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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Tue Mar 14, 2017 11:49 am

dsheinem wrote:I had forgotten so many of the intricate systems that I felt totally lost and even more inept than I did when I was playing it seriously.

I understand where you're coming from. The end game is an unfair shit show. I was actually pretty reserved about TO:LUCT in my review here, out of respect for its fans. But if anyone wants to read a scathing (yet justifiable) review of TO:LUCT that really breaks the game down: http://www.tbstactics.com/2011/10/tacti ... r-psp.html (No I did not write that review.)

dsheinem wrote:Ex, have you played "Everyone's Gone to the Rapture?"

No, but I downloaded it yesterday. I also downloaded Firewatch, Virginia, The Stanley Parable, The Vanishing of Ethan Carter, and Kholat. I think I've missed out on a significant nascent genre these past few years. Oops. :oops:
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Re: Games Beaten 2017

by ElkinFencer10 Tue Mar 14, 2017 11:51 am

Exhuminator wrote:
dsheinem wrote:Ex, have you played "Everyone's Gone to the Rapture?"

No, but I downloaded it yesterday. I also downloaded Firewatch, Virginia, The Stanley Parable, The Vanishing of Ethan Carter, and Kholat. I think I've missed out on a significant nascent genre these past few years. Oops. :oops:

Of those, the only one I've played is Everyone's Gone to the Rapture, but that's a fantastic game. Not as good as Gone Home IMO, but damn good nonetheless.
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Re: Games Beaten 2017

by fastbilly1 Tue Mar 14, 2017 12:04 pm

Exhuminator wrote:
MrPopo wrote:you also need certain awards / jobs typically need an award related to their functionality

Ah so this was this game's way of trying to get the player to play more strategically, gotcha.

I will forever remember the Priest class not being able to have more than a few kills. I had lost track and my main Priest ended up counterattacking to kill a boss forcing him out of the priesthood. The fight was an hour or so long and I barely won it so I did not want to run it again, so here I am super late in the game, starting up a new healer.
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Tue Mar 14, 2017 12:11 pm

ElkinFencer10 wrote:Not as good as Gone Home IMO, but damn good nonetheless.

Forgot about Gone Home, thanks for reminding me.
fastbilly1 wrote:so here I am super late in the game, starting up a new healer.

Was the counter-attack skill automatic or something you assigned?
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Re: Games Beaten 2017

by fastbilly1 Tue Mar 14, 2017 1:00 pm

Exhuminator wrote:
fastbilly1 wrote:so here I am super late in the game, starting up a new healer.

Was the counter-attack skill automatic or something you assigned?

Counter attacks are automatic. The healer had some wand equipped (I want to say it boosted a stat). Looking it up, a Priest has to have less than 10 kills.
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Re: Games Beaten 2017

by Exhuminator Tue Mar 14, 2017 1:01 pm

fastbilly1 wrote:Counter attacks are automatic.

Oof. Yeah, that's just bad game design.
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Re: Games Beaten 2017

by alienjesus Tue Mar 14, 2017 1:08 pm

Exhuminator wrote:
dsheinem wrote:I had forgotten so many of the intricate systems that I felt totally lost and even more inept than I did when I was playing it seriously.

I understand where you're coming from. The end game is an unfair shit show. I was actually pretty reserved about TO:LUCT in my review here, out of respect for its fans. But if anyone wants to read a scathing (yet justifiable) review of TO:LUCT that really breaks the game down: http://www.tbstactics.com/2011/10/tacti ... r-psp.html (No I did not write that review.)

dsheinem wrote:Ex, have you played "Everyone's Gone to the Rapture?"

No, but I downloaded it yesterday. I also downloaded Firewatch, Virginia, The Stanley Parable, The Vanishing of Ethan Carter, and Kholat. I think I've missed out on a significant nascent genre these past few years. Oops. :oops:


I put my thoughts here back when I beat the game a few years back too. Seems my opinions were pretty similar to yours, although perhaps a little more positive overall?

http://www.racketboy.com/forum/viewtopic.php?f=44&t=45249&p=909527&hilit=games+beaten+tactics+ogre#p909527
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Re: Games Beaten 2017

by retrosportsgamer Tue Mar 14, 2017 2:14 pm

Exhuminator wrote:No, but I downloaded it yesterday. I also downloaded Firewatch, Virginia, The Stanley Parable, The Vanishing of Ethan Carter, and Kholat. I think I've missed out on a significant nascent genre these past few years. Oops. :oops:


I'm also looking to snag these as they go on sale.
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Re: Games Beaten 2017

by pierrot Tue Mar 14, 2017 2:20 pm

alienjesus wrote:[...]I love that you level up classes instead of characters, so if you want to add an extra archer to your team in addition to the one you have, you can throw them right in because their level will match. The ability system is nice, and I liked the use of skills to differentiate the job roles further - these are extra abilities you can use without using your turn in battle - such as stealing with a thief or generating more MP as an enchantress.
[...]Crafting weapons[...].

Holy shit! You all played an entirely different game--. This barely even resembles the original. The most difficult thing to manage in the original (aside from individual unit level) is keeping units alive in the early game, since the only reliable way to revive a character is to use the one spell type that is a reward only once in the game (Chapter 2), can not be gotten anywhere else, and can only be equipped by one advanced class (and one character specific class) that happens to be the one Fast mentioned, that can not have killed a certain number of units. This makes some of the missions in the early game, with CPU controlled allies surrounded by enemy units at the start of battle, a practical nightmare, if one wanted to actually keep that ally alive (which I always did).

The unit level management in the original seems like it would, possibly, be easier to deal with, though. For example, if I had a unit at level 25, and wanted to train some other unit that's at level five, I could go into a training field with those two units--no class levels, so both could be whatever class they have the stats for--and maybe a healer. With every action the level five unit takes on the level 25 unit it would gain 100xp, and a level, up to ~level 15; At which point it would start to gain ~96xp per action for a number of levels, then ~70 per, down to ~10 per, until they're the same level. It's actually a bit easy to power level this way, since you could have one unit kill everything in a story battle, giving it the xp from those kills, as well as MVP status at the end of the battle, which grants a bonus level. Then just go into a training field, and have all the other units beat the hell out of the MVP until they're all the same level. It's pretty dumb, and grind-y, but effective.

alienjesus wrote:Units take a long time to move, most maps have at least 20 units on including your own and there's no real way to speed things along. This seems inherent to the PSP version too, as a guide I found said most SNES version maps only had 5 or 6 on each side rather than 10 or 12.

The SNES/PSX/Saturn versions allow the player to use up to ten units in a battle (with one or two exceptions, and exclusive of guest CPUs), and the enemy usually has up to ten(ish) units. I don't think there's really any difference, other than the PSP version allows you to deploy up to 12 units, instead of ten. The pace of battles was one of my biggest gripes, also, though. That, along with how many story battles there were, plus random battles, and the time taken in training mode made the game feel needlessly (exorbitantly) long, to me.
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Tue Mar 14, 2017 2:55 pm

pierrot wrote:since the only reliable way to revive a character is to use the one spell type that is a reward only once in the game

What about the Blessing and Joystone items that auto-revive a fallen party member?
pierrot wrote:I don't think there's really any difference, other than the PSP version allows you to deploy up to 12 units

Some battles allow the player to have up to 12 units on the field, whilst allowing the computer up to 15 units versus your own. That's the highest enemy count I can remember anyway, it may have been higher sometimes and I didn't notice. When you've got 27 units slowly taking turns through a battle, yes it can be a drawn out slog. :?
pierrot wrote:That, along with how many story battles there were, plus random battles, and the time taken in training mode made the game feel needlessly (exorbitantly) long, to me.

Like I said earlier, I had cleared 84 battles before I finally beat the game. I can't imagine doing all the optional sidequest dungeons in addition to replaying the other paths. You've got to REALLY love the battle system in TO to want to do all of that.
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