ElkinFencer10 wrote:There are five difficulties in the game (and some of the mods tweak settings that make the game a little more approachable), and while the game still shows its age with the mechanics in a lot of ways, it's a very approachable game if you play it on the first or second difficulty and go into it with a little bit of patience.
So cool you enjoyed it so much!
I'm glad I could be an inspiration for something you so enjoyed
I will make one comment though, that I don't think I ever mentioned in the Slack. Beginner difficulty (the first one) is a very significant difficulty decrease from the second difficulty, more so than the spike between even the second and fifth difficulties. This is all down to one major thing that changes between the firing accuracy and armor of the aliens.
On all other difficulties, the stats for those either stay the same between them (as with armor) or goes up by about 6%, and these multipliers are just applied to that specific alien's base stats. On the first difficulty setting, Firing Accuracy and Armor are both 50% for aliens, while on the second difficulty they are both 100%. I'm not sure if that's true for the sequel Terror from the Deep, but those games share so much code past the graphics that I wouldn't be surprised if it were true. I know it's at least the case for the original X-COM: UFO Defense/UFO: Enemy Unknown/X-COM: Enemy Unknown (the last one there being the title of the PS1 port of the first X-COM, which Popo has assured me is god-awful ).