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Re: Games Beaten 2018

Posted: Wed Apr 11, 2018 10:20 pm
by dsheinem
good to see the forum firing on all cylinders :lol:

Re: Games Beaten 2018

Posted: Wed Apr 11, 2018 10:53 pm
by noiseredux
I'm confused? Atlas had a hand in Far Cry 5?

Re: Games Beaten 2018

Posted: Wed Apr 11, 2018 11:24 pm
by prfsnl_gmr
dsheinem wrote:good to see the forum firing on all cylinders :lol:

:lol: Yep. Same as always!


1. Bastion (iOS)
2. LaserCat (360)
3. Zombie Incident (3DS)
4. Bye-Bye BoxBoy! (3DS)
5. Monument Valley 2 (iOS)
6. Zenge (iOS)
7. Master of Darkness (Game Gear/3DS)
8. Wonder Boy (SMS)
9. Full Throttle Remastered (iOS)
10. Adventure Island (NES)
11. Adventure Island II (NES)
12. Adventure Island (GB)
13. Super Adventure Island (SNES)
14. New Adventure Island (TG16)
15. Adventure Island III (NES)
16. The Legend of the Ghost Lion (NES)
17. Part Time UFO (iOS)
18. Adventure Island II: Aliens in Paradise (GB)
19. Adventure Island IV (NES)
20. Super Adventure Island II (SNES)
21. Adventure Island: The Beginning (WII)
22. Quell Memento (3DS)

Quell Memento Is a solid, challenging puzzle game with mobile roots and the second game in the Quell series for the 3DS (the third game is the series overall). In it, you slide a small water droplet to collect items, light up squares, and achieve other goals that will allow you to progress through the games many, many levels. Beating all of the levels isn’t that hard, but getting a perfect solution - i.e., solving a level in the fewest possible moves - can be very challenging. I enjoyed it, and it is the perfect game to play on the side while doing things like, oh, I don’t know, marching through the Adventure Island series. (You’ll probably want to wrap it up in short order once you roll credits on Adventure Island: The Beginning, though. :lol: )

Re: Games Beaten 2018

Posted: Thu Apr 12, 2018 12:10 am
by MrPopo
noiseredux wrote:I'm confused? Atlas had a hand in Far Cry 5?

It's actually a preview of SMT5; SMT5 starts with the bad guy of Far Cry 5 succeeding in his evil plot and it triggers a massive demon invasion. In this new world all your bullets are useless, so the Far Cry 5 protagonist gets eaten right away and you need to clean up the mess.

Re: Games Beaten 2018

Posted: Thu Apr 12, 2018 12:16 am
by pierrot
MrPopo wrote:
noiseredux wrote:I'm confused? Atlas had a hand in Far Cry 5?

It's actually a preview of SMT5; SMT5 starts with the bad guy of Far Cry 5 succeeding in his evil plot and it triggers a massive demon invasion. In this new world all your bullets are useless, so the Far Cry 5 protagonist gets eaten right away and you need to clean up the mess.

So instead of a bunch of high school drama, from the perspective of teenagers, I get to experience the end-times as a janitor? Progressive. I'm in.

Re: Games Beaten 2018

Posted: Thu Apr 12, 2018 9:41 am
by Ack
Didn't Viscera Cleanup Detail already do this?

Re: Games Beaten 2018

Posted: Thu Apr 12, 2018 2:54 pm
by pierrot
I guess it sort of did--and similarly, so did Dustforce. This would give the opportunity to roleplay as the janitor, though.

The underpinnings of this scenario kind of give way after considering shooting shit not being effective in an SMT game, unfortunately. That's the main line of defense in SMT. That, and monsters--and the Hinokagutsuchi.

Re: Games Beaten 2018

Posted: Fri Apr 13, 2018 9:37 am
by Flake

Yakuza Kiwami (PS4)
Batman: The Telltale Series (PS4)
Super Mario Odyssey (Switch)
Mario vs Donkey Kong: Minis March Again (DSi ware)


Roundabout (PS4)
Pocket Fighter (PSX)
Double Dragon Neon (PS3)
Batman Arkham VR(PSVR)


Gundam Versus (PS4)


Megaman 9 (PS4)
Megaman 10 (PS4)

Decided to 'call it' on Gundam Versus. It is an absolutely outstanding game but unfortunately the online scene has died. Since the majority of the game's content is online... I really liked this game and I am so glad I got it at launch. It is surprisingly content light compared to Gundam Extreme VS, the sub-series that has dominated the series since Renpou vs ZAFT and Gundam Versus Next Plus ended their respective iterations of the series. The light single player content was clearly to push more people online and for the last half a year, it was amazing!

Megaman 9 and 10 - Nothing special here. Amazing games that I'm playing as part of their appearance on the Megaman Legacy Collection 2. I forgot how much I want to like Megaman 9 and how much I actually do like Megaman 10. The PS4 controller may not be the best thing for this series. The squishy pseudo D-pad made it hard to chain movements together like sliding one direction then jumping back the next while firing.

Re: Games Beaten 2018

Posted: Fri Apr 13, 2018 12:21 pm
by Ack
1. Jungle Book (SNES)(Platformer)
2. Metal Combat: Falcon's Revenge (SNES)(Light Gun Shooter)
3. Might and Magic VI (PC)(RPG)
4. Revenant (PC)(RPG)
5. Neo Turf Masters (NGPC)(Sports)
6. Fatal Fury: First Contact (NGPC)(Fighter)
7. Pac-Man (NGPC)(Action)

8. Golden Axe (Genesis)(Hack and Slash)
9. Blood and Bacon (PC)(FPS)
10. Gain Ground (Genesis)(Strategy)

11. Flicky (Genesis)(Platformer)
12. Zombie Shooter 2 (PC)(Top-Down Shooter)
13. Phantasmagoria (PC)(Point and Click)
14. SNK vs. Capcom: Card Fighter's Clash - Capcom Version (NGPC)(Card Game)

I've been playing this off and on for a couple of months now, and this morning I decided it was finally time to take down the semi-final run and then the finale. I had built up a formidable deck which focused heavily on a set of Akuma and Yashiro cards to swiftly remove my opponent's characters and open him or her up for attack. This strategy proved fruitful, and I was able to best most of my challengers within only a couple of turns. But enough about that; onto the meat of the game.

Card Fighter's Clash is a series of collectable card game-based video games, themed around the ongoing competition between industry rivals SNK and Capcom. I played the first game in the series, of which there is a Capcom and an SNK version. Outside of starting cards and some minor changes, I don't believe there is much difference between the two sides, and my final deck had cards of both types. Like other games on the Neo Geo Pocket Color, CFC uses a cutesy SD style, both with the various characters and the card designs. It fits the handheld's theme as well as the design of games like Puzzle Fighter and helps the overall aesthetic.

But how does it play? Well, it's somewhat reminiscent of a JRPG. You wander around various arcades or shops, interacting with NPCs, shops, and objects like crane games and slot machines. Some of the NPCs will offer to play against you, which is where you produce a deck and get going. The actual card game involves putting down character cards to attack and defend in three lanes while using action cards to bolster offense, execute quick manuevers to shift the tide of battle, or otherwise build an advantage. With these skills, you then try to drain your opponent's health until they run out, warranting you a victory and a set of cards that you win.

Beating all of the NPCs in one of the various locations will open up a tougher battle against a boss, who provides more cards if you win as well as a coin to prove your victory. You need five coins to access the semifinals, which pits you in a back to back battle against three difficult opponents. Beat them, and you can go to Las Vegas to compete in the finale.

The game is fun, but it does have a couple of issues, mainly around balance: rarer cards are just about all ways more powerful, and making it through the semifinals is unlikely unless you're weilding some B- or A-rank cards. I eventually gave up entirely on strategies relying on weaker cards and simply built around power and abilities that instantly remove opposing characters from play to open up the enemy for attack. There are some other strategies that I saw NPCs employ...but those NPCs also lost. Repeatedly. There is a lot of grinding for cards in this game, and you'll eventually just be able to wallop bosses through sheer force.

Still, it's a fun ride, and once you understand the rules (which the game is more than happy to explain whenever you need, including for review in a fight if you need it), play moves swiftly. I had a good time, and I'm happy to have spent more quality time with my NGPC. there any real point to trying the SNK version? I own both but am not sure it's not worth it to simply write it off as done as well.

Re: Games Beaten 2018

Posted: Fri Apr 13, 2018 11:27 pm
by laurenhiya21
Super behind on reviews because aahhhhh college :| Reviews are a little on the shorter side and probably not well put togetehr, but at least I'm nearly caught up now!

1/15: Caladrius Blaze (PS4)
This was quite a fun SHMUP! Part of the fun is probably partially due to the super easy difficulty mode that I played on (I can’t SHMUP very well), but a lot of the different bullets you can shoot are just fun to use. It also has several different people to play as and several different modes, so it definitely has some replayability as well.

Also, clothes will come off if you shoot the enemy enough times, which might be a positive if you’re into that sort of thing haha. If your character gets hit to much their clothes will come off as well, but I played as Caladrius (who is a bird) so that didn’t happen in my playthrough.


1/16: Cat Quest (PS4)
I originally mostly just wanted this game because it was a cute RPG starring a cat (it’s not like it got awful reviews either), but it turned out a lot better than I expected it would! It’s an action RPG where everyone is a talking cat, and you’re tasked with rescuing your sister. The plot isn’t really anything special, but the gameplay was really enjoyable for me. You have a basic attack, a dodge roll, and a few spells and while there isn’t much more to the combat than that, it all controls very well. Additionally, the main way that you get EXP in the game is to do quest for other cats, and I enjoyed doing all of them. They all were funny and filled with cat puns, which made them a blast for me.

While it’s a fairly simple and short game (I think it took me ~5hrs to beat), I definitely would recommend that check if out if you like simple action RPGs and don’t mind cat puns :)

1/21: Doki Doki Literature Club (Steam)
It’s really difficult to talk about this sort of game, where most of the appeal I think is in a big twist (especially when the twist deals with some heavier subjects). It’s also hard to talk about, because that big twist did not affect me as much as it did to many others. Unfortunately, I think it may have went a little too over the top for me to be affected much by the twist. I think it’s a well put together visual novel (especially since it’s free), but it didn’t really do a lot for me.

1/30: One Way Heroics (Steam)
Rouge-likes have been one genre of games that I’ve been meaning to try more of as I’ve enjoyed the few that I’ve tried out. I’m not normally into re-doing the same sort of thing over and over again, but I think I think the procedurally-generated aspect of them really helps me to enjoy them (plus it tends to be easy to try again after a failure).

Anyway, One Way Heroics is indeed a rouge-like, but it’s a little bit different than most. Instead of exploring multiple different multi-floored dungeons, One Way Heroics has you run around in an open world. Each time you take an action (whether that’s moving or using an item) the darkness on the left side of the screen inches a bit to the right. If you get caught in it then it’s over, so you have to constantly moving to the right. Other than that, it’s a fairly standard rouge-like, but that difference does change things up a bit. Even if it was a bit easier and shorter than the other rouge-likes I’ve played (having the option to carry over a limited number of items sure helps), I definitely think I will come back to it to try out other classes and to get additional endings.

2/19: 12 Labours of Hercules (Steam)
Not much to talk about with this game. It was a nice time waster when I was stressed and couldn’t think straight, but I wouldn’t recommend it if you want any sort of challenge. It’s a very easy, casual resource management game with no way to lose (unless you really want all of the achievements) and doesn’t really do anything different from other resource management games. Only notable thing I can think of is that the narrator (who voices the story cutscenes in between levels) sounds really odd.