Anything that is gaming related that doesn't fit well anywhere else
User avatar
dunpeal2064
Next-Gen
 
Posts: 5350
Joined: Tue Feb 01, 2011 12:55 pm
Location: Central Valley, California

Re: Games Beaten 2018

by dunpeal2064 Tue Jan 23, 2018 11:16 am

ElkinFencer10 wrote:Did you play The Last of Us on PS3 or PS4? Having played through on both platforms, the game's feel DEFINITELY benefits from running 1080p60 on PS4 as opposed to the 720p30 on PS3.


I just now realized I completely forgot to mention platform.

I actually played all of these games on the PS4. The Uncharted games via the Nathan Drake Collection, Limbo and Inside via the dual pack physical release they did. My TV is only 720p, but the frame rate was smooth as butter!

It might be my lack of playing modern games for some time, but TLOU is freaking gorgeous. I forgot it was a remaster for most of my playthrough.
User avatar
ElkinFencer10
Next-Gen
 
Posts: 7510
Joined: Fri Aug 13, 2010 8:34 pm
Location: Henderson, North Carolina

Re: Games Beaten 2018

by ElkinFencer10 Tue Jan 23, 2018 11:23 am

No, The Last of Us is a gorgeous game. It's definitely not the pinnacle of visuals anymore (although it was definitely one of the best looking PS3 games), but it's a beautiful game. The acting in that game really made it, though. Your thoughts on the story were spot on; it's not the star of the show. The game's overall plot really just serves as a vessel for the characters' development.
Exhuminator wrote:Ecchi lords must unite for great justice.

Image
User avatar
Sarge
Next-Gen
 
Posts: 7227
Joined: Thu Mar 14, 2013 12:08 pm

Re: Games Beaten 2018

by Sarge Tue Jan 23, 2018 2:26 pm

1) Legendary Axe II (TG16) (6.0) (1/1) (2.5 hours)
2) The Magical Quest Starring Mickey Mouse (SNES) (7.5) (1/3) (1.5 hours)
3) Tiny Toon Adventures: Buster Busts Loose! (SNES) (6.5) (1/3) (2.5 hours)
4) The Adventures of Batman & Robin (SNES) (7.0) (1/4) (2.5 hours)
5) The Great Circus Mystery Starring Mickey & Minney (7.5) (1/6) (1.5 hours)
6) Phantom 2040 (SNES) (7.0) (1/9) (9 hours?)
7) Batman: Return of the Joker (NES) (8.0) (1/10) (0.5 hours)
8) Super Street Fighter II: The New Challengers (SNES) (8.0) (1/15) (0.5 hours)
9) F-Zero (SNES) (7.5) (1/16) (1 hour)
10) Star Fox (SNES) (7.0) (1/17) (1 hour)
11) Marvel Super Heroes in War of the Gems (SNES) (8.0) (1/17) (1 hour)
12) Saturday Night Slam Masters (SNES) (7.0) (1/20) (1 hour)
13) Shinobi (GG) (7.0) (1/22) (2 hours)

So Anapan sent me a Game Gear flash cart as part of the charity auction. Naturally, that means I wanted to fiddle with it a bit. It's not quite as easy to use as the Everdrive line of products, but even the Everdrive apparently has issues with some games just like this little piece of kit. Anyway, it's bringing back memories of my GBA flash cart days, what with the flasher program and parallel port hookup. But it works much better than I was expecting, so thumbs up!

But that's beside the point! I wanted to play through a Game Gear game on there. So I booted up Shinobi, which is not a direct port of the game. Oh, no, it's more of a sentai action game, where you start with the default Red ninja with a sword, and select your stage and free the rest of your compadres. They sport abilities that can be quite useful; not just weaponry, but optional movement techniques like a double jump, the ability to walk on ceilings, use grappling points, or walk on waterspouts. It's actually pretty neat. On top of that (and this is where a manual would have helped!), they get special Ninjutsu that can also accomplish various tasks for moving forward. Pink, for example, can freeze enemies and reset time (useful in the last area), Blue has an invincible flying tornado move, and Red can clear out stone walls.

Thing is, as cool as this all is (and it absolutely is!), the game comes with an absolutely brutal difficulty curve. It's "Nintendo hard" (or Sega, whatevs), requiring a lot of foreknowledge of the areas and exactly how to use your complement of ninjas. In a lot of ways, it plays more like a platform puzzler, especially in the last area. The game knows you've got your full team, so it puts them all to the test. Expect to die a lot... or abuse save states. Honestly, the screen is pretty bad on the Game Gear, so I ended up swapping over to the PC. And yes, I abused save states. The game is certainly not impossible, but expect to practice a lot if you want to get through it without resorting to save states.

For some of the creativity here, especially considering the platform, I'll give this a 7/10. Excellent design, but it will punch you in the face repeatedly.
User avatar
alienjesus
Next-Gen
 
Posts: 8192
Joined: Tue Feb 24, 2009 7:10 pm
Location: London, UK.

Re: Games Beaten 2018

by alienjesus Tue Jan 23, 2018 2:43 pm

Sarge wrote:1) Legendary Axe II (TG16) (6.0) (1/1) (2.5 hours)
2) The Magical Quest Starring Mickey Mouse (SNES) (7.5) (1/3) (1.5 hours)
3) Tiny Toon Adventures: Buster Busts Loose! (SNES) (6.5) (1/3) (2.5 hours)
4) The Adventures of Batman & Robin (SNES) (7.0) (1/4) (2.5 hours)
5) The Great Circus Mystery Starring Mickey & Minney (7.5) (1/6) (1.5 hours)
6) Phantom 2040 (SNES) (7.0) (1/9) (9 hours?)
7) Batman: Return of the Joker (NES) (8.0) (1/10) (0.5 hours)
8) Super Street Fighter II: The New Challengers (SNES) (8.0) (1/15) (0.5 hours)
9) F-Zero (SNES) (7.5) (1/16) (1 hour)
10) Star Fox (SNES) (7.0) (1/17) (1 hour)
11) Marvel Super Heroes in War of the Gems (SNES) (8.0) (1/17) (1 hour)
12) Saturday Night Slam Masters (SNES) (7.0) (1/20) (1 hour)
13) Shinobi (GG) (7.0) (1/22) (2 hours)

So Anapan sent me a Game Gear flash cart as part of the charity auction. Naturally, that means I wanted to fiddle with it a bit. It's not quite as easy to use as the Everdrive line of products, but even the Everdrive apparently has issues with some games just like this little piece of kit. Anyway, it's bringing back memories of my GBA flash cart days, what with the flasher program and parallel port hookup. But it works much better than I was expecting, so thumbs up!

But that's beside the point! I wanted to play through a Game Gear game on there. So I booted up Shinobi, which is not a direct port of the game. Oh, no, it's more of a sentai action game, where you start with the default Red ninja with a sword, and select your stage and free the rest of your compadres. They sport abilities that can be quite useful; not just weaponry, but optional movement techniques like a double jump, the ability to walk on ceilings, use grappling points, or walk on waterspouts. It's actually pretty neat. On top of that (and this is where a manual would have helped!), they get special Ninjutsu that can also accomplish various tasks for moving forward. Pink, for example, can freeze enemies and reset time (useful in the last area), Blue has an invincible flying tornado move, and Red can clear out stone walls.

Thing is, as cool as this all is (and it absolutely is!), the game comes with an absolutely brutal difficulty curve. It's "Nintendo hard" (or Sega, whatevs), requiring a lot of foreknowledge of the areas and exactly how to use your complement of ninjas. In a lot of ways, it plays more like a platform puzzler, especially in the last area. The game knows you've got your full team, so it puts them all to the test. Expect to die a lot... or abuse save states. Honestly, the screen is pretty bad on the Game Gear, so I ended up swapping over to the PC. And yes, I abused save states. The game is certainly not impossible, but expect to practice a lot if you want to get through it without resorting to save states.

For some of the creativity here, especially considering the platform, I'll give this a 7/10. Excellent design, but it will punch you in the face repeatedly.


I seem to remember a room in the final castle where you had to jump across water spouts as the yellow ninja caused me all sorts of grief when I beat this game a few years back!
Image
User avatar
Sarge
Next-Gen
 
Posts: 7227
Joined: Thu Mar 14, 2013 12:08 pm

Re: Games Beaten 2018

by Sarge Tue Jan 23, 2018 2:47 pm

Oh, yeah, that room sucks. That final area is littered with pixel-perfect jumps. I'd score the game higher if it weren't for the precision the game demands at times.

Wow. I just thought of something I could have done. Green ninja, double jump, then swap back to Yellow. Wonder if that's even doable. I think I might boot it up this evening and find out!
User avatar
noiseredux
Next-Gen
 
Posts: 38006
Joined: Fri Nov 14, 2008 1:09 pm

Re: Games Beaten 2018

by noiseredux Tue Jan 23, 2018 10:08 pm

1. Ducktales: Remastered (360)
2. Grand Theft Auto V (Xbox One)

Finally played through the full story this month and had a blast. Will post more thoughts later.
Image
User avatar
ElkinFencer10
Next-Gen
 
Posts: 7510
Joined: Fri Aug 13, 2010 8:34 pm
Location: Henderson, North Carolina

Re: Games Beaten 2018

by ElkinFencer10 Wed Jan 24, 2018 8:29 am

Games Beaten in 2018 So Far - 9
* denotes a replay

January (9 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22


9. Duck Tales 2 - NES - January 22

Image

DuckTales 2 is one of the more attainable "super rare" games for NES collectors. Being released several years after the release of the Super Nintendo, it saw a very low print run, making copies of the game extremely uncommon. Add to that the fact that it's an absolutely incredible game that improves upon its predecessor in pretty much every way imaginable, and you've got a perfect recipe for rarity and demand.

ImageImage

The game follows the same basic formula as the first DuckTales game; you play as impossibly lovable capitalist Scrooge McDuck on a quest to get even richer in a platformer adventure that spans five worlds (plus a secret sixth world). Every complaint I had about the first game was fixed here; levels are less obtuse in design, the pogo mechanics feel fantastic, and rope/vine/chain climbing is exactly as response as one would hope. It's a shame that the legitimate cartridge is so expensive because this is the pinnacle of Disney licensed 8-bit game design. At least we have the Disney Afternoon Collection and, if all else fails (or, like me, you're stuck in a classroom for two hours after your students finish taking a state test), you've got emulators.

ImageImage

Like the previous game, the visuals are bright and colorful, and the music is absolutely delightful. At no point does the soundtrack begin to sound repetitive, and at no point do the visuals grow disappointing or dull. The bosses are straightforward in design but still offer a good challenge, and they always feel fair. 8-bit bosses that never cross into feeling cheap aren't always common, so it's nice to see that DuckTales 2's bosses were so well designed in that regard.

ImageImage

DuckTales 2 is a great example of a licensed platformer done right. This was Capcom on their A game. This was Disney before every game using one of their licenses was straight trash. Unfortunately few people will have the privilege of owning the original NES cartridge (I doubt I ever will), but however you're able to play, fans of 8-bit games owe it to themselves to play DuckTales 2. It's not perfect, but it's about as close as a licensed game can get.
Exhuminator wrote:Ecchi lords must unite for great justice.

Image
Flake
Moderator
 
Posts: 7971
Joined: Wed Dec 16, 2009 3:27 pm
Location: San Antonio, TX

Re: Games Beaten 2018

by Flake Wed Jan 24, 2018 10:03 am

January

Yakuza Kiwami (PS4)
Batman: The Telltale Series (PS4)
Super Mario Odyssey (Switch)

Super Mario Odyssey is the game that everyone has spent 20 years trying to convince me Mario 64 was. It was fun, charming, easy to play, still a little challenging, and really encapsulated what a Mario adventure should be.

My only gripe is that not enough of the cast showed up. We did get Captain Toad cameos, though. So that is nice.
The PSTV is amazing.
---------------
Nintendo ID: Mecha_Flake
PS Network: jace-flake
User avatar
ElkinFencer10
Next-Gen
 
Posts: 7510
Joined: Fri Aug 13, 2010 8:34 pm
Location: Henderson, North Carolina

Re: Games Beaten 2018

by ElkinFencer10 Thu Jan 25, 2018 9:49 am

Games Beaten in 2018 So Far - 10
* denotes a replay

January (10 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22


10. TaleSpin - NES - January 22

Image

TaleSpin is, unlike Duck Tales, an IP with which I had no experience prior to this playthrough. I never saw the cartoon as a kid, and I'd never even heard of the NES game growing up. This was a totally new experience for me. While I found the characters much less endearing (partly because I had no nostalgia, I'm sure, and partly because the use of bears and a tiger brought flashbacks of furries), the game itself was a TON of fun to play and honestly much better suited to my preferences and genre taste than Duck Tales.

ImageImage

Whereas the two Duck Tales games were platformers, TaleSpin plays like a horizontally scrolling shmup. It's a lot slower paced than a true shmup, and you can turn your plane around and go backwards, but that's the best way I can think to describe the core gameplay. The game is spread out over eight levels with bonus levels hidden along the way for extra points. Between each level, you can upgrade your plane if you have enough money (which you get from increasing your score during the game). Some of these upgrades include extra lives, a faster gun, more health, speed boost, etc. I mainly focused on the gun because pew pew.​ The story didn't interest me (not that it really needs to); you're an overweight bear flying a plane to deliver stuff for some yiff fuel chick while some ass hole tiger is trying to stop you because he's a cat and they're jerks. Not interesting, but it serves the purpose.

ImageImage

The music I found to be much less endearing than Duck Tales, but how much of that was nostalgia and how much that is honest and objective preference, I can't say. Visually, however, it's about on par; it's bright and colorful, and the sprites look fantastic. It controls extremely well, too; at no point did it feel somewhat iffy like the pogo cane in the first Duck Tales game. You can't aim upwards without moving up (it's a plane and not a helicopter, after all), and that took a little bit of getting used to with regards to shooting enemies without running into their bullets, but it's a pretty shallow learning curve, so I can't imagine that would take anyone particularly long to adapt to.

ImageImage

TaleSpin is a license that doesn't interest me in the slightest, but I can't deny that the game itself is well made and a ton of fun to play. It's got the core play style of a horizontal shooter like R-Type or Gradius but with a slower pace and overall less stressful feel (at least until the last couple levels). Its inclusion in the Disney Afternoon Collection makes it readily available to modern players (I'm hoping Capcom will port that collection over to Switch as it's the perfect platform for it), and it's definitely worth playing for fans of the scrolling shooter genre.
Exhuminator wrote:Ecchi lords must unite for great justice.

Image
User avatar
nullPointer
128-bit
 
Posts: 799
Joined: Sun Oct 06, 2013 1:51 pm
Location: Montana, USA

Re: Games Beaten 2018

by nullPointer Thu Jan 25, 2018 4:10 pm

The List So Far:

1. To the Moon [PC/Steam]
2. Super Mario All-Stars: Super Mario Bros. 3 [SNES]
3. The Goonies [Famicom] [Together Retro - 01/2018]
4. Disney's Kim Possible: Revenge of Monkey Fist [GBA] [Together Retro - 01/2018]
5. The Addams Family [SNES] [Together Retro - 01/2018]
6. The Adventures of Batman & Robin [SNES] [Together Retro - 01/2018]

7. Phoenix Wright: Ace Attorney Trilogy: Justice for All [3DS]
Image Image

The Phoenix Wright series has always struck me as an idea that doesn't really work on paper. A visual novel series developed by Capcom with popular appeal in mind, half of which takes place inside a courtroom? But against all odds, the Phoenix Wright series found success, a sizeable fanbase, and established a long running series of games primarily for Nintendo handhelds. The game I'm talking about today is the second one in the series, Phoenix Wright: Ace Attorney - Justice for All which I played on 3DS as part of the Phoenix Wright: Ace Attorney Trilogy. Court is now in session concerning the matter of Phoenix Wright: Ace Attorney - Justice for All.

Image Image

Continuing my train of thought from above, I've always felt like the strength of the Phoenix Wright series lives or dies based on the quality of its writing and its quirky, endearing set of characters. Thankfully Justice for All maintains the same sort of quality writing that was established in the first game. I would place Justice for All among the best visual novels I've played (though I'm certainly no genre expert), and consequently it's among some of the best written games I've ever played. Character dialogue is slick, funny, and hits its intended emotional beats. The plot has all the requisite twists and turn(about)s the series is known for, along with some genuine surprises (plot spoiler incoming).
One of the plot points in Justice for All that I really enjoyed is that it explores the idea of having to defend someone who is guilty of the crime for which they've been accused. In some ways this lends itself to a 'darker' feeling than we saw in the first title.
Rest assured the characters are also as endearing and compelling as we've come to expect. Justice for All features the same quirky main cast from the first game, along with some great new additions. Familiar characters are built upon in satisfying ways, and the new ones leave you wanting more. I'm certainly hoping to see more of Franziska von Karma and possibly even Shelly de Killer at some point.

Graphically the game looks quite nice, though in this regard it's visually quite similar to its predecessor, even to the point that several character models and animations are simply reused here. The graphics upgrade on the 3DS looks as good as ever though, and utilizes a nice depth of field effect via the 3DS hardware. Much like the graphics, the gameplay also remains largely unchanged from the first game. If it ain't broke don't fix it I suppose. Justice for All does implement a new 'Psyche Lock' mechanic during investigations though, and in this regard I think the game is all the better for it. While the investigations in the first game consisted purely of text and navigation, the psyche lock introduces some of the courtroom mechanics to the investigatory phase insofar as it allows for the presentation of evidence during interviews in order root out inconsistencies. It's well implemented although due to the way this it's introduced in the story, I'm not sure it's a mechanic that can be maintained in future titles without some sort of shark jumping shenanigans.

Image Image

The game does falter just a bit in some areas though. From the perspective of logical narrative, I feel like the first game hung together pretty well. The logic applied during trials was sound and the evidence presented painted a tightly knit narrative of events. And that's still mostly the case with Justice for All. But … there are certain situations here that just don't flow as well. The evidence isn't as ironclad in some cases, and in others the characters make logical leaps of assumption that don't quite add up. It's still quite good, it just feels a bit more loosey goosey than the first game. Secondly the cases themselves aren't as tightly bound together as they were in the first game where there was a more cohesive story arc from beginning to end. The events in Justice for All feel more loosely connected and episodic. This lends itself to the occasional pacing issues in that the first trials lack some of the pizzazz and inter-connectivity to which we've become accustomed. The last trial is a doosey though and will keep you on the edge of your seat from the word 'go'. In some ways, I'd say that this last trial is the one that really pushes the game over the top whereas the previous ones feel a bit like prelude.

If you're a fan of visual novels, or just have a passing interest in the genre, I highly recommend checking out The Phoenix Wright Trilogy; likewise for those who enjoy courtroom dramas and/or police procedurals. Obviously you'll want to start the series at the beginning for maximum impact, but rest assured if you enjoy the first you'll find further enjoyment in the Justice for All. You certainly won't find a better courtroom based visual novel out there. :mrgreen: Court dismissed.
Last edited by nullPointer on Thu Jan 25, 2018 11:37 pm, edited 3 times in total.
Return to General Gaming

Who is online

Users browsing this forum: Google [Bot] and 2 guests