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Arenegeth
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Re: Games Beaten 2018

by Arenegeth Sat Dec 15, 2018 7:43 am

The sad part is, the series needed some refreshment, the formula was stale since the DS era, for some people even before that.

But they went a little overboard in this one, in trying to appeal to casuals/children, I mean this is a series that was pretty casual and child friendly to begin with, a lot of us got into it as kids after all, though it seems the standards of what kids are supposed to handle/understand has diminished these days.

Sure there was depth, but you had to dig to find it, most casual players didn't even know about IV's and breeding perfect Pokemon and all that which involves the meta, that was always a niche community thing.

Some additions, like the overworld visible Pokemon, are good, there was no benefit to random battles after all these years, being able to control what Natures your newly caught Pokemon is, getting perfect IV's, and the easier way of getting Shiny's seems to be good new alterations, since the old process was busywork anyway, and more than tiresome after so many games...

Is the obvious Pokemon GO influence, including direct Pokemon Go integration which gates the game's one true new Pokemon (and its evolution), that's the real problem, and the lack of Pro Controller support is an extension of that.
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BogusMeatFactory
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Re: Games Beaten 2018

by BogusMeatFactory Sat Dec 15, 2018 9:28 am

In May 2018 there was 147 million players of Pokemon go, it would be asinine to not try and capture some of that user base by developing a more traditional game in that style to sell more switch units and to get people back into the main franchise.

I love how folks rag on pokemon let's go for, "diluting the franchise," without considering pokemon ranch, pokemon channel, poke Park 1 and 2, pokemon chase, pokemon Rangers, pokemon quest and on and on and on and on.
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Arenegeth
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Re: Games Beaten 2018

by Arenegeth Sat Dec 15, 2018 10:25 am

BogusMeatFactory wrote:In May 2018 there was 147 million players of Pokemon go, it would be asinine to not try and capture some of that user base by developing a more traditional game in that style to sell more switch units and to get people back into the main franchise.


Well yeah, it might not have been a bad plan from a business perspective, if a bit short sighted, since I don't think Pokemon GO will have near enough the longevity of the main series (though its longevity so far was a surprise to me, so time will tell). And this new direction may end up alienating old school fans.

But why the hell should I care? I'm not a Nintendo shareholder, I'm not a causal player or a child. I'm an old school core gamer, with different sensibilities than their obvious target demographic for this game, though they also obviously aimed for nostalgia with the Red & Blue remake so they wanted to capture both audiences to some extend, their design could have reflected that more.

I don't think your comparisons are fair by the way, those are obvious spin offs, easy for most main series fans to ignore, this may be the new direction the main series is taking, which for some is very bad.

Personally, I don't care all that much, the series as it was, was the same game reheated and served again many times over, it needed an update, and I'm not talking about a visual update, I'm not necessarily fond of this direction, but I wasn't fond of playing the same game again and again either.

So meh, time will tell I suppose, next main game in the series will show us where they are really going with this. But I can understand why some people would be upset, especially since some consideration could be shown for the core fanbase while also simultaneously catering to the GO audience.
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BogusMeatFactory
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Re: Games Beaten 2018

by BogusMeatFactory Sat Dec 15, 2018 12:20 pm

The consideration being given to the, "hardcore," fan base is that this is not a mainline title. They established this from the get go. They did not mince words in what this was, a segue for pokemon go players to move into mainstream pokemon games. And the comparison is fare since the, "hardcore," audience is complaining that this non traditional pokemon game is not traditional yet we have a plethora of non traditional pokemon games out there that did not receive a peep from the, "hardcore," audience.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

-I am the idiot that likes to have fun and be happy.
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Arenegeth
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Re: Games Beaten 2018

by Arenegeth Sat Dec 15, 2018 12:58 pm

BogusMeatFactory wrote:The consideration being given to the, "hardcore," fan base is that this is not a mainline title. They established this from the get go. They did not mince words in what this was, a segue for pokemon go players to move into mainstream pokemon games. And the comparison is fare since the, "hardcore," audience is complaining that this non traditional pokemon game is not traditional yet we have a plethora of non traditional pokemon games out there that did not receive a peep from the, "hardcore," audience.


Actually...

https://www.youtube.com/watch?v=XjQAaL5YeiE

It looks like they are sending mixed signals here.

That's why I say that the next proper new game in the series will really show, because even if it was intended as a spin off, the game was successful, maybe they will turn it into a main game? I don't know.

But even as a spin off, I can understand people getting jittery about it, because of how closely it resembles the main series, since it basically is the main series only more streamlined and with motion controls. Is too close for comfort as it were, while most spin offs in the past were nothing like the main series, well nothing this close anyway.

But why do you seem to have a dislike against the core segment of Pokemon fans? If fans are upset is their right as consumers to express it, is also Nintendo's (or the Pokemon Company's and Game Freak technically) right to do what they want with their own franchise.
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BogusMeatFactory
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Re: Games Beaten 2018

by BogusMeatFactory Sat Dec 15, 2018 1:19 pm

I think it is silly and unnecessary that the fan base that is upset (not the core fan base), is because that they are not getting a mainline game in the series even though they will be getting a mainline game in the series. That just seems odd. It further feeds the idea that there is a very very vocal minority that craves instant gratification and for every single video game released to cater to their needs specifically.

I would like to also make it clear that I was not insinuating that you were stating this as a person, but making a general statement on the online reception of Pokemon let's go. (wpuld also like to mention that the title of the game references pokemon go, so no... There is no mixed messaging.)
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

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Arenegeth
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Re: Games Beaten 2018

by Arenegeth Sat Dec 15, 2018 2:14 pm

I think people are most upset about the series main games changing direction to the imprint of Pokemon Let's Go, than Let's Go itself.

Many have opted not to buy it and they just waiting for the next 'main' game, I don't know if they are a 'vocal minority' but they definitely not the majority in numbers as usually the majority is silent and not invested.

But in all the Pokemon communities online I took a peek at (since I don't and have never participated with the fandom) it seems that the majority are upset, and though they may not be the actual majority of the people who bought the game, they are the overwhelming majority of people who are going to talk about it online and probably buy every game in the series (up to this point at least) sight unseen.

Since they are the most invested fans it makes sense for them to be upset if, I say if cause nobody (except the makers themselves and even that is not 100%) knows yet, if they change the main series direction for more casual appeal.

Maybe somebody more invested in this side of the argument can bring up some better points, since I'm clearly not invested in this, I may be a Pokemon fan (as in I like the games) and a core gamer, but I'm not a core Pokemon fan if that makes any sense. But maybe you should be a little more charitable to their argument and not generalize them as a single entity? Since different fans express themselves differently even if they have a similar point of view. And they do have a right to want what they want you know, they just have no right to force Nintendo to give it to them.

I'm playing a bit of a devil's advocate here because I understand how they feel even if I don't share their sentiments, I like the games, but I think there's been enough of them, if Pokemon games stopped coming out tomorrow I'll be fine with that, the series had its day.

And Pokemon Let's go is not that bad, I don't mind the causal stuff that much or even the motion controls, which I generally dislike, because flicking the analog stick wouldn't be much better anyway. The Pokemon GO connection is the worst part for me since I don't even own a smart phone and I have no desire to ever touch GO, and is also the major reason behind the game's design maladies when it comes to a core direction. But that was clearly intentional so...

But heck, if they don't Mystery Gift Melmetal in the future I could always hack him into existence at some point anyway, is how most of us got Mew back in the day.
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Re: Games Beaten 2018

by PartridgeSenpai Sat Dec 15, 2018 2:58 pm

The game is hardly a failure. The game sold 3 million units in its first week, making it the fastest selling Switch game up to that point (perhaps Smash Bros. has dethroned it, but that's beside the point). It's also given hardware sales a really serious bump as well. The "hardcore" Pokemon minority may be complaining about the changes in the new game as they do with every new game, spin-off or otherwise, but the game is still selling really well. It's hard to really compare the hard-numbers to things like the last two main-line games because the 3DS has has a much larger install base for much longer, but trying to paint Let's Go as any kind of commercial failure is just ignoring reality.
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Arenegeth
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Re: Games Beaten 2018

by Arenegeth Sat Dec 15, 2018 3:52 pm

PartridgeSenpai wrote:The game is hardly a failure. [url=https://www.ign.com/articles/2018/11/22/pokemon-lets-go-pikachu-and-eevee-break-switch-sales-record-2]The game sold 3 million units in its first week


Yeah and? Why should I care? Am I getting dividends? Why should you (or the fans) care for that matter if the game isn't what you wanted? Or assuming it is what you wanted, as an indication of getting more of it in the future? Sure, you can care about it that way, but why else? What is it to you if game A or game B sells well or not?

PartridgeSenpai wrote:but trying to paint Let's Go as any kind of commercial failure is just ignoring reality.


I agree, who's doing that? Most fans, from what I read anyway, don't seem to account the game's commercial success at all, probably because it doesn't really concern them, if they do, is as an indication of future games getting the same treatment, but I haven't read every fan account out there I'm sure some of them are saying all sorts of silly things.
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Re: Games Beaten 2018

by prfsnl_gmr Sat Dec 15, 2018 8:29 pm

First 50
1. Bastion (iOS)
2. LaserCat (360)
3. Zombie Incident (3DS)
4. Bye-Bye BoxBoy! (3DS)
5. Monument Valley 2 (iOS)
6. Zenge (iOS)
7. Master of Darkness (Game Gear)
8. Wonder Boy (SMS)
9. Full Throttle Remastered (iOS)
10. Adventure Island (NES)
11. Adventure Island II (NES)
12. Adventure Island (GB)
13. Super Adventure Island (SNES)
14. New Adventure Island (TG16)
15. Adventure Island III (NES)
16. The Legend of the Ghost Lion (NES)
17. Part Time UFO (iOS)
18. Adventure Island II: Aliens in Paradise (GB)
19. Adventure Island IV (NES)
20. Super Adventure Island II (SNES)
21. Adventure Island: The Beginning (Wii)
22. Quell Memento (3DS)
23. Wonder Boy in Monster Land (Arcade)
24. Saiyuuki World (Famicom)
25. Whomp ‘Em (NES)
26. Bikkuriman World (TG16)
27. Wonder Boy III: Monster Lair (TG16)
28. Go Series: Picdun (DS)
29. The Keep (3DS)
30. Dooors (3DS)
31. Ninja Gaiden (Arcade)
32. Advance Guardian Heroes (GBA)
33. TMNT (GBA)
34. Double Dragon Advance (GBA)
35. Mighty Final Fight (NES)
36. Double Dragon II (Arcade)
37. Kung Fu Master (GB)
38. Cube Escape: The Lake (iOS)
39. Cube Escape: Seasons (iOS)
40. Cube Escape: Arles (iOS)
41 . Cube Escape: Harvey’s Box (iOS)
42. Cube Escape: Case 23 (iOS)
43. Cube Escape: The Mill (iOS)
44. Rusty Lake Hotel (iOS)
45. Cube Escape: Birthday (iOS)
46. Cube Escape: The Theatre (iOS)
47. Rusty Lake Roots (iOS)
48. Cube Escape: The Cave (iOS)
49. Rusty Lake Paradise (iOS)
50. Double Dragon 3: The Rosetta Stone (Arcade)

51. Knightmare Tower (iOS)
52. 80s Overdrive (3DS)
53. Hitman Go (iOS)
54. Deus Ex Go (iOS)
55. Ecco the Dolphin (Genesis)
56. Double Dragon IV (iOS)
57. Double Dragon Neon (PS3)
58. Double Dragon (GB)
59. Shadow Tower (PS1)
60. Double Dragon 3: The Sacred Stones (NES)
61. Double Dragon II (GB)
62. Wonder Boy III: The Dragon’s Trap (SMS)
63. Legend of the Dark Witch Ep. 2 The Price of Desire (3DS)
64. Wonder Boy in Monster World (Genesis)
65. Costume Quest 2 (PS3)
66. Resident Evil (NDS)
67. Pang Adventures (iOS)
68. Resident Evil Deadly Silence (NDS)
69. Cube Escape: Paradox (iOS)
70. Time Soldiers (Arcade)
71. The Dynastic Hero (TG16)
72. Monster World IV (Genesis)
73. Rush (Wii U)

Rush is a puzzle game by Two Tribes, the now-defunct developers of Toki Tori. It plays a lot like Sega’s Chu Chu Rocket in that you guide moving blocks through a maze to a goal by placing tiles that change the blocks’ trajectory. It complicates the formula, however, by literally adding another dimension to the puzzles. Whereas the mice in Chu Chu Rocket need only navigate 2D puzzles, the blocks in Rush must frequently navigate mazes on multiple levels. This increases the challenge significantly. The game starts out easy enough, but the “hard” and bonus levels are a real challenge. Thankfully, the game has a generous hint system; so, you don’t have to be stuck too long on any puzzle. (I felt guilt using them, but I confess I used some to finish the game.) The game also has nice, clean, spare graphics and a relaxing soundtrack.

Finally, the game has some killer bonus content. Specifically, GLaDOS from Portal can invade your game and, if she does so and you manage to beat the puzzle without hints, you unlock the “actual challenge” levels. GLaDOS taunts you at beginning and end of each level with lines like, “For the record, you don’t have to breathe through your mouth the whole time you’re trying to solve the test.” :lol: The blocks rolling to the goal are also replaced with companion cubes. The levels are also exceptionally difficult, and hints are completely disabled. I was able to beat one of them, but I confess to consulting walkthroughs for the rest. (Even with a step-by-step guide some of these levels are so intricate that they’re still difficult to beat...). There is also some holiday bonus content too that I discovered quite by accident. (The levels are remixed; the blocks are replaced by presents; and I have until January 3 to beat them.)

Overall, the game is very good, and I respect its design immensely. The inclusion of so much bonus content is also pretty great, and the game is frequently on sale for as little as $0.50(!), making it a tremendous value. (I think it is on sale right now, actually.) That said, I never found it to be that much fun for some reason, and I also found it very easy to put down in favor of something else. I really had to force my way to the end, and that fact explains why, despite starting the game in 2016, I just now beat it.

.....

With Rush down, the only “carry over” games I have left are Alto’s Adventure and Affordable Space Adventures. I spent some more time with Alto’s Adventure - I’ve been playing it on and off since 2015 - but it’s clear I’m not going to beat it. (I made some progress, though!) I need to talk my wife into helping me with Affordable Space Adventures., which is one of the best co-op games ever. I think we’re close to the end, and I may be able to finish it by the end of the year too.
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