Anything that is gaming related that doesn't fit well anywhere else
User avatar
Jagosaurus
Next-Gen
 
Posts: 3320
Joined: Sat Mar 09, 2013 12:15 pm
Location: Houston, TEXAS

Re: Sega Licensed USB Controllers

by Jagosaurus Sun Feb 04, 2018 11:48 pm

Not many sets are able to handle 240p over component. There's a compatibility list in reddit and it's rough. It's limited to basically 2 manufacturers and it's still spotty.

Many people using these cables are going:
240p Retro vision component > d terminal adapter > XRGB mini > HDMI out

Fortunately for the DC, you can force the vast majority of games into 480p!

This is a cool option and because of the mostly 480p friendly library this is a MUCH better all around solution. I didn't understand the cables for Genesis and SNES if most users still needed a XRGB. You could've just used SCART to XRGB for a cheaper option.
User avatar
samsonlonghair
Next-Gen
 
Posts: 4986
Joined: Tue Feb 17, 2009 2:11 pm
Location: Now: Newport News, VA. Formerly: Richmond. Before that: Near the WV/VA border

Re: Sega Licensed USB Controllers

by samsonlonghair Mon Feb 05, 2018 12:11 am

Blu wrote:https://twitter.com/HDRetrovision/status/960184261725835264

This is unrelated to what RetroBit is doing; but a cool option too for people looking for a component cable solution. I'm not up-to-speed on the technical pieces, but component sounds like a good idea if your TV doesn't allow for VGA.

Component cables offer better separation and a better signal-to-noise ratio compared to traditional composite video cables.

That said, component cables are an analog solution that cannot change the resolution of a digital image. Some Dreamcast games can output at 480p (same resolution as Wii), but other Dreamcast games only output 240p/480i (similar resolution to PS1). Not all modern televisions can support all resolutions. If your TV set cannot support a 240p or 480i resolution, no component cable can change that. Double check which resolutions your digital TV set can support.

On the other hand, a VGA cable is also an analog solution which cannot change the resolution of a digital image. So we would still run into the same problem either way. The real problem here is that we are using the TV to upscale an image that it was never designed to display. This causes dreaded input lag.

What we need is to find a way to output a digital video signal from the Dreamcast. That way we can send 1080p directly to the screen, and the TV set doesn't need to waste precious milliseconds up scaling our arcade games.

Such a device isn't impossible to build; it just takes a lot of r&d. Maybe some fpga can use the dreamcast expansion bus? I would need to look up more info to see how that port works. A more viable immediate solution would be to output your video from a Dreamcast emulator. Then crank up those resolutions high as you like. 8)
User avatar
racketboy
Site Admin
 
Posts: 9364
Joined: Thu Dec 01, 2005 8:28 pm
Location: Michigan

Re: Sega Licensed USB Controllers

by racketboy Mon Feb 05, 2018 12:19 pm

Blu wrote:https://twitter.com/HDRetrovision/status/960184261725835264

This is unrelated to what RetroBit is doing; but a cool option too for people looking for a component cable solution. I'm not up-to-speed on the technical pieces, but component sounds like a good idea if your TV doesn't allow for VGA.


Yeah I'm pretty excited about that :)
User avatar
marurun
Moderator
 
Posts: 9365
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH

Re: Sega Licensed USB Controllers

by marurun Mon Feb 05, 2018 12:22 pm

Unfortunately, component still becomes an upscaled mess on modern TVs. Alas!
B/S/T thread
My Classic Games Collection
My Steam Profile
The PC Engine Software Bible Forum, with Shoutbox chat - the new Internet home for PC Engine fandom.
User avatar
racketboy
Site Admin
 
Posts: 9364
Joined: Thu Dec 01, 2005 8:28 pm
Location: Michigan

Re: Sega Licensed USB Controllers

by racketboy Tue Feb 06, 2018 9:28 am

marurun wrote:Unfortunately, component still becomes an upscaled mess on modern TVs. Alas!


I guess it depends on what you have. I've been happy with how the HD Retrovision cables have output for my Genesis and Saturn on my 6.5 yr old Plasma
User avatar
marurun
Moderator
 
Posts: 9365
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH

Re: Sega Licensed USB Controllers

by marurun Tue Feb 06, 2018 10:53 am

racketboy wrote:
marurun wrote:Unfortunately, component still becomes an upscaled mess on modern TVs. Alas!


I guess it depends on what you have. I've been happy with how the HD Retrovision cables have output for my Genesis and Saturn on my 6.5 yr old Plasma


Plasma screens are typically better about upscaling and response times. Typical LCDs are shite, though. Component is still gonna look like crap on a 1080p LCD.
B/S/T thread
My Classic Games Collection
My Steam Profile
The PC Engine Software Bible Forum, with Shoutbox chat - the new Internet home for PC Engine fandom.
User avatar
Jagosaurus
Next-Gen
 
Posts: 3320
Joined: Sat Mar 09, 2013 12:15 pm
Location: Houston, TEXAS

Re: Sega Licensed USB Controllers

by Jagosaurus Tue Feb 06, 2018 10:39 pm

racketboy wrote:
marurun wrote:Unfortunately, component still becomes an upscaled mess on modern TVs. Alas!


I guess it depends on what you have. I've been happy with how the HD Retrovision cables have output for my Genesis and Saturn on my 6.5 yr old Plasma


Is your Plasma a Samsung? I have 3 Vizio LCDs & had another Sony Bravia LCD (RIP!) and none of them accept 240p over component.

One of those older Vizios is a higher end studio style monitor. It was 1080p when 720 was the standard around 2007. The set is a beast and I see it in a lot of AV set ups & sound booths. It's handled almost everything I've thrown at it with one exception. It even accepts PAL signals such as 576i. Found that out by accident. But... no 240p over compobent :(

This chart lays it out... not many sets accept 240p over component. Once your plasma dies you're going to be using those cables with XRGB and D terminal upscaled to HDMI (or hunting down a specific set on this list on ebay/at pawns). At that point, RGB SCART to XRGB would've been cheaper. This is why the product confuses me.

https://www.reddit.com/r/retrogaming/co ... mment_list
User avatar
racketboy
Site Admin
 
Posts: 9364
Joined: Thu Dec 01, 2005 8:28 pm
Location: Michigan

Re: Sega Licensed USB Controllers

by racketboy Wed Feb 07, 2018 11:03 am

Panasonic
User avatar
Jagosaurus
Next-Gen
 
Posts: 3320
Joined: Sat Mar 09, 2013 12:15 pm
Location: Houston, TEXAS

Re: Sega Licensed USB Controllers

by Jagosaurus Wed Feb 07, 2018 11:19 am

Nice. Good to know. I haven't actually dug into that list in months. Is your set listed?

Another great feature of 240p over component is the ability to play PS1 games from a PS2 hooked up via component. Right now I have to swap between composite (PS1 games) & component (PS2).

Back to related to OP, wish there was a similar list of monitors that accept DC VGA natively.
User avatar
Blu
Next-Gen
 
Posts: 2666
Joined: Sat Mar 03, 2012 1:09 pm
Location: Dallas, Texas

Re: Sega Licensed USB Controllers

by Blu Thu Aug 23, 2018 2:59 pm

Quick update on this -- it feels like we've been in the dark for some time on these controllers. Looks like they showcased these during Gamescom. Dreamcast looks to be missing, but Mega Drive / Genesis and Saturn controllers come out this November.

http://retrorgb.com/retrobit-to-show-of ... escon.html

Additional images: https://imgur.com/a/2jvjnrM
Return to General Gaming

Who is online

Users browsing this forum: No registered users and 6 guests