Re: Games Beaten 2018
Posted: Fri Apr 06, 2018 8:49 am
1. Jungle Book (SNES)(Platformer)
2. Metal Combat: Falcon's Revenge (SNES)(Light Gun Shooter)
3. Might and Magic VI (PC)(RPG)
4. Revenant (PC)(RPG)
5. Neo Turf Masters (NGPC)(Sports)
6. Fatal Fury: First Contact (NGPC)(Fighter)
7. Pac-Man (NGPC)(Action)
8. Golden Axe (Genesis)(Hack and Slash)
9. Blood and Bacon (PC)(FPS)
10. Gain Ground (Genesis)(Strategy)
11. Flicky (Genesis)(Platformer)
12. Zombie Shooter 2 (PC)(Top-Down Shooter)
Sigma Team is a Russian game development group that specializes in two things: shooting aliens and shooting zombies. In the 2000s, they released a handful of games in their Alien Shooter and then Zombie Shooter series, along with a variety of expansions that added things like modes with high score attacks as you take on waves of enemies. But the core of their games generally involved picking a hero, plunging into some kind of facility, and getting better weapons and gear to lay waste to hordes of tougher and tougher opponents.
Now I've played through the Alien Shooters of the 2000s and now the Zombie Shooters, and one thing I have noticed is that over time the games became more ambitious, incorporating more and more RPG mechanics and bigger plots. The tech side also slowly but steadily improved, so while I found myself getting stuck on walls and debris often early on, it happened only twice in Zombie Shooter 2. This game from 2009 is the logical continuation and enhancement of a formula Sigma Team had been building from day 1, and I feel like it managed to successfully shine here far more than in any previous iteration.
I won't lie, there are serious problems with the plot, with the English language and voice acting, and some UI issues that keep this from going above and beyond. Also, it's the video game equivalent of cotton candy: good for a bit until dissolving. But sometimes I want mindless cotton candy, just as I want to reduce a horde of zombies to gibs and blood splatter with a minigun, and once you reach the final levels, there is a ton of that. It's satisfying watching the horde explode into gore, and here Sigma has succeeded in something that they hadn't quite attained in any previous releases.
Add in a couple of extra bonus modes for score challenges which focus on surviving as long as you can, and you have an entertaining piece of a game. Considering I bought this for less than $5 on GOG, I am more than happy with my experience. If you feel the need to go massacre the horses of marauding mutant undead, you could certainly do a lot worse than this.
2. Metal Combat: Falcon's Revenge (SNES)(Light Gun Shooter)
3. Might and Magic VI (PC)(RPG)
4. Revenant (PC)(RPG)
5. Neo Turf Masters (NGPC)(Sports)
6. Fatal Fury: First Contact (NGPC)(Fighter)
7. Pac-Man (NGPC)(Action)
8. Golden Axe (Genesis)(Hack and Slash)
9. Blood and Bacon (PC)(FPS)
10. Gain Ground (Genesis)(Strategy)
11. Flicky (Genesis)(Platformer)
12. Zombie Shooter 2 (PC)(Top-Down Shooter)
Sigma Team is a Russian game development group that specializes in two things: shooting aliens and shooting zombies. In the 2000s, they released a handful of games in their Alien Shooter and then Zombie Shooter series, along with a variety of expansions that added things like modes with high score attacks as you take on waves of enemies. But the core of their games generally involved picking a hero, plunging into some kind of facility, and getting better weapons and gear to lay waste to hordes of tougher and tougher opponents.
Now I've played through the Alien Shooters of the 2000s and now the Zombie Shooters, and one thing I have noticed is that over time the games became more ambitious, incorporating more and more RPG mechanics and bigger plots. The tech side also slowly but steadily improved, so while I found myself getting stuck on walls and debris often early on, it happened only twice in Zombie Shooter 2. This game from 2009 is the logical continuation and enhancement of a formula Sigma Team had been building from day 1, and I feel like it managed to successfully shine here far more than in any previous iteration.
I won't lie, there are serious problems with the plot, with the English language and voice acting, and some UI issues that keep this from going above and beyond. Also, it's the video game equivalent of cotton candy: good for a bit until dissolving. But sometimes I want mindless cotton candy, just as I want to reduce a horde of zombies to gibs and blood splatter with a minigun, and once you reach the final levels, there is a ton of that. It's satisfying watching the horde explode into gore, and here Sigma has succeeded in something that they hadn't quite attained in any previous releases.
Add in a couple of extra bonus modes for score challenges which focus on surviving as long as you can, and you have an entertaining piece of a game. Considering I bought this for less than $5 on GOG, I am more than happy with my experience. If you feel the need to go massacre the horses of marauding mutant undead, you could certainly do a lot worse than this.