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pook99
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Re: Games Beaten 2018

by pook99 Sun Jun 24, 2018 8:19 pm

** all games on steam unless otherwise noted

1. Skeleton Boomerang
2. TMNT: Hypersonte Heist (genesis)
3. greedy guns
4. Haunted: Halloween 85
5. Fists elimination tower
6. 222 hearts
7. Archrobo: robotic annhilation
8. King of fighters 94 (neogeo)
9. 88 Heroes (terrible game)
10. Iron Commando (snes) (another terrible game)
11. Ersatz
12. Crystal Cosmos
13. Metal Slug (neogeo)
14. Gunhero
15. Gradius rebirth (wii)
16. Kung fu (nes)
17. Ghosts n goblins (nes)
18. Double Dragon 2(gameboy)
19. Ninja Baseballl batman (arcade)
20. Mega man network transmission (gamecube)
21. Aladin(master system)
22. Rastan (master system)
23. Kung fu kid(master system)
24. Alex Kidd in Shinobi world (master system)
25. GI Joe (nes)
26. Sonic Chaos (master system)
27. Double Dragon(nes)
28. Dick Tracy (genesis)
29. Mega man 2(nes)
30. Final Fight (snes)
31. Ratchet and Clank (ps4)
32. Redeemer
33. Mega Man X3(snes)
34. Nex Machina
35. Doodler
36. O Fox life (sucked, but finished in 15 minutes)
37. Tai fu(ps1)
38. serious sam bogus detour
39. Vox Populi Vox Dei 2
40. Mecho Tales
41. Metal Soldiers 2
42. Atomic Adam episode 1
43. Altered beast: guardians of the realm(gba)
44. Mike Tysons Punch out (nes)
45. Strider 2 (ps1)
46. Contra(nes)
47. Batman returns (snes)
48. Double Dragon 4
49. Megaman (nes)
50. Ninja Gaiden (nes)
51. Ninja Gaiden 2 (nes)
52. Axiom Verge
53. The Evil within 2
54. Entertainment hero
55. Miles and Kilo
56. Momodora: reverie under moonlight
57. Aladdin (genesis)
58. Kick ass commandos
59. Carnage in space: ignition
60. Death and return of superman (snes)
61. Save Dash
62. Ultra Goodnes
63. Lady Sia (gba)
64. goldeneye (n64)
65. Dragons Lair
66. Streets of rage: remake
67. castlevania: dawn of sorrow (ds)
68. Wendy: every witch way (gbc)
69. Kid tripp (switch)
70. Lost Castle
71. Splasher
72. Super C (nes)
73. Castlevania (nes)
74. Super Double Dragon (snes)
75. Guardian
76. Golden axe: revenge of death adder (mame)
77. Double Dragon (arcade)
78. adventures of batman and robin (snes)
79. Heads run
80. Final Fight 2 (snes)
81. Mickey mouse -great circus mystery (snes)
82. Super Punch out (snes)
83. Bionic commando (mame)
84. shovel knight: plague of shadows
85. Castlevania: rondo of blood (turbo cd)
86. Castlevania: dracula x (snes)
87. Ruiner
88. Castlevania: the adventure rebirth(wii)
89. Pavel quest
90. Super castlevania 4 (snes)
91. Operation C (gameboy)
92. Not dying today
93. Double Dragon 3 (nes)
94. Hikibyou 2
95. Bayonetta 2 (switch)
96. Boogerman (snes)
97. Rocking pilot
98. Talent not included
99. Overgrowth
100. Shockman (tg-16)
101. Castlevania 3 draculas curse (nes)
102. Streets of rage 2 (genesis)
103. Loyalty and blood: Viktor origins
104. Mega Man 4 (nes)
105. Contra: shattered soldier (ps2)
106. Mega Man 5 (nes)
107. Final Fight 3 (snes)
108. Target Renegade (nes)
109. Renegade (nes)
110. Smashing the battle
111. Kabuki Quantum fighter (nes)
112. Streets of rage (genesis)
113. Kageki (genesis)
114. Batman (nes)
115. Mega Man 9 (wii)
116. Mega Man 6 (nes)
117. Mega Man 10 (wii)
118. Fist Slash (not beaten, completely impossible last world)
119. Wolfenstein 2
120. Final Fight Gold SUper plus (openbor)
121. World Heroes supreme Justice (openbor)
122. Streets of rage 4 (openbor)
123. Final Fight x (openbor)
124. Tmnt and battletoads(openbor)
125. double dragon revolution (openbor)
126. Beats of rage street fighter edition (openbor)
127. SHiva and lisa (openbor)
128. King of fighters beat em up(openbor)
129. Final Fight apocalypse 2nd edition (openbor)
130. Dejin Makai Zero (openbor)
131. Vengeance of kyo (openbor)
132. Street fighter Taiwan (openbor)
133. Fatal Fury Rebout (openbor)
134. Art of fighting vs. double dragon (openbor)
135. A tale of vengeance (openbor)
136. Double Dragon 1 remix (openbor)
137. Fists of legendary heroes (openbor)
138. Rage of the streets (openbor)
149. Beats of rage: xtra (openbor)
150. Final Rage Chaos (openbor)
151. Street fighter rage world olympic tour(openbor)
152. Rushing beat (openbor)
153. Double dragon: evil forces expand(openbor)
154. Battletoads double dragon: return of the dark forces (openbor)
155. Double Dragon: renegade(openbor)
156. Final Fight Alpha plus(openbor)
157. Beast and Blanka in violent world (openbor)
158. Bloodstained: curse of the moon
159. Fatal Fury rebout 2(openbor)
160. Fatal Fury: Final (openbor)
161. Final Fight DC (openbor)
162. Venture kid
163. Final Fight Boss(openbor)
164. art of fighting: trouble in southtown (openbor)
165. Savant: acsent
166. Gunstar Heroes(genesis)
167. Sega brawlers megamix(openbor)
168. Cocoron (nes)
169. Final Fight heroes(openbor)
170. Dragons of rage EX(openbor)
171. Glitchbuster
172. Robot Legions reborn
173. Charlies adventure
174. Rising Islands
175. Blubblub: Quest of the blob
176. Double dragon zero (openbor)
177. Ladies of rage (openbor)
178. Super Ghouls n ghosts (snes)
179. bionic commando rearmed
180. Tupa
181. Indecision
182. Imperil
183. Jet Buster
184. xmen hunt for mutants(openbor)


178. Super Ghouls n ghosts (snes)
179. bionic commando rearmed (steam)
180. Tupa (steam)
181. Indecision (steam)
182. Imperil (steam)
183. Jet Buster (steam)
184. xmen hunt for mutants(openbor)

With the school year officially over I will have tons of time for games, although I do work over the summer my job is far easier and I radomnly get to hide in my office and play games when no one else is around, which is most of the summer. To celebrate the end of the year I spent my entire day yesterday just playing games and beat the ones listed above.

178. Super Ghouls n ghosts: Both ghouls n ghosts and super gng are amazing games, super will always have a special place in my heart since it is the only game in the series I owned growing up.

The graphics in this game are top notch, and every level has a unique and memorable twist that really makes each level stand out. The graveyard where the environment warps around you and send rolling battering rams after you, the creepy ghost ship that has water flowing in and out of it, followed by a raft ride where you can see fishmen eyeing you up in the background before attacking, the bloody platforms in the fire stage, the rotating rooms, a hike up a mountain riddled with avalanches, and more. The levels in this game are all unique and set this game head and shoulders above the other games in the series.

Some people complain about the lack of being able to shoot up and down, for me that just adds to the challenge and the double jump feature adds much more depth to the gameplay than just being able to shoot in several different directions. The sound in the game is top notch, every level has beautifully orchestrated music that perfectly fits the environments.

The game is not much of a challenge for me anymore, but it is frequently listed in the top 5 hardest snes games of all time, and is definitely in my top 10 favorite snes games.
Flake
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Re: Games Beaten 2018

by Flake Sun Jun 24, 2018 10:36 pm

January:

Yakuza Kiwami (PS4)
Batman: The Telltale Series (PS4)
Super Mario Odyssey (Switch)
Mario vs Donkey Kong: Minis March Again (DSi ware)

February:

Roundabout (PS4)
Pocket Fighter (PSX)
Double Dragon Neon (PS3)
Batman Arkham VR(PSVR)

March:

Gundam Versus (PS4)

April:

Batman: The Enemy Within (PS4)
Megaman 9 (PS4)
Megaman 10 (PS4)

May:

The Legend of Zelda: BotW (Switch)
Injustice: Gods Among Us (PS4)
Metroid: Zero Mission (GBA/WiiU)

June:

Street Fighter Alpha: Warriors Dreams (Switch)
Megaman (Switch)
Megaman 2 (Switch)
Elder Scrolls V: Skyrim (PS4)
Ikaruga (Switch)
Batman: Tell Tale Series (Switch)
Gunbird (Switch)
Street Fighter Alpha 2 (Switch)
Caladrius Blaze (PS4)
Mario Kart 8 DX (Switch)
Elder Scrolls V: Dawnguard (PS4)
New Gundam Breaker (PS4)


I'm doing everything I can to finish out June strong!

Mario Kart 8 DX is definitely just a port of the same game for the WiiU with the addition of the Splatoon characters. There are some tweaks that I like and tweaks that I could do without, though. When I first started playing it, I thought I was losing my mind. I'd try to power drift to the edge of an obstacle to hit a specific line in a turn and then...I would miss. Over and over again. Turns out there's an AI assist steering option that is on by default so novice players can enjoy the game on any difficulty with their friends. This should not be on by default! I kind of like the two item slots. It reminds me of Double Dash. It also means you have a better chance of getting annihilated by multiple blue shells, tho.

Elder Scrolls V: Dawnguard is a great expansion for Skyrim. I really enjoyed the storyline and new locations and items. I wish I'd gone with the humans but the chance to ruin the world for all mortals was too alluring. I especially love being able to shroud the sun in darkness. The only complaint I would have is that the addition of the two new factions wrecks havoc on the Radiant AI system - there are some shopkeepers and other imporant NPCs in Whiterun that are suddenly MIA.

New Gundam Breaker is a game best avoided. It is a pretty mess. Like the world's most beautiful dumpster - on fire. I already have it up on eBay.
The PSTV is amazing.
---------------
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ElkinFencer10
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Re: Games Beaten 2018

by ElkinFencer10 Mon Jun 25, 2018 6:58 am

Games Beaten in 2018 So Far - 73
* denotes a replay

January (16 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22
11. Chip 'n Dale Rescue Rangers - NES - January 23
12. Chip 'n Dale Rescue Rangers 2 - NES - January 24
13. Global Defence Force - PlayStation 2 - January 24
14. Darkwing Duck - NES - January 25
15. Tiny Toon Adventures - NES - January 26
16. Poi - Steam - January 28


February (18 Games Beaten)
17. Galaxy on Fire 2 Full HD - Steam - February 3
18. Final Fantasy Legend - Game Boy - February 5
19. Valkyrie Drive Bhikkhuni - Vita - February 5
20. Super Little Acorns 3D Turbo - 3DS - February 8
21. Adventures in Equica: Unicorn Training - Android - February 8
22. Final Fantasy: Mystic Quest - SNES - February 10
23. X-COM: UFO Defense - Steam - February 14
24. Ys IV: The Dawn of Ys -TurboGrafx-CD - February 18
25. Army Men - Game Boy Color - February 19
26. Army Men 2 - Game Boy Color - February 19
27. Army Men: Air Combat - Game Boy Color - February 20
28. Hatsune Miku: Project DIVA 2nd - PlayStation Portable - February 22
29. Army Men: Sarge's Heroes 2 - Game Boy Color - February 22
30. Army Men Advance - Game Boy Advance - February 24
31. Dynasty Warriors Gundam Reborn - PlayStation 3 - February 25
32. Army Men: Operation Green - Game Boy Advance - February 26
33. A Night Out - PC - February 27
34. Army Men: Turf Wars - Game Boy Advance - February 27


March (10 Games Beaten)
35. Phantasy Star - Master System - March 10*
36. Grand Kingdom - PlayStation 4 - March 17
37. Bit.Trip Beat - Wii - March 18
38. Bit.Trip Core - Wii - March 18
39. Bit.Trip Void - Wii - March 18
40. Bit.Trip Runner - Wii - March 22
41. Bit.Trip Fate - Wii - March 22
42. Bit.Trip Flux - Wii - March 24
43. Bit.Trip Runner 2: Future Legend of Rhythm Alien - Wii U - March 25
44. My Nintendo Picross: Legend of Zelda - Twilight Princess - 3DS - March 28


April (7 Games Beaten)
45. Gundam Breaker 3 - PlayStation 4 - April 4
46. Night Trap - PlayStation 4 - April 5
47. Corpse Killer - Sega CD 32X - April 9
48. Corpse Killer - Saturn - April 11*
49. Area 51 - Saturn - April 16*
50. Mighty Morphin' Power Rangers - Sega CD - April 17
51. SD Gundam G Generation Genesis - PlayStation 4 - April 28*


May (6 Games Beaten)
52. Detention - PlayStation 4 - May
53. Guacamelee - Wii U - May 6
54. EDGE - Wii U - May 7
55. RUSH - Wii U - May 9
56. Pokemon Snap - Nintendo 64 - May 27
57. Doom VFR - PS VR - May 27


June (16 Games Beaten)
58. Jurassic Pinball - Switch - June 8
59. Shaq Fu: A Legend Reborn - Switch - June 9
60. Lost Sphear - Switch - June 11
61. Medal of Honor Heroes 2 - Wii - June 12
62. Medal of Honor: Vanguard - Wii - June 14
63. Pokemon Quest - Switch - June 15
64. Persona Q: Shadow of the Labyrinth - 3DS - June 17
65. Art of Balance - Wii U - June 17
66. Bloodstained: Curse of the Moon - Switch - June 18
67. DmC Devil May Cry - PlayStation 4 - June 19
68. DmC Devil May Cry: Vergil's Downfall - PlayStation 4 - June 19
69. Assassin's Creed Rogue - PlayStation 3 - June 20
70. Assassin's Creed Unity - Xbox One - June 21
71. Assassin's Creed Chronicles: China - Xbox One - June 22
72. Assassin's Creed Chronicles: India - Xbox One - June 23
73. Assassin's Creed Chronicles: Russia - Xbox One - June 24


73. Assassin's Creed Chronicles: Russia - Xbox One - June 24

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Assassin's Creed Chronicles: Russia ends the AC Chronicles trilogy, and it also marks the closest to present day that the Assassin's Creed has come (talking just the main game, not the stupid frame story crap) taking place during the Bolshevik Revolution in late 1918 in which Vladimir Lenin's Bolsheviks overthrew Russia's last emperor, Czar Nicholas II, exterminated the royal family, and established the Union of Soviet Socialist Republics.

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Russia is by far my favorite of the three Chronicles games with regards to narrative. You play as Nikolai Orelov, a Russian Assassin on his final mission to retrieve Ezio's Precursor box before he leaves the Brotherhood and takes his family away from the war-torn and collapsing Russian Empire. What sets Russia apart from China and India, however, is that there are two protagonists; in addition to Nikolai, you spend about half the game playing as Anastasia Romanov, the youngest daughter of Czar Nicholas II. While the real life Anastasia was killed by communist revolutionaries during the extermination of the Romanov family (despite persistent rumors to the contrary), this game has her rescued from her imprisonment Ipatiev House in Yekaterinburg by Nikolai and, through plot device wizardry, awaken to latent Assassin talents. From there, the two of them try to escape from Russia to live a more peaceful life in the United States. The two protagonist perspective gives the game's story a great spin, and questionable voice acting aside, both characters are fantastic.

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As was the case with India, the game plays mostly the same but with a couple of key differences. First and foremost, the throwing knife/circle blade has been replaced with an INFINITELY more badass rifle seeing as how rifles were pretty standard by 1918. In addition to that, the rope dart has been replaced with an electric winch. Not only does this serve the same purpose as the rope dart in getting you to climbable ceilings, but it also gives you the ability to overload electric control boxes and electrocute enemies standing in water. Because of that, Russia definitely deviates the most from the other two as far as puzzles go simply because of how different the Assassin gadgets are. The platforming and combat, however, works exactly the same. Except that you can just say "Screw it" and shoot people in the head. Speaking of shooting people in the head, there are a few actual sniping sections in the game that break up the gameplay a bit and add some fun variety to the experience.

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Unfortunately while Russia takes what made the previous games great and doubles down on it, it also takes what made the previous game disappointing and doubles down on that, as well. I didn't experience any bugs as major as clipping through the world like I did in India, but the more minor bugs - characters popping in and out of the world, clipping through objects, platforms' and objects' textures not rendering at all but still having collision physics - were pretty frequent. Truthfully, the performance issues are what keeps me from giving Russia a perfect score; I loved every single aspect of it otherwise, even the few BRUTALLY difficult sections that provide no margin for error and took me literally a few dozen tries to get past.

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Assassin's Creed Chronicles: Russia is definitely the buggiest of the trilogy, but it's also the game in the trilogy with the most fun gameplay, the most interesting characters, and the most compelling story. Add to that the fantastic setting - the Russian Civil War - and the stylish af art style that adopts a largely monochrome scheme with the exception of parts you can interact with (reminds me a lot of MadWorld on Wii), and this is my favorite of the three by a large margin. Its positives FAR outweigh its negatives, and while it's not perfect, it's definitely worth playing. Even if you don't play China or India, it's worth playing, but China's story is directly and frequently referenced in Russia. India, however, being the disappointing one of the three, is never mentioned much to my delight. AC Chronicles Russia isn't perfect, and it gets HARD in certain parts, but I absolutely loved it.
Exhuminator wrote:Ecchi lords must unite for great justice.

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ElkinFencer10
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Re: Games Beaten 2018

by ElkinFencer10 Tue Jun 26, 2018 6:47 am

Games Beaten in 2018 So Far - 74
* denotes a replay

January (16 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22
11. Chip 'n Dale Rescue Rangers - NES - January 23
12. Chip 'n Dale Rescue Rangers 2 - NES - January 24
13. Global Defence Force - PlayStation 2 - January 24
14. Darkwing Duck - NES - January 25
15. Tiny Toon Adventures - NES - January 26
16. Poi - Steam - January 28


February (18 Games Beaten)
17. Galaxy on Fire 2 Full HD - Steam - February 3
18. Final Fantasy Legend - Game Boy - February 5
19. Valkyrie Drive Bhikkhuni - Vita - February 5
20. Super Little Acorns 3D Turbo - 3DS - February 8
21. Adventures in Equica: Unicorn Training - Android - February 8
22. Final Fantasy: Mystic Quest - SNES - February 10
23. X-COM: UFO Defense - Steam - February 14
24. Ys IV: The Dawn of Ys -TurboGrafx-CD - February 18
25. Army Men - Game Boy Color - February 19
26. Army Men 2 - Game Boy Color - February 19
27. Army Men: Air Combat - Game Boy Color - February 20
28. Hatsune Miku: Project DIVA 2nd - PlayStation Portable - February 22
29. Army Men: Sarge's Heroes 2 - Game Boy Color - February 22
30. Army Men Advance - Game Boy Advance - February 24
31. Dynasty Warriors Gundam Reborn - PlayStation 3 - February 25
32. Army Men: Operation Green - Game Boy Advance - February 26
33. A Night Out - PC - February 27
34. Army Men: Turf Wars - Game Boy Advance - February 27


March (10 Games Beaten)
35. Phantasy Star - Master System - March 10*
36. Grand Kingdom - PlayStation 4 - March 17
37. Bit.Trip Beat - Wii - March 18
38. Bit.Trip Core - Wii - March 18
39. Bit.Trip Void - Wii - March 18
40. Bit.Trip Runner - Wii - March 22
41. Bit.Trip Fate - Wii - March 22
42. Bit.Trip Flux - Wii - March 24
43. Bit.Trip Runner 2: Future Legend of Rhythm Alien - Wii U - March 25
44. My Nintendo Picross: Legend of Zelda - Twilight Princess - 3DS - March 28


April (7 Games Beaten)
45. Gundam Breaker 3 - PlayStation 4 - April 4
46. Night Trap - PlayStation 4 - April 5
47. Corpse Killer - Sega CD 32X - April 9
48. Corpse Killer - Saturn - April 11*
49. Area 51 - Saturn - April 16*
50. Mighty Morphin' Power Rangers - Sega CD - April 17
51. SD Gundam G Generation Genesis - PlayStation 4 - April 28*


May (6 Games Beaten)
52. Detention - PlayStation 4 - May
53. Guacamelee - Wii U - May 6
54. EDGE - Wii U - May 7
55. RUSH - Wii U - May 9
56. Pokemon Snap - Nintendo 64 - May 27
57. Doom VFR - PS VR - May 27


June (17 Games Beaten)
58. Jurassic Pinball - Switch - June 8
59. Shaq Fu: A Legend Reborn - Switch - June 9
60. Lost Sphear - Switch - June 11
61. Medal of Honor Heroes 2 - Wii - June 12
62. Medal of Honor: Vanguard - Wii - June 14
63. Pokemon Quest - Switch - June 15
64. Persona Q: Shadow of the Labyrinth - 3DS - June 17
65. Art of Balance - Wii U - June 17
66. Bloodstained: Curse of the Moon - Switch - June 18
67. DmC Devil May Cry - PlayStation 4 - June 19
68. DmC Devil May Cry: Vergil's Downfall - PlayStation 4 - June 19
69. Assassin's Creed Rogue - PlayStation 3 - June 20
70. Assassin's Creed Unity - Xbox One - June 21
71. Assassin's Creed Chronicles: China - Xbox One - June 22
72. Assassin's Creed Chronicles: India - Xbox One - June 23
73. Assassin's Creed Chronicles: Russia - Xbox One - June 24
74. New Gundam Breaker - PlayStation 4 - June 24


74. New Gundam Breaker - PlayStation 4 - June 24

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Once upon a time, there a franchise that seemed to revel in screwing over American fans. Dozens of fantastic (and even more not-so-fantastic) games were released over in Japan, but somehow, few seemed to make their way to American shores. American fans had either to go without or to go through the obnoxious and often pricey process of importing these games, and naturally, almost none were in a language they could read. But wait, what's this? A localization appears on the horizon! Gundam fans, rejoice! After paying an arm and leg for Asian imports with English subtitles, Bandai Namco FINALLY saw fit to grace American shores with a localized Gundam Breaker game! Except unlike the MASTERFUL Gundam Breaker 3, New Gundam Breaker is a garbage excuse for a Gundam Breaker game that disappointed so badly that it physically hurts.

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The premise of the Gundam Breaker games is that you're building Gunpla - plastic Gundam models - and using some fancy hella VR machine to simulate digital battles with them. Unfortunately New Gundam Breaker falls short of the standard set by Gundam Breaker 3 in pretty every criterion except "number of regions available." Visually, they're about on par although I think Breaker 3 looked a little better, and the audio has a few tracks from a handful of different Gundam series, but the biggest thing to make note of is the gameplay. The interface for New Gundam Breaker is MUCH less intuitive than that of Gundam Breaker 3, and either I never figured it out or there aren't as many customization options for your Gunpla as far as little frills, decals, and absurd paint jobs go. There may well have those same options there, but the interface is so convoluted that I got frustrated and gave up. It's also SIGNIFICANTLY shorter than Gundam Breaker 3. There are four sort of "intro" missions that you do before the game breaks into four or five different "character" paths, each with a different waifu as the central character, and each path has eight missions. That makes a single playthrough 12 missions long which took me somewhere between four and five hours. I didn't lose a single mission, and there's no difficulty setting. Considering that I managed to beat it without having to retry anything, and I suck at games, there isn't much challenge here for Gundam veterans.

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Folks who know me will, by this point, be asking "How can you dislike the game so much? You said there are waifus!" Yes, there are waifus. Unfortunately, they're all meh-tier waifus. There's your token tsundere, your token childhood friend with a strong sense of justice, your token awkward and nerdy introvert, and a mystery character you have to unlock. Nothing outside of the literally-every-anime-game-has-them archetypes, and none of them have personalities at all interesting. Even in the context of visual novel-esque characters, they're like cardboard cutouts of anime girls. I'm basically a massive slut for anime waifus, and even I was like "Okay, these girls suck. I legit wish y'all had just omitted them entirely." In perhaps the most egregious crime against waifus, the game's dialogue is set up as if it had dating sim elements, but like 90% of the time, you only have one dialogue choice, making the entire format completely useless.

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While story isn't really the focus of Gundam Breaker - it's basically just a frame to have an excuse to make a game about building model robots and using them to blow up virtual giant robots - New Gundam Breaker's story still manages to disappoint. You're a transfer student at a private high school (because of course you are) that is built entirely around building and battling Gunpla, but the student council has turned tyrannical and is acting more like a mafia than a student government, so of course you form a resistance team to challenge the student council and various supporting minion clubs to Gunpla battles and restore freedom and happiness and generally positive emotions to the school. That's it. That's the whole story. At least Gundam Breaker 3 had an underdog story about trying to save a local shopping arcade from an American megacorporation that ended with the world almost being destroyed. I mean, it's no Pulitzer winner, but it was decent enough. New Gundam Breaker's story is just....cliche crap.

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New Gundam Breaker is bad. If you had never played a Gundam game before or seen anything about previous Gundam Breaker games, then you might get away with thinking it's okay, but I don't see how anyone can play this game and think "Wow, yeah, this is a great game." "This is okay" is about as generous as I can see anyone being. The mobile suit movement feels sluggish, the battle objectives are literally pointless, the interface is a mess, the story is crap, the characters are flat and boring, and the game is ridiculously short. There's just not much to love here, and the fact that it's selling for a full $60 is complete and total shenanigans. This game's worth $20 MAX. If you've never played a Gundam Breaker game before, do NOT let New Gundam Breaker be the basis of your opinion on it. It's like "New Math;" it sucks, no one likes it, and we all just need to go back to the "old" version and pretend this "new" one never existed.
Exhuminator wrote:Ecchi lords must unite for great justice.

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Re: Games Beaten 2018

by noiseredux Tue Jun 26, 2018 8:37 pm

1. Ducktales: Remastered (360)
2. Grand Theft Auto V (Xbox One)
3. Diablo III: Darkening Of Tristram (Xbox One)
4. Final Fantasy Type-0 (Xbox One)
5. The King Of Fighters: Neowave (Xbox)
6. Guardian Heroes (Xbox 360)
7. Puyo Puyo Tetris (Switch)

Just rolled the credits on the adventure mode or whatever the story mode is called. The story is... I just skip over it. But the challenges are all fun. Great game and now it'll be a go-to for random online matchups.

EDIT: Also, I had put this in the Games NOT Beaten thread, but since I beat the story mode I guess it can be reposted here for your reading enjoyment...

When Puyo Puyo Tetris was announced for the Switch it almost made me want to pre-order the new console. Almost. But instead I went and imported an Xbox One copy of the game from Japan. I played it briefly but it - surprisingly - didn't grab me for some reason. But when I finally decided to pull the trigger on a Switch last summer, Puyo Puyo Tetris was one of the first games I picked up for the system. It just seemed like a puzzle game should fit perfectly when the Switch was played in portable mode. And in fairness, portable mode is how I generally do play the Switch anyway. Well... it turns out I was right.

It turns out that my problem with Switch on Xbox One wasn't the game - it was the setting. I didn't want to play a puzzler like this sitting alone in my game room on a 4K TV. Nope. It turns out I wanted to play Puyo Tetris in the living room while listening to my wife binge Parenthood; or in the gazebo out on our back patio with the tablet propped up on a little table - each of us taking one of those teeny tiny little Joy-Cons off the sides of the system. It turns out that Puyo Puyo Tetris is the sort of game that totally shows off what makes the Switch's hardware so brilliant. And in turn the flexibility of the hardware elevates the game. There's really no difference between the Xbox One and Switch editions other than I have the freedom to choose HOW I want to play the Switch version.

So what is Puyo Puyo Tetris anyway? It's all right there in the title. It's two of the greatest puzzle games ever made being mashed together. It's easily the most exquisite combination of falling block puzzles since Tetris and Dr. Mario were crammed on to the same cartridge in the 90's. But how exactly does that work? Well, it works in a lot of ways. Which is to say there isn't a pure Puyo X Tetris formula here - instead it's all variations on themes. Maybe you want to just play some marathon Tetris? Fine. Maybe you and a friend want to see if you're better at Tetris than they are at Puyo Puyo? You can do that. You can play PvP that involves switching back and forth between the two games. You can literally play BOTH games at once where Tetrimos fall on top of your little Puyos. You can play solo or against AI or against friends in the same room or randos online. There's a story mode and an arcade mode or just endless modes. To put it mildly - while the idea of combining Puyo x Tetris seems exquisitely simple, Sega have crammed so much content into this release that it is infinitely replayable. Which is kind of insane as nobody ever needed any incentive to replay a Tetris or Puyo game, did they?

I will say that both puzzle series have had entries in the past that didn't quite deliver for me. Tetris Worlds comes to immediate mind, where things like the physics of how puzzle pieces fell into place just felt off. And the lack of certain highly desirable modes felt (sorry) puzzling. Overall the Puyo series has probably had a higher consistency over the years, but truthfully there were some overly gimmicky entries that while fun, possibly missed the point of how fantastic a pure Puyo experience can be. Just give me little blobs and let me make a house of cards that dominoes into a cascading array of tiny explosions and I'm happy. Somehow Sega has managed to take those two simple and pure games and stripped them off all their unnecessary bells and whistles and combined them into this perfect thing - complete with its own bells and whistles. When I was a kid Tetris felt ubiquitous with my Game Boy. And I want to say Puyo Puyo was the same way with my Game Gear but it would have been Columns... I didn't really discover the Puyos until years later. But still my point stands: Puyo Puyo Tetris feels ubiquitous with the Switch. Even if it is based on an arcade game that's been around for four years now and has already seen ports on other consoles, it just makes sense on this platform.
Last edited by noiseredux on Wed Jun 27, 2018 8:51 am, edited 1 time in total.
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ESauced
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Re: Games Beaten 2018

by ESauced Tue Jun 26, 2018 10:39 pm

1. Panzer Dragoon Zwei (Saturn)
2. Batman: Return of the Joker (NES)
3. Bloodstained: Curse of the Moon (Switch)
4. Firewatch (PS4)


Finished two games yesterday. My wife and I managed to beat Firewatch in two nights. It was very suspenseful but ultimately the story is so grounded in reality the ending feels a bit mundane. Probably the saddest game I’ve ever played too. I also wrapped up Bloodstained while lying in bed. Last boss was easy by spamming the lightning but I feel like I didn’t really learn how to avoid its attacks. Might actually play through this one again. Had a lot of fun with it and playing without the extra characters would make for a nice challenge.
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ElkinFencer10
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Re: Games Beaten 2018

by ElkinFencer10 Wed Jun 27, 2018 8:48 am

Games Beaten in 2018 So Far - 75
* denotes a replay

January (16 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22
11. Chip 'n Dale Rescue Rangers - NES - January 23
12. Chip 'n Dale Rescue Rangers 2 - NES - January 24
13. Global Defence Force - PlayStation 2 - January 24
14. Darkwing Duck - NES - January 25
15. Tiny Toon Adventures - NES - January 26
16. Poi - Steam - January 28


February (18 Games Beaten)
17. Galaxy on Fire 2 Full HD - Steam - February 3
18. Final Fantasy Legend - Game Boy - February 5
19. Valkyrie Drive Bhikkhuni - Vita - February 5
20. Super Little Acorns 3D Turbo - 3DS - February 8
21. Adventures in Equica: Unicorn Training - Android - February 8
22. Final Fantasy: Mystic Quest - SNES - February 10
23. X-COM: UFO Defense - Steam - February 14
24. Ys IV: The Dawn of Ys -TurboGrafx-CD - February 18
25. Army Men - Game Boy Color - February 19
26. Army Men 2 - Game Boy Color - February 19
27. Army Men: Air Combat - Game Boy Color - February 20
28. Hatsune Miku: Project DIVA 2nd - PlayStation Portable - February 22
29. Army Men: Sarge's Heroes 2 - Game Boy Color - February 22
30. Army Men Advance - Game Boy Advance - February 24
31. Dynasty Warriors Gundam Reborn - PlayStation 3 - February 25
32. Army Men: Operation Green - Game Boy Advance - February 26
33. A Night Out - PC - February 27
34. Army Men: Turf Wars - Game Boy Advance - February 27


March (10 Games Beaten)
35. Phantasy Star - Master System - March 10*
36. Grand Kingdom - PlayStation 4 - March 17
37. Bit.Trip Beat - Wii - March 18
38. Bit.Trip Core - Wii - March 18
39. Bit.Trip Void - Wii - March 18
40. Bit.Trip Runner - Wii - March 22
41. Bit.Trip Fate - Wii - March 22
42. Bit.Trip Flux - Wii - March 24
43. Bit.Trip Runner 2: Future Legend of Rhythm Alien - Wii U - March 25
44. My Nintendo Picross: Legend of Zelda - Twilight Princess - 3DS - March 28


April (7 Games Beaten)
45. Gundam Breaker 3 - PlayStation 4 - April 4
46. Night Trap - PlayStation 4 - April 5
47. Corpse Killer - Sega CD 32X - April 9
48. Corpse Killer - Saturn - April 11*
49. Area 51 - Saturn - April 16*
50. Mighty Morphin' Power Rangers - Sega CD - April 17
51. SD Gundam G Generation Genesis - PlayStation 4 - April 28*


May (6 Games Beaten)
52. Detention - PlayStation 4 - May
53. Guacamelee - Wii U - May 6
54. EDGE - Wii U - May 7
55. RUSH - Wii U - May 9
56. Pokemon Snap - Nintendo 64 - May 27
57. Doom VFR - PS VR - May 27


June (18 Games Beaten)
58. Jurassic Pinball - Switch - June 8
59. Shaq Fu: A Legend Reborn - Switch - June 9
60. Lost Sphear - Switch - June 11
61. Medal of Honor Heroes 2 - Wii - June 12
62. Medal of Honor: Vanguard - Wii - June 14
63. Pokemon Quest - Switch - June 15
64. Persona Q: Shadow of the Labyrinth - 3DS - June 17
65. Art of Balance - Wii U - June 17
66. Bloodstained: Curse of the Moon - Switch - June 18
67. DmC Devil May Cry - PlayStation 4 - June 19
68. DmC Devil May Cry: Vergil's Downfall - PlayStation 4 - June 19
69. Assassin's Creed Rogue - PlayStation 3 - June 20
70. Assassin's Creed Unity - Xbox One - June 21
71. Assassin's Creed Chronicles: China - Xbox One - June 22
72. Assassin's Creed Chronicles: India - Xbox One - June 23
73. Assassin's Creed Chronicles: Russia - Xbox One - June 24
74. New Gundam Breaker - PlayStation 4 - June 24
75. Eat Lead: The Return of Matt Hazard - PlayStation 3 - June 25


75. Eat Lead: The Return of Matt Hazard - PlayStation 3 - June 25

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I'm a sucker for B-movie style games. The "so bad it's good" kind of games. To a certain extent, that's what Eat Lead: The Return of Matt Hazard is. Unfortunately, I found the game to be more "bad" than "so bad it's good." The potential for a fantastically terrible game is, but they missed the execution, leaving off the "fantastically."

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Eat Lead is a cover based third person shooter, and unfortunately, that's where its problems start. I absolutely love third person shooters, but the gameplay here is extraordinarily dull and monotonous. Pretty much the entire game consists of "run into a room, take cover, kill everyone, walk through the newly opened door, repeat." That's it. The only variation is the boss battles which are usually just short quick time events. The only boss battle that felt at all interesting to me was the second to last boss that you had to trick into shooting itself. Even the final boss sucked - it was just three or four MASSIVE hordes of enemies with a control panel to activate between them. You don't actually get to fight the boss himself at all; it's just a cutscene.

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The game's story is....interesting. It's a giant parody of video games. You have "Nuke Winters" instead of Duke Nukem, the Master Chef instead of Master Chief, the Mace of Mourning instead of the Hammer of Dawn, etc. In that regard, it's actually pretty clever. Unfortunately the game stars a self-aware video game character whom a pissy corporate CEO is trying to kill off my spawning random swarms of enemies into his new game to force the character to die permanently. I'm all for suspending my disbelief with even some outlandish situations, but this one is just a stretch. Just delete the game files. Poof, character gone. Archive the character and stop making games with the IP. Sega is BRILLIANT at doing that. It basically feels like if Hyperdimension Neptunia were a shooter with all the waifus replaced by machismo guys and made by Americans who try waaaaay too hard to be funny.

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The music is good, and the voice acting is actually pretty good with a decent cast featuring a few fairly well known actors. Unfortunately the visuals don't match the audio. It looks like any random Wii shooter just upscaled to 720p. That's not a knock on the Wii, but given how much more powerful the PlayStation 3 was than the Wii, you'd expect more of a visual improvement than a 30% resolution boost. It looks fine, but it's not even close to living up to the PS3's graphical capabilities. Normally when a game looks far below what a system is capable of, it's because the developers wanted to go for solid performance. If that were the case here, the visuals would be totally understandable, but the game runs like crap, too. Sometimes it keeps a good 30 fps, but at seemingly random times with little happening on screen, it will start to just churn, dropping to around 10 fps. I get that frame rate drops aren't uncommon especially on consoles, but for a game to look "meh" and still have severe performance issues in even low stress situations, there's not much excuse.

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For fans of super cheesy B-movie games like me, Eat Lead: The Return of Matt Hazard had a lot of potential. It just LOOKS fantastically terrible, like a Steven Segal movie with more machine guns. Much to my dismay, it lives up to very little of that potential. The script is on point, but the execution overall is a mess. It looks bad, it plays bad, and the one thing that could have redeemed this into a fun experience - co-op play - is nowhere to be seen. So close, yet so far, Vicious Cycle Software. You know the phrase "Shoot for the moon; even if you miss, you'll land among the stars" you often seen on posters in schools? Well, they shot for the moon, but instead of landing among the stars, they're spinning out of control through the void of intergalactic space.
Exhuminator wrote:Ecchi lords must unite for great justice.

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alienjesus
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Re: Games Beaten 2018

by alienjesus Wed Jun 27, 2018 3:53 pm

Games Beaten 2018
1. Letter Quest Remastered Switch eShop
2. Batman NES
3. Little Nemo: The Dream Master NES
4. Mickey's Wild Adventure PS1
5. Mario & Luigi: Dream Team Bros. 3DS
6. Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy 3DS
7. Nier Automata PS4
8. Legacy of the Wizard NES
9. The Legend of Zelda (starring Zelda) NES
10. Tobu Tobu Girl Game Boy
11. Rhyme Rider Kerorican WSC
12. Sonic Advance 3 GBA
13. Wonder Boy: The Dragon's Trap PS4
14. Super Adventure Island SNES
15. Dynamite Cop DC
16. Pokkén Tournament Wii U
17. Mega Man 7 PS4 *NEW*

Mega Man 7

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Mega Man is a series I’ve had lots of previous experience with, having beaten Mega Man 1, 2, 3, 4, 5, 6, 9, 10, Powered Up, I, III and V (the GB ones) before now. However, with the exception of Powered Up, which replicates the feeling of it, all of my classic Mega Man experience has been 8 bit. Mega Man 7 appears to be a bit of a black sheep of the classic series, with lots of people telling me it’s one of the weaker entries. It’s been a while, but now, thanks to Legacy Collection 2, I’ve finally sat down and played Mega Man’s 16 bit entry into the classic series.

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Mega Man 7 dazzles from the outset with its big visual and audio update – the colours really pop and the opening music is awesome. The character sprites for the game are huge in comparison to previous entries too, and we even get a few small story screens in the introduction. So far, so good!

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And then the game starts proper, and we get to try out Mega Man’s moveset. It’s odd at first – Mega Man is so huge that you can initially feel too big a target, and enemies feel very close due to the more zoomed in feeling of the camera. However, once you get used to your new size, Mega Man controls pretty similarly. He still can run and jump as before, and the slide and charged shot ability return from previous entries too. Mega Man is perhaps a little slow, but it works well considering the size of the sprites – you don’t want to run into obstacles you can’t see coming after all.

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There are a few other small changes to the formula – we can acquire bolts now to buy items, but this isn’t new to me as it’s a feature in Mega Man V, Mega Man 9 and Mega Man 10 aswell. The progression system is more like the Game Boy games too, with 4 robot masters available to choose from initially, and another 4 after you beat them all. Again, this change doesn’t bother me.

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Mega Man 7, for all the criticism it receives, actually ended up being one of my favourites. The game looks awesome, sounds awesome and plays really well, and whilst it’s not my favourite in the series (nothing beats 9) it’s certainly far from my least favourite. In fact, it’s up there in my top 5 in all likelihood.

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Mega Man 7 seems to get a lot of flak, and strongly suspect that depending on the people critiquing, that is either because it’s ‘different’ after 6 NES games and several Game Boy games with the classic graphics style, or because it’s not different enough after Mega Man X had already arrived and remixed the series somewhat. However, for me, it struck a nice balance of feeling familiar but feeling like something a little different in a series that had got stuck in somewhat of a rut, and I had a great time playing it. The game has good level design and a solid difficulty balance throughout, with one notable exception that almost threw a spanner in the works – that being the final boss, who is ridiculously unfair and unbalanced.

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Overall, I had a good time with the game and would highly recommend it. It’s not cheap these days, but thanks to numerous rereleases it’s not hard to find for an affordable price on consoles other than the SNES. Give it a go.

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Recommended listening:

Click the images below to listen

Opening stage:

This is just some cool Mega Man music
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Shade Man’s theme (alternate):
Is it bad that one of my favourite songs in the game was actually a reference to a different game entirely?
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BoneSnapDeez
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Re: Games Beaten 2018

by BoneSnapDeez Thu Jun 28, 2018 2:49 pm

1. Antarctic Adventure (Famicom)
2. Nuts & Milk (Famicom)
3. Commando (Atari 2600)
4. Binary Land (Famicom)
5. Devil World (Famicom)
6. Disney's Aladdin (SNES)
7. Popeye (NES)
8. Super Mario Land (Game Boy)
9. Ys: The Vanished Omens (Sega Master System)
10 Ys II: Ancient Ys Vanished - The Final Chapter (Famicom)
11. Final Fantasy Mystic Quest (SNES)
12. Lunar: The Silver Star (Sega CD)
13. Otenba Becky no Daibouken (MSX)
14. Metroid (Famicom Disk System)
15. Mahou Kishi Rayearth (Game Boy)
16. Wabbit (Atari 2600)
17. Kirby's Dream Land (Game Boy)
18. Warpman (Famicom)
19. Final Fantasy (NES)
20. Transformers: Convoy no Nazo (Famicom)
21. Arcade Archives: Moon Patrol (Switch eShop)
22. Gremlins (Atari 2600)
23. Arcade Archives: Ninja-Kid (Switch eShop)
24. Shining in the Darkness (Genesis)
25. Johnny Turbo's Arcade: Gate of Doom (Switch eShop)
26. Front Line (Atari 2600)
27. Donkey Kong 3 (NES)
28. Super Mario Land 2: 6 Golden Coins (Game Boy)
29. Exerion (Famicom)
30. Johnny Turbo's Arcade: Bad Dudes (Switch eShop)
31. Arcade Archives: Double Dragon (Switch eShop)
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Double Dragon (Technos Japan, 1987) is an important game. It's one of the granddaddies of the beat 'em up genre, alongside Kung-Fu Master (Irem) and Renegade (also Technos). Since its inception, Double Dragon has spawned countless ports and a convoluted mess of sequels. I especially like how how Double Dragon IV was released 13 years after Double Dragon V.

The game follows tough guys Billy and Jimmy, also known as Bimmy and Jimmy, as they face off against the Black Warriors gang. Apparently these fiends have kidnapped Marian who is, I assume, either Billy or Jimmy's love interest. Like many early beat 'em ups, this one adopts an urban type of setting: the mean streets of an unknown city, replete with sketchy alleyways and discarded trash.
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Most enemies are standard mindless goons, attempting to get a few hits in before being taken out. Billy and Jimmy are well-equipped. There are dedicated buttons for punching, kicking, and jumping, plus some special moves. These moves are mapped to the shoulder buttons for the Switch release, I assume they were a bit trickier to execute in the arcade original. One maneuver is a simple backwards elbow jab, while the other executes a sort of backwards kick whilst turning around Billy/Jimmy. While these special moves presumably have their uses, I found them difficult to use consistently and effectively, and opted instead to keep enemies on one side of the screen and stuck to standard punches and kicks. There's some additional depth to combat. Damaged enemies are vulnerable to being grappled and beat down. On two-player mode, one protagonist can hold a foe steady while the other dishes out a beating. Likewise, those of the Black Warriors can attempt this same double-team on Billy and Jimmy. Weapons, some equipped (bats, whips) and some tossed (rocks), appear occasionally to add some additional range to combat. These can also be used by enemies so it's important to hurry up and grab them first. Overall, the controls are pretty satisfying, with plenty of "weight" given to the punches and kicks. When you beat down a piece of street trash, you feel it. If this all sounds generic and familiar it's because Double Dragon codified the beat 'em up genre conventions.

The level design is pretty impressive. Stages flow from one to the next seamlessly, and while the game at first lulls the player into thinking it consists of nothing but city streets the brothers then take a detour into a forest, scale a mountain pass, and finally enter the Black Warriors' liar. Backgrounds are rich, detailed, and thorough. I've never been a fan of a character designs, however. They look corny and dated, especially some of the bobble-headed bosses. Still a step up from the deformed chubs of Kunio-kun, I suppose. Music is present, but it's more background ambiance than anything.
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The pacing of the game is rather unique. It's slow and deliberate, which arguably makes it easier to effectively aim attacks. Couple this with the occasional (and tremendous) slowdown, which vanishes in a rather jarring fashion once a certain number of enemy sprites have been dispatched. Double Dragon is an early "belt scroller" - which means that the screen will stop scrolling until a specific group of bad guys has been vanquished. It's a formula that would come to characterize the beat 'em up genre for the decade that followed.

Later Double Dragon games didn't shy away from platforming elements, and there are some light ones here as well. At least half the stages feature pitfalls, though most can simply be walked around, and later areas showcase some instant-death block and spear traps. Unfortunately the controls feel sluggish when trying to maneuver around such obstacles, which makes their inclusion questionable at best.

This is a weird one for me. I recognize that Double Dragon is objectively a "good" game and respect its influence. But beat 'em ups, especially the antique ones, just aren't my genre. A single playthrough of this one sets me for a lifetime. That said, the quality of arcade emulation on the Switch is rock-solid, and this is vastly preferable to any old-school port of the game.
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noiseredux
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Re: Games Beaten 2018

by noiseredux Thu Jun 28, 2018 2:56 pm

I didn't know that IV was released after V. Weird. Haha.

I love Renegade more personally. I'd have picked up the ACA version of Renegade except I know the Kunio collection will be out later this year.
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