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Re: Games Beaten 2018

by Sarge Sun May 13, 2018 3:39 pm

Pretty sure I just unintentionally sequence-broke Paradox Lost, another part of Retro Game Crunch. Finished in 33m31s, with only 23% items. I only saved like 2/28 people. So... yup.

The central conceit revolves around a time gun that warps you to past, present, and future, and you use that to get past obstacles. It's a little rough around the edges, but the Metroid inspiration is there. I think maybe a 7/10? Maybe better when I start poking around the maps a bit more; again, pretty sure I missed most of the game!
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Re: Games Beaten 2018

by Markies Sun May 13, 2018 4:36 pm

Markies' Games Beat List Of 2018!
*Denotes Replay For Completion*

1. The Granstream Saga (PS1)
2. Perfect Dark (N64)
*3. Lunar 2: Eternal Blue Complete (PS1)*
4. Prince of Persia: Warrior Within (XBOX)
5. Donkey Kong Country (SNES)
*6. Pikmin (GCN)*
*7. The Legend of Zelda: Ocarina Of Time (N64)*
8. Shining Force II (GEN)
*9. X-Men Vs. Street Fighter (PS1)*
*10. Mafia (XBOX)*
11. James Bond 007: Agent Under Fire (GCN)
12. ChuChu Rocket! (SDC)
*13. Super Metroid (SNES)*
14. Final Fantasy II (NES)

15. Devil May Cry (PS2)


**Warning: Unpopular Opinion Ahead**

I beat Devil May Cry on the Sony Playstation 2 this afternoon!

I remember Devil May Cry getting basically universal praise way back in my college days and I was rather interested in it especially with the Dante's Inferno tie in. However, I never picked it up until late 2011 when I was doing one of my almost pre-Backloggery game splurge sessions. I was making use of a sale and walked out with 13 games, one of them being Devil May Cry. I decided it was now time to give it a shot as I remember people praising it online. I also saw the opening cutscene and I loved the over the top goodness of it all.

The opening cutscene is fantastic and worth a watch even if you never play the game. Besides one other scene, Devil May is one of the most annoying and frustrating games I have played this year. For a game about amazing action set pieces, there is way too much platforming and first person under water swimming. This would be fine, if the fixed camera and Resident Evil style design of the game make both of those incredibly frustrating and some of the most inconsistent jumping mechanics in the world. Besides that, the expectations of unique boss fights is not there. You fight like 4 bosses 4 different times and it just gets old. They are huge creatures with very small hit boxes that can damage you in an instant without any way to dodge. There is no quick dodge button as the only way to get out of the way of an attack is either jump or move. Considering Dante takes forever to swing his sword, you almost have to dodge before the bosses even attack you. The setting is uninteresting as you are running around a tiny mansion with too many similar rooms. The colors are drab, dark and dull along with the music either not being there or some annoying metal.

Devil May Cry could be one of the most disappointing games I have played in a while. It's general score is absolutely sky high, but I had no expectations going into the game. I was ready for anything, but I was still shocked at what I got. I admit that I only experienced it on Easy as Medium is way too difficult for me. Maybe if I really experience the game on a different level, it would be unique. But, nothing about the game was really fun to play. There were moments of enjoyment, but nothing too long that wanted to sustain it. I think if you are certain action fan and love dark/metal type aesthetic, then I think you would enjoy it. For me, no thank you.
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Re: Games Beaten 2018

by prfsnl_gmr Sun May 13, 2018 5:47 pm

Oh, man! That is an unpopular opinion! I played through it a couple of years ago for the first time, and I absolutely adored it. Oh well, we don’t all have to like the same things. :D
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Re: Games Beaten 2018

by alienjesus Sun May 13, 2018 5:49 pm

I'm an action fan who likes a metal aesthetic and I still thought Devil May Cry was pretty bad. I just don't see what others see in it I guess.
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Re: Games Beaten 2018

by Xeogred Sun May 13, 2018 11:23 pm

The truly terrible DMC2 could give you guys some perspective. I don't know what else to say though, I first played DMC1 a few years ago with the HD collection on PS3 and like prfsnl_gmr, I really enjoyed it!

DMC3/DMC4 is when the combat gets 10x better and more advanced though, along with Dante becoming the TMNT pizza loving goofball that he's known for now. The irony is how Hideki Kamiya had nothing to do with these two and they were potentially better for it, I also think they blow Bayonetta away.

For my money DMC3 and Ninja Gaiden Xbox are the best modern Japanese action games. Onimusha 3 also, despite not having the gorgeous pre-rendered backdrops of 1-2, it holds up really well gameplay wise.
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Re: Games Beaten 2018

by ElkinFencer10 Mon May 14, 2018 7:27 am

Games Beaten in 2018 So Far - 55
* denotes a replay

January (16 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22
11. Chip 'n Dale Rescue Rangers - NES - January 23
12. Chip 'n Dale Rescue Rangers 2 - NES - January 24
13. Global Defence Force - PlayStation 2 - January 24
14. Darkwing Duck - NES - January 25
15. Tiny Toon Adventures - NES - January 26
16. Poi - Steam - January 28

February (18 Games Beaten)
17. Galaxy on Fire 2 Full HD - Steam - February 3
18. Final Fantasy Legend - Game Boy - February 5
19. Valkyrie Drive Bhikkhuni - Vita - February 5
20. Super Little Acorns 3D Turbo - 3DS - February 8
21. Adventures in Equica: Unicorn Training - Android - February 8
22. Final Fantasy: Mystic Quest - SNES - February 10
23. X-COM: UFO Defense - Steam - February 14
24. Ys IV: The Dawn of Ys -TurboGrafx-CD - February 18
25. Army Men - Game Boy Color - February 19
26. Army Men 2 - Game Boy Color - February 19
27. Army Men: Air Combat - Game Boy Color - February 20
28. Hatsune Miku: Project DIVA 2nd - PlayStation Portable - February 22
29. Army Men: Sarge's Heroes 2 - Game Boy Color - February 22
30. Army Men Advance - Game Boy Advance - February 24
31. Dynasty Warriors Gundam Reborn - PlayStation 3 - February 25
32. Army Men: Operation Green - Game Boy Advance - February 26
33. A Night Out - PC - February 27
34. Army Men: Turf Wars - Game Boy Advance - February 27

March (10 Games Beaten)
35. Phantasy Star - Master System - March 10*
36. Grand Kingdom - PlayStation 4 - March 17
37. Bit.Trip Beat - Wii - March 18
38. Bit.Trip Core - Wii - March 18
39. Bit.Trip Void - Wii - March 18
40. Bit.Trip Runner - Wii - March 22
41. Bit.Trip Fate - Wii - March 22
42. Bit.Trip Flux - Wii - March 24
43. Bit.Trip Runner 2: Future Legend of Rhythm Alien - Wii U - March 25
44. My Nintendo Picross: Legend of Zelda - Twilight Princess - 3DS - March 28

April (7 Games Beaten)
45. Gundam Breaker 3 - PlayStation 4 - April 4
46. Night Trap - PlayStation 4 - April 5
47. Corpse Killer - Sega CD 32X - April 9
48. Corpse Killer - Saturn - April 11*
49. Area 51 - Saturn - April 16*
50. Mighty Morphin' Power Rangers - Sega CD - April 17
51. SD Gundam G Generation Genesis - PlayStation 4 - April 28*

May (4 Games Beaten)
52. Detention - PlayStation 4 - May
53. Guacamelee - Wii U - May 6
54. EDGE - Wii U - May 7
55. RUSH - Wii U - May 9

55. RUSH - Wii U - May 9


RUSH is a game that stylistically is extremely similar to EDGE but with radically different gameplay. It's another game by Two Tribes who have several games on the Wii U eShop (including EDGE) ranging from pretty good to great. RUSH was originally developed as a PC game that relies heavily on mouse control, but given the use of the touchscreen on the Wii U gamepad, it made the transition to Nintendo's ill-fated console extremely well.


Whereas EDGE was a puzzle platformer that involved getting a cube through various and increasingly difficult obstacles to read a goal point, RUSH flips that formula on its head; you have to place a set number of directional tiles in the right places to make sure that each cube gets to the goal point of its corresponding color without colliding with any other cubes. The game's levels are broken into categories - "Easy," "Medium," "Hard," and some ultra hard levels that you unlock after finish the others that serve as a sort of "boss" set. As you might expect, the Easy levels are extremely easy, the Medium levels take some time, though, and trial-and-error but are totally doable, but the Hard levels can get REALLY convoluted (but in a good way). The super hard levels are just brutal.


Throughout the game, you'll have to learn to use ten different tiles; four change the cube's direction to the four cardinal directions, four slide the cube up/over/down one space while maintaining movement in its original direction afterwards, one makes the cube pause for a moment, and one is a sort of splitter that sends cubes alternating right and left. It's all very straightforward at first, but those last two - the pause and splitter - make things REALLY confusing in the latter levels.


RUSH is a perfect puzzle game for folks who want a casual game that really makes them think logically and that they can just pick up and play for a few minutes here or there without needing a major time commitment. Its visual design is very simplistic, but the use of bright colors against largely white backgrounds keeps things from looking dull, and the use of a 3D puzzle field gives it a depth that a lot of cheap indie puzzle games lack. It certainly gets frustrating in the latter levels, but the game does feature a hint function that shows you what spaces should have a tile of some kind and will show you if a placed tile is in the correct spot or not. I tried to use those as sparingly as I could, but I definitely had to resort to it a couple times in the last dozen or so levels. This is a great game for mental exercise, though.
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Re: Games Beaten 2018

by PresidentLeever Mon May 14, 2018 7:57 am - Mini-reviews, retro vgm tribute, rom hacks, chip music, mockups, misc. lists
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Re: Games Beaten 2018

by PartridgeSenpai Mon May 14, 2018 9:26 am

Xeogred wrote:For my money DMC3 and Ninja Gaiden Xbox are the best modern Japanese action games. Onimusha 3 also, despite not having the gorgeous pre-rendered backdrops of 1-2, it holds up really well gameplay wise.

It does make a certain degree of sense, given that both DMC and Onimusha were games that came out of attempts to make Resident Evil a more action-based game. First DMC was the offshoot of taking the game a direction they weren't quite happy with for an RE game but still liked, and then I wanna say Onimusha came out of something similar but for DMC, some glitch were you could make Dante swing his sword way faster than you should've been able to.

I wish we'd gotten an Onimusha collection like we did with DMC. Still gotta hunt all of those down on PS2 these days, where you can get all the DMC's on 360 these days super easy QwQ
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Re: Games Beaten 2018

by prfsnl_gmr Mon May 14, 2018 11:37 am


Good job on Rush! That one gets tough, and I still haven’t beaten it yet. Did you get the hidden GlaDos levels?
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Re: Games Beaten 2018

by BoneSnapDeez Mon May 14, 2018 12:00 pm

alienjesus wrote:I'm an action fan who likes a metal aesthetic and I still thought Devil May Cry was pretty bad. I just don't see what others see in it I guess.

I feel the same way about the game as I feel about God of War. It's an "okay" game overall, but leaves no big lasting impression. Terrible protagonist.

I don't like 3D games much as a general rule, though.
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