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MrPopo
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Re: Games Beaten 2017

by MrPopo Sun Feb 19, 2017 9:15 am

Exhuminator wrote:Popo probably knows, but for those that don't, the DS Saga games received full English fan translations:

http://www.romhacking.net/translations/1610/

http://www.romhacking.net/translations/1705/

I actually did not know the SaGa 3 translation had been picked up. I do have the SaGa 2 translation and it's on my list of games to get through at some point.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Sarge
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Re: Games Beaten 2017

by Sarge Sun Feb 19, 2017 2:52 pm

I thought I was going to love the heck out of the SaGa 2 remake, but for some reason it just didn't sit right with me. I still like the old one better. :(
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Markies
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Re: Games Beaten 2017

by Markies Sun Feb 19, 2017 2:59 pm

BoneSnapDeez wrote:
Markies wrote:The game seemed like it was developed for the Super Nintendo with sprite like graphics and midi sound for the music.

typical JRPG

very grindy

If you are a RPG fanatic, it is worth a shot


Sounds like the perfect game to me!


Seeing your tastes around here, I think you would really enjoy it. I am being completely honest.

It is good for what it is. As long as you go in with those expectations, you will do fine.

It was developed by Camelot who would eventually make the Golden Sun franchise on the GBA/DS. The games share similar themes and battle styles. So, if you enjoy those games, give this one a shot. It runs between $15 and $25, so it is fairly cheap.
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Xeogred
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Re: Games Beaten 2017

by Xeogred Sun Feb 19, 2017 3:10 pm

Bone loves Unlimited SaGa...

All this SaGa talk, The Last Remnant needs more love.

Juan Aguacate wrote:Final Fantasy XV

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Square Enix does it again. Somehow they keep hitting new lows with FF

FF XV is the new black sheep of this franchise. Yes, it's WORSE than Final Fantasy XIII

* Combat system is possibly the worst in the entire series
* Music is mediocre
* Story is garbage
* Chapter 13 is the single worst dungeon I have ever played through in a modern Final Fantasy game. It's this never ending, ridiculously fucking long, repetitive dungeon that tries to be Metal Gear Solid and Resident Evil all mushed together with shitty stealth sections and Resident Evil style save/rest rooms and an annoying RE style monster stalking you along with RE style corpses grabbing your legs when you walk by. There are not enough expletives for the heaping, stinking, pile of garbage that is this chapter. It's Final Fantasy trying so hard to NOT be Final Fantasy
* Some of the worst boss fights in Final Fantasy history. The main story line boss battles are garbage. They are style over substance with the game trying to be "cinematic" rather than giving you well designed, challenging bosses

The only good things about the game are really minor like the fun fishing mini game. Or the camraderie between the main characters. Though the story is so shit that it doesn't really matter by the end of the game. There are some cool characters in FF XV, but the story doesn't use them well. And it's sad that the fishing mini game is more fun than the game's actual combat.

This game fucking sucks. This franchise is just digging itself deeper with every new installment
Had to highlight the truth. :lol:
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Sun Feb 19, 2017 3:11 pm

1. Chrono Trigger (SNES)
2. Gyromite (NES)
3. Lucy -The Eternity She Wished For- (Steam)
4. Ys III: Wanderers from Ys (Famicom)
5. Radical Dreamers (SNES)
6. Video Games 1 (TI-99/4A)
7. Portopia Renzoku Satsujin Jiken (Famicom)
8. Exile (TurboGrafx CD)
9. Exile: Wicked Phenomenon (TurboGrafx CD)
10. Xak (PC Engine CD, Xak I・II)
11. Xak II (PC Engine CD, Xak I・II)
12. Neutopia (TurboGrafx-16)
13. Captain Silver (Sega Master System)
14. Märchen Veil (Famicom Disk System)
15. Vanguard (Atari 2600)
16. Kangaroo (Atari 2600)
17. Front Line (Atari 2600)
18. Mario Bros. (Atari 2600)
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George Costanza had Frogger. I had Mario Bros.... This is the "pizza parlor" arcade game of my youth. Countless quarters were spent, and the NES port eventually became one of my most frequent rentals.

Being such an old game, various ports of Mario Bros. were created for non-Nintendo systems. This particular Atari 2600 version is quite challenging, and when I popped it in last night I wasn't planning on beating it (defined as completing level 14, it loops after that). I had never done so before, and I had a three-year-old climbing all over me. But the fates aligned and I wound up expiring in level 17.

This is a single-screen platformer. Unlike Donkey Kong, the goal isn't to reach the top of each stage but to vanquish all the enemies. Since Mario and Luigi (player 2) aren't "Super" here yet they can't defeat enemies by jumping on them. Instead they must be hit from below, which will stun them. Then they must be kicked off the screen within a certain allotted time frame, lest they regain consciousness. There's a variety of enemies here. Turtles lumber along slowly and mindlessly. Crabs are faster and need to be hit twice to become stunned. Fireflies aren't particularly fast, but they jump and thus can only be bashed when they're in contact with a platform. Then there are the ice floes who don't need to be taken out to complete a stage, but will melt and and make platforms slippery if they're not defeated. Thankfully, these are destroyed just from a single hit, they don't need to be kicked offscreen. Finally, there's an invincible fireball that spawns on the side of screen periodically and moves horizontally.

Enemies spawn out of pipes at the top of the screen and eventually "loop" if not defeated - entering pipes at the bottom will cause them to reemerge at the top. Mario and Luigi can do their own sort of looping. Like Popeye, you can run off one side of the screen to emerge at the other. The P.O.W. block makes its first appearance here. Hitting it will stun enemies, though it disappears after a few uses and only reemerges several stages later. Coins are plentiful and extra lives are granted after certain point values are reached.
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Mario Bros. is fast, frantic, and an absolute blast to play. There's always the perfect amount of "stuff" onscreen; not too simplistic but not overwhelming either. As this is an Atari port there are various "modes" of play. Mode 1 is a one-player game with the most balanced difficulty. I highly recommend trying out the two-player modes as well, as this is a game that becomes exponentially more enjoyable with another person. You can choose to team up or act as an adversary, bumping the other player around and claiming the spoils for yourself.

The graphics here are pretty good, for Atari standards, and I enjoy the sound effects (especially the footsteps) and infrequent music. The biggest issue - and the reason why this port is inferior to others - is the jumping controls. The proportions feel off. In certain areas it's much harder to jump over enemies (compared to the arcade original and NES port) and instead you have to run out of the way instead, which is much more awkward. Landing on platforms isn't always easy, as the game has those weird imprecise Ice Climber style jumps. The game isn't exactly fair about respawning after death either. Sometimes Mario will reappear right on top of enemy, which results in an instant death. Additionally, at the start of any given stage the fireball can spawn directly to Mario's left. I don't think there's anyway to avoid this (you can turn off the fireballs completely though). Summation: expect some cheap deaths.

Overall, I enjoy this. But it's markedly inferior to the NES port (which is also found on the GBA, e-Reader, and Virtual Console btw). Of course there's always this too:
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If you're an Atari and ports junkie like me though, yeah, check this one out.
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MrPopo
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Re: Games Beaten 2017

by MrPopo Sun Feb 19, 2017 3:45 pm

That is still not as epic as the Genesis tower.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Sun Feb 19, 2017 4:46 pm

I suppose that's true...
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Xeogred
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Re: Games Beaten 2017

by Xeogred Sun Feb 19, 2017 6:08 pm

That's the original Hadron Collider.
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noiseredux
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Re: Games Beaten 2017

by noiseredux Sun Feb 19, 2017 7:44 pm

1. Fire Emblem Heroes (Android)
2. Sara Is Missing (Android)

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I don't even remember how or why I got this game, but Sara Is Missing (or "SIM") is an interesting visual novel x interactive fiction x full motion video game hybrid thing. Basically, you found a phone of a girl who has gone missing and with the help of IRIS (think Alexa or Siri or um OK Google...?) you have to poke around her phone and comb through her texts, emails, photos, videos, memos, contacts and even converse with IRIS. It's a short and oddly compelling game. The ending is... I don't know, alright. But I get the feeling that it's a game you can replay to see different things depending how you approach it. And actually it does a good job of making you feel like you're really using someone's phone... I actually was startled a couple times when an (in-game) incoming call interrupted what I was doing. Recommended if you have an hour to kill and want to see a pretty unique mobile game.
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BogusMeatFactory
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Re: Games Beaten 2017

by BogusMeatFactory Sun Feb 19, 2017 7:49 pm

noiseredux wrote:1. Fire Emblem Heroes (Android)
2. Sara Is Missing (Android)

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I don't even remember how or why I got this game, but Sara Is Missing (or "SIM") is an interesting visual novel x interactive fiction x full motion video game hybrid thing. Basically, you found a phone of a girl who has gone missing and with the help of IRIS (think Alexa or Siri or um OK Google...?) you have to poke around her phone and comb through her texts, emails, photos, videos, memos, contacts and even converse with IRIS. It's a short and oddly compelling game. The ending is... I don't know, alright. But I get the feeling that it's a game you can replay to see different things depending how you approach it. And actually it does a good job of making you feel like you're really using someone's phone... I actually was startled a couple times when an (in-game) incoming call interrupted what I was doing. Recommended if you have an hour to kill and want to see a pretty unique mobile game.


Noise this looks right up my alley! Also to note, there are some World of Darkness games on phone that are of a similar fashion set in both Mage and Vampire that both came out recently. Thanks for the heads up here!
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