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TSTR
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Re: Games Beaten 2017

by TSTR Sun Feb 26, 2017 9:34 pm

DO U EVEN LIEK ANIME BRO
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Re: Games Beaten 2017

by ElkinFencer10 Sun Feb 26, 2017 9:54 pm

Games Beaten in 2017 So Far - 20

January (10 Games Beaten)
1. Persona 4 Arena - Playstation 3 - January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (10 Game Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26


20. Hotline Miami - PlayStation 4 - February 26

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Hotline Miami is a game that I'd been meaning to play for a long time - I downloaded it on my PlayStation 3 years ago and never got around to playing more than a few levels - but had just never made the time for. In this week leading up to the Switch's launch, I figured it was as good a time as any to bash some skulls in while wearing a chicken mask. I had imported a copy of the disc release from Japan a while back (it also included a download code for Hotline Miami 2, but since it's a NTSC-J code and I have an NTSC-U PS4, that didn't do me any good. Plus it was used and idk if the code was still good), so I threw it in the PlayStation yesterday morning and started seeing how far I could get.

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One of the first things one should notice - from the box art if nothing else - is that this game is absolutely dripping with style. It's like a cross between a slasher flick and an action movie left to soak in liquefied 1980s for about a week. Everything from the use of vibrant and diverse colors to the groovy af soundtrack to the character design and dialogue just scream stereotypical 1980s, and there's absolutely nothing bad about any of that. The soundtrack especially is a true treat. You're really doing yourself a disservice if you're not playing this with some kind of a sound system. Screw headphones, man; you want a sound bar and subwoofer if not a full surround sound system for this one. It's not THE best soundtrack I've ever heard in a video game, but it's definitely in my top 5.

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After the style, the next thing one is apt to notice is the gratuitous gore in this game. The basic premise of the game is that you're getting mysterious messages left on your answer machine that tell you go to somewhere and kill a bunch of Russians in brutal fashions. Sometimes you just shoot them if that's the weapon you have on hand, and unless you're using a shotgun, that's relatively minimally gory. Sometimes you have a lead pipe and crack their skulls open. That's going to leave some blood and bits. If you're unarmed, you can punch them down and then sit on them, taking their skulls and bashing them into the floor repeatedly until they splatter like a watermelon. That's a good stuff; it's like popping a water balloon. This is definitely not a game you're going to want to play near your children, parents, or anyone even remotely faint of heart. At least it uses a pixel art style, so it's not quite as gory as Mortal Kombat, Sniper Elite, or No More Heroes.

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In all seriousness, though, this game gets pretty heavy with the subject material, and I'm not just talking about the violence. In one of the early missions, you find a clearly abused and raped young woman in the back of a Russian mob hideout. As the game progresses and things start to seem more and more dreamlike, you talk to men who have been shot in the head, men who are missing eyes, your murdered best friend/guy who hooks you up with pizza and VHS rentals. You're forced into dimly lit rooms with masked people asking you uncomfortable questions that make you question what is real and what isn't. It quickly turns from mindless killfest into a legitimate psychological experience that really makes you begin to question what you're doing and why.

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The game's difficulty is one of the things that I think is the most well done. Hotline Miami is very tough, but it's very fair. With the exception of the fat black guys, you die just as easily as your enemies, and careful planning is usually required to pass each stage, but it's only a matter of finding what that "right" strategy is and implementing it rather than some ridiculous luck based bullshit or a insanely difficult skills that must be mastered. It's the kind of game that you WILL get through with enough patience and willingness to keep trying again and again.

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Hotline Miami isn't a revolutionary game, but what it does, it does very well. The narrative can be a bit obtuse at first, but like a good drama, the piece slowly being to click together. Once those piece do start to fall, you discover that what you once thought to be mindless killing is actually a story of a man held captive by threats from a powerful organized crime syndicate, a deep web of corruption, and the torment of one's own conscience at the things one was forced to do. It's not going to be everyone's cup of tea, and there are going to be those who think I'm ridiculously overanalyzing the game's plot, but I thoroughly enjoyed the game in all regards - gameplay, visual presentation, soundtrack, narrative, the whole nine yards. I definitely recommend this one, and it's available on a number of platforms (PlayStation 3, PlayStation 4, PlayStation Vita, Steam, and Android).
Exhuminator wrote:Ecchi lords must unite for great justice.

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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Mon Feb 27, 2017 12:31 am

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8. Jumping Flash! | PS1 | platformer | 1995 | 2.5hrs | 8/10

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When I read that Jumping Flash! was the very first fully three dimensional polygon platformer (predating Super Mario 64 by a year), I decided I'd give it a try for novelty's sake. Sure I knew about this game, it's been around 22 years now, but I'd never taken it seriously. Turns out that Jumping Flash! is a seriously impressive first take on 3D platforming, and remains entertaining to this day. I must admit I came away surprised. And thankful that there are two sequels beyond this first release.

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You play as a robotic rabbit out to thwart a mad scientist from capturing various cute worlds (if this sounds like Sonic VS Dr. Robotnik you're on the money). In highly diverse stages you must collect four carrot jetpods before the time limit runs out, collecting power-ups as well. The whole time you will be precariously jumping about, with a curious vertigo inducing camera angle in tow. See, Jumping Flash! plays from a first person perspective, thankfully avoiding the curse of the 5th gen third person camera. You can also shoot at baddies, but most of the game is about jumping really, really high. There are plenty of unique boss stages as well, each with a fun boss to take down. For its time, I imagine Jumping Flash! must have been very graphically impressive. And its cute but simple polygons remain charming today. Takeo Miratsu provided a peppy and joyful OST, which fits Jumping Flash!'s whimsical atmosphere perfectly. Simple controls keep the action serviceable and intuitive. If I have one complaint; I wish you could side-strafe.

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Vertigo-go-go!! declares the back of Jumping Flash's USA cover art, and I admit this is one of the few video games that has ever induced vertigo in myself. With its first person high flying platforming, goofy Japanese whimsy, and eclectic stage design... Jumping Flash! was doomed to cult classic from inception. In addition; when you go back in time to explore early 5th gen 3D releases, usually it's only beneficial as a purely scholarly endeavor. But Jumping Flash! is persistent proof that there are still shiny gems to be found amongst the fossils of yesteryear's growing pains.

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Last edited by Exhuminator on Mon Feb 27, 2017 12:17 pm, edited 1 time in total.
PLAY KING'S FIELD.
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Re: Games Beaten 2017

by dunpeal2064 Mon Feb 27, 2017 8:03 am

I've been playing some games lately, so I may as well attempt to write about them.

Yakuza 0

Its worth mentioning that prior to this, I've had little experience with the Yakuza series. For anyone else in a similar situation, this is certainly a great game to jump in on, as I never felt out of the loop, even when realizing that fan service may be occurring.

This was an absolutely fantastic game, one of the best I've played this gen, and honestly one of the best I've played period. Gripping story that, despite having a wide reach and Yakuza politics, manages to create memorable characters left and right. Plot was varied and unpredictable, but stayed consistent throughout. The side quests are some of the best I have ever seen. They are brief, but always different and so over the top that even days after finishing, several of them still stand out in memory. The combat, slew of mini games, and city exploration are all nice and well done, but its the story, writing, and VA that really made this game stand apart for me.

Valkyrie Drive Bhikkhuni

Basically a Senran Kagura game without the Senran Kagura characters. And, like those games, the combat system is deep enough to allow some cool shit, but the game never demands, or even really politely asks you to do said cool shit. There are like 6 enemy types throughout the game that get color upgrades every now and then. Other than the rare times you fight an actual boss, of which there are 4, you spend each mission killing said 6 enemies, snagging collectibles, and fighting another girl from your school at the end.

As bad as that may sound, its honestly fun enough initially. Outside of the actual gameplay, you still get to do all the usual TnA stuff the series is famous for, and I guess mindlessly hacking away at stuff while bewb bounces everywhere is fine. The game certainly overstays its welcome though, as I finished the game with around 25 hours on the clock. Remember, 6 enemies and 4 bosses, in a 25 hour game. The story introduces itself right away, and refuses any forward momentum until about mission 16 (Out of 20).

If you want to dress up teet girls in undergarments (Of which there are like 200, pretty sure all the dev time went into pantsu research), and dress that up in some 3D action game for your Vita (Or, if you like Senran already), this is probably worth checking out. Its not as good as the better Senran games, and somehow manages less character development even with a smaller cast, but all the toppings are still there. If you want to actually play an action game though, this will not satisfy.

Super Mario Bros: Lost Levels

After recently purchasing an SNES and a handful of games I've played a thousand times, I realized that, despite owning All Stars for most of my life, I had never played through Lost Levels (Or SMB2, depending on how savvy you want to be). I expected a kinda bad mario clone, since I know it re-used a lot of assets, and my early attempts at the game left me feeling like it was just a bad mario that tried to be hard.

Sitting down with it now, I realize I was completely wrong. This game is superb, not only in its design, but in its ability to completely deconstruct everything the player would have come to expect from a sequel. From poison mushrooms (Which are by far the most common powerup, regular powerups are rare as all hell), to false warp zones, to hidden blocks played precisely to cause a pit fall, the jumps that require bouncing on enemies to pass, to dickish maze areas inside AND outside of castles, to placing Bowser in a non-castle level... it just does so much that feels so wrong. It even ends wrong, as after viewing the "ending" in 8-4, the game just keeps going to World 9... and then Worlds A-D! Thats 20 levels beyond the end of a game that only contained 32 levels!

Now, despite this game being way more ridiculous than I expected, this still sounds fairly on par of what I'd heard about the game over the years. However, as sadistic as the game appears, its design is just fantastic. You'll die a few times in a level, sure, but once you have your footing, you can fly through these stages, and it feels great! The game feels like it is designed to be played at full momentum, and rarely will you have to stop to wait for a platform or enemy to line up properly, and once you know where to jump and how to line things up, you'll feel like the most badass Mario player around.

I was pleasantly surprised by this game, and I can't imagine picking this up in 86 and taking it home. It is such an odd approach to a sequel, and it shows a tier of Nintendo design that I feel they rarely reach outside of levels they hide at the end of their newer games. Playing this made me really wish Nintendo would be dicks in their games more often.
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Re: Games Beaten 2017

by BogusMeatFactory Mon Feb 27, 2017 9:16 am

I've missed you dunpeal.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

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dunpeal2064
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Re: Games Beaten 2017

by dunpeal2064 Mon Feb 27, 2017 9:35 am

BogusMeatFactory wrote:I've missed you dunpeal.


:mrgreen:

Missed you too man. Its been way too long.
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Re: Games Beaten 2017

by Xeogred Mon Feb 27, 2017 10:05 am

dunpeal2064 wrote:I've been playing some games lately, so I may as well attempt to write about them.

Yakuza 0

Its worth mentioning that prior to this, I've had little experience with the Yakuza series. For anyone else in a similar situation, this is certainly a great game to jump in on, as I never felt out of the loop, even when realizing that fan service may be occurring.

This was an absolutely fantastic game, one of the best I've played this gen, and honestly one of the best I've played period. Gripping story that, despite having a wide reach and Yakuza politics, manages to create memorable characters left and right. Plot was varied and unpredictable, but stayed consistent throughout. The side quests are some of the best I have ever seen. They are brief, but always different and so over the top that even days after finishing, several of them still stand out in memory. The combat, slew of mini games, and city exploration are all nice and well done, but its the story, writing, and VA that really made this game stand apart for me.


I've lost track of how many times I've seen people have a similar experience with Yakuza 0 here. So awesome to see it get showered with so much love even from new fans. 8)
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Re: Games Beaten 2017

by prfsnl_gmr Mon Feb 27, 2017 10:53 am

ElkinFencer10 wrote:Hotline Miami


Exhuminator wrote:Jumping Flash!


Wow! You guys are on a "let's play some of prfsnl_gmr's favorite games" kick right now! I love Hotline Miami, and I adore Jumping Flash! (The sequel is more of the same, but slightly better, BTW.) I am glad that both of you enjoyed those games too.
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Re: Games Beaten 2017

by marurun Mon Feb 27, 2017 11:29 am

Dammit, I really want Yakuza to be brought to Windows.
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Re: Games Beaten 2017

by Xeogred Mon Feb 27, 2017 12:14 pm

Take what you can get when it comes to SEGA...
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