2. Nuts & Milk (Famicom)
3. Commando (Atari 2600)
4. Binary Land (Famicom)
5. Devil World (Famicom)
6. Disney's Aladdin (SNES)
7. Popeye (NES)
8. Super Mario Land (Game Boy)
9. Ys: The Vanished Omens (Sega Master System)
10 Ys II: Ancient Ys Vanished - The Final Chapter (Famicom)
11. Final Fantasy Mystic Quest (SNES)
12. Lunar: The Silver Star (Sega CD)
13. Otenba Becky no Daibouken (MSX)
14. Metroid (Famicom Disk System)
15. Mahou Kishi Rayearth (Game Boy)
16. Wabbit (Atari 2600)
17. Kirby's Dream Land (Game Boy)
18. Warpman (Famicom)
19. Final Fantasy (NES)
20. Transformers: Convoy no Nazo (Famicom)
21. Arcade Archives: Moon Patrol (Switch eShop)
22. Gremlins (Atari 2600)
23. Arcade Archives: Ninja-Kid (Switch eShop)
24. Shining in the Darkness (Genesis)
25. Johnny Turbo's Arcade: Gate of Doom (Switch eShop)
26. Front Line (Atari 2600)
27. Donkey Kong 3 (NES)
28. Super Mario Land 2: 6 Golden Coins (Game Boy)
29. Exerion (Famicom)
30. Johnny Turbo's Arcade: Bad Dudes (Switch eShop)

Bad Dudes is one of those quintessential late-stage Cold War games. All the necessary elements are present. An exaggerated interpretation of American machismo as viewed from a Japanese lens, twin tough guy brawlers, hordes of faceless "ninjas," a presidential rescue, burger feasting, plenty of Engrish, and the pejorative "bad" reinterpreted to mean something positive. Thank Michael Jackson for that last one.
The game was developed by Data East, and initially released in the arcades in '88. Numerous ports followed. Most notably on the NES, though there were also the semi-playable home computer variants. The arcade original was officially emulated as part of Data East Arcade Classics (Wii, 2010) and is now available on the Nintendo Switch eShop as part of the Johnny Turbo's Arcade line. There were a couple of hiccups with the Switch release. It launched with some control issues (the dudes were unable to execute their special attack), and the official dashboard icon displayed some (admittedly quality) fan art rather than the actual Bad Dudes title screen. Hilarious.

The bad dudes of Bad Dudes are named Blade and Striker. When President "Ronnie" is captured by the DragonNinja gang, the dudes are sent on a rescue mission. No reason to send in an army; if Contra taught us anything it's that two guys in tank tops can do the job just as effectively. The game's a beat 'em up with two-player co-op. All action takes place on flat planes with the ability to super-jump low to high, a mechanic similar to that of Shinobi and Rolling Thunder. Combat is close-range, with the standard array of punches, kicks, and jump attacks. There are weapons like nunchucks which aid in extending the attack range a bit. A "Qi" charge attack is available, but it requires holding down the attack button for just a bit too long, leaving a dude vulnerable. Controls will feel awkward to those accustomed to the NES, as they're unfortunately "backwards" (B is jump, A is attack). If you grew up playing Zillion and Quartet on the Master System (did such people exist?) you'll feel right at home with this one, though.

The game takes about thirty minutes to complete and feels long. Stages lack variety, most are just dull flat expanses, with the exception of the two unexceptional auto-scrollers. The stock ninjas are fist-fodder, most going down with a single punch. It's easy to smack these guys as soon as their sprites spawn onscreen; it's important to do so too as many will drop explosives. The majority of boss battles employ the same "gimmick" -- a long range weapon that's tough to dodge without applying some fancy footwork. Visuals are mixed. While the stage designs are rather lifeless, sprites are large and move fluidly. Some of the bosses look rather cool, and the cameo appearance of Karnov from Karnov always elicits a chuckle or two. I'm rather impressed with the soundtrack: saucy techno beats that vastly enhance this otherwise mundane button-masher.
This is a hard one to pin down. The game's more "funny" than it is "good." A single playthrough should set one for a lifetime, but I can't help but love the cornball 80s-ness about the whole thing. It's certainly not a bad game (see what I did there) but one should approach with caution and keep those expectations in check.