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Re: Games Beaten 2018

Posted: Sun Feb 11, 2018 10:41 am
by PartridgeSenpai
Partridge Senpai's 2018 Beaten Games:

Previously: 2016 2017

* indicates a repeat

1. Tyranny (PC)
2. Hotline Miami 2: Wrong Number (PC)
3. SUPERHOT (PC)
4. Hotline Miami (PC)*
5. Brothers: A Tale of Two Sons (PC)
6. Mario X Rabbids Kingdom Battle (Switch)
7. Nine Parchments (Switch)

8. X-com: UFO Defense (PC)

I've been watching Let's Play videos of the original X-com for years. I bought the game years ago on the thought that I might one day play it myself, although I was a bit too intimidated to ever give it a real try. However, my confidence increased when I started watching another series a few weeks ago and started getting so frustrated at their misplays that I thought "Surely I can do better than these idiots" :lol: . They were playing The Final Modpack, to be fair, which make the game WAY harder. I tried that at first, but deduced after some more reading that it was way too hard for me. Already having Openxcom installed to play that mod-pack, I used it to play through the vanilla game mostly in tact, with most of alterations just being quality of life things.

Elkin gave me the idea to name all the soldiers after Racketboy peeps, so I did! Much hilarity was displayed in the RPG Progress Thread and the Slack chat about it over the past week or so. The mods I started the game with were very simple quality of life things like zooming out the camera for more visibility and letting you position all the buildings in your first base when you start the game. I made the mistake of playing the game with Openxcom's ironman mode enabled, so even though I did ironman this, I did end up turning on a mod near the end that forced a line-of-sight to do PSI-attacks, just because I REALLY wanted to finish the game and not have to totally restart. In the end, it took from the start of 1999 to September 23rd when we finally blew up the final alien stronghold.

The final "RPG Progress"-style report follows:
I fucked up BAD. I had a harrowing assault on a snakeman base, taking everyone alive I possibly could looking for a commander and finally got one! However, I wasn't aware that you needed to interrogate him AFTER you were near the end of the "where be the aliens" tech tree, so I wasted his interrogation and had to get ANOTHER one. After a horribly failed assault on a Sectoid base, it was only a week or two before a Sectoid battleship assaulted OUR base. However, using the stun grenades we had left, we took as many alive as we could and got a commander out of it! Noise, who was now the rank of commander and had been with us since the beginning, was finally getting his ass to Mars!

In the end, I fucked up bad AGAIN and forgot to take plasma ammo to Mars, meaning my only guns at the starts were two blaster bomb-tanks and 6 guys with BB launchers. Noise and CasterofDreams2 were the two casualties on the surface, with Noise sadly being the first man down :cry: . However, that was enough to get us past the surface to take all those dead aliens' guns. We then got pretty lucky again in the actual Martian base, only ever running into one Ethereal, two Chryssilids, and two of the floaty blobs and two crawly blobs. We ran into a Sectopod, which was terrifying, but it never saw us! Prfsnl_Gamer5 blew it to pieces with a BB-launcher before it could even think. Finally, Ma3un and Keyglyfive cleared the way with plasma bolts through the Ethereals guarding the Brain chamber before Fourck (Ack 4) got the honors of blaster bombing the brain back to hell.


X-com is a bit of a grand SRPG. Managing bases all over the world, designing them, telling them what to manufacture and research, all on top of launching fighters to take down alien ships and ground teams to assault the survivors is a LOT to take on and it can be really intimidating. That said, it's not the most complex game out there in that space, and is far more easily taken on with the help of a wiki or some quality of life stuff like Openxcom's launcher provides (both of which I used extensively).

Verdict: Recommended. I'd definitely say that Openxcom makes it far more playable for modern tastes, if only because of that option to zoom out the camera on missions. Then using Openxcom's built in options and mods to make the game just as hard or easy as you want is a very nice way to ease into it for players of any seriousness. Xcom is definitely a game that rewards already knowing its systems going in, so going in blind isn't super recommended, but it will certainly give you some crazy war stories if that's the route you go :lol:

Re: Games Beaten 2018

Posted: Sun Feb 11, 2018 11:24 am
by BoneSnapDeez
I dunno if I even wanna post about Mystic Quest now, y'all covered it so well.

Re: Games Beaten 2018

Posted: Sun Feb 11, 2018 11:40 am
by Flake
January:

Yakuza Kiwami (PS4)
Batman: The Telltale Series (PS4)
Super Mario Odyssey (Switch)
Mario vs Donkey Kong: Minis March Again (DSi ware)


February:

Roundabout (PS4)
Pocket Fighter (PSX)
Double Dragon Neon (PS3)
Batman Arkham VR(PSVR)


Very busy couple of days for Flake! In my quest to not only clear the backlog but also try to post one (just one) month where I beat Elkin's title count, I took the low road and knocked out 3 really quick games that have been in my backlog for awhile. In Double Dragon Neon's case, I first got a review code to download it back when I was a contributor to Sega Addicts and I quit that gig all the way back in 2012! And I've never finished it till now.

Quick Pro-Con blurb for all games so that I don't hit tl;dr in this post:

Pocket Fighter - clearly Capcom's answer to the Neo Geo Pocket games like Gal Fighters or SvC. Just like those games, it is amazing what you can do with a simplified, contextual input system and a whole lot of charm.

Pro - Drips 90's era Capcom charm. Really solid fighting system. Surprisingly funny depictions of the cast. I played as Ken who was tired of Eliza and wanted to go on a date with another girl. Like, really that is his plot in the game.

Con - Obviously a Direct from Arcade port. There are some QoL issues in menu navigation and difficult scaling. The 'Edit Fighter' mini game is almost incomprehensible.

Double Dragon Neon - A WayForward re-interpretation of the series that is funny, 80's AF, and just self-aware enough to make it work

Pro - Really solid fighting system, not too challenging, and an interesting take on leveling up. Great graphics and music with a lot of good humor mixed in.

Con - The PS3 version doesn't have online co-op which seriously damages replay value.

Batman Arkham VR - You get to BE the Batman! Wake up from a long night as Bruce Wayne! Wonder what amazing crime fighting you did to leave your knuckles so fucked up. Spend an hour getting more and more disturbed.

Pro - The graphics and integration of Batman lore were perfect. Costumes were accurate, sprinkles of trivia all around. The story goes from 0 to 60 crazy fast and given the VR setting, the ending actually had me breathing heavily and feeling intense.

Con - Obviously, it is short. The game has an interesting solutuion for the 'teleport' VR movement scheme but it ultimately serves to detach you from immersion. You don't really do much in the way of combat, which is sad.

Re: Games Beaten 2018

Posted: Sun Feb 11, 2018 12:33 pm
by dsheinem
Great to see another PSVR player. I feel like the system is like the Sega CD of the current day...

What else have you been playing on it?

Re: Games Beaten 2018

Posted: Sun Feb 11, 2018 7:35 pm
by Flake
dsheinem wrote:Great to see another PSVR player. I feel like the system is like the Sega CD of the current day...

What else have you been playing on it?


I've dabbled a bit at Skyrim and Stardust. I'm still kind of easing my way into the platform. It doesn't leave me with any of the negative side-effects that I have heard many have (nausea, dizziness) but I can only play it in bursts just because of how overwhelming the sensory inputs are. The visuals, head tracking, and shaped audio are so good that after about 30 minutes it can be too intense.

PSVR really is no joke as an addition to the platform.

Re: Games Beaten 2018

Posted: Mon Feb 12, 2018 3:18 pm
by Ack
Fourck yeah, Partridge! You have the Ack bloody seal of approval.

Re: Games Beaten 2018

Posted: Mon Feb 12, 2018 3:25 pm
by noiseredux
Ack wrote:Fourck yeah, Partridge! You have the Ack bloody seal of approval.


yeah that was legit. And of course I'd have to die right before Mars. Of course I would.

Re: Games Beaten 2018

Posted: Mon Feb 12, 2018 3:39 pm
by Ack
noiseredux wrote:
Ack wrote:Fourck yeah, Partridge! You have the Ack bloody seal of approval.


yeah that was legit. And of course I'd have to die right before Mars. Of course I would.

It's ok, noise. There are trains on Mars anyway.

Re: Games Beaten 2018

Posted: Mon Feb 12, 2018 3:41 pm
by noiseredux
that's true.

Image

Re: Games Beaten 2018

Posted: Mon Feb 12, 2018 3:48 pm
by MrPopo
noiseredux wrote:
Ack wrote:Fourck yeah, Partridge! You have the Ack bloody seal of approval.


yeah that was legit. And of course I'd have to die right before Mars. Of course I would.

You died on Mars. And I totally called it, too, once Partridge claimed that you had managed to survive the entire game.