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prfsnl_gmr
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Re: Games Beaten 2017

by prfsnl_gmr Mon Mar 13, 2017 2:07 pm

Exhuminator wrote:I don't suffer from white male guilt or whatever, but I am damn sure tired of this protagonist aesthetic:

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Give me more strong black women as my leads. I enjoyed that in Urban Chaos and Assassin's Creed III: Liberation.

It would be hilarious if there was a picture of Kirby mixed in there. :lol:
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isiolia
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Re: Games Beaten 2017

by isiolia Mon Mar 13, 2017 2:11 pm

BoneSnapDeez wrote:I know nothing of modern games or the disaster that is "gaming culture" but wouldn't these dudes want attractive heroic women in their games?


I doubt folks would have much issue over Aloy herself (potential parallels to religious figures aside). She's more or less what the majority of main characters are - smart, resourceful, capable, destined, etc. Probably less sexualized than most, but to be fair, that's true of the game in general.
It'd probably be more that it doesn't stop there. Many of the smart, reasonable, or noble characters in HZD are also women and/or non-white. Little of which is even brought up within context of the game, as biases tend far more towards tribal than race or gender (only Aloy's tribe is matriarchal, offhand). Even then, they're not shown to be monolithic. Except bandits and cult members, kill every last one. :twisted:

Exhuminator wrote:Give me more strong black women as my leads. I enjoyed that in Urban Chaos and Assassin's Creed III: Liberation.


The lead in Remember Me, Nilin, is half black, if that counts. It's mildly noteworthy, if not amusing, that Dontnod has complained about the difficulty of getting a female-fronted game published with both that, and Life is Strange...and here Sony is putting out what could possibly even be labeled a feminist game as their showcase.
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Mon Mar 13, 2017 2:37 pm

prfsnl_gmr wrote:It would be hilarious if there was a picture of Kirby mixed in there. :lol:


Hey Kirby was white!........ in the first game.

1. Chrono Trigger (SNES)
2. Gyromite (NES)
3. Lucy -The Eternity She Wished For- (Steam)
4. Ys III: Wanderers from Ys (Famicom)
5. Radical Dreamers (SNES)
6. Video Games 1 (TI-99/4A)
7. Portopia Renzoku Satsujin Jiken (Famicom)
8. Exile (TurboGrafx CD)
9. Exile: Wicked Phenomenon (TurboGrafx CD)
10. Xak (PC Engine CD, Xak I・II)
11. Xak II (PC Engine CD, Xak I・II)
12. Neutopia (TurboGrafx-16)
13. Captain Silver (Sega Master System)
14. Märchen Veil (Famicom Disk System)
15. Vanguard (Atari 2600)
16. Kangaroo (Atari 2600)
17. Front Line (Atari 2600)
18. Mario Bros. (Atari 2600)
19. Harmonia (Steam)
20. Donkey Kong (Atari 2600)
21. Jungle Hunt (Atari 2600)
22. Dragon Slayer: The Legend of Heroes (TurboGrafx CD)
23. Gorf (Atari 2600)
24. Neutopia II (TurboGrafx-16)
25. Dungeon Magic (PlayStation 2, Taito Legends 2)
26. The Lost Vikings (SNES)
27. Blue's Journey (Wii Virtual Console)

The SNES had Super Mario World. The Genesis had Sonic the Hedgehog. The TurboGrafx-16 had Bonk's Adventure. The Neo Geo had... Blue's Journey? Yeah, technically there are several platformers on the Neo Geo but this is the most straightforward hop & bop "mascot-y" one out of the bunch.
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Blue's Journey was initially released in 1990 and was made available on the old Neo Geo trio: MVS, AES, and CD. It then appeared on the Wii Virtual Console many years later, and, if you're completely insane, you can even find it on the Neo Geo X. The collector in me has desired a cartridge for the longest time, but they go for about $100 a pop. Virtual Console it is.

The plot has a sort of shoehorned environmentally-friendly bent to it, kinda like the one seen in Eco Fighters. Blue is a dude living on the planet of "Raguy" (which is the Japanese title of the game). It's rife with beautiful flora and fauna. Some a-hole extraterrestrials invade with the purpose of destroying the planet, so it's up to Blue to save the day. Oh, and there is also a princess to be rescued. This is a video game after all.
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To achieve victory Blue must work his way through a series of 2D (mostly) linear platforming stages. There's a "branching paths" map system between each level, so more than one playthrough is required to see the entire game. I have no idea why the game is designed like this, perhaps Alpha Denshi thought it was too long otherwise. While appearing somewhat cookie-cutter at first glance, Blue's Journey does a lot to differentiate itself. In fact, those expecting a straightforward Mario-esque trek might feel there is too much going on. There are a couple of different attack methods. Blue can hop on most enemies, though the hit detection here never feels quite right. It's best to attack with the "leaf drop" - the eco-friendly method of smacking foes with a giant leaf. This does not outright annihilate enemies but stuns them; they can then be picked up and tossed at their cronies. Multiple enemies can be stacked in Blue's arms, much in the same way Noah can hold an entire flock of the sheep. The controls are spot-on and combat is fluid and satisfying. Blue's jump is lengthy and easy to steer, and the game is chock full of moving platforms, vines, and so on. There's no "running" here, however, just a constant steady trot.

Blue can also shrink down to about a third of his regular size. While in this state he can maneuver into smaller areas but is unable to deal damage. It's a wholly underutilized mechanic, but does help in nabbing some specific tucked away items. There are also a handful of offensive power-ups, like a bomb (with the expected annoying arc) and boomerang.
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Each level contains a few NPCs. Some will offer a specific item for sale (never essential) while others want to barter, gamble, or shoot the shit. There are designated shops as well, all run by a scantily-clad fairy girl. These offer up health refills, speedy shoes, and a few other goodies. Currency consists of flowers that can be collected throughout each stage, much like Mario's coins or Sonic's rings. Naturally the flower count is reset to zero upon a Game Over. I don't care for the character designs, personally. They all have that goofball smarmy smirky look seen in so many SNK games. Blue himself looks like a complete chode up-close, sporting some sort of insectish helmet with a hole for his hair to poke through. His in-game sprite is much better. The princess is a total qt3.14 I will admit, there is no denying that.

Visually, Blue's Journey is absolutely stunning. It's absurdly colorful, almost too colorful if such a thing was possible. There's an incredible attention to detail in each stage, but it's done in such a way that the background elements never become obtrusive or distracting. The game takes a sudden turn from lush to industrial come the final cluster of levels, reflecting the environmentally destructive aims of the villains. Music is jovial throughout, though not particularly memorable. I do particularly enjoy the steel drum centered stage one theme.
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The game's pretty hard, which I suppose is unsurprising given its arcade nature. Enemies are incredibly numerous in the final areas, and thus difficult to avoid. There are also a few tricky spots where it's absolutely essential to be in "small mode." It always took me a moment or two to figure this out. Bosses also put up quite a fight. They're incredibly quick, can summon hordes of standard enemies, and the battlefield is small and cramped. Expect to lose most "quarters" during these skirmishes.

Overall, this is an unexpected and unexpectedly fun game. As someone who's not a shmup or fighters connoisseur I sometimes have a tough time connecting with the Neo scene, but semi-hidden gems like this keep me coming back. It doesn't have a ton of staying power or replay value, but it's heavily entertaining throughout its 45-minute duration. In all good conscience though, I can't recommend dropping a c-note on this. Hit up that VC playa.
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Sarge
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Re: Games Beaten 2017

by Sarge Mon Mar 13, 2017 2:41 pm

I suspect the reaction stems from the junior high and high school days, with a lot of resentment built up towards the "beautiful" people versus the nerds. The idea that a beautiful person could be both probably seems anathema to most of the folks complaining. Which is, in itself, a form of stereotyping, of course.
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Re: Games Beaten 2017

by ElkinFencer10 Mon Mar 13, 2017 2:48 pm

I want to see more openly gay and/or transgender protagonists. Representation is important; as a straight white male, I've had game protagonists with whom I can identify all my life. We need more diverse protags. Representation matters.
Exhuminator wrote:Ecchi lords must unite for great justice.

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Ack
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Re: Games Beaten 2017

by Ack Mon Mar 13, 2017 2:51 pm

As a straight, white male, I would like to see more video games in which the protagonist owns a freaking razor. Come on, guys, shave off the 'grizzled' every now and again.
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Re: Games Beaten 2017

by ElkinFencer10 Mon Mar 13, 2017 2:56 pm

Ack wrote:As a straight, white male, I would like to see more video games in which the protagonist owns a freaking razor. Come on, guys, shave off the 'grizzled' every now and again.

Or at least some bitchin' muttonchops.
Exhuminator wrote:Ecchi lords must unite for great justice.

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Re: Games Beaten 2017

by Ack Mon Mar 13, 2017 3:00 pm

Sure, just so long as they don't look like they might bust out into a Linkin Park song at any given moment.
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isiolia
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Re: Games Beaten 2017

by isiolia Mon Mar 13, 2017 3:03 pm

Ack wrote:As a straight, white male, I would like to see more video games in which the protagonist owns a freaking razor. Come on, guys, shave off the 'grizzled' every now and again.


While William in Nioh posseses many, many, many bladed instruments...changing his beard option requires a trip to the blacksmith, which is a cute girl (standing in for her father). I think Geralt similarly needs to head to a barber.

Clearly, facial hair is one foe that they simply cannot take on alone.
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Re: Games Beaten 2017

by dsheinem Mon Mar 13, 2017 3:27 pm

ElkinFencer10 wrote:
Ack wrote:As a straight, white male, I would like to see more video games in which the protagonist owns a freaking razor. Come on, guys, shave off the 'grizzled' every now and again.

Or at least some bitchin' muttonchops.


The facial hair in The Order: 1866 was on point.

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For that reason and many more, it is a sadly under-appreciated game.
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