Re: Games Beaten 2018
Posted: Mon Mar 12, 2018 4:31 pm
The DQ6 guy was also the protagonist of DQ Monsters, so that's probably why he was the one chosen.
MrPopo wrote:The DQ6 guy was also the protagonist of DQ Monsters, so that's probably why he was the one chosen.
Sarge wrote:29) Trip World (GB) (7.0) (3/13) (0.5 hours)
Trip World is down for the count. It's a neat little game. It reminds me of Kirby's Dream Land in its brevity, coupled with a few obtuse mechanics much like Mr. Gimmick. Most of the game is pretty toothless, but some of the bosses can get you until you learn the patterns. The last run in particular was a bit of a pain. The first two that swarm you are irritating, but really not too big a deal. The second little dive kicking dude is a major pain. Figured out the best course of action was to get against a wall and just pop him there. A well-timed kick will also get him when he slides.
The last boss is going to depend on two things: your life when you get there, and RNG. The former isn't important if you get good luck on the latter. He can swipe at you with some claws, or he can fire a homing shot at you. You don't want the latter. I tried that battle a few times (yes, I save stated), and you can either tank him with full life (or near to it) if you get bad RNG, or you can just keep jump-kicking him in the face and dodge the claw repeatedly if you get good RNG.
I liked it a lot, and it probably does fall into the "hidden gem" category. It's just too short and too expensive! Thank goodness for emulation.
alienjesus wrote:Sarge wrote:29) Trip World (GB) (7.0) (3/13) (0.5 hours)
Trip World is down for the count. It's a neat little game. It reminds me of Kirby's Dream Land in its brevity, coupled with a few obtuse mechanics much like Mr. Gimmick. Most of the game is pretty toothless, but some of the bosses can get you until you learn the patterns. The last run in particular was a bit of a pain. The first two that swarm you are irritating, but really not too big a deal. The second little dive kicking dude is a major pain. Figured out the best course of action was to get against a wall and just pop him there. A well-timed kick will also get him when he slides.
The last boss is going to depend on two things: your life when you get there, and RNG. The former isn't important if you get good luck on the latter. He can swipe at you with some claws, or he can fire a homing shot at you. You don't want the latter. I tried that battle a few times (yes, I save stated), and you can either tank him with full life (or near to it) if you get bad RNG, or you can just keep jump-kicking him in the face and dodge the claw repeatedly if you get good RNG.
I liked it a lot, and it probably does fall into the "hidden gem" category. It's just too short and too expensive! Thank goodness for emulation.
Did you find the secret hadouken throwing transformation in stage 4? That one is super weird but awesome.
Sarge wrote:
Did you find the secret hadouken throwing transformation in stage 4? That one is super weird but awesome.
prfsnl_gmr wrote:Great review. I respect DQII more than I enjoy it, and I particularly admire its open world in the last part of the game. (So many JRPGs of that era were so linear.)
I hope you are moving on to DQIII next. That game is a masterpiece.
There are no magic stats, just as in the original. As a result, spells never scale with levels either offensively or defensively.