still feel like those in DK, very deliberate with no changing of direction in mid-air.

If it were just a DK clone, well, I guess that'd be fine, but there's a pretty significant puzzle-solving aspect. See, the layouts are pretty complex, so not only do you have to do that, but you'll also find music players that will give your pug some temporary abilities. The first lets you slow time, another lets you put snakes to sleep, one lets you lull monkeys into a state where they'll throw you somewhere else, and one makes the bats ferry you to another platform. Usually, these are combined in various ways, and I found it pretty well done. The last area also throws balloons in, which will activate just before you hit the ground from a really long jump. You'll use this in puzzles, too, along with the final boss.

Overall, I liked it a lot, I'd say it's a 7/10. Oh, and of course, it's not a pause screen, it's a "paws" screen. ;)
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PresidentLeever
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Re: Games Beaten 2018

by PresidentLeever Sun May 13, 2018 1:44 pm



42. Defender of the Crown (NES)
43. Defender of the Crown (AMI)

I didn't expect to be blown away by this one but seeing as North & South still held up pretty well I though I'd at least give it a chance. The Amiga original has some interesting ideas but almost none of them are all that well realized so it mainly relies on its great presentation for the time and a setting that isn't too common in games (13th century England with some folklore thrown in). The NES version makes some decent additions but loses a lot of the charm by not having more stylized visuals fit for its limitations, and the AI isn't strong enough on the strategic level to keep things interesting for more than a couple of playthroughs. Still I might give the sequel/remake for Amiga CD32 a shot.
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