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BogusMeatFactory
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Re: Games Beaten 2018

by BogusMeatFactory Thu Jan 04, 2018 1:09 pm

prfsnl_gmr wrote:
I took Zulf with me and chose to evacuate.


I am delighted to hear that Transistor is not too similar. That is actually the game I am most excited to play, but I “felt” I should play Bastion first. After I putz around with the Bastion NG+ a bit, I may jump right into it.


If you want to know what happens the other way

the game just essentially starts over from the beginning if you choose to go back.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

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Sarge
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Re: Games Beaten 2018

by Sarge Fri Jan 05, 2018 2:16 am

1) Legendary Axe II (TG16) (6.0) (1/1) (2.5 hours)
2) The Magical Quest Starring Mickey Mouse (SNES) (7.5) (1/3) (1.5 hours)
3) Tiny Toon Adventures: Buster Busts Loose! (SNES) (6.5) (1/3) (2.5 hours)
4) The Adventures of Batman & Robin (SNES) (7.0) (1/4) (2.5 hours)

More good gaming from Konami, just a bit unfair in spots. My thoughts are in the Together Retro thread. :)
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“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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Pulsar_t
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Re: Games Beaten 2018

by Pulsar_t Fri Jan 05, 2018 5:51 pm

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Definitely the game of 2017 that's taken me by surprise. A bit longer than needed given its basic plot, but the strong Polish influence helped craft a unique experience.
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Segata
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Re: Games Beaten 2018

by Segata Fri Jan 05, 2018 5:57 pm

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Resogun

What a great game. I've wanted this game since it launched on PS4 but I got a PS4 in 2015. The game was 15 bucks and I just don't like buying digital games in general. Well, PSN had a sale and it was 3 bucks. Glad I waited. The game is basically Defender but working in a cylinder as your level. It's old school arcade action with a modern update. The music is great. Visually gets crazy sometimes. It's short but very replayable. Housemarque is just stellar at these kinds of games. This is a must-own for every PS4 owner!
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Note
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Re: Games Beaten 2018

by Note Fri Jan 05, 2018 6:41 pm

Secret of Mana (SNES Classic)

Didn't own this game back when it was released, and never dove into it on a rom either ... however, I always was a fan of the artwork and read a lot of positive reviews. I finally played through it on the SNES Classic, and really enjoyed the experience.

I do have a few issues with this game though ... in regards to the boss battles, I think it's weak that a lot of the bosses are repeated later in the game. It would've been a lot better if there were more unique bosses, and enemies throughout the game. Also, wish they were able to get deeper with the plot ... but I've heard about the issues with the original story line and trying to fit everything onto a SNES cartridge.

The soundtrack is great, the only song I couldn't really stand is the tune that comes up in the Dwarf Village.

Overall, highly recommended.
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Xeogred
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Re: Games Beaten 2018

by Xeogred Fri Jan 05, 2018 7:36 pm

Good to see a new fan. 8)

Yeah, the SoM translation is notoriously bad because of both time (translating) and font/data constraints. I hear the fan translation/fix out there is pretty solid, I'll check that out next time I replay it.

It's not a deep game either way, but it more than excels in atmosphere and production values. Definitely one of my favorites!

The sequel Seiken Densetsu 3 has the best ARPG combat system of all time.
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BoneSnapDeez
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Re: Games Beaten 2018

by BoneSnapDeez Fri Jan 05, 2018 10:14 pm

1. Antarctic Adventure (Famicom)
2. Nuts & Milk (Famicom)
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This little gem from Hudson Soft is quite the important game. Not just because it has perhaps the greatest (and most innuendo-laden) title ever, but because it was the first third-party game to ever grace the Famicom. Nuts & Milk never made it stateside, which is a shame as it's quite fun and would have made a perfect 1985 "black label" NES entry.

The history of this one is pretty interesting. The game was originally released on Japanese home computers -- and the Famicom "port" is more of a complete reimagining. The game's viewpoint was flipped from top-down to side-scrolling and graphics were retooled to resemble the likes of Donkey Kong, Mario Bros., and Popeye. You've got your nice big chunky pixels, scaffold-based single-screen "climbing" level designs, and the stereotypical stark black background. Even the title screen was modified to look Nintendo-ish, and there are several available "modes" of play (some superfluous, like the alternating two-player mode).

Characters are all proto-Kirby puffballs. The protagonist, Milk, is tasked with saving his love interest, Yogurt, from the villain known as Nuts. Each stage has several pieces of fruit scattered around. Once these are gathered, Yogurt will open the door to her house where Milk must reunite with the cutie pie before time runs out. Avoiding Nuts is key here. He tracks Milk around the stage but is mercifully pretty easy to contend with. Not only can Nuts be hopped over, but the enemy AI is pretty exploitable, For instance, one way to bust a Nut is to lead him to a pitfall and then quickly change direction. Nuts will plop down into the abyss, where a few precious seconds are granted before a respawn. Expect to see a pair of Nuts, or even a trio, from time to time.
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Most stages are both intuitive and well-crafted. Some of the later ones are downright bizarre and hilarious, like the one featuring a couple of Nuts that immediately spawn and drop down into a water pit (and then respawn above), thus creating a sort of Nut waterfall. Besides the antagonist there are additional hazards, mainly in the form of numerous pitfalls and bobbing fireballs (ripped straight from Mario Bros. I suspect). Levels are generally comprised of platforms, rope ladders, and trampolines that grant extra-long jumps. There's no "fall damage" in this game, instead Milk is momentarily stunned. Similar to the Nintendo classics of this era the screen loops from one side to the next, and since Nuts cannot loop Milk can use this to his advantage. There's something irresistible about games with 30-second quick 'n cute bite-sized stages, and Nuts & Milk is no exception. Fans of Wrecking Crew and Ice Climber will feel right at home here. An additional perk is the de facto "continue" system. Basically, any level can be skipped with a simple press of the select button. Sure, one can use this trick to skip the final stage immediately (pointless as there's no "ending" sequence) -- I used the "select" method to pick up where I had previously left off, as completing all fifty stages on the three allotted lives in one go is entirely unfeasible.

Graphics and music are exactly what one would expect. This is a 1984 Famicom game. Everything looks delightfully retro and a simple pleasant ditty plays throughout. Overall aesthetics are undeniably kawaii, and I wish these characters had appeared in other Hudson games.
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Unfortunately, there's one egregious flaw present that prevents the game from gaining all-time classic status. The jump controls are terrible. Milk can't jump properly from a standstill, some initial momentum is required. He can't jump from a rope ladder, even if standing at the very top, which "makes sense" from a real-life physics standpoint but feels incredibly awkward within the game, especially considering the abundance of said ladders. That said, the worst offender is the trampolines. I still have no idea how these "work." Supposedly hitting the jump button when Milk makes contact with one will initiate a super-jump but the required timing is so precise it borders on the ridiculous. Two trampolines in a row? Forgot about it. This problematic jumping skews the game's difficulty in a strange fashion, in that levels that require several jumps are the hardest in the game. Thus, something like level 17 (a double-trampoline disaster) is exponentially harder than even the final stage. The only silver lining is that Nuts is pretty crummy at making the jumps himself. One observation I've made is that Milk can just barely clear a "two-square" hole, while Nuts will never clear one. Use this to your advantage.

One additional feature, and perhaps the best singular thing, is the edit mode. Here existing levels can be altered, and levels can theoretically be made "from scratch" should one choose to first delete all the existing elements. It's great for kids (my daughter is obsessed with this game) as one even has the option to remove Nuts (or trap him just to watch him suffer), strike every pitfall and awkward jump sequence, and essentially transform the whole thing into a race against the clock.

Despite the janky controls, Nuts & Milk is still pretty irresistible and required playing for anyone into the old single-screeners. The cart price remains agreeable and those who wish to hold the Nuts up close can also find the game on Hudson Best Collection Vol. 4: Nazotoki Collection for the Game Boy Advance.
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Markies
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Re: Games Beaten 2018

by Markies Sat Jan 06, 2018 2:14 pm

Note wrote:Secret of Mana (SNES Classic)

The soundtrack is great, the only song I couldn't really stand is the tune that comes up in the Dwarf Village.

Overall, highly recommended.


*Laughs* I watched somebody who said the exact same thing about the soundtrack.

For me, it's the boss theme. Since there are so many bosses and they come so quickly at the end of the game, the grating boss theme began to become a bit much.

Besides that, it is one of my favorite soundtracks on the system and stands toe to toe with Final Fantasy 6 and Chrono Trigger.
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BoneSnapDeez
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Re: Games Beaten 2018

by BoneSnapDeez Sat Jan 06, 2018 5:54 pm

The boss themes in Secret of Mana and Secret of Evermore are utter bollocks. Both of those games have phenomenal soundtracks otherwise, but the boss themes are too bombastic and goofy and just don't mesh well with the rest of the score.

(Just talkin' about the standard boss battles here. The Dark Lich and Mana Beast music are boss.)
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MrPopo
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Re: Games Beaten 2018

by MrPopo Sat Jan 06, 2018 6:25 pm

BoneSnapDeez wrote:The boss themes in Secret of Mana and Secret of Evermore are utter bollocks. Both of those games have phenomenal soundtracks otherwise, but the boss themes are too bombastic and goofy and just don't mesh well with the rest of the score.

(Just talkin' about the standard boss battles here. The Dark Lich and Mana Beast music are boss.)

You don't know what a bombastic boss theme is until you've heard the boss theme from Blue Dragon.

https://www.youtube.com/watch?v=WWtpAzbEnc8
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Games Beaten: 2015 2016 2017
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