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alienjesus
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Re: Games Beaten 2018

by alienjesus Tue Jul 10, 2018 4:03 pm

Games Beaten 2018
1. Letter Quest Remastered Switch eShop
2. Batman NES
3. Little Nemo: The Dream Master NES
4. Mickey's Wild Adventure PS1
5. Mario & Luigi: Dream Team Bros. 3DS
6. Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy 3DS
7. Nier Automata PS4
8. Legacy of the Wizard NES
9. The Legend of Zelda (starring Zelda) NES
10. Tobu Tobu Girl Game Boy
11. Rhyme Rider Kerorican WSC
12. Sonic Advance 3 GBA
13. Wonder Boy: The Dragon's Trap PS4
14. Super Adventure Island SNES
15. Dynamite Cop DC
16. Pokkén Tournament Wii U
17. Mega Man 7 PS4
18. Rhythm Tengoku GBA *NEW*
19. Portal 2 360 *NEW*

Rhythm Tengoku

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Rhythm Tengoku is the first game in Nintendo’s quirky rhythm game franchise, better known as Rhythm Heaven in the US and Rhythm Paradise in Europe. As you might guess from the title, this entry in the series never left it’s home country of Japan. Whilst the west was introduced to the series on DS, this original entry was a GBA game. However, it arrived quite late in the GBA lifespan, after the DS was available, so localising it was probably not worth the effort.

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Rhythm Tengoku is a rhythm game made by the WarioWare devs, and it shows. The game features a whole bunch of zany and quirky rhythm mini-games, and you’ll be tasked with helping a bunny bounce along whales to the moon, shooting ghosts with a bow and arrow, plucking stray whiskers from turnips with tweezers and more. Whilst the scenarios are crazy, the games are really simple to pick up and play – most games simply require you to tap the A button with the right timing, although a couple also use the b button and d-pad.

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Rhythm Tengoku is also a game that can often be played with your eyes shut, as most of the button cues are done via the games audio, with the visuals often deliberately trying to distract you. The combination of this factor and the easy controls mean that it’s generally a pretty easy game to play without knowing Japanese, which is nice. The toughest mini game is early on where marching instructions are shouted out in Japanese, but you can pick it up pretty easily overall. I do suspect we’re missing out on some funny dialogue in the tutorial sections, but luckily enough there’s a fan translation out there so you can play that if you want.

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Of the game in the series, the mini game selection here is probably the weakest batch – it’s still solid, but they tend to be both shorter and less intricate that later games, likely due to the cartridge limitations. Speaking of which, the elephant in the room here is the GBA’s audio quality – luckily, this game’s music holds up really well despite the GBAs limitations, and it was never something I thought was to the games detriment.

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Overall, Rhythm Tengoku is a fun experience. If you’ve played all the other ones, you should definitely pick up the game and see how the series started, but if you’re new to the franchise, the DS, Wii or 3DS entries are likely better places to start.

Recommended listening:
Obviously being a rhythm game, this game is full of great music, but here's one I really like. This is from a rhythm game where you're a very tall girl who joins a tap dancing troupe made entirely of monkeys. Your biggest fan is a giraffe. Rhythm Tengoku is kinda weird.

Click the image below to listen!

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Portal 2

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Portal 2 is a game I’ve played before, years and years ago. I beat it even. But the thing is, I only played the (admittedly excellent) multiplayer mode, and had never sat down and played through the story mode. So, seeing as I was challenged to beat the game by NoiseRedux over in my challenge thread, I decided it was time to sit down and play through it at last.

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Portal 2 in many ways is more of the same since the first game. There’s more of a focus on story and building the lore than previously and the game is also a bit longer now it’s being put out as a full retail release. You wake up at the start of the game in the same test facility as before, only you get more of a glimpse at the back end of the facility. You are awoken by a module droid-thing called Wheatley, who warns you that you need to try and leave as things are going wrong at the facility. Wheatley is very stupid, so your journey with him is always quite fun. It’s not long though before GLaDoS is reawakened and your mission changes to ‘take out GLaDoS’. There’s lots of twists and turns throughout the plot, but the game is still funny throughout. I did feel like the character of Cave Johnson got old fast though.

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Mechanically, you can still create two portals which link together, but the focus on this time, rather than increasing complexity using existing mechanics, is the introduction of new level gimmicks. Early on these take the forms of obstacles such as hard light walls and bridges that can be repositioned with portals, or lasers that need to be pointed at switched. In the latter half of the game, the focus is on gels which can be used to paint surfaces – blue gel makes you bounce into the air, orange gel lets you run faster, and white gel can be used to turn a wall into a surface that a portal can be applied to.

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These new mechanics are fun, but I feel the game has much more minimal ways to utilise the portals – many of the puzzle areas only have a few surfaces that portals can be applied to, and it feels less flexible than the first game. The environments can be really big too, and in particular the areas between puzzle rooms often end up feeling like pixel hunts to search for the one white wall 3 miles away that you can shoot a portal onto.

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Overall, despite my feelings that Portal 2 is a less well rounded game than the first, it’s still a great game and massively enjoyable. It really is a must play title, just, you know, play the first one first.

Recommended listening:
Portal 2 has a soundtrack that's more atmospheric than catchy, which isn't to say that it's not good, just that I don't particularly remember any of it that well after finishing the game. There is one very obviously catchy song in the game though, which I've linked below - but be warned, it does contain some spoilers!

Click the image below below to listen!

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noiseredux
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Re: Games Beaten 2018

by noiseredux Tue Jul 10, 2018 4:07 pm

Glad you beat it! Personally, while I agree it is kind of 'more of the same,' I find it the better game because Wheatley, a potato and the moon.
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Ack
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Re: Games Beaten 2018

by Ack Wed Jul 11, 2018 1:00 pm

noiseredux wrote:Glad you beat it! Personally, while I agree it is kind of 'more of the same,' I find it the better game because Wheatley, a potato and the moon.

Also, the original Portal lacked mantis men.
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Re: Games Beaten 2018

by MrPopo Wed Jul 11, 2018 4:29 pm

1. Ultima V - PC
2. Ultima VI - PC
3. Might and Magic VI - PC
4. Realms of Arkania: Blade of Destiny - PC
5. Pool of Radiance - PC
6. Curse of the Azure Bonds - PC
7. Secret of the Silver Blades - PC
8. Pools of Darkness - PC
9. Gateway to the Savage Frontier - PC
10. Treasures of the Savage Frontier - PC
11. Champions of Krynn - PC
12. Death Knights of Krynn - PC
13. Dark Queen of Krynn - PC
14. Into the Breach - PC
15. Lords of the Realm - PC
16. Dark Sun: Shattered Lands - PC
17. Lords of the Realm II - PC
18. The Alliance Alive - 3DS
19. Shattered Steel - PC
20. Guacamelee! Super Turbo Championship Edition - PC
21. Battletech - PC
22. Pillars of Eternity: The White March Part I - PC
23. Pillars of Eternity: The White March Part II - PC
24. Bloodstained: Curse of the Moon - Switch
25. Pillars of Eternity II - PC
26. Dragon Ball FighterZ - PS4
27. Detroit: Become Human - PC4
28. Call of Duty: United Offensive - PC
29. The Last of Us - PS4
30. The Last of Us: Left Behind - PS4
31. Prey: Mooncrash - PC
32. Horizon Zero Dawn: The Frozen Wilds - PS4
33. Resident Evil 7 - PC
34. Resident Evil 7: Not A Hero - PC
35. Warhammer 40000: Dawn of War III - PC
36. Overwhelm - PC
37. Ashes of the Singularity: Escalation - PC
38. Hard Reset Redux - PC

Back in 2011 a new Polish studio named Flying Wild Hog came out with a game called Hard Reset. It was billed as a single A FPS; sitting somewhere between indie (which at the time was exclusively low rez 2D) and full AAA development. It was also billed as a return to older mechanics compared to the contemporary shooters that followed the CoD4 model. It was a fun little game, which took a lot of gameplay from the Painkiller style of going from section to section, with each section suddenly spawning a ton of enemies for you to wipe out before the way opens to the next section. You have two weapons which each switch between up to five fire modes. The switch between the two weapons is much faster than toggling through fire modes, so the gameplay came down to you picking a favorite mode from each gun and switching as the situation warranted. However, the game had a fair number of rough edges. The story was extremely minimal, even though there were hints at more. If they had widened the between mission comic cutscenes they could have given the context needed for it to be a full story. Also, the balance was pretty off. Some sections just were too nasty, and you'd have to reload checkpoint after checkpoint until you tackled things in just the right order to make it through.

Redux fixes the latter issue. Enemy placement has been rebalanced for a smoother difficulty curve, and you now have a quick dash that can get you out of the way of melee enemies (which are numerous). They also added quick save, though the rebalance made it completely unnecessary in my mind; the couple times I died it was because I didn't treat the enemies as if they were able to kill me and consequently died (stupid stuff like "let's try and just run past everyone"). Unfortunately, all the story issues remain. There's a potentially interesting world here, but you see almost none of it. Even the free DLC expansion (which was 2/3 the length of the base game) for the original and updated for Redux doesn't help any. Still, it's fun if you want to get your FPS on.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Markies
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Re: Games Beaten 2018

by Markies Wed Jul 11, 2018 11:24 pm

Markies' Games Beat List Of 2018!
*Denotes Replay For Completion*

1. The Granstream Saga (PS1)
2. Perfect Dark (N64)
*3. Lunar 2: Eternal Blue Complete (PS1)*
4. Prince of Persia: Warrior Within (XBOX)
5. Donkey Kong Country (SNES)
*6. Pikmin (GCN)*
*7. The Legend of Zelda: Ocarina Of Time (N64)*
8. Shining Force II (GEN)
*9. X-Men Vs. Street Fighter (PS1)*
*10. Mafia (XBOX)*
11. James Bond 007: Agent Under Fire (GCN)
12. ChuChu Rocket! (SDC)
*13. Super Metroid (SNES)*
14. Final Fantasy II (NES)
15. Devil May Cry (PS2)
16. Mega Man: The Wily Wars (GEN)
17. Secret of Evermore (SNES)
18. Test Drive: Eve of Destruction (PS2)
19. Mario Golf: Toadstool Tour (GCN)

*20. Paper Mario (N64)*

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Paper Mario could be the best introductory RPG I have ever played. It introduces the depth and the complexity of the genre with clever writing and enough platforming to make it interesting. There is also enough customization and strategy in the game to make veterans want to play the game as well. It was one of the first RPG's I have ever played and one of my favorites. A wonderful classic of a game that should be played by everybody and anybody. Pure Greatness!
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PartridgeSenpai
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Re: Games Beaten 2018

by PartridgeSenpai Sat Jul 14, 2018 10:07 pm

Partridge Senpai's 2018 Beaten Games:
Previously: 2016 2017
* indicates a repeat

1-20

21. Deadbolt (Steam)
22. Legend of Grimrock 2 (Steam)
23. The Witness (PS4)
24. Uurnog (PC)
25. Fire Emblem Warriors (Switch)
26. Hyrule Warriors (Wii U)
27. The Legend of Zelda: Skyward Sword (Wii)
28. Magicka 2 (PS4)*
29. Tales of Phantasia (PSP)
30. BOXBOXBOY! (3DS)
31. Blossom Tales (Switch)
32. Wolfenstein: The Old Blood (Steam)

33. Shaq Fu: A Legend Reborn (PS4)

I bought this game entirely because Elkin's review of the Barack Fu DLC for it had me in stitches. I was very disappointed to find that apparently the Barack Fu DLC isn't actually on the American PSN store yet, apparently? Regardless, I played through Shaq Fu and had a pretty good time. I played through on normal difficulty and it took me like 2 or 2.5 hours (this game ain't long).

The game is a 2.5D brawler, and it's an okay to not-so-great one. The hit detection can be a bit funky, as you can walk around in a 3D space but can only attack left and right, not up and down, but that wonky detection tends to be in your advantage and not the enemy's, so it's not a problem. The combos are pretty simple but satifsying, and the game is short enough that they never get tedious or anything. The greatest sin I can say against the mechanics is that they just really aren't good enough to allow the hard mode to be playable. Enemies hit like twice as hard in the hard mode, and some enemy types like ninjas are just an absolute nightmare to fight with how agile they are compared to you. The hard mode is a total waste of time.

The game also has absolutely no multiplayer of any kind, which is insanely stupid for a beat 'em up released in 2018, quite frankly. I'd go as far as to call it downright inexcusable considering the $30 price tag the game goes for physically (or $40 if you're getting it on Switch). Given that it's a 2 hour game with very little replayability and not even multiplayer, I'd say the asking price on this thing is even a bit much for the default $20 digital price tag.

Where the game really shines is the writing though. It's very unabashadly silly and tongue-in-cheek writing. It has some low-points in the comedy that'll really make you cringe, but the highs far outweighed the lows for me. The music is also really fun 90's rap in a catchy but bad way and the theme song is just such stupid fun in that same vein :lol: . I gotta agree that I'm pretty damn tempted to pick up some of the soundtrack because it's just that damn catchy. The graphics are colorful, but nothing amazing. Very serviceable.

Verdict: Recommended. The writing is silly enough and the gameplay is just-okay enough that this is a game that I enjoyed my time with. Lack of multiplayer aside, the biggest downside to it as it is is the price tag. If you can get this for $10 or $15, this is definitely one to pick up to have a laugh with over an afternoon.
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Re: Games Beaten 2018

by prfsnl_gmr Sat Jul 14, 2018 10:51 pm

First, Paper Mario is great. I agree with everything in Markies’ post. Beset game in the series and one of the best RPGs of its generation, IMO.

.....

Another big update...

1. Bastion (iOS)
2. LaserCat (360)
3. Zombie Incident (3DS)
4. Bye-Bye BoxBoy! (3DS)
5. Monument Valley 2 (iOS)
6. Zenge (iOS)
7. Master of Darkness (Game Gear/3DS)
8. Wonder Boy (SMS)
9. Full Throttle Remastered (iOS)
10. Adventure Island (NES)
11. Adventure Island II (NES)
12. Adventure Island (GB)
13. Super Adventure Island (SNES)
14. New Adventure Island (TG16)
15. Adventure Island III (NES)
16. The Legend of the Ghost Lion (NES)
17. Part Time UFO (iOS)
18. Adventure Island II: Aliens in Paradise (GB)
19. Adventure Island IV (NES)
20. Super Adventure Island II (SNES)
21. Adventure Island: The Beginning (WII)
22. Quell Memento (3DS)
23. Wonder Boy in Monster Land (ARCADE)
24. Saiyuuki World (FAMICOM)
25. Whomp ‘Em (NES)
26. Bikkuriman World (TG16)
27. Wonder Boy III: Monster Lair (TG16)
28. Go Series: Picdun (DS)
29. The Keep (3DS)
30. Dooors (3DS)
31. Ninja Gaiden (ARCADE)
32. Advance Guardian Heroes (GBA)
33. TMNT (GBA)
34. Double Dragon Advance (GBA)
35. Mighty Final Fight (NES)
36. Double Dragon II (ARCADE)
37. Kung Fu Master (GB)
38. Cube Escape: The Lake (iOS)
39. Cube Escape: Seasons (iOS)
40. Cube Escape: Arles (iOS)
41 . Cube Escape: Harvey’s Box (iOS)
42. Cube Escape: Case 23 (iOS)
43. Cube Escape: The Mill (iOS)
44. Rusty Lake Hotel (iOS)
45. Cube Escape: Birthday (iOS)
46. Cube Escape: The Theatre (iOS)
47. Rusty Lake Roots (iOS)
48. Cube Escape: The Cave (iOS)
49. Rusty Lake Paradise (iOS)
50. Double Dragon 3: The Rosetta Stone (ARCADE)


The Cube Escape and Rusty Lake games are first-person adventure/puzzle/room escape games (similar to Myst, The Room, or Year Walk) by Dutch developer Rusty Lake. The mechanics in none of them are particularly inventive, but what the mechanics lack in creativity, the series more than makes up for in charm. All of the games are similar aesthetically, and they are all deeply inspired by David Lynch’s Twin Peaks. (I am a big fan of that series, and I know many of our other regular members are as well.) That is, they are all surreal, somewhat macabre, experiences, and they all share a setting, the titular Rusty Lake. Moreover, bizarre story continues from one game to the next in the Cube Escape series and receives elaboration and context in the Rusty Lake games.

I enjoyed each game immensely, especially as I proceeded through the series. In retrospect, none of them is particularly difficult, and the puzzles are just challenging enough to provide a feeling of accomplishment without being so difficult as to result in frustration. (Each game contains a link to a walkthrough in case you get stuck, but I only referenced them a few times in my journey through the series.) I also encountered a few bugs in the Cube Escape games, but that is OK because all of them are FREE. (In playing through the first few games in the series, I did have to sit through a few ads for some weird “fortnite” app, but the later games only required me to view an ad if I tried to get a hint...a strong incentive to beat the game without assistance and an approach to in-game advertising I commend.)

The “premium” Rusty Lake games - Rusty Lake Hotel, Rusty Lake Roots, and Rusty Lake Paradise - are also very inexpensive, and each one provides a more robust experience. (You wil likely beat each of the Cube Escape games in 45 minutes or so. Each of the Rusty Lake games will take at least a few hours.) Their gameplay is also more varied. Rusty Lake Hotel expands on the gameplay in the Cube Escape games; Rusty Lake Roots is a much more ambitious, level-based, first-person puzzle game; and Rusty Lake Paradise is a (believe it or not) more bizarre version of Simogo’s brilliant Year Walk. I enjoyed all of them, but of the three, I enjoyed Rusty Lake Hotel the most. (It plays out like an Agatha Christie mystery...in which you are the killer...and all the victims are animals...who are guests at a five-star hotel...who are then prepared for dinner...and served to the other guests...who rate your meals based on whether you were able to find other ingredients while setting your death traps. Like I said, it is bizarre.)

Again, I really had a lot of fun with the games in this series. They are breezy, fun adventure games perfect for playing when you are on vacation. If you are interested in them, I recommend starting with Rusty Lake Hotel. If you want to try them out without spending any money, give Cube Escape: Seasons a shot. I am a convert after my experience, and I am now really looking forward to the developer’s future efforts.

EDIT: I listed the games in the order in which they were released in case any of you are interested in playing through them in chronological order (which is what I did after beating Rusty Lake Hotel).

EDIT 2:. Double Dragon 3 is trash. It has nothing to offer modern players, and you shouldn’t play it.
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MrPopo
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Re: Games Beaten 2018

by MrPopo Sun Jul 15, 2018 1:03 am

1. Ultima V - PC
2. Ultima VI - PC
3. Might and Magic VI - PC
4. Realms of Arkania: Blade of Destiny - PC
5. Pool of Radiance - PC
6. Curse of the Azure Bonds - PC
7. Secret of the Silver Blades - PC
8. Pools of Darkness - PC
9. Gateway to the Savage Frontier - PC
10. Treasures of the Savage Frontier - PC
11. Champions of Krynn - PC
12. Death Knights of Krynn - PC
13. Dark Queen of Krynn - PC
14. Into the Breach - PC
15. Lords of the Realm - PC
16. Dark Sun: Shattered Lands - PC
17. Lords of the Realm II - PC
18. The Alliance Alive - 3DS
19. Shattered Steel - PC
20. Guacamelee! Super Turbo Championship Edition - PC
21. Battletech - PC
22. Pillars of Eternity: The White March Part I - PC
23. Pillars of Eternity: The White March Part II - PC
24. Bloodstained: Curse of the Moon - Switch
25. Pillars of Eternity II - PC
26. Dragon Ball FighterZ - PS4
27. Detroit: Become Human - PC4
28. Call of Duty: United Offensive - PC
29. The Last of Us - PS4
30. The Last of Us: Left Behind - PS4
31. Prey: Mooncrash - PC
32. Horizon Zero Dawn: The Frozen Wilds - PS4
33. Resident Evil 7 - PC
34. Resident Evil 7: Not A Hero - PC
35. Warhammer 40000: Dawn of War III - PC
36. Overwhelm - PC
37. Ashes of the Singularity: Escalation - PC
38. Hard Reset Redux - PC
39. Nier: Automata - PS4

I remember hearing about Nier back in the day; the most notable thing about it was there were different protagonists depending on if you had the Xbox version (which was a manly man) or the PlayStation version (where you played a bishie and it was Japan only). So when Nier: Automata was announced I didn't pay much attention; no reason to pick up a sequel to a game I hadn't played. Then I heard both that it was fantastic and that you didn't need to play the first in any way to understand the story. And you know what, that part is correct. While there are references to Nier, they don't start appearing until late in the game and they are presented in such a way that it's a mixtures of nods and events that get summarized. It's mostly a case of "how did we reach the starting point of the game's world?" A quick browse of the Wikipedia page of Nier gives you all you need to understand those references.

So Nier: Automata is set in the 11000s; aliens invaded Earth and drove the humans off with an army of machines. The remnants are now on the moon and have been building up a force of androids to take back the surface. You play as one of those androids, which have both machine parts and red oil that looks like blood, or maybe it is blood, don't think too hard about it. The gameplay is action RPG with a very smooth combat system and a focused open world. I wouldn't call it a true open world like Horizon or Zelda; the overall geography is small enough that to me it felt more like just a series of levels that had good interconnect. You start off assaulting an enemy position as a way of getting your feet wet. And it starts with a shmup level for reasons. You'll do several more shmup levels throughout the game, and they introduce you to the bullet mechanic. The game likes to mix in bullet hell with its action RPG, and there are two kinds of bullets. Light ones can be destroyed with any attack, while dark ones can only be destroyed with physical attacks. This is important during the hacking minigame later, which is a twin stick shooter and you have no melee attack.

After the opening mission you go into a series of quests that start off on just following up on interesting stuff that happens before the plot kicks in. Once it does it rockets to a giant boss fight and a capstone on your journey. Then playthrough two starts. This has you following the second character of the game across the same events, though at certain points the perspective is quite different because he was off providing support rather than directly fighting. Also, he is able to gain deeper insights into the events that are going on, so whereas before it was straightforward "here's a bad robot, stab it", now you start injecting nuance. Once he finishes his story you've wrapped up the first half of the game, and now get to do the third playthrough, which kicks off a completely new story set after the first one. Think of it like season two of an anime that thought it was only getting one season. This is where the game really dives into the deeper themes of the game. Once you finish this third playthrough you have a pretty good idea of what the plot was really about. Now you have access to chapter select; you can go back to any point in time to finish sidequests and collect items you forgot to. This is also the time to explore all the joke endings. See, where in most games you get some sort of "You have to stop this immanent crisis, and we won't let you do otherwise", in this game you can say "fuck that" and run off. The game gives you a quick recap of the (always bad) consequences of your actions, rolls a lightning fast credit sequence, and then forces you to reload your save. It reminded me of the bad timelines from Radiant Historia. In fact, you're likely to stumble upon one of them quite by accident, when you discover that if a normal person would think that an immediate crisis has happened then you need to treat it as such; no running off to do sidequests while a giant monster is about to flatten a town.

I had a great time with the game; the game has a lot of mechanics to make your life easier, so it is rare that you get to a point and go "really, I have to now waste a ton of time on this thing?" There's even a shop where you can purchase trophies that you don't feel like doing, like the ones involving grinding super rare mats or engaging in a mechanic that frankly gets old with just the required uses. The game knows it is asking for a time commitment with the multiple playthroughs and endings and so the rest is geared around respecting your time outside of that.

It's also got a fantastic soundtrack. Including one song that will be stuck in my head until the end of time. Every day's a sale, every sale's a win!
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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ElkinFencer10
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Re: Games Beaten 2018

by ElkinFencer10 Sun Jul 15, 2018 2:00 pm

Games Beaten in 2018 So Far - 81
* denotes a replay

January (16 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22
11. Chip 'n Dale Rescue Rangers - NES - January 23
12. Chip 'n Dale Rescue Rangers 2 - NES - January 24
13. Global Defence Force - PlayStation 2 - January 24
14. Darkwing Duck - NES - January 25
15. Tiny Toon Adventures - NES - January 26
16. Poi - Steam - January 28


February (18 Games Beaten)
17. Galaxy on Fire 2 Full HD - Steam - February 3
18. Final Fantasy Legend - Game Boy - February 5
19. Valkyrie Drive Bhikkhuni - Vita - February 5
20. Super Little Acorns 3D Turbo - 3DS - February 8
21. Adventures in Equica: Unicorn Training - Android - February 8
22. Final Fantasy: Mystic Quest - SNES - February 10
23. X-COM: UFO Defense - Steam - February 14
24. Ys IV: The Dawn of Ys -TurboGrafx-CD - February 18
25. Army Men - Game Boy Color - February 19
26. Army Men 2 - Game Boy Color - February 19
27. Army Men: Air Combat - Game Boy Color - February 20
28. Hatsune Miku: Project DIVA 2nd - PlayStation Portable - February 22
29. Army Men: Sarge's Heroes 2 - Game Boy Color - February 22
30. Army Men Advance - Game Boy Advance - February 24
31. Dynasty Warriors Gundam Reborn - PlayStation 3 - February 25
32. Army Men: Operation Green - Game Boy Advance - February 26
33. A Night Out - PC - February 27
34. Army Men: Turf Wars - Game Boy Advance - February 27


March (10 Games Beaten)
35. Phantasy Star - Master System - March 10*
36. Grand Kingdom - PlayStation 4 - March 17
37. Bit.Trip Beat - Wii - March 18
38. Bit.Trip Core - Wii - March 18
39. Bit.Trip Void - Wii - March 18
40. Bit.Trip Runner - Wii - March 22
41. Bit.Trip Fate - Wii - March 22
42. Bit.Trip Flux - Wii - March 24
43. Bit.Trip Runner 2: Future Legend of Rhythm Alien - Wii U - March 25
44. My Nintendo Picross: Legend of Zelda - Twilight Princess - 3DS - March 28


April (7 Games Beaten)
45. Gundam Breaker 3 - PlayStation 4 - April 4
46. Night Trap - PlayStation 4 - April 5
47. Corpse Killer - Sega CD 32X - April 9
48. Corpse Killer - Saturn - April 11*
49. Area 51 - Saturn - April 16*
50. Mighty Morphin' Power Rangers - Sega CD - April 17
51. SD Gundam G Generation Genesis - PlayStation 4 - April 28*


May (6 Games Beaten)
52. Detention - PlayStation 4 - May
53. Guacamelee - Wii U - May 6
54. EDGE - Wii U - May 7
55. RUSH - Wii U - May 9
56. Pokemon Snap - Nintendo 64 - May 27
57. Doom VFR - PS VR - May 27


June (20 Games Beaten)
58. Jurassic Pinball - Switch - June 8
59. Shaq Fu: A Legend Reborn - Switch - June 9
60. Lost Sphear - Switch - June 11
61. Medal of Honor Heroes 2 - Wii - June 12
62. Medal of Honor: Vanguard - Wii - June 14
63. Pokemon Quest - Switch - June 15
64. Persona Q: Shadow of the Labyrinth - 3DS - June 17
65. Art of Balance - Wii U - June 17
66. Bloodstained: Curse of the Moon - Switch - June 18
67. DmC Devil May Cry - PlayStation 4 - June 19
68. DmC Devil May Cry: Vergil's Downfall - PlayStation 4 - June 19
69. Assassin's Creed Rogue - PlayStation 3 - June 20
70. Assassin's Creed Unity - Xbox One - June 21
71. Assassin's Creed Chronicles: China - Xbox One - June 22
72. Assassin's Creed Chronicles: India - Xbox One - June 23
73. Assassin's Creed Chronicles: Russia - Xbox One - June 24
74. New Gundam Breaker - PlayStation 4 - June 24
75. Eat Lead: The Return of Matt Hazard - PlayStation 3 - June 25
76. Assassin's Creed Syndicate - Xbox One - June 29
77. Ride to Hell: Retribution - Xbox 360 - June 30


July (4 Games Beaten)
78. Broforce - PlayStation 4 - July 4
79. Just Cause 2 - PlayStation 3 - July 4
80. Barack Fu: The Adventures of Dirty Barry - Switch - July 5
81. Organ Trail - PlayStation 4 - July 5


81. Organ Trail - PlayStation 4 - July 5

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When I was in elementary school, my favorite days where the days that my teacher would take us to the computer lab and let us play Math Blaster or Oregon Trail. I loved Oregon Trail, and I still think it's a fantastic game 25+ years later. When I was in college, I discovered Super Amazing Wagon Adventure on the Xbox 360 indie storefront, and I wasted dozens of drunken hours on that game with friends. Now we have the zombie apocalypse parody take on Oregon Trail - Organ Trail.

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The basic goal in Organ Trail is pretty much the same as that of Oregon Trail; you have to make your way westward across the United States to get to Oregon because there's supposedly a safe haven from the zombies in the northwestern United States. There are huge chunks of the country that are irradiated from what I assume to be nuclear containment attempts, and during your journey, you'll get choices on which routes to take. Do you take the shorter route through the irradiated zones, or do you take a longer route that uses more resources and exposes you to more zombie risk in favor of not having to deal with radiation sickness? It's that kind of cost/benefit analysis element that REALLY makes the game intriguing for me.

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The visuals are done in a pseudo-8-bit style, but given that it's supposed to be a parody of an early 90s PC game, it works brilliantly. As you travel from landmark to landmark, you have to keep an eye on your supplies, and that's more than just gas, food, and bullets; you have to consider spare tires, spare car batteries, medkits, and the overall HP of both your party members as well as your station wagon. You also, naturally, have to contend with illnesses like dysentery and typhoid but also radiation poisoning and - of course - zombie bites. All in all, it does an EXCELLENT job of capturing all of the gameplay functions of the original Oregon Trail. Instead of fording rivers, you have to drive through hordes of zombies, and instead of hunting, you have to scavenge for supplies while fighting off zombies.

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The fact that there are so many risk vs reward choices to make with regards to your pace and route give the game a lot of replayability, but each landmark also provides you with optional missions to complete. Some of these aren't at all worth it - a mission ranked "suicidal" with a reward of one tire - but some of them are fantastic - a mission ranked "moderate" with a reward of $80. It's all about how confident you are at shooting zombies and how much you need whatever resource it is that the mission gives as a reward. It's really a fantastic take on Oregon Trail that seamlessly integrates the zombie theme. A lot of "-insert game- but with zombies!" games feel haphazard and like the zombies are shoehorned in just for the sake of the fad, but that's not the case with Organ Trail. If you'd never played or heard of Oregon Trail, this would feel like a simplistic but completely competent indie game.

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Organ Trail is, at its heart, Oregon Trail with zombies. It's for that very reason that it's fantastic. The difficulty settings make it a little more approachable to total newcomers than the original Oregon Trail, but given that those difficulties range from "Don't an idiot, and you'll live" all the way up to "Abandon hope all ye who enter," few will find themselves lacking challenge. It's a seriously addicting game, and given that it's available on just about every system except Xbox's and Nintendo's, there are few who are without a way to play this gem.
Exhuminator wrote:Ecchi lords must unite for great justice.

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Markies
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Re: Games Beaten 2018

by Markies Sun Jul 15, 2018 4:39 pm

Markies' Games Beat List Of 2018!
*Denotes Replay For Completion*

1. The Granstream Saga (PS1)
2. Perfect Dark (N64)
*3. Lunar 2: Eternal Blue Complete (PS1)*
4. Prince of Persia: Warrior Within (XBOX)
5. Donkey Kong Country (SNES)
*6. Pikmin (GCN)*
*7. The Legend of Zelda: Ocarina Of Time (N64)*
8. Shining Force II (GEN)
*9. X-Men Vs. Street Fighter (PS1)*
*10. Mafia (XBOX)*
11. James Bond 007: Agent Under Fire (GCN)
12. ChuChu Rocket! (SDC)
*13. Super Metroid (SNES)*
14. Final Fantasy II (NES)
15. Devil May Cry (PS2)
16. Mega Man: The Wily Wars (GEN)
17. Secret of Evermore (SNES)
18. Test Drive: Eve of Destruction (PS2)
19. Mario Golf: Toadstool Tour (GCN)
*20. Paper Mario (N64)*

21. Grandia II (SDC)

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I beat Grandia II on the Sega Dreamcast this afternoon.

I played the original Grandia on the PS1 several years ago and I really enjoyed it. I enjoyed it so much that I almost immediately got the sequel on the PS2 and was one of the first games I played on that console. Several years went by and I finally got myself some more consoles including the Sega Dreamcast. It was until that I went looking through the Dreamcast library that I remembered Grandia being originally released on the console. After doing some digging, I learned that Grandia II is actually the better version thanks to better graphics and sound. Since I really enjoyed Grandia II, I decided to buy the better version and hand off the PS2 version to my friend.

The best part about Grandia II is the battle system. It is fun, fast paced, thoughtful and really unique to any other JRPG out there. You are able to control the battle almost along with stopping enemies from casting their big spells or skills. I never grew tired of the battles and it was the part of the game that I looked forward to the most. With the battle system, the skill and magic system is also highly addictive. You gain Skill and Magic Points after each battle and you use them to level up your abilities. With each upgrade, they become more powerful and faster to use, so it is a great incentive to level them up. Also, you get them so frequently that it feels like a game in of itself. The graphics are somewhat dated having that blocky Dreamcast look, but the colors are so bright and cheery throughout the entire game. Sometimes, you feel like you are walking through a canvas. Along with great music that never truly grows tiresome and the package around the game is top notch. The characters can be a bit cookie cutter, but to actually character development and growth throughout the game is really endearing to see.

Now, I would probably say the story is its weakest point. It uses a tired trope for the big bad in the game and the message hammers home so hard that it becomes almost unbearable. But, if you can put the story behind you, the game itself is utterly fantastic. It is an easy RPG to pick up and play, waste several hours and you wonder where the time went. It is an enjoyable blast to play and one that I am glad to experience the second time around. The instant I picked up the Dreamcast version, it immediately became the better version, but each is worth playing!
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