1. Antarctic Adventure (Famicom)
2. Nuts & Milk (Famicom)
3. Commando (Atari 2600)
4. Binary Land (Famicom)
5. Devil World (Famicom)
6. Disney's Aladdin (SNES)
7. Popeye (NES)
8. Super Mario Land (Game Boy)
9. Ys: The Vanished Omens (Sega Master System)
10 Ys II: Ancient Ys Vanished - The Final Chapter (Famicom)
11. Final Fantasy Mystic Quest (SNES)
12. Lunar: The Silver Star (Sega CD)
13. Otenba Becky no Daibouken (MSX)
14. Metroid (Famicom Disk System)
15. Mahou Kishi Rayearth (Game Boy)
16. Wabbit (Atari 2600)
17. Kirby's Dream Land (Game Boy)
18. Warpman (Famicom)
19. Final Fantasy (NES)
20. Transformers: Convoy no Nazo (Famicom)
21. Arcade Archives: Moon Patrol (Switch eShop)
Moon Patrol was the first big hit for game developer Irem. A technologically revolutionary title,
Moon Patrol soon received a deluge of ports on all the requisite second-gen systems. Amusingly, the game later appeared on a couple of late-90s Midway compilations as well, as that company held the North American arcade distribution rights. After decades of radio silence,
Moon Patrol has returned once again, on the Nintendo Switch eShop, as part of Hamster's
Arcade Archives series.

While most platformers of the era where single-screeners,
Moon Patrol is a horizontal (auto-)side-scroller. Moreover, the game features one of the first examples of parallax scrolling. Simply put, this means that the stage backgrounds scroll by slower than the foreground images, creating a sort of "3D" depth illusion. The visuals are absolutely breathtaking for '82 standards, boasting some intricately crafted moonscape environments. The player takes control of a moon buggy, a large fluid sprite whose three (visible) wheels continuously bump along to the rhythmic bars of the game's singular bassy funk beat.
This moon only contains two stages, though both are lengthy and the second one will loop indefinitely (for score-chasing). The buggy is equipped with two cannons, and can fire up and to the right simultaneously. It can also jump! This moon is rife with hazards. First are those of the environmental variety: rocks of varying size, landmines, and craters. Crashing into a crater is rather hilarious. These are true trenches, not bottomless pits à la
Mario, and when you graze the edge of one there's a sort of "gravitational pull" as the buggy careens down in and subsequently explodes on impact. Glorious. Then come the sentient enemies (the "toughest thugs in the galaxy" according to game lore). First are the malevolent spaceships that appear from the screen's left side. While most fire standard projectiles a few wily ones will drop bombs that form additional craters. There are also evil moon cars that try to ram the buggy from behind; these are especially tricky to contend with as they can't be shot.

Success in this game is predicated on proper timing and, well, a modicum of stage memorization. While the buggy can't be stopped it can be slowed or accelerated with the d-pad. There's a slight delay while firing, so at times jumping over the grounded foes is preferable. It's also about locking into that groove -- ascertaining the proper speed for a given area, and knowing when it's timely to hop and/or fire. Expect to fail, frequently. Fortunately, and surprisingly, the game is incredibly generous with providing additional lives. Continues are unlimited, rare for a game of this genre and age, and checkpoints (named after letters of the alphabet) appear frequently. Theoretically, even folks who are terrible at the video games (oh hi there) can see this one through via credit-feeding, though frequent continuing will decimate any hopes of a decent high score. This Switch version features online leaderboards, as well as a bunch of additional options, if you're into that sort of thing.
Overall, boss game. Simple to learn, hard to master, great controls, fair difficulty, and enormous mechanical and aesthetic innovation. An essential Golden Age experience.