Page 47 of 159

Re: Games Beaten 2018

Posted: Fri Mar 09, 2018 9:19 pm
by pook99
67. castlevania: dawn of sorrow (ds)
68. Wendy: every witch way (gbc)
69. Kid tripp (switch)
70. Lost Castle (steam)

67. I have been meaning to play some of the metroidvanias I missed for a long time and I started here, I never played aria of sorrow so and I did not realize this game was a direct sequel to that, I should have played aria first but ultimately it does not make that much of a difference. If you have played any of the metroidvanias you know what to expect here, I absolutely loved the game, my only gripe was the obligatory touch screen segments. In this game when you beat a boss a sigil appears on screen and you need to draw a pattern in order to finish the boss, mess up and the boss regains some health and the battle continues. There are 5 designs you need to draw and I am just an absolutely terrible artist and struggle to draw even a straight line. The later patterns are big and criss crossey and gave me a great deal of trouble. It added a layer of frustration to the game that did not need to be there. This probably would not be too much of a problem for most normal people, but it really messed with me.

68. Wendy: Horrendously slow, boring, and easy platformer. I was drawn to the game because it has a flip mechanic that lets you switch back and forth from the floor to the ceiling, it sounded cool in theory, and there were a few instances where it was used in a creative way, but for the most part this game was just way to slow moving and easy to be enjoyable.

69. Kid Tripp: a runner game that ratchets up the difficulty to insane levels towards the end of the game. There are 4 worlds with 5 levels each. The first few are relatively easy but in world 3 the difficulty ramps up and continues to skyrocket into world 4.

Like most games of this kind your character auto moves through the level and you have 2 buttons, jump and attack. Your jump height/length varies depending on how you hit the button. This game also has 2 walking speeds, you start out walking but by tapping forward on the d pad you switch to running, by tapping backwards you go back to walking mode. This is never explained and then you make it to world 4-2 where you need to run in order to beat the level and get completely stuck until you stumble upon the mechanic by accident.

That is the biggest flaw in the game, the mechanics are never explained and you don't need to use them until the last world. If I knew that from the beginning the game would have been much easier to stomach and not resulted in my nearly throwing my switch across the room.

It is a fun game though, nice 8-bit graphics, good challenge, and dirt cheap(I think it retails for like 3 bucks). Well worth it if you own a switch.

70. Lost Castle: Got this game in last months Humble monthly. Fun rogue like beat em up similar in style to golden axe.

Re: Games Beaten 2018

Posted: Sun Mar 11, 2018 12:19 am
by prfsnl_gmr
I liked Wendy (GBC), but I understand why you didn’t. It isn’t exactly Metal Storm or VVVVVV.


1. Bastion (iOS)
2. LaserCat (360)
3. Zombie Incident (3DS)
4. Bye-Bye BoxBoy! (3DS)
5. Monument Valley 2 (iOS)
6. Zenge (iOS)
7. Master of Darkness (Game Gear/3DS)
8. Wonder Boy (SMS)
9. Full Throttle Remastered (iOS)
10. Adventure Island (NES)
11. Adventure Island II (NES)
12. Adventure Island (GB)
13. Super Adventure Island (SNES)
14. New Adventure Island (TG16)
15. Adventure Island III (NES)

Another solid Adventure Island game! New Adventure Island (TG16), somewhat ironically, takes the original Adventure Island/ Wonder Boy formula, speeds it up, smooths it out, and wraps it in clean, charming graphics and a solid soundtrack. The levels are varied; the game is consistently fun; and while it is challenging, it respects the player’s time (unlike the NES sequels...). Although it doesn’t have a lot of depth, it has aged gracefully and really showcases the TG16’s strengths. Highly recommended.

EDIT: I also beat Adventure Island III tonight. There are some minor enhancements, but it is basically more Adventure Island II. It looks a little better - and the background graphics are clearly inspired by Sonic the Hedgehog - and it plays a little smoother. The difficulty spikes in the game’s second half, however, and it becomes frustrating and tedious, just like Adventure Island II. Like it’s predecessor, it would have benefitted tremendously from a password system and a more forgiving continue system. (Only a very bored glutton for punishment would be able to beat this in a single sitting.)

Re: Games Beaten 2018

Posted: Sun Mar 11, 2018 12:51 pm
by ElkinFencer10
After taking a whole 10 days to finish this game thanks to little time due to work and little motivation due to a severe depressive episode, I'm FINALLY back on to beating games.

Games Beaten in 2018 So Far - 36
* denotes a replay

January (16 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22
11. Chip 'n Dale Rescue Rangers - NES - January 23
12. Chip 'n Dale Rescue Rangers 2 - NES - January 24
13. Global Defence Force - PlayStation 2 - January 24
14. Darkwing Duck - NES - January 25
15. Tiny Toon Adventures - NES - January 26
16. Poi - Steam - January 28

February (18 Games Beaten)
17. Galaxy on Fire 2 Full HD - Steam - February 3
18. Final Fantasy Legend - Game Boy - February 5
19. Valkyrie Drive Bhikkhuni - Vita - February 5
20. Super Little Acorns 3D Turbo - 3DS - February 8
21. Adventures in Equica: Unicorn Training - Android - February 8
22. Final Fantasy: Mystic Quest - SNES - February 10
23. X-COM: UFO Defense - Steam - February 14
24. Ys IV: The Dawn of Ys -TurboGrafx-CD - February 18
25. Army Men - Game Boy Color - February 19
26. Army Men 2 - Game Boy Color - February 19
27. Army Men: Air Combat - Game Boy Color - February 20
28. Hatsune Miku: Project DIVA 2nd - PlayStation Portable - February 22
29. Army Men: Sarge's Heroes 2 - Game Boy Color - February 22
30. Army Men Advance - Game Boy Advance - February 24
31. Dynasty Warriors Gundam Reborn - PlayStation 3 - February 25
32. Army Men: Operation Green - Game Boy Advance - February 26
33. A Night Out - PC - February 27
34. Army Men: Turf Wars - Game Boy Advance - February 27

March (1 Game Beaten)
36. Phantasy Star - Master System - March 10*

36. Phantasy Star - Master System - March 10*


Phantasy Star is a series that a lot of folks are familiar with thanks to later entries, but relatively few folks seem to have played the Sega Master System original. While Phantasy Star often gets overshadowed by Dragon Quest and Fantasy Star, the other two "big" JRPG series of the era, Phantasy Star has long been my favorite. I originally played through it about ten years ago and remember hailing it as the greatest 8-bit RPG. Now, ten years later, I have a Retron 5, a Power Base Mini, and the retranslation and FM sound restoration patch that SMS Power put out, so when Eighties Ladies' Night was chosen as the Together Retro theme for March, I decided it was the perfect time to replay it, see if my opinion of it holds a decade later, and experience the FM sound and more accurate translation.


Phantasy Star tells the story of Alis, a girl who lives on the planet of Palma, one of three planets in the Algol star system. After seeing her brother killed in the street by the military, she vows to kill the Algol System's brutal dictator, LaShiec. Along the way she meets Token Warrior Guy, Token Mage Guy, and Token Magic Talking Animal to help her in her quest. You have to go between three different planets with different environments in your quest, fight a variety of monsters with an exponentially larger variety of pallet swaps, and gather the strength and equipment to usurp a tyrant's throne.


Visually, Phantasy Star is fairly standard on the overworld. It really doesn't stand out much from Final Fantasy and Dragon ​Quest too much in that regard. The battles are from a static first person perspective where you see the enemy but not your characters, just boxes with their HP and MP. No matter how many enemies you're fighting be it one or half a dozen, you only see a single enemy sprite; the only indication that you're fighting more enemies is the list of enemies and their HP in the top right corner of the screen. On the one hand, this is a bit disappointing as it precludes the option of fighting multiple enemy types like in Final Fantasy, but it does allow for larger, more detailed enemy sprites. I think it's a pretty fair trade off in that context.


What really sets Phantasy Star apart from its other 8-bit rivals is the dungeons. Whereas most of its contemporaries feature dungeons that have the same overhead perspective as the overworld, Phantasy Star employs a first person perspective that completely revolutionizes the immersion of dungeon crawling and is, as far as my experience goes, completely unique for RPGs of the era. Because this perspective would have been fairly demanding on the system on a large scale, the dungeons are all corridors one square wide, and the navigation just involves turning corners, going up and down stairs, and opening doors. Despite that, in addition to the aforementioned deep immersion, I found the dungeons to be far more challenging to navigate than those of Final Fantasy or Dragon Quest, but I mean that in the best possible way.


As for what the SMS Power patch changed, the most obvious change is going to be the music. The Master System's standard PSG music chip is okay for most games, but it doesn't always produce the most aurally aurally pleasing sounds in the world. The FM chip, however, which was removed when the Sega Mark III was brought to North America as the Sega Master System, produces some fantastic sounds that were leagues ahead of what the NES could produce. Some games used this chip better than others, but Phantasy Star is one of the examples of brilliant use of FM sound. The music with restored FM sound is simply fantastic and a marked improvement over the music that North Americans originally got in every way. As for the retranslation part of the patch, it had been long enough since I played Phantasy Star as it was originally released that I can't speak too much to how much better a translation this is than what Sega released, but I do know that it's a much more accurate translation from Japanese at least as far as the names of characters and items and the such goes.


Phantasy Star is, admittedly, not quite as flawless as I remembered. It is, however, still the epitome of 8-bit JRPG game design in my opinion. It has its flaws, but I still found it to be a thoroughly rewarding experience and unique among its 8-bit contemporaries. It surpasses both the original Final Fantasy and the original Dragon Quest in storytelling and world building, and it's a shame that it's not been more widely played in the West. Anyone who has access to a Master System, a Genesis with some kind of Power Base device, or a Game Boy Advance really needs to play this game. 13/10 would recommend.

Re: Games Beaten 2018

Posted: Sun Mar 11, 2018 1:08 pm
by MrPopo
Phantasy Star employs a first person perspective that completely revolutionizes the immersion of dungeon crawling and is, as far as my experience goes, completely unique for RPGs of the era.

Akallabeth, Ultima 1-5, a large number of Ultima clones, and then the games that were first person all the time, like Wizardry and Might & Magic.

Re: Games Beaten 2018

Posted: Sun Mar 11, 2018 1:42 pm
by BogusMeatFactory
MrPopo wrote:
Phantasy Star employs a first person perspective that completely revolutionizes the immersion of dungeon crawling and is, as far as my experience goes, completely unique for RPGs of the era.

Akallabeth, Ultima 1-5, a large number of Ultima clones, and then the games that were first person all the time, like Wizardry and Might & Magic.


Re: Games Beaten 2018

Posted: Sun Mar 11, 2018 7:03 pm
by Xeogred
1. Castle of Illusion Starring Mickey Mouse (Genesis)
2. Darkwing Duck (NES)
3. Batman* (NES)
4. Journey to Silius (NES)
5. Aladdin* (SNES)
6. Magical Quest Starring Mickey Mouse* (SNES)
7. Run Saber (SNES)
8. Batman: Return of the Joker (NES)
9. Ninja Warriors (SNES)
10. Thunder Spirits* (SNES)
11. Xenoblade Chronicles 2 (Switch)
11. Thunder Force III* (Genesis)
12. Donkey Kong Country* (SNES)
13. Skyblazer (SNES)
14. Super Turrican* (SNES)
15. Donkey Kong Country 2* (SNES)
16. Super Turrican 2* (SNES)
17. Call of Duty: Advanced Warfare (PS4)
18. Monster Hunter World (PS4)
19. Resident Evil: Director's Cut (PSX)
20. Resident Evil 2: DualShock* [Claire A/Leon B] (PSX)
21. Call of Duty: Infinite Warfare (PS4)
22. Resident Evil HD* (PS4) [PLATINUM]
23. Resident Evil 5: Lost in Nightmares* (PS4)
24. Devil May Cry 4: Special Edition* (PS4) [Vergil]

* = replay

I still like DMC more than Bayonetta. DMC1 has the cool dark gothic atmosphere, DMC3 is incredible, and DMC4 retains that incredible gameplay but is a little lacking in that you backtrack through the entire game at the midpoint and fight all bosses three times across the game, haha. Oh well.

This is my second newer Capcom import, along with Resident Evil HD on PS3. I think DMC4:SE was digital only in the US but you can easily import a copy and... literally everything defaults to English in the game, like REmake.

The Special Edition is cool in that it adds in playable Vergil and Lady/Trish. I went with Vergil since he was a beast in DMC3 and he's insane here as well. You've got Yamato, Beowulf, and Force Edge which completely destroys everything when you get a hold of things. I'll check out the other stuff eventually, but I think I've heard Lady/Trish mostly use guns. Vergil had some new cutscenes, but nothing hugely story related or anything. It's still cool Capcom put in this much effort though. For how insane the combat is and versatile the characters play, it's a huge deal adding in more complex characters like this.

If you somehow still haven't played this, definitely check this version out. The game holds up extremely well. While it feels a little lazy in some areas, the replay value is extremely high. I've gone back to it several times over and if you skip cutscenes and know the game, it's easy to blast through in just a few hours. All your items and stuff carry over into the chapter select even on higher difficulties like other Capcom games at the time, so it's fun to max things out like you're playing NG+ or something.

I'm holding out on the ongoing rumors that DMC5 will be a real thing while DmC gets completely ignored. Good riddance.

Re: Games Beaten 2018

Posted: Mon Mar 12, 2018 12:21 am
by Exhuminator
ElkinFencer10 wrote:Fantasy Star

I'm sure you meant Final Fantasy, but a hybrid of Final Fantasy and Phantasy Star would be interesting. :o

but it does allow for larger, more detailed enemy sprites.

Yep, and let's not forget these big PS enemy sprites are also animated.

first person perspective that completely revolutionizes the immersion of dungeon crawling and is, as far as my experience goes, completely unique for RPGs of the era

Phantasy Star's first person dungeons were pretty uncommon in console games at the time. This type of dungeon was more common in PC RPGs back then though. However, Phantasy Star's animated first person dungeon traversal was uncommon. This game probably had the most smoothly animated first person dungeon crawling at the time of its release. Most first person dungeon crawls back then simply clicked from room to room in a grid-like manner, with no animation portraying the traversal.

Phantasy Star is, admittedly, not quite as flawless as I remembered. It is, however, still the epitome of 8-bit JRPG game design in my opinion.

To be fair, Final Fantasy and Dragon Quest both have their fair share of flaws as well. I agree that Phantasy Star is the 8-bit epitome JRPG. I'm glad people still enjoy it today. If you ever feel like revisiting the game, consider this version (just for the sake of variety).

Re: Games Beaten 2018

Posted: Mon Mar 12, 2018 2:25 am
by MrPopo
1. Ultima V - PC
2. Ultima VI - PC
3. Might and Magic VI - PC
4. Realms of Arkania: Blade of Destiny - PC
5. Pool of Radiance - PC
6. Curse of the Azure Bonds - PC
7. Secret of the Silver Blades - PC
8. Pools of Darkness - PC
9. Gateway to the Savage Frontier - PC
10. Treasures of the Savage Frontier - PC
11. Champions of Krynn - PC
12. Death Knights of Krynn - PC
13. Dark Queen of Krynn - PC
14. Into the Breach - PC
15. Lords of the Realm - PC

Back when I was younger, I saw an article about an upcoming PC strategy game called Lords of the Realm II, which let you simulate trying to take over medieval England and Wales. You would need to balance running your counties, building an army, and building castles to win. It sounded awesome, so I added it to my birthday list.

Naturally, my parents ended up getting me the first one.

When I first got the game as a kid, I found it to be quite difficult. I rebought it when GOG added it to their catalog, and I recently started trying to beat it. And at the start it was just as hard as I remembered. But if you can get over that initial hump, things start to snowball for you and victory becomes inevitable.

The basic premise is that the king is dead without an heir, so various nobles are trying to unify the land under their rule. Your goal is to capture the holdings of all the other nobles. To do so, you need to build up your infrastructe, build an army, and march across the land. So it ends up being a bit Civilization-esque, in that you need to balance your approach. The biggest thing that stands out from the management end is the different food streams. Your peasants can be fed from three sources: milk, meat, and grain. Cows produce milk, and can be eaten for their meat (but eating them means they stop producing milk). Sheep produce wool and can beat eaten. Grain involves managing the growing cycle; you need a lot of peasants to sow and reap the fields, but during the growing season you need relatively few. How you approach these food streams will vary depending on what stage the game is in. Sheep and cows will give birth and thus the herd/flock grows over time. In addition to the food, you also have various specialization tasks your peasants can do. They can be miners, foresters, stonemasons, or armorers. Each of these are skilled labor, which means peasants assigned don't do a good job right away. It behooves you to keep peasants doing one of those jobs for a long time, rather than cycling people in and out. While adding a few as your population grows isn't a big hit, the big swing from the grain curve will have a major impact. Miners produce iron, which can be made into weapons. The other two produce resources needed for castle building.

In terms of the army building, it is all done through conscription. You can simply get a bunch of peasants with pitchforks, but if you actually want to win you'll want to give them real weapons. Unfortunately, the balance is pretty out of whack. There's really only a handful of units worth building; crossbowmen, swordsmen, and knights. Everyone else is an inferior version of the other three, and the difference in upkeep costs is minimal, so there's no balancing there. Similarly, producing or buying weapons costs the same regardless of what you produce, so the only real difference between unit production is that knights cost twice as much, as they need both swords and armor. Their mobility and stats make up for it, though. The actual battles seem more tactical than they really are. Pretty much the only real tactic is to have enemies march into your crossbow fire, rather than meeting them halfway. Though if you're paying attention and the enemy decides to march piecemeal, engaging those right away will severely reduce your losses. The interace for combat is a bit clunky, but it's always over fast enough that it never becomes too sloggy, and the auto resolver actually does a good job, so that can be worth doing any time you have a halfway decent advantage (either in men or materiel).

Castles are the other stand out feature, though in the end they made the game drag on. Building a castle makes it so that enemies have to capture that to capture your county, and they can be garrisoned. Once garrisoned and attacked you have a couple options as a defender; hold up and wait for another army to relieve you, or sally forth in a glorious charge. As an attacker, your army shifts into siege mode and can build siege engines and attack the walls. I was never able to figure out how to properly use units to attack with ladders and siege towers, so I just stuck to spamming trebuchets. The whole thing ends up being about as slow as real sieges were, as the siege engines rarely do enough damage to the garrison to end things quickly, so you usually have to starve them out in the end. This made my victory take much longer than it should have, as once I reached a point where I was rolling much harder than the CPU I still had to deal with these large road blocks that would inevitably go down, but still take a bunch of turns. I never bothered building any myself, and I actually would demolish the ones I captured so I could sell the recovered building materials. Like Risk, this game comes down more to offense as the best defense, and castles are really only good for consolidating after a big push if you have a few seasons to build them up.

If you don't properly manage your economy at the start and greedily try to quickly expand you will be so far behind the eight ball that defeat is inevitable. This game really needs a strong start in order for you to make it through. Once you get that foothold, though, you probably will be able to make it to the end. It's just unfortunate that the point where you know you're going to win is so far ahead of the point where you actually win.

Re: Games Beaten 2018

Posted: Mon Mar 12, 2018 7:15 am
by ElkinFencer10
MrPopo wrote:
Phantasy Star employs a first person perspective that completely revolutionizes the immersion of dungeon crawling and is, as far as my experience goes, completely unique for RPGs of the era.

Akallabeth, Ultima 1-5, a large number of Ultima clones, and then the games that were first person all the time, like Wizardry and Might & Magic.

Re: Games Beaten 2018

Posted: Mon Mar 12, 2018 11:12 am
by PresidentLeever
1. Ys IV (PCE CD)
2. Exile (w/ Unworked Designs patch)(PCE CD)
3. Macross 2036 (PCE CD)
4. Sonic & All-Stars Racing Transformed (PC)
5. AM2R (PC)
6. TaleSpin (NES)
7. Warhammer 40,000: Dawn of War II (PC)
8. Super Mario 64 (N64)
9. Star Fox 64 (N64)
10. Thunder Force V (US ver.)(PS1)
11. Kirby's Adventure Wii (Wii)
12. Caesar III (PC)
13. Final Fantasy Adventure (GB)
14. Star Wars: Jedi Knight: Dark Forces II (PC)
15. Märchen Maze (ARC)
16. Ys: The Ark of Napishtim (PC, 2015 ver.)

Pretty good game and I'm glad I played this later version where you can teleport between visited save points. Still it was a bit disappointing as a later entry in the series and as a 00s game. Beat the final bosses on my first try.