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Re: Games Beaten 2017

Posted: Thu Jan 05, 2017 9:22 pm
by Sarge
If it's anything like what I've heard Serious Sam is like, it's from running for your life while frantically trying to kill all the crap that's coming at you. Non. Stop. I can see that as a legit response. :)

Re: Games Beaten 2017

Posted: Thu Jan 05, 2017 10:14 pm
by Xeogred
You guys are going to have to play it sometime to get the reference. ;)

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I've mentioned it on other threads, but I've been juggling The First Encounter, The Second, and Serious Sam 2. Now that I'm jumping back to The Second Encounter, it's kind of like a Doom 1 > 2 thing... it's all the same blueprints and design, but with those few new enemies and weapons, it really adds spice and makes it even better. I've never beaten TSE or 2, so we'll see if I can keep this up.

Re: Games Beaten 2017

Posted: Fri Jan 06, 2017 1:47 am
by MrPopo
Yeah, after playing Serious Sam you'll hear those guys in your sleep.

Re: Games Beaten 2017

Posted: Fri Jan 06, 2017 6:39 am
by alienjesus
Adding my first beaten game of the year so that I can get the list going:

1. 3D Power Drift 3DS

3D Power Drift

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I'm a big fan of the Sega 3D Classics series on 3DS eShop, and I've picked up all the releases to date. So when Sega released the Sega 3D Classics Compilation of a physical cartridge with 2 exclusive games which aren't on eShop (in the west at least), plus some 3D Master System ports to boot, I had to jump on it. The game includes the previously released 3D Altered Beast, 3D Thunder Blade & 3D Fantasy Zone II, the exclusive 3D Power Drift and 3D Puyo Puyo Tsuu, and Master System ports of Fantasy Zone, Fantasy Zone 2 and Maze Hunter 3-D.

Power Drift is the first of the new games I finished. It's a racing game where you race multiple other vehicles around a rollercoaster like course - it bends, weaves and loops over itself multiple times on most stages. This is a game released in 1988, and it uses sprite scaling, similar to Outrun or Hang-On to achieve it's effect, and it's very impressive.

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However, the difficulty is really high in this one. You can switch between high and low gear (also like outrun) and you'll need to do this a lot to get around sharp corners. The game is a little odd about this mechanic, as if you finish a race in high gear you'll still be in it at the start of the next race - meaning you have to shift down to get going. The same happens when you crash, and it always feels weird.

Your main issue will be the other cars - unless you#re on the easiest difficulty, when they can't hit you, they'll constantly get in your way, and in the old school style, bashing in to them will make you spin out and crash, but has no real impact on them. On some of the later wriggly courses, avoiding them is nightmarish.

The game contains 25 tracks over 5 courses, with 2 secret tracks to unlock by getting all 1st places on a course, which I haven't done yet. When you finish a set of tracks, lots of praise appears on screen which tells you 'YOU ARE SEXY' and 'YOU ARE A HANDSOME GUY', which is hilarious - especially if you're playing as the lone girl character. Still, the game isn't my favourite. Power Drift is OK, but the difficulty put me off overall. Stick to Outrun in my opinion.

Re: Games Beaten 2017

Posted: Fri Jan 06, 2017 10:04 am
by BogusMeatFactory
I love power drift! I had an arcade out here that had the vehicle cab that moved. The game was considered much older since this was the mid to late 90s and it was only $.25 to play. Everything still worked and I would just play that all day. No one was interested in it even though the thing rocked and shook like a madman. It was one of the most fun game experiences I had.

Will it be in shenmue 3? Yu Suzuki you lunatic!!!

Re: Games Beaten 2017

Posted: Fri Jan 06, 2017 5:34 pm
by Exhuminator
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1. Brandish 2: The Planet Buster | SFC | 1995 | 15hrs | 9/10

Brandish 2 is the sequel to the original Brandish. Rather than explain what the original Brandish is all over again, I'll instead refer to my previous reviews of the PSP Brandish remake:

Ares Mode: viewtopic.php?p=977933#p977933
Dela Mode: viewtopic.php?p=980077#p980077

And now, on to Brandish 2...

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Brandish 2 is a top down dungeon crawler, which focuses on intense difficulty with zero hand holding. It was first developed and released on the NEC PC-98 in 1993 by Falcom. Later in 1995, Falcom had Koei port Brandish 2 to the Super Famicom. There were some enhancements made to the SFC version. Much better music for one, a livelier color palette with more detailed graphics, and even SFC mouse control. The SFC version also contains many cutscenes and well drawn character portraits. It's certainly no slouch.

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Detailed character portraits make conversations with NPCs more entertaining.

The player once again plays as the legendary swordsman Ares. At the end of the first Brandish, Ares acquired a powerful sword known as the Planet Buster. This sword is so powerful, it supposedly has the ability to cleave a planet in half. Unfortunately for Ares, while traveling he collapses in a desert due to heat exhaustion. Ares is captured by servants of a King, a King who is quickly convinced Ares is the hero spoken of in a prophecy, a prophecy which says a wandering swordsman will one day kill the king himself. Fearing this prophecy, the King has Ares thrown into the kingdom's deepest darkest prison, and the Planet Buster sword is taken from him. However, Ares is able to escape thanks to his best frenemy, Dela. Of course Dela wants something out of the deal (as always). And so Brandish 2's entertaining plot begins.

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The indomitable Dela returns, as snarky and sexy as ever.

If I were going to describe Brandish 2's gameplay simply, I'd say it's a top down dungeon crawler with the principle game design of a first person one. Like Brandish, Brandish 2 rotates the world around the player, rather than having the player rotate within the world. (This sole aspect is often the immediate deal breaker for most new players.) You must move methodically and slowly, carefully searching for hidden doors or breakable walls, avoid concealed pitfalls, and discover cleverly tucked away treasure chests. Deadly traps are everywhere, rushing is the fastest way to a Game Over screen. Even something as rudimentary as shop keepers are rarely easy to find, often squirreled away in forgotten recesses.

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Shopkeepers come in all shapes and sizes, but are rarely easy to find.

Finding all the gold and items in the world won't help you if you can't fight. And fighting takes an even bigger precedent in Brandish 2. Enemies are smarter, faster, stronger, and generally more ferocious than before. There's a lot of variety to enemy types, and just as much variation in their attack styles. The designers often group enemies together that work well as a tag team. Say an enemy type that will freeze Ares, while other types work to surround him while he's incapacitated. Bosses are typically large and wickedly deadly, making short work of Ares in two or three hits. Thankfully Ares now has the ability to optionally dual wield weapons, giving the player new types of tactical advantages based on weapon type. However doing so means Ares doesn't hold a shield, making him all the more vulnerable.

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Enemy designs are great, but so is their ability to massacre Ares.

Surviving combat is one thing, surviving the dungeons themselves is another. The player must become highly proficient at using the mini-map to make any progress at all. Graciously this time around, Brandish 2 on SFC includes the mini-map onscreen. This means unlike the original Brandish on SNES, the player can successfully navigate the twisting world without becoming hopefully confused. Navigation is one thing, but the constant barrage of puzzles and byzantine riddles are another. There are cryptic hints available which are often not much help honestly. (This being a Japanese game, there isn't much in the way of English walkthroughs available either. There's a partially finished one on GameFAQs, that's all I saw.) Some puzzles are switch based, some block based, and others are item based. In general Brandish 2's puzzles are more complex than its predecessor. The biggest hurdle of all is simply item management. You will always be juggling dozens of crucial items at a time with very limited item slots in your inventory.

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Paying attention to cutscenes, inscriptions, mini-maps, stats, and item management is all vital to survival.

Most of what I've described sounds quite the same as the original Brandish, and that's because Brandish 2 is very similar to its predecessor. And yet Brandish 2 consistently manages to outshine the original game in sheer scope. Brandish 2's enemies are bigger and badder, its puzzles more complex, and the dungeons are often absolutely mammoth in size. Many dungeons also include special elements all their own, such as trick treasure chests that explode fatally, paths that can only be traversed while walking backwards, or dastardly rooms full of conveyor belts. Aesthetic variety in dungeons has improved immensely, sometimes Ares will be outside in a jungle, or navigating rooftops, or even walking the shore of a forgotten isle. When it comes to dungeon design, Brandish 2 is top notch stuff.

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Surviving the tricky dungeons will require a determined attention to detail.

If I haven't made it clear yet, let me do so now: Brandish 2 is a brutally difficult game. And that's a huge part of why I love it. I'd go so far as to say Brandish 2 is the single most hardcore SFC/SNES game I've played. What truly blows my mind, is that Brandish 2 received an "Expert" version release. I have no idea how much harder the "Expert" version is, but only an utter masochist could wish for such a thing. :lol: Still, I deeply appreciated the challenge of the original Brandish 2. It's a tremendous dungeon crawler, perhaps the best on its platform. This is an extremely well made experience, with deep gameplay, an astounding OST, and consistently impressive graphics. Brandish 2 also has one of the best endings I've seen in a 16-bit game. Yes folks there were times I wanted to snap my gamepad in half, but in the end I absolutely adored Brandish 2: The Planet Buster.

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Brandish 2 never received an official English release. But a fan translation is available:

http://www.romhacking.net/translations/1442/

Re: Games Beaten 2017

Posted: Fri Jan 06, 2017 5:45 pm
by marurun
Does Ares actually get to bust some planets? Would be a waste to have a Planet Buster and not use it...

Re: Games Beaten 2017

Posted: Fri Jan 06, 2017 5:52 pm
by prfsnl_gmr
Exhuminator wrote:Brandish 2 never received an official English release. But a fan translation is available:

http://www.romhacking.net/translations/1442/


Do you know whether the expert version received an English translation? If so, that is the version I am going to play.

Re: Games Beaten 2017

Posted: Fri Jan 06, 2017 5:54 pm
by Exhuminator
prfsnl_gmr wrote:Do you know whether the expert version received an English translation?

It has not yet received an English translation, unfortunately.

Re: Games Beaten 2017

Posted: Fri Jan 06, 2017 5:56 pm
by TSTR
That just makes it even more expert.

FILTHY CASUAL