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Xeogred
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Re: Games Beaten 2018

by Xeogred Mon Jan 15, 2018 8:35 pm

1. Castle of Illusion Starring Mickey Mouse (Genesis)
2. Darkwing Duck (NES)
3. Batman* (NES)
4. Journey to Silius (NES)
5. Aladdin* (SNES)
6. Magical Quest Starring Mickey Mouse* (SNES)
7. Run Saber (SNES)
8. Batman: Return of the Joker (NES)
9. Ninja Warriors (SNES)
10. Thunder Spirits* (SNES)
11. Xenoblade Chronicles 2 (Switch)

* = replay

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Xenoblade 2 was absolutely amazing. Gave me the sense of wonder and awe that Breath of the Wild did last year. Gameplay wise I easily like 2 more than the first game and the characters were the major standout, whereas I might like the story of the first game a little more in that area. So they balance out in a lot ways for me. The art direction and music was incredible even on the "lower" powered Switch, this is one of the most breathtaking games I've played in years.

I don't know if we'll ever see Tetsuya Takahashi get back to more mature and complicated stories like the Xenosaga games, which I really want. But I still like the two Xenoblade Chronicles games a lot and wouldn't mind if they keep them going. Either way I can't wait to see what Monolith Soft do next. They are becoming everything Square Enix fails to be for me personally. These feel like products made by people who love what they do and have roots in the 90's JRPG's.

The Switch sleep mode messed up my game time or something (my final save was 129 hours but that's not correct at all!), the Switch menu says "65 hours or more" so I'm guessing somewhere in the ballpark of 70 hours for my run. I played in Japanese.
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Re: Games Beaten 2018

by pook99 Mon Jan 15, 2018 9:35 pm

Recent games beaten
11. Ersatz (steam)
12. Crystal Cosmos (steam)
13. Metal Slug (neo geo)
14. Gunhero (steam)
15. Gradius rebirth (wii)
16. Kung fu (nes)
17. Double Dragon 2(game boy)
18. Ghosts n goblins (nes)
19. Ninja Baseball Batmen (Mame)

11. Ersatz: Ersatz is a fast paced, speed based, platformer, with a ridiculously good soundtrack. The controls are really simple and responsive, you have a jump button and a dash button. You can also press down mid-jump to terminate your jump and fall straight down with a stomp attack.

The whole game is centered around the dash ability. You can dash over pits, through obstacles, kill enemies with it, and damage bosses with it. Of course you also need to liberally dash everywhere in order to get a good rank on each stage. You have a dash meter, you can dash 3 times in a row before having to wait for the meter to refill, the meter refills fairly quickly so you won't go too long without the ability to dash. There are 8 levels in the game(with a whole mess of extras that open up when you beat it), but each level gives you a rank based on your speed. In order to unlock the last level you must achieve at least a D rank on the first 7 levels. You have infinite lives, and very liberal checkpoints, but each time you die 20 seconds get added to your time, there are also heal stations sprinkled throughout the levels that add 2 seconds to your time for each point you heal(you have a total of 6 health).

Level design in this game is spectacular, every level has a unique twist, with unique enemies, and unique environmental hazards. You won't see anything repeat until the last level, which is kind of a mash-up of the first 7. The levels are challenging, but very fair, and are all ludicrously fun to play.

The standout feature for me in this game are the boss battles. Every boss is super fun to fight, most of them will kick your ass the first time you fight them, and you will curse as you watch your rating sink with each time they kill you, but it is extremely satisfying when you learn their patterns and flawlessly beat a boss who seemed nearly impossible when you first met them.

Ersatz is a phenomenal game and a must play for any fan of challenging, speed based, rythm platformers.

12. Crystal Cosmos: Not much to say on this one, a side scrolling shooter that has you changing colors to match and kill enemy colors. It is a decently fun game, but very easy and very short.

13. Metal Slug: I'm sure you all have played it, it is fun, but nowhere near the level of Contra

14. Gunhero: A game that at first glance looks like a broforce clone, this is not the case, there are some similarities to broforce: similar graphic style, guns look and feel very broforcey, and the levels have hostages that must be rescued. Unlike broforce, this game does not have destructible environments, instead it has very solid level design filled with platforming challenges and other obstacles to avoid.

The game is broken up into 5 worlds, each world has tons of levels, the levels are relatively short(anywhere between 15 seconds and 3 minutes), and each world ends with a boss fight. The level design is absolutely brilliant, every world has its own unique look, and its own unique obstacles. The first world is pretty simple, it acclimates you to the controls, which are super tight, and then starts rolling out unique game mechanics. You get everything from bombs that need to be defused within a certain time, to platforming challenges filled with buzzsaws, falling icicles, fire pits, and so much more.

Gunhero is a tough game, but due to the shortness of the levels it will rarely frustrate you. Respawning is instant and each time you die you will want to jump right back in. This is the type of game that makes you keep saying one more level and before you know it, a few hours have passed. The challenge is handled right, there are a small handful of levels that feel a little luck based but they are few and far between. For the most part the level design is brilliant and you will constantly be running into new challenges throughout the 4 hours or so this game takes to beat.

Boss battles are fun and frantic, most of them require you to run through a level as the boss chases you and then you get to a point where you have to fight the boss.

Gunhero is a fantastic game, if you are a fan of challenging shooter platformers than this game is an absolute must play, don't overlook it as a broforce clone, it plays nothing like that game, and in many ways I had a lot more fun with this game than I did with broforce

15. Gradius Rebirth (wii) Its gradius, with new levels, better graphics, and the slowest default ship speed of all time. Fun game, if you like Gradius you will like it, if you don't it won't change your mind.

16. Kung fu(nes): I can't imagine there is a single person on this forum who is not familiar with this game.

17. Ghosts n goblins(nes): Replaying this reminded me of why I get so mad when I see this game above Battletoads on hardest games lists. I have not played this game in forever(always enjoyed the 16 bit ones a lot more) but I really think the difficulty of this game is dramatically overrated. You have unlimited lives(essentially), and the levels are not that long, just get the dagger on the first level and the rest of the game is a breeze. The last level is tough, but after recently beating battletoads for the first time I can honestly say this game is nowhere near as hard as that game is, and I don't even know if it is in top 5 hardest nes games. I feel pretty good about saying it is not as hard as the ninja gaiden trilogy and not as hard as Mike Tyson. Should I post this in the unpopular opinions topic?
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ElkinFencer10
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Re: Games Beaten 2018

by ElkinFencer10 Mon Jan 15, 2018 10:28 pm

Games Beaten in 2018 So Far - 4
* denotes a replay

January (4 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14


4. Yakuza Kiwami - PlayStation 4 - January 14

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Yakuza Kiwami (translates as Yakuza "Extreme") is a full remake of the original PlayStation 2 game with a slightly expanded story to flesh out some elements that had been only lightly touched on the original as well as dramatically improving the graphics, animations, and combat system. Even though I own Yakuza and Yakuza 2 on PlayStation 2 and Yakuza 3 and Yakuza 4 on PlayStation 3, this was actually my first experience with the Yakuza series. While it wasn't at all what I was expecting, I was very quickly made into a devout fan of the series, and I can't wait for Yakuza Kiwami 2 to make its way to the West eventually.

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Going into the game with bare minimum knowledge of its story and gameplay beforehand, I was expecting a modern Japanese version of The Godfather. In a way, that's what I got, but not the way I had envisioned. I had expected a GTA-style sandbox game like the video game adaptation of The Godfather. What I got (which, in hindsight, I think is MUCH better) was a third person action adventure game with an EXTREMELY heavy focus on narrative. The gameplay didn't resemble that of The Godfather at all, but it continually reminded me a LOT of the story of The Godfather (an amazing novel and the greatest motion picture of all time). This is the mafia game I never knew I wanted.

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Without spoiling anything, the basic premise of the story is that you play as one of the top lieutenants for a subsidiary of the Dojima Family, one of the major yakuza families of the Tojo Clan. You were all set up to be given your own family when you ended up being sent to prison for ten years for murder. When you get out, you learn that the world changed a LOT from 1995 to 2005, and there are machinations deeper than anything you could imagine in the world of Tokyo's organized crime syndicates, and like it or not, you're pulled into the storm of violence and deception headfirst.

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Unlike the original PlayStation 2 game, you don't have the option of English voice acting in Yakuza Kiwami. All you get is the Japanese voice acting with English subtitles, and while that was a little bit disappointing to me at first, the Japanese voice acting is EXTREMELY well done. The music is great, but the voice acting really does steal the show in the audio department. Some of the random incidental characters have so-so voice actors, but the primary and secondary characters are all extremely well done, and that quality in voice casting puts you more in the story than anything else. You can hear the emotion of the characters as they're thrown into various emotional turmoil.

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Overall, the game controls extremely well. The combat can feel a bit awkward at first as it's not nearly as straightforward a beat 'em up as it appears at a glance. Once you get a feel for the combat, the combos, and the four fight styles, though, it feels fantastic to beat the snot out of street punks and curbstomp enforcers from rival yakuza families. You do get to use weapons, both melee and ranged, in the game, but the melee weapons break quickly, and the ranged weapons have EXTREMELY limited with no option to stockpile ammo and reload (we're talking like 3-6 shots for most guns), but bought guns can be repaired/reloaded at a weapon shop for a fee. Unfortunately, weapons that you pick up from defeated enemies or in the environment can't be repaired; they just kind of vanish into the ether when they break. I ended up weapons pretty rarely - I'd save the ones I bought in my inventory for bosses and only use weapons against random grunt enemies if they dropped a sword or a gun.

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You can tell that, even on PS4, the game was original developed for PlayStation 3, but even despite that, it looks fantastic, and it runs nearly flawlessly. Very rare did I encounter any hiccups or stutters in performance, and unless you're right up against a wall or something, the textures and model details look extremely good. The character models, especially, look great. Some of the collisions can be a little wonky with chairs and tables clipping through enemies a bit when you use them as weapons, but those situations are few and far between for the most part.

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One of the great things about Yakuza Kiwami (or terrible depending on how pressed for time you are) is the variety of minigames. You've got bowling, mahjong, various dice based gambling games, and - my personal favorite - Pocket Circuit! The others are all fine or whatever, but POCKET CIRCUIT, DUDE. You basically customize this tiny mechanical car with different parts and race three other cars on increasingly complex tracks. There's no direct control over the cars, but you can control if and when you boost, and sometimes your car starts to fly off the track or something, and you have to smash the circle button repeatedly in hopes that you can keep it on the track. It does get frustrating in the harder races because there's a LOT of RNG involved in that minigame, but it's CRAZY addicting. I think I literally probably spent four or five hours of playthrough just on Pocket Circuit races.

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Yakuza Kiwami is one of the greatest narrative based games that I've ever played. It's got definite role playing elements - you get experience to unlock skills - but it always feels more like an action adventure game than an RPG. Regardless of what genre you decide to call it, this is a game that every PlayStation 4 owner (or PlayStation 3 if you can speak/read Japanese) needs to play. It's an absolutely incredible journey that will absolutely tear at your hearstrings at times, and I'm ashamed that it took me so long to play it. It took him a while, but after a slew of crappy games, Colin FINALLY suggested a good game for me to play, and damn, what a game that was. This is an absolute must play.
Exhuminator wrote:Ecchi lords must unite for great justice.

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PartridgeSenpai
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Re: Games Beaten 2018

by PartridgeSenpai Mon Jan 15, 2018 11:38 pm

So glad you enjoyed Yakuza, Elkin! <3
Even though I played the PS3 HD "remaster" of the PS2 games, even those versions really had the FFX-syndrome of a really pretty main characters put against a more PS2-level backdrop. I thought it looked great, and the proper PS3/PS4 games look even better :D
Oddly enough, I do think that with those remasters, damn near every single Yakuza game can be played on a PS3 (if you know Japanese). Kiwami 2 and 6 are the ONLY ones that haven't been released on it, meaning you can play the other 10 games on just a PS3 (including Kiwami, the samurai-era spin-offs and Dead Souls) :lol:
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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strangenova
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Re: Games Beaten 2018

by strangenova Tue Jan 16, 2018 1:49 am

ElkinFencer10 wrote:While it wasn't at all what I was expecting, I was very quickly made into a devout fan of the series, and I can't wait for Yakuza Kiwami 2 to make its way to the West eventually.

Welcome to the club. Now you should go get a copy of 0 and prepare yourself March's release of 6.
I played my first Yakuza game last year and it's one of the all time greatest experiences I've ever had with a game.
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ElkinFencer10
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Re: Games Beaten 2018

by ElkinFencer10 Tue Jan 16, 2018 7:58 am

strangenova wrote:
ElkinFencer10 wrote:While it wasn't at all what I was expecting, I was very quickly made into a devout fan of the series, and I can't wait for Yakuza Kiwami 2 to make its way to the West eventually.

Welcome to the club. Now you should go get a copy of 0 and prepare yourself March's release of 6.
I played my first Yakuza game last year and it's one of the all time greatest experiences I've ever had with a game.

lol, I can tell from your Majima-san avatar. It's going to be fall before I get Yakuza 0, Dead Souls, or 6 (or download 5) - trying to save to buy a house this summer - but they're pretty much at the top of my priority list.
Exhuminator wrote:Ecchi lords must unite for great justice.

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BoneSnapDeez
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Re: Games Beaten 2018

by BoneSnapDeez Tue Jan 16, 2018 3:43 pm

1. Antarctic Adventure (Famicom)
2. Nuts & Milk (Famicom)
3. Commando (Atari 2600)
4. Binary Land (Famicom)
5. Devil World (Famicom)
6. Disney's Aladdin (SNES)
7. Popeye (NES)
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Here's an oldie oddball found amongst the Nintendo classics: a licensed Popeye platformer designed by Genyo Takeda and Shigeru Miyamoto. Originally released as an arcade game in 1982, this one predates the Famicom so it also ended up on a bunch of second gen consoles and ancient computer systems. The Famicom version was one of three launch titles, though it didn't receive an NES release until '86. Like Mario Bros., Popeye is part of the black label "Arcade Series" and the artwork bears the "The Original!" moniker above the official title. Accept no imitations.

Similar to Universal's seminal Space Panic, there is no jumping in Popeye. The muscled hero can punch, though his attack has limited uses. And although the game appears to be a "race to the top" in the vein of Donkey Kong, Popeye's stages contain no exits. This one's all about maneuverability. Popeye is tasked with collecting whatever objects Olive Oyl slowly lobs from the top of the screen: hearts, musical notes, or letters that spell "HELP" (Miyamoto was running out of ideas here). A stage isn't completed until all objects are grabbed, so there's a sort of minimum time requirement.
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There are lots of little tricks utilized to make the game interesting. Popeye is constantly pursued by Bluto. His attack range is quite long, so standing directly above or below the villain is a risky move. He can't be taken out with a punch, but Popeye can utilize some Rube Goldberg methods instead, like punching a bomb that will travel across that screen and hit a barrel that will knock out Bluto should he be standing directly beneath it. There's also the expected spinach power-up that appears occasionally, granting Popeye full invincibility. While similar games of this era tend to contain a "thruway" type of design - where walking off one end of the screen will cause a character to reappear on the other - in Popeye such a feat is only possible in two specific spots, and never in the third (and final) stage. Oh, and those items tossed by Olive Oyl? These can only rest at the bottom of the screen for a few precious moments until Popeye is deprived of a life. Popeye's quite crafty: it totally screwed with my gaming muscle memory and initially left me begging for a jump button, though that first loop isn't too tough after a little practice. Note that this is one of the easier ports, primarily due to Bluto's unexplained lack of aggression -- he tends to not initiate an attack even when granted the perfect positioning and opportunity. Compare this to something like the Commodore 64 version, where I have never passed the third stage due to an absolutely savage Bluto assault.

Graphically, the game's super primitive and objectively one of the "worst" looking NES titles. The sprites are impressively drawn, but the scenery is quite blocky and on par with ColecoVision visuals. It's not a "problem" and is totally forgivable (this is a Fami launch title, after all) -- in fact, it's a fascinating testament to how drastically and quickly Famicom graphics evolved over time. Compare this to something like Moon Crystal or Journey to Silius, the contrast in unbelievable. Aurally, I have no complaints. There's a rich bassy (but brief) soundtrack with pieces lifted straight from the classic cartoons. Solid.
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Overall impressions? It's a "pleasant" title, certainly worthy of a spot in Nintendo's classic gaming pantheon. Though undeniably unique it lacks the finesse of Donkey King, the addictive quality of Wrecking Crew, and/or the all-out weirdness of Gyromite. Recommended for those who can't get enough of the single-screen loopers. Note that the game's licensed nature has kept it from getting continually rereleased in the digital realm, so those seeking to play it will have to track down an original copy. Or seek out one of those "emulator" things I've heard so much about.
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Sarge
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Re: Games Beaten 2018

by Sarge Tue Jan 16, 2018 4:03 pm

1) Legendary Axe II (TG16) (6.0) (1/1) (2.5 hours)
2) The Magical Quest Starring Mickey Mouse (SNES) (7.5) (1/3) (1.5 hours)
3) Tiny Toon Adventures: Buster Busts Loose! (SNES) (6.5) (1/3) (2.5 hours)
4) The Adventures of Batman & Robin (SNES) (7.0) (1/4) (2.5 hours)
5) The Great Circus Mystery Starring Mickey & Minney (7.5) (1/6) (1.5 hours)
6) Phantom 2040 (SNES) (7.0) (1/9) (9 hours?)
7) Batman: Return of the Joker (NES) (8.0) (1/10) (0.5 hours)
8) Super Street Fighter II: The New Challengers (SNES) (8.0) (1/15) (0.5 hours)

Just a quick run through this at default difficulty to christen the hacked SNES Classic. :)
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Re: Games Beaten 2018

by REPO Man Tue Jan 16, 2018 4:23 pm

Sonic Mania for PS4 as Tails... WITH all the Chaos Emeralds.

God, I wish this game had more original levels. I counted and of the games 12 zones, only 4 are original. That means two-thirds of the game is rehashes from previous games!

Personally, between this and (what I heard about) Sonic Forces, Sega should just publish Sonic games and let the Sonic Mania team develop them. I mean, fans have been clamoring for a new 2D Sonic game with OG pixel graphics and every frickin' time Sega tries to shove badly made 3D games down our throats. Yes, Sonic Unleashed was better than Sonic '06 and yes, Sonic Colors was better than Sonic Unleashed. And yes, Sonic Generations was... pretty damn good. But Sonic Mania has proven that giving fans the 2D old-school-style Sonic game we asked for was just what the doctor ordered. All the 3D Sonic games didn't do it for us, but Sonic Mania did.
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isiolia
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Re: Games Beaten 2018

by isiolia Tue Jan 16, 2018 4:42 pm

1. Chip 'n Dale Rescue Rangers (PC)
2. Hellblade: Senua’s Sacrifice (PC)
3. Thor: God of Thunder (DS)


Chip 'n Dale Rescue Rangers
Played via the Disney Afternoon Collection for Together Retro. Pretty much just ran through this on tourist mode, as I used the rewind feature to fair obscene degree. It would have taken a good bit longer to actually practice and learn levels enough to actually run through it as originally intended...but I didn't really feel like doing that. Seemed nice enough for the era though.

Hellblade: Senua’s Sacrifice
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Hellblade is a narrative-heavy game following Senua through a journey into Helheim to try and reclaim the soul of her lover, Dillion, from Hela. That'd be the back-of-the-box type description, anyway, if the game had a box. Which, it doesn't, since it's the product of Ninja Theory taking an independent turn. They self-published Hellblade digitally (though also at a lower MSRP).
More accurately, Senua is not entirely well, and the game is heavily centered on her psychosis - both in terms of her story, and the player experience. Headphones are recommended, as the binaural recordings for the voices in her head sound best through them. Many of the puzzles are also based on seeing things from just the right angle, or on taking a specific path in order to open the way. It's here that the game really shines. Exploration and puzzles, which do make up most of the game, are varied and creative, if not exactly difficult.
Combat, however, is merely serviceable. One-on-one, things are okay, but difficulty tends to get ramped up by having several enemies spawned in at once - and further by having several waves (or more) of enemies to dispatch. Annoying with how closed-in the combat areas tend to be, and eventually,just kind of tiresome. It does seem to be tuned more around creating tension than a real challenge - there's no HUD, and (at least on the Auto default setting) health seems to regenerate or simply give a lot of ability to get back up. It's certainly possible to fail, but it didn't feel particularly strict. The bosses are more interesting, but there are only a handful of them.

Really, the main thing that stressed me with Hellblade was that, after the first play session, it started crashing after a few minutes. No troubleshooting steps I tried worked, and it effectively made it unplayable. That was back in December though, and the new GeForce driver seems to have fixed whatever issue it was having.

When it's working, however, Hellblade is a generally great looking game. Though, the need to focus efforts at the budget the game was made on is apparent - Senua herself is exceptionally well depicted (award-winningly so, in fact). Environments are well done. The enemies you face are decent, but - outside of the few bosses - a bit copy/paste, and very limited in what they need to do. Supporting characters? Literally superimposed FMV. It works, but I suspect if there was more money to be thrown at it things would have been done differently.

I'd highly recommend Hellblade for those that appreciate story-base, character-centric games. There's plenty here to like in that regard. It fits on the shelf next to stuff like Spec Ops: The Line. Those looking for Heavenly Sword or Enslaved but with Vikings this time...will likely be very disappointed.

Thor: God of Thunder
I guess in continuing the Norse theme, I played this for Together Retro, so, just copy/pasting what I wrote in that thread here:

In still-relatively-recent 2011, the first Thor movie came out, and was followed by licensed games that all shared the same name - Liquid Entertainment made the one for PS3/360 (which is apparently crap), Red Fly Studios Wii/DS (apparently okay), and Sega tasked Wayforward with the DS version, which got middling to good reviews. It ended up coming out within weeks of their also-notable Aliens Infestation, and shares the same sort of pixel art aesthetic. So, it might be a little new, but it's squarely in a 16-bit kind of style.

Unlike that game, but like Wayforward's Contra 4 from a few years prior, Thor: God of Thunder uses both DS screens as effectively one tall frame:

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The visuals are a highlight, as everything is nicely drawn (for the size) and well animated. While I don't think any of the games actually followed the movie's plot, about all this has to do with it is the box art. Character portraits, based on the Brooke/Oback displayed in the gallery, are via Mark Brooks and Sonia Oback (artist/colorist, respectively). So it's really more based on the comics.

There's platforming of a sort, but no pits to fall to your doom in. Really more of a brawler, but doesn't have multiple planes...so hybrid I'd say. Boss fights do end up with more what you'd expect from a platformer though, and are the highlight here. The basic combat is solid, but gets quite repetitive over the 4 hours or so that the game takes to beat (there are some challenge modes and things unlocked if you want to get more out of it, but I didn't mess with them). Meanwhile, the bosses have some simple patterns and strategies to figure out. The game does occasionally have some extra twist in a level, but usually it's just needing to clear enemies before the map will scroll further.

Anyway, it's a decent game with a nice aesthetic, and well worth the $2.50 I paid for it (Gamestop had one of those four for $10 on used games $4.99 and under deals going). Really the big strike against it is how repetitive it gets, otherwise, it's much better than you'd expect.
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