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Re: Games Beaten 2017

Posted: Thu Mar 02, 2017 9:40 pm
by PartridgeSenpai
Partridge Senpai's 2017 Beaten Games:

1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)
6. Overlord II (PS3)
7. Overlord: Dark Legend (Wii)
8. La-Mulana (Remake) (PC)
9. Infamous: Second Son (PS4)
10. htol#NiQ: The Firefly Diary (Vita)

11. Blood Bowl (360)

I've already talked a LOT about Blood Bowl in various threads, so I will keep this review to commenting on the quality of this port. Long story short, it's adiquate for local multiplayer, but the single player is fairly dire.

Mechanically, it works mostly fine. There was a bug I remember running into fairly commonly in Legendary Edition on PC where it just scrambles a player or two once you set them up for the kick off and there's nothing you can do about it, and that only happened ONE time during the 30+ hours I put into this version. Going from using a mouse to a joystick and buttons takes a little getting used to, but ultimately it's very technically competent. A little note extra, there is actually a fair bit of announcer dialogue which isn't present in Legendary Edition in this game, for those that might care. That's likely in the original PC release of Blood Bowl as well though.

Now, the single player I'm in two minds about. At first, I like it because it has a speed-up feature which essentially allows you to skip the AI's turns. This is a feature that (to the best of my knowledge) Legendary Edition, Chaos Edition, and Blood Bowl II ALL do not have, so that's really nice. What ISN'T so nice is how ABYSMAL the AI is. The AI is so brain stupid, it has terrible tactics that don't align with the races of the teams at all, it has terrible priority to the point where it will do a stupidly dangerous thing before even standing up its players, and it's just ultimately very little challenge for a remotely experienced player. It seems like they made ONE human-race AI, and then just used it for every race, which really isn't something that works well. Oddly enough, though, the AI in this game actually uses the "Blitz" extra-turn events that it gets, where the AI in Legendary Edition never does. Go figure O.o

For those of you who like achievements, the 360 achievements for this range from interesting, to damn near impossible unless you're insanely lucky. Like, I was actually able to get the "get 12 KO's in a match" achievement just barely, but that was after many hours of crafting a team almost explicitly designed to do as many injuries and KO's as possible. Getting 3 interceptions in a game or 2 with the same player in the same game though, is absolutely ridiculous. I have no idea how you'd ever do that.

Verdict: Not Recommended. The AI in this version is just so awful, I can't recommend it even though the team line up is just fine. Though you can get this version for five bucks, it's an awfully uncommon thing to find. Combine that with how much comparatively easier Blood Bowl II is to find, learn to play the game through, and how superior the AI is in that, and I can only recommend this to the most astute of Blood Bowl fans (such as myself :P )

Re: Games Beaten 2017

Posted: Thu Mar 02, 2017 10:48 pm
by Exhuminator
10. My Golf 3D | Android | golf | 2016 | 1.45hrs | 6/10

I've never mentioned it on this forum, but I'm a pretty big mini-golf fan. Luckily my wife is too, and we've had some intense matches against each other. So I thought it'd be fun to download a mini-golf game to our communal tablet. After some spelunking I came across My Golf 3D. This isn't a game you can beat necessarily, but we finished all of its courses at par, and that's close enough to call "done".


My Golf 3D, despite having a terribly generic name, is a highly competent mini-golf sim. It allows up to four players with hotseat support, and you can set players to CPU as well. You can configure your player to your liking, customizing their appearance and golf equipment. There's four 9-hole courses to choose from, each with a unique aesthetic, layouts, hazards, and decent music. Making the shot is easy, with the ability to change angles and putting power with intuitive touch controls. Although controls are easy enough, it's not long before the courses become quite tricky. My Golf 3D isn't the most amazing golf simulation you can find, but for a free Android multiplayer experience, it was plenty of fun.

Image ... lf3d&hl=en

Re: Games Beaten 2017

Posted: Thu Mar 02, 2017 11:29 pm
by noiseredux
wasn't one of the only pics you posted yourself of you playing mini golf? :lol:

I'm a pretty big fan of golf VIDEO GAMES so this is interesting to me.

Re: Games Beaten 2017

Posted: Thu Mar 02, 2017 11:40 pm
by Exhuminator
noiseredux wrote:wasn't one of the only pics you posted yourself of you playing mini golf?

Ha, yeah, now that I think of it, yes.

Re: Games Beaten 2017

Posted: Fri Mar 03, 2017 12:37 am
by Raz
1. Dragon Quest Builders (PS4)
2. Professor Layton and the Unwound Future (DS)
3. Wild Guns: Reloaded (PS4)
4. World Heroes (SNES)
5. Arkanoid: Doh It Again (SNES)
6. Strider (PS4)
7. Super Bust-A-Move (PS2)
8. Mr. Driller Drill Spirits (DS)
9. Mickey to Donald: Magical Adventure 3 (SFC)
10. Plants vs. Zombies GOTY Edition (Steam)

This is the third time I've beaten this game, first on an iPod Touch and second on Origin. It was on sale for a dollar so I thought I would get a third version of this game (I'll probably pick up the DS version someday, too). This is a tower defense game with a wide variety of units and game modes. It is lane-based with 5 or 6 lanes instead of the usual maze-like paths.

Re: Games Beaten 2017

Posted: Fri Mar 03, 2017 6:53 am
by PartridgeSenpai
Raz wrote:This is the third time I've beaten this game, first on an iPod Touch and second on Origin. It was on sale for a dollar so I thought I would get a third version of this game (I'll probably pick up the DS version someday, too).

The DS version is the only one I've played, but I can say from the two times that I've beaten it that it is for certain a very fun version :)

Re: Games Beaten 2017

Posted: Fri Mar 03, 2017 1:57 pm
by Sarge
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)

13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)

20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)

Well, I pulled off my plan of getting through FFXV before I got Zelda! I'm going to drop some random thoughts before I lose track of them all.

First of all, I'm not entirely sure where to slot this in the FF pantheon. It's a very, very different experience from what most of us think of as classic "Final Fantasy". It's nearly an action-RPG, but I hesitate to call it full-on action-RPG. It's more of a Dragon Age: Inquisition sort of game, with some somewhat strong RPG elements but still feeling like it has a lot of action. You might even compare it to Kingdom Hearts or Crisis Core, but it doesn't quite feel like those, either.

Basically, to attack, you simply hold the O button. You don't smash on it, which might be your first instinct. Bigger attacks can be countered with the Square button, and successfully doing so will allow you to counter-attack. Note that you can also simply hold the button for dodging/countering as well, but this also drains your MP much more quickly. You can dodge-roll, but can't do your cool warp dodges without MP.

Speaking of warping, that's the other major part of combat. The protagonist Noctis has this cool warp strike that can travel long distances to strike. It actually reminds me a lot of playing the Vanguard class in Mass Effect, or a long-range Stinger move from Devil May Cry. It's a lot of fun, zipping around the battlefield. You can also warp to points around the battlefield to recharge.

You also get link-strikes, which let you pair with one of your teammates for powerful attacks. You can manually trigger moves with a bar that charges, or you can pair up when you perform a blindside attack, which hits for 1.5x damage.

You've got a skill tree that lets you upgrade all sorts of things, from stats to moves (both yours and allies), reduction of costs of dodging/warping, AP-boosting abilities (the points you have to spend to unlock abilities in the first place), and more.

Magic has to be crafted, but is very powerful. I also didn't use it much, although I hear using Expericast is very effective to boost levels. Speaking of boosting levels, you don't earn experience in real-time. Instead, to get your levels, you have to stay at an inn/hotel/camper, or actually camp out. There are tradeoffs to this. It's not free to stay in a hotel, but it applies a multiplier to experience earned. But you also can't cook status-boosting meals like you get while camping out. It forces you to make decisions on whether to stay somewhere if you've accrued a lot, or camp out and boost your stats for a tough battle.

There are also QTE elements. They're not overdone, and are decent enough. Summons are rather random, or story-based. And they nuke pretty much everything.

Overall, I think the combat system is a lot of fun. It's not perfect, perhaps not as deep as you'd think, but it's very solid. You also get to experiment with a little different play style in the now-infamous Chapter 13.

Oh, you want to hear about Chapter 13? That soul-sucking, child-eating chapter that will scar you for life? Must be a different one. It wasn't amazing. It wasn't terrible. It just... was. From a story perspective, it serves its purpose. From a gameplay perspective, it's interesting, but ultimately very different from the rest of the game until that point. Either way, I wouldn't let it stop you from playing the game. (It does drag out for a bit longer than it should have, though.)

The game does indeed narrow considerably after Chapter 7, but you can warp back in time and still do quests (not always, if you're locked in story content areas, but it's not so bad). The quests will likely be your primary source of money, and they're... well, they're like MMORPG quests. Most of them are bog-standard fetch quests, or bounty hunts like in FFXII. It's actually not that interesting structurally. The combat makes it a'ight, but it can get old.

The open-world itself usually has enough to do that you're never bored, outside of the fact that you've seen this structure elsewhere. There were far too many times that it reminded me, not in a good way, of FFXII. But I know a lot of people loved that game. Outside of the combat and story, I think it shares a lot more with that game than you'd think. Exploration is rewarded a little more here than in FFXII, and it's not pretty hallways like in FFXIII. It is pretty, though. The landscapes are really impressive, and the game has some excellent art direction, even if the framerates get a little wonky at times.

Vehicle travel is more like train travel, as you're constrained to the roads. This is apparently going to change in the future. It's not a deal-breaker, and kinda fits the motif, honestly. I should also note that the maps and quest-tracking structure are a bit of a mess, as is the fast travel system. It's also got some seriously long loading times, a curse of such a beautiful game, I suppose.

There's tons of music to listen to, but only if you're taking advantage of the car's stereo or the portable music player. Otherwise, it's a pretty quiet game. Still, there are tons of tunes from previous FF games to listen to.

Much has been made of the story, but I found myself caring very much for my retinue. They're pretty well characterized and believable. The overall story you've heard before, but the idea that it's somehow super-confusing is probably overstated. The game leaves out certain details, but it's really not that hard to figure out what's going on. And sometimes, leaving it a mystery is pretty effective in my mind, so overall, I enjoyed all of it.

So, what's my overall take? Surprisingly, it seems to reside somewhat in the same territory as FFXII for me. A remarkably well-realized world that still feels kind of empty, although not as much so as FFXII. The combat brings it up a notch because I enjoyed it more than FFXII's pre-planned but somewhat plodding combat. I didn't enjoy the combat as much as FFXIII, though, with its sort of macro-scale push-pull in real time. I think I'd slot it in between the two aforementioned games; slightly better than FFXII (7.5) and slightly worse than FFXIII (8.5). Like both of those games, everything sings when the game is at its best, but it's terribly frustrating when it stumbles. I think "uneven" is the right word, and it applies both within this game and within the entire series as a whole. :P

Still, if you can get it pretty cheap, I'd definitely take a flyer on it. You might love it.

Re: Games Beaten 2017

Posted: Fri Mar 03, 2017 3:28 pm
by BoneSnapDeez
1. Chrono Trigger (SNES)
2. Gyromite (NES)
3. Lucy -The Eternity She Wished For- (Steam)
4. Ys III: Wanderers from Ys (Famicom)
5. Radical Dreamers (SNES)
6. Video Games 1 (TI-99/4A)
7. Portopia Renzoku Satsujin Jiken (Famicom)
8. Exile (TurboGrafx CD)
9. Exile: Wicked Phenomenon (TurboGrafx CD)
10. Xak (PC Engine CD, Xak I・II)
11. Xak II (PC Engine CD, Xak I・II)
12. Neutopia (TurboGrafx-16)
13. Captain Silver (Sega Master System)
14. Märchen Veil (Famicom Disk System)
15. Vanguard (Atari 2600)
16. Kangaroo (Atari 2600)
17. Front Line (Atari 2600)
18. Mario Bros. (Atari 2600)
19. Harmonia (Steam)
20. Donkey Kong (Atari 2600)
21. Jungle Hunt (Atari 2600)
22. Dragon Slayer: The Legend of Heroes (TurboGrafx CD)

Back to the PCE baby! Can't stop this train!

Any North American human playing Dragon Slayer: The Legend of Heroes back in '92 likely assumed it was a standalone game. In actuality this is the sixth installment of Falcom's seminal Dragon Slayer series, preceded by the eponymous Dragon Slayer along with Xanadu, Romancia, Legacy of the Wizard, and Sorcerian. Note that Legacy of the Wizard and Sorcerian were also localized back in the day, on the NES and PC, respectively. Also note that - much like Final Fantasy - the mainline Dragon Slayer games are all classified by a unique story and characters, so they can be experienced in any order. That said, some do have direct sequel spin-offs.
The Legend of Heroes is in fact the first Dragon Slayer game that isn't an action-RPG. Instead, this is Falcom's first attempt at a traditional turn-based JRPG. The development history of this one is pretty similar to that of Ys III. Both games were initially released in 1989 on the NEC PC-88. Soon after came various other Japanese computer variations. Then came the console ports: Super Famicom, Mega Drive, and PC Engine CD. Strangely (and rather miraculously) all three consoles versions of Ys III made their way to the States. The Legend of Heroes, on the other hand, only received localization on the TurboGrafx CD. Yes, the game fetches quite a bounty today as you may imagine. In frustrating contrast, I paid $1.50 for the Super Famicom variant.

The story here is quite cliché and forgettable. The protagonist is a young prince named Logan who sets out on a journey of revenge after his kingdom is ransacked. Along the way he meets some colorful characters who float in and out of his party. Those who expect to see a tale told by classic Turbo cutscenes will be disappointed as the game is bookended by a mere two: intro and ending. There is voice-acting, however. You know when it's coming..... the game slows down a wee bit, the music gets muddled, and bam! some guy starts yabbering away in a completely inappropriate Boston accent. Now, I've heard people claim that old CD-ROM voice-acting is cute and kitschy in an "ironic" way. I typically disagree and just find it annoying. However, the voices in this game are so over-the-top and absurd that I laughed embarrassingly hard at many-a-cutscene. I mean, seriously, listen to this. Astonishing. This is even better. Logan is the best. He's supposed to be sixteen but sounds like a man who's refilled a Cialis prescription or two.
This is your bog-standard Dragon Quest II type of affair. The party travels from town to dungeon to town to dimly-lit cave, all while fighting an obscene number of battles. The graphics are rather crude and it's clear that the game was originally released on computers. The gameplay screen itself is windowed, as player stats, location name, and chapter number are ever-present. Such a limited view can make navigation tricky. This is further amplified by the fact that The Legend of Heroes contains a rather blasé "three shades of green" type of overworld. Dungeons fare a bit better, though the latter ones are irritatingly mazelike. Graphics are reminiscent of Ys Book I & II and Logan even moves in a quick slide-y manner like our man Adol. Unfortunately, The Legend of Heroes lacks those beautiful anime stills that punctuated Ys's cutscenes. In fact, in LoH it's incredibly easy to lose track of whose actually speaking, as this is one of those games where only the "lead" party character appears onscreen as opposed to the "line-up" formation. There's some decent music here - Falcom Sound Team JDK always delivers - though nothing is transcendental in the Ys-y fashion.

The battle display consists of still enemy portraits against a black background. While generic on the surface, Falcom admittedly changed up some elements here. First, there are the methods of initiating battle. Enemy sprites are present in dungeons, so they can be avoided if preferred. On the overworld however, no enemies can be seen wandering around, and Logan and co. are thrust into battles randomly. At least that's what I initially thought. What's actually happening is that the overworld enemy sprites are invisible, and can be revealed if a certain item is used. This also means that you can stand still in one spot and continuously engage in combat.
It's possible to run away from every fight, save boss battles. That said, if you do the enemy sprite remains onscreen and will chase Logan. There's some type of difficulty scaling too, based on experience level. Enemies don't gain stats, but the variation of foes presented will be different depending on the strength of Logan and his party. There is a cap to this, however, and I generally recommend grinding until skirmishes begin to feel effortless. There's an option to assign gained XP to specific stats, WRPG-style, should you choose, though I felt the auto-assign worked just fine. Speaking of "auto," it's also possible to turn on/off an auto-battle setting in the game's main menu screen (as opposed to selecting "auto" in each individual battle). This is especially handy when revisiting areas of the game that no longer present a challenge.

The fights themselves aren't too impressive. Most enemies can be defeated just with repeated physical attacks. Turn on the PCE turbo function and just hold down button I (it's so hard to resist calling this the "A button"). Rinse and repeat. There is magic in the game and any character can learn any seven spells. These spells are granted by mages found in most towns, and are mercifully free of charge. Healing and warp spells are essential but offensive magic is almost completely worthless, save for some very specific fights against enemies that can't be damaged by weapons. In fact, there's another mandatory spell called "calm" that shuts down spells for both friend and foe alike throughout the duration of a given melee. This is needed for the final cluster of boss battles - if the bosses are allowed to use their high-level spells the party is toast in no time.

Even if mistakes are made in battle, there is little to fear from enemies. This is because of the Game Over options presented in LoH. In addition to the option of warping back to town you can also choose to simply restart the battle! And if it proves to be a particularly zesty fight then just run away the second time around. Again, running has a 100% success rate outside of bosses. No, instead all the game's challenge comes from its decidedly cryptic nature. There are triggers abound, and the story grinds to a halt frequently until certain specific NPCs are spoken too. Given how lackluster the overall story is, I found myself frequently losing track of what I was supposed to do.
Overall, this is a tough sell. It's slow and grindy, and the aesthetics are pretty unremarkable overall. If you cut your teeth on the likes of Final Fantasy VI and Chrono Trigger and expect such similar greatness out of all 16-bit RPGs, well, expect to be bored stiff. If you still hold fond memories of the original Dragon Quest and Final Fantasy and crave even more JRPG simplicity from that era, well, you could do a lot worse than this. This is an 8-bit RPG with a 16-bit veneer. It reminds me of Phantasy Star II in many ways: there are some competent mechanics on display but the sheer amount of grinding and ultimate lack of environmental diversity is a letdown. I "had fun" with The Legend of Heroes but it's undeniably one of Falcom's weaker PCE installments.

Re: Games Beaten 2017

Posted: Fri Mar 03, 2017 3:35 pm
by Sarge
Ohhh, so is this the game Vay was trying to imitate? Looks awfully similar!

Re: Games Beaten 2017

Posted: Fri Mar 03, 2017 3:39 pm
by BoneSnapDeez
Yes, they are certainly similar visually. Especially with the omnipresent stat display.

I will state that The Legend of Heroes, though not outstanding, is vastly superior to Vay.

Vay and Cosmic Fantasy 2 are scraping the bottom of the early CD RPG barrel.