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MrPopo
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Re: Games Beaten 2017

by MrPopo Sun Dec 31, 2017 8:15 pm

First 50:
1. Pokémon Moon - 3DS
2. Tony Hawk's Underground - GCN
3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC
4. Warhammer 40,000 Dawn of War II: Retribution - PC
5. Disgaea: Afternoon of Darkness - PSP
6. X-Wing: Imperial Pursuit - PC
7. Star Wars Republic Commando - PC
8. X-Wing: B-Wing - PC
9. Blazing Lazers - TG-16
10. Tales of Xillia 2 - PS3
11. Shining Force CD: Shining Force Gaiden - Sega CD
12. MUSHA - Genesis
13. Sonic CD - Sega CD
14. Final Fantasy Legend III - GB
15. Tales of Zestiria - PS3
16. The Legend of Zelda: Breath of the Wild - Switch
17. Horizon Zero Dawn - PS4
18. Tales of Berseria - PS4
19. Battlefield 1 - PC
20. Turok 2: Seeds of Evil - PC
21. Mass Effect Andromeda - PC
22. Starflight 2 - PC
23. Armored Hunter Gunhound EX - PC
24. Space Megaforce - SNES
25. Persona 5 - PS4
26. Torment: Tides of Numenera - PC
27. Cosmic Star Heroine - PC
28. Prey - PC
29. Strafe - PC
30. Mystic Origins - NES
31. Fire Emblem Echoes: Shadows of Valentia - 3DS
32. Ultra Street Fighter II - Switch
33. The Legend of Heroes: Trails in the Sky - PC
34. Ultima IV - PC
35. Environmental Station Alpha - PC
36. Dust: An Elysian Tail - PC
37. Hollow Knight - PC
38. The Legend of Heroes: Trails in the Sky Second Chapter - PC
39. The Legend of Heroes: Trails in the Sky the 3rd - PC
40. Call of Duty - PC
41. Azure Striker Gunvolt 2 - 3DS
42. Sonic Mania - Switch
43. Mighty Gunvolt Burst - Switch
44. XCOM2: War of the Chosen - PC
45. Metroid: Samus Returns - 3DS
46. Dishonored: Death of the Outsider - PC
47. Cuphead - Xbox One
48. Odallus - PC
49. Shenzhen I/O - PC
50. South Park: The Fractured But Whole - PC

51. Oniken - PC
52. Strife Veteran Edition - PC
53. The Mummy Demastered - Switch
54. Super Mario Odyssey - Switch
55. Wolfenstein II: The New Colossus - PC
56. Etrian Odyssey V - 3DS
57. The Legend of Zelda Four Swords Anniversary - 3DS
58. Vectorman - Genesis
59. Human Resources Machine - PC
60. The Legend of Legacy - 3DS
61. Dynamite Headdy - Genesis
62. Romancing SaGa 2 - PC
63. Shining in the Darkness - Genesis

Last game of 2017. Shining in the Darkness is the very first game in the Shining series. Unlike its more famous cousins the Force games, SitD is a first person dungeon crawler. However, you still have a ton of familiar elements, including the four command UI, the aesthetics of items, and the inhabitants of the world. It's very clear this is made by the same people and set in the same universe as the other Shining games. The ties just aren't as strong narratively, due to the fact it came first and I don't think they expected to make a universe out of it.

SitD is one of the more approachable dungeon crawlers out there. The game does a good job of easing you into things; you start with your single warrior and learn to play things safe and not get in over your head. Once you've geared up and fought the first boss you get access to your other two party members: a cleric and a mage. This gives you access to spellcasting and the idea that you now need to pay attention to how you target things; while your warrior could one shot everything your casters cannot. The whole game consists of nine floors of 32x32 dungeons. The first five of them consist of the ground floor and four attached dungeons. Once you beat those four attached dungeons you get access to floors two through five of the primary dungeon. Here things get trickier, both in terms of enemy abilities (you see a lot more enemies with magic and instant death), and due to the fact that the game doesn't have the greatest system for fast travelling. When you unlock the main floors and get to floor three you get access to an item that can be used to warp in the dungeon; however, the warp points are at the end of each floor, and it involves dropping a unique item in a square at the end of the floor. If you want to move it you need to pick it up and take it to the next floor's point. This generally means you'll need to do each floor a minimum of twice; once to beat it and ensure you are leveled and geared up enough, and then once to put down the warp point.

The combat is fairly standard for the genre. The small number of party members reduces some of the strategy a bit, and most of it comes down to how you gear (do you get the higher damage single target or lower damage multi target weapons for your casters) and when to use magic for damage vs. healing after battle. It really ends up being about threat assessment; which monster packs can wreck your shit if you don't kill them before they get a turn.

My biggest complaint is that the in game auto map, which is only accessible through a spell or an item not worth the cost (as it's single use), is awful. You only can see a limited amount of the floor, it only maps squares you step on, and it does so by marking a tile with a border. So you have no idea what else might be connected to that square. You're better off either making your own map or using an online map.

Next year I suspect I'll make some time for Shining the Holy Ark, the other dungeon crawler in the series.
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Games Beaten: 2015 2016 2017
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Re: Games Beaten 2017

by MrPopo Sun Dec 31, 2017 8:36 pm

And time for the analysis!

First off, I didn't beat nearly as many games as the last two years. I blame this on a few factors:

1. Several longass RPGs back to back to back that burned me out on video games
2. Got into blacksmithing, which took up a lot of evening and weekend time when I had classes
3. Took a new job which moved me out of state; basically the last three months have been pretty unproductive because I was focused on the move. My recent activity has been due to everything being done at the old house to make it ready for sale and being off for a week from work

Games beaten this year: 63
Games beaten last year: 91

Now for the breakdowns. First, games by platform:

3DS - 7
GB - 1
GCN - 1
Genesis - 4
NES - 1
PC - 31
PC - 1
PS3 - 2
PS4 - 3
PSP - 1
Sega CD - 2
SNES - 1
Switch - 6
TG-16 - 1
Xbox One - 1

As always, PC massively takes the lead. Everything elsee is onsies and twosies. The exceptions are the 3DS, Genesis, and Switch. The first two are because I've spent a lot of time outside my normal game room; that leaves me with my portables to keep me company. The reasons the Genesis is portable is because it's my CDX, which is great for travelling. Unfortunately, it seems to be dying on me and likes to randomly restart at unpredictable times. I'm hoping it's something like it just needs a recap, but I'm going to need to find someone to work on it (no way in hell I'm going to try and open it myself; the damn thing is crazy inside). If it gives up the ghost it's not a huge deal, since I got it dirt cheap at an eBay auction many years ago because it was listed as nonfunctional; it would turn on but the spindle wouldn't spin. Some compressed air fixed that. The other stand out is the Switch. Now, I didn't bring it with me while I'm in temporary housing because the only game I own for it I haven't already beat is Xenoblade Chronicles 2, and I need to play the first two games first. This one I basically leaped on every game as they came out, probably due to novelty factor for the non Zelda and Mario games.

Now for genres:

Action - 4
Adventure - 3
Fighting - 1
FPS - 9
Metroidvania - 5
Platformer - 8
Puzzle - 2
RPG - 20
RTS - 2
Shmup - 3
Simulator - 2
Strategy - 4

As you can see, a third of the games I played were RPGs. And that's a much bigger ratio than last year, when I beat 27 RPGs over a total of 91 games. And I suspect the RPGs I played this year averaged to be longer compared to last year.
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Games Beaten: 2015 2016 2017
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Re: Games Beaten 2017

by Sarge Sun Dec 31, 2017 9:39 pm

Previous games:
January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)
February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)
March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)
April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)
May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)
June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)
47) Contra: Hard Corps (GEN) (8.5) (6/18) (~50 minutes)
48) Mighty Gunvolt Burst (NS) (7.5) (6/23) (~3 hours?)
49) Exile's End (PC) (8.0) (6/24) (~5 hours)
July:
50) Uncharted 4: A Thief's End (PS4) (8.5) (7/1) (16h53m)
51) Pharaoh Rebirth+ (PC) (8.0) (7/3) (7 hours)
52) Jackal (NES) (9.0) (7/9) (45 minutes)
53) Golden Axe III (NES) (2.5) (7/9) (~45 minutes)
54) Rygar (NES) (7.0) (7/10) (~2 hours)
55) Faxanadu (NES) (8.0) (7/14) (~6 hours)
56) Tekken 3 (PSX) (6.0) (7/24) (~20 minutes)
57) Horizon: Zero Dawn (PS4) (8.5) (7/30) (38h16m)
August:
58) Contra: The Alien Wars (GB) (3.5) (8/1) (~30 minutes)
59) Super Smash Bros. (N64) (8.0) (8/6) (~20 minutes)
60) Battletoads (Japan) (NES) (7.5) (8/10) (~40 minutes)
61) Castle of Dragon (NES) (2.5) (8/10) (~1 hour)
62) The Adventures of Tom Sawyer (NES) (3.0) (8/10) (~30 minutes)
63) Strider (NES) (6.5) (8/11) (~2 hours)
64) Commando (NES) (3.5) (8/11) (~1 hour)
65) Bio Miracle Bokutte Upa (NES) (6.5) (8/12) (~1h30m)
66) Mighty Morphin Power Rangers: The Movie (GEN) (4.0) (8/12) (~1 hour)
67) Dragon Scroll: Yomigaerishi Maryuu (NES) (5.0) (8/13) (~4 hours)
68) Mega Man 8 (SAT) (7.0) (8/17) (~4 hours)
69) Wonder Boy: The Dragon's Trap (PS4) (8.0) (8/19) (4h42m)
70) Super Puzzle Fighter II Turbo HD Remix (PS3) (6.5) (8/25) (~30 minutes)
71) Ace Attorney Investigations: Miles Edgeworth (DS) (7.5) (8/27) (25 hours?)
72) Daikatana (GBC) (6.5) (8/28) (~3 hours)
73) Bionic Commando (NES) (9.5) (8/30) (~1.5 hours)
74) Adventure Island II (NES) (6.5) (8/31) (~3 hours)
September:
75) The Mafat Conspiracy (NES) (5.0) (9/1) (~1.5 hours)
76) Snake's Revenge (NES) (8.0) (9/4) (~4 hours)
77) Ys: Memories of Celceta (VITA) (7.5) (9/4) (~25 hours?)
78) Skate or Die 2: The Search for Double Trouble (NES) (5.0) (9/7) (~2 hours)
79) 1943: The Battle for Midway (NES) (7.0) (9/9) (~2.5 hours)
80) Dungeons & Dragons: Tower of Doom (ARC/360) (5.0) (9/9) (~1 hour)
81) Arkista's Ring (NES) (6.0) (9/9) (~1 hour)
82) Bad Dudes (NES) (4.0) (9/9) (~45 minutes)
83) G.I. Joe: The Atlantis Factor (NES) (7.0) (9/10) (~2 hours)
84) Target: Renegade (NES) (2.0) (9/10) (~1 hour)
85) Gyruss (NES) (8.5) (9/11) (~1 hour)
86) Renegade (NES) (3.5) (9/12) (~30 minutes)
87) Metroid: Samus Returns (3DS) (9.0) (9/18) (11h35m) (16h total time)
88) Rambo (NES) (4.5) (9/19) (~3 hours)
89) Return of Double Dragon (SFC) (8.0) (9/20) (~1 hour)
90) Wizards & Warriors (NES) (6.5) (9/21) (~1.5 hours)
91) Wizards & Warriors III - Kuros: Visions of Power (NES) (6.5) (9/23) (~4 hours)
92) Wolverine (NES) (3.0) (9/23) (~1 hour)
93) The Jetsons: Cogswell's Caper (NES) (6.0) (9/23) (~1 hour)
94) Ironsword: Wizards & Warriors II (NES) (6.5) (9/24) (~2 hours)
95) The Flintstones: The Rescue of Dino and Hoppy (NES) (6.0) (9/24) (~1 hour)
96) RodLand (NES) (7.0) (9/30) (~1 hour)
97) Gradius (NES) (7.0) (9/30) (~30 minutes)
98) Life Force (NES) (8.0) (9/30) (~1 hour)
99) Gradius II (NES) (8.0) (9/30) (~1 hour)
October:
100) Guerilla War (NES) (6.0) (10/1) (~1 hour)
101) Gun-Nac (NES) (7.5) (10/2) (~1.5 hours)
102) Mega Man 9 (PS4, via MMLC2) (9.5) (10/7) (~2.5 hours)
103) Star Wars (NES) (5.5) (10/7) (~1.5 hours)
104) Ys VIII: Lacrimosa of Dana (PS4) (9.0) (10/25) (49h20m)
105) Super Mario Odyssey (NS) (10.0) (10/31) (10 hours?)
November:
106) Super Castlevania IV (SNES) (8.5) (11/11) (4 hours)
107) Transformers: Devastation (PS4) (6.5) (11/18) (5h56m)
108) Dracula X: Rondo of Blood (DUO) (8.0) (11/26) (2 hours)
109) Castlevania Chronicles (PSX, X68K mode) (6.5) (11/29) (6 hours)

December:
110) Faussete Amour (DUO) (5.0) (12/4) (3 hours)
111) Ys III: The Wanderer from Ys (DUO) (5.5) (12/7) (~5 hours)
112) Kaze Kiri: Ninja Action (DUO) (6.5) (12/9) (~1.5 hours)
113) Ys Book I & II (Book I) (TCD) (6.0) (12/16) (~5 hours)
114) Shin Megami Tensei: Synchronicity Prologue (8.5) (12/17) (~3 hours)
115) WeaponLord (GEN) (6.5) (12/18) (~40 minutes)
116) Alwa's Awakening (PC) (6.5) (12/20) (~6.5 hours)
117) Ys Book I & II (Book 2) (TCD) (6.5) (12/27) (~5 hours)
118) Cadash (TG16) (8.0) (12/30) (~2 hours)
119) Ninja Spirit (TG16) (7.0) (12/31) (~1 hour)

Ninja Spirit might be my last finished game this year. We'll see!

The game itself is a port of the titular arcade game. There's some downsampling of the graphics, as you'd guess, but overall it looks pretty nice. One of the neat components borrows from Ninja Gaiden II (or maybe it borrowed from this!), in that you can have two "shadow clones" that mimic your moves. Think of them a bit like the options in Gradius if you haven't played NGII. You also get a complement of four different ninja weapons: a sword, throwing stars, a sort of grappling hook, and some throwable bombs. I found all of them to have their uses except the hook. They all each have an upgrade level as well. The structure of the game is the usual single-plane "kill everything that moves" much like Revenge of the Shinobi, although the complexity is a bit simpler, in a sort of Kung Fu / Spartan X way (which is fitting, given its IREM heritage).

So, the game itself can be pretty tough at moments, but it's pretty easy overall. Or so I thought. The console version has been gimped a bit, as it defaults to "PC Engine" mode. This gives you actual life, where projectiles will take away one of your five health points. Sword attacks will still instantly kill you, however. Set the game to "Arcade Mode", and you'll feel the pain of one-hit deaths throughout the game. Fun times! At least the game gives some clemency in the form of unlimited continues. To be clear, I did not finish Arcade Mode, only curious about the differences after I'd blown through the game in the other mode.

Not a bad way to spend some time, but like most arcade ports, the experience is short-lived.
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Re: Games Beaten 2017

by Ack Sun Dec 31, 2017 11:56 pm

Well, I don't have time to post much, so I will save my full thoughts and a breakdown for a couple of days from now, but I have beaten Might and Magic 5 and finished off the bonus content to unify 4 and 5, meaning I am completely done with the World of Xeen series in the Might and Magic universe as well as the M&M3 engine that was used for 3, 4, 5, and Swords of Xeen. Time to move on in the series!
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Re: Games Beaten 2017

by MrPopo Mon Jan 01, 2018 1:21 am

I'm looking forward to it Ack.
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Games Beaten: 2015 2016 2017
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Re: Games Beaten 2017

by ElkinFencer10 Mon Jan 01, 2018 1:34 pm

Alright, my grand total for games beaten for each console in order from fewest games beaten to most games beaten:

Master System - 1
DS - 1
Neo Geo - 1
Gamecube - 1
Xbox - 1
Gameboy - 1
3DO - 1
Dreamcast - 1
N64 - 2
3DS - 2
Genesis - 2
PSP - 2
Xbox 360 - 2
Android - 2
Saturn - 3
Vita - 3
TurboGrafx CD - 3
SNES - 3
PS3 - 4
Wii U - 7
Xbox One - 7
Wii - 8
NES - 8
PC - 11
Switch - 21
PS4 - 40
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Re: Games Beaten 2017

by Blu Mon Jan 01, 2018 2:06 pm

1. Runbow - Wii U
2. Battlefield 1 - Xbox One
3. Until Dawn - PS4
4. Super Mario Sunshine - Gamecube
5. Titanfall 2 - Xbox One
6. Wario Ware, Inc: Mega Party Game$ - Gamecube
7. Pikmin 2 - Gamecube
8. Legend of Zelda: Breath of the Wild - Wii U
9. Dawn of War 2 - PC
10. Dawn of War 2: Chaos Rising - PC
11. Sonic Mania - PS4
12. Castlevania IV - SNES
13. Super Monkey Ball - GameCube
14. Yakuza 0 - PS4
15. Chu Chu Rocket - Game Boy Advance
16. Overcooked - PS4
17. Wolfenstein: The New Order - Xbox One
18. Steamworld Heist - Wii U
19. Steamworld Dig - Wii U
20. Cuphead - Xbox One
21. Ivy the Kiwi - Wii

I closed out 2017 by beating Ivy the Kiwi. I evidently only had a couple of stages left to play, and got frustrated with it a couple of years ago. With a steadier hand and clear mind, I finished this lovely little platformer, Lemming, puzzle game. It's charming, it's pretty novel, and cleverly uses the Wiimote. It's getting pricey, but I snagged it way back when for around $15.
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Re: Games Beaten 2017

by REPO Man Mon Jan 01, 2018 3:38 pm

Borderlands: The Pre-Sequel, for PS4. As Claptrap. I beat the main campaign after beating the DLC where you go inside Claptrap.
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Re: Games Beaten 2017

by pierrot Mon Jan 01, 2018 4:31 pm

Blu wrote:Ivy the Kiwi - Wii

It's getting pricey, but I snagged it way back when for around $15.

Wow, you weren't kidding. I thought that one was going to stay $10 forever.


First 25:
1. Ys IV: The Dawn of Ys (PCE-CD)
2. Mega Bomberman (GEN)
3. Lost in Shadow (Wii)
4. Kirby's Dream Land (via Wii Dream Collection) (GB)
5. Kirby's Dream Land 2 (via Wii Dream Collection) (GB)
6. Kirby's Dream Land 3 (via Wii Dream Collection) (SNES)
7. Saturn Bomberman (SAT)
8. Rent a Hero (GEN)
9. Tricolore Crise (DC)
10. Super Mario: Yoshi Island (SFC)
11. Clockwork Knight: Pepperouchou no Daibouken (Joukan) (SAT)
12. Mickey to Donald: Magical Adventure 3 (SFC)
13. Kishin Douji Zenki: Battle Raiden (SFC)
14. Super Donkey Kong (SFC)
15. Super Donkey Kong 2: Dixie & Diddy (SFC)
16. Anearth Fantasy Stories: First Volume (SAT)
17. Panzer Dragoon (SAT)
18. Panzer Dragoon II Zwei (SAT)
19. Panzer Dragoon Orta (XBOX)
20. Cross Tantei Monogatari (SAT)
21. Dragon Quest V (PS2)
22. Ryu ga Gotoku (PS2)
23. Dragon Slayer: Eiyuu Densetsu II (GEN)
24. Rokudenashi Blues: Taiketsu! Tokyo Shitennou (SFC)
25. Ranma 1/2: Bakuretsu Rantou Hen (SFC)


Second 25:
26. Contra Spirits (SFC)
27. Dennou Senki: Virtual On (SAT)
28. Dead or Alive (SAT)
29. Fighting Vipers (SAT)
30. Last Bronx (SAT)
31. Steeldom (SAT)
32. Street Fighter Zero (SAT)
33. NinPen Manmaru (SAT)
34. Street Fighter Zero 2 (SAT)
35. Street Fighter Zero 2' (SAT)
36. Virtua Fighter Remix (SAT)
37. Final Fantasy XI: Rise of the Zilart (PC)
38. Final Fantasy XI: Chains of Promathia (PC)
39. Final Fantasy XI: Rhapsodies of Vana'diel (PC)
40. Final Fantasy XI: Seekers of Adoulin (PC)
41. ToeJam & Earl (GEN)
42. Magical Taruru~to-kun (GEN)
43. Metal Slug X (PS1)
44. Phantasy Star III: Toki no Keishousha (GEN)
45. Phantasy Star: Sennenki no Owari ni (GEN)
46. Breath of Fire V: Dragon Quarter (PS2)
47. Shonen Ashibe: Goma-chan no Yuuenchi Daibouken (SFC)
48. Super Mario Kart (SFC)
49. Rockman Dash: Hagane no Boukenshin (PSP)
50. Umihara Kawase (SFC)


51. Tron ni Kobun (PS1)
52. Tantei Jinguuji Saburou: Shinjuku Chuou Kouen Satsujin Jiken (via PS1 "Early Collection") (FDS)
53. Tantei Jinguuji Saburou: Yokohama-kou Renzoku Satsujin Jiken (via PS1 "Early Collection) (NES)
54. Real Bout Garou Densetsu Special (Saturn)
55. Jumping Flash! Aloha Danshaku Funky Daisakusen no Maki (PS1)
56. Akumajou Chronicle: Akumajo Dracula (Arrange Mode) (PS1)
57. Koukaku Kidoutai (PS1)
58. Rockman Dash 2: Episode 2 - Ooi Naru Isan (PS1)


I finished up the last leg of the Legends series, within the calendar year, yesterday. I made it known in the "What are you playing?" thread that this is not a game I wish to revisit in the future, because of a particular dungeon that mostly takes place underwater, and slows Rock down to a crawl. I'm not even joking when I say that after getting out of water in this game, it feels like hitting a glitch where the game starts running twice as fast as it should be. In general, the framerate is a bit inconsistent, but this is especially true in particular areas like Yoshanka (the winter wonderland) and the field area of Manda-tou, once the Kobun are replaced by lesser pandas. Dash 2 has a few areas where full screen visual effects cloud the action (this includes the underwater segments), and also appear to affect the framerate. It's a little bit of a 'chicken or the egg' scenario, where I'm not sure if these parts are intentionally made to run slower, or if it's just exacerbated by the effects. Either way, I didn't appreciate it, even in the Forbidden Land, but especially not in the water dungeon, or when they brought the water mechanics back in the S Rank License dungeon.

Visually, Dash 2 is pretty nice for a PS1 game. It has a quality about it that reminds me of Skies of Arcadia, somehow, but for such a late release on the console, it would have been nice to see fewer instances of texture warping, clipping, and full screen dithering, which are all unfortunately common. The audio, like Dash 1, is almost not really worth the CD format. Generally speaking, I don't find either game to have a very memorable soundtrack, and while the voice acting is pretty good, the voice clarity is not that great. Sound effects are a bit of a mixed bag, but generally fairly appropriate, and maybe the best part of the audio.

So far, I haven't had a lot of good things to say about the game, but I do enjoy it. It's usually fun (when not under water) spelunking for treasure in dungeons, and upgrading Rock's arsenal, despite the exorbitant prices for everything in this one. The story in Dash 2 is a bit more 'anime' than the first game, and I honestly did not care much about what was going on. It all seemed a little trivial to me, and by the end of the game Roll seemed to have completely forgotten about her main goal in life. I just didn't really care about the Mothers, and their feud seemed like it only served to make things more convoluted than they needed to be. Story wise, I felt like the game was suffering a crisis of identity. It seemed to be trying convey several different themes without really effectively communicating any of them. I was able to forgive the end of Dash 1 going full on anime, since part of that was just blatantly ripping off paying homage to Char's Counterattack, but Dash 2 took it about three steps too far. To me, the series feels like it's more about characters, and in that respect, Dash 2 is still solid.

Mechanically, Dash 2 makes some changes, and not all of them are good. The control scheme is largely identical, by default, and the main addition to Rock's repertoire is the ability to move around while locking on to an enemy with the R2 button. Dash 2 also adds Dual Shock analog support, with camera control on the right stick, and the ability to walk or run with the left stick. Rock also starts Dash 2 with his fully upgraded jump from Dash 1. Also new are various status effects, which are really entirely unfun to deal with. Various enemies will deal status effects along with damage, and certain floor tiles can also afflict Rock with the effects. They can be removed by using a medicine bottle, or by running around, willy-nilly, until it wears off. These status floor tiles, along with Rock's 'improved' control, make for some really dodgy platforming at times. At first glance, it appears that Dash 2 is just a tremendous improvement, control wise, over Dash 1, but there are some subtleties to the changes made that make me feel that is not entirely the case. I won't even begin to try to say that Dash 1 had good controls, but for what they wanted to do, it worked fairly well. In Dash 2, for instance, there are some rooms in the fire dungeon with lava all around, and flying enemies, so locking on, and trying to jump and shoot around those rooms is almost a death sentence. The little raised platforms in the center of some of the floor tiles in those rooms make it necessary to make micro precision jumps, though, which do not at all work well in the game. The difficulty in the game is usually not very steep, but the final boss attacks in ways that make me think copious use of the dodge roll was intended for this fight, like the final boss in Dash 1. However, I found it tremendously more difficult to actually use the dodge roll in Dash 2, compared to Dash 1. I ended up beating the game largely through attrition, using the Shining Laser.

I still haven't said much good about the game, and I'd like to kind of pick out some good things about it to talk about, but in general it's just sort of a good game that does a number of things that irked me, throughout. I can't really put a finger on anything it does that's particularly exceptional, but I mostly enjoyed playing it, and it was mostly fun. That might not be good enough for real fans of the game, though.

In closing, I thought I would mention a few of the differences between Dash 2, and Legends 2 that I've gleaned so far: In Pokute Village, the quizes were originally officially sanctioned kanji test questions. I spent about 2-3 hours of my 20 hours clocked in the game just doing those kanji tests. (I spent another 2-3 hours getting first place in the first two race tracks for practically no reward, also--.) I still have the 100 question test left, but I've only been able to get about 15 correct before getting one wrong.

A very subtle difference in the SS Flutter is that the monograms on the characters' rooms are actually their first names in Dash 2 (ie "ROLL" instead of just "R").

Talking to the Junk Shop owner in Yoshonka, by going through the back door, doesn't give a the player a fossil, but an 'adult book.'
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laurenhiya21
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Re: Games Beaten 2017

by laurenhiya21 Mon Jan 01, 2018 5:17 pm

Previously beaten:
1/15: Aviary Attorney (Steam)
1/16: Hatoful Boyfriend: Holiday Star (Steam)
1/27: Sweet Fuse: At Your Side (PSP)
1/31: Harmonia (Steam)
2/21: Yakuza 0 (PS4)
2/28: Cooking Mama: Cook Off (Wii)
3/17: Legend of Zelda: Breath of the Wild (Switch)
3/22: Kirby Super Star (SNES)
4/6: Nier Automata (PS4)
5/11: Persona 3 Portable (PSP)
5/28: 999: Nine Hours, Nine Persons, Nine Doors (Vita)
6/2: DOOM (GOG)
6/10: Utawarerumono (PC)
7/16: Utawarerumono: Mask of Deception (Vita)
7/16: Gardens Inc: From Rakes to Riches (Steam)
7/20: Mystic Inn (BigFish Games)
8/3: Mario Kart 8 Deluxe (Switch)
8/19: Persona 5 (PS4)
8/24: Astebreed (PS4)
9/14: Yakuza: Kiwami (PS4)
10/10: Ar Tonelico 2 (PS2)
10/14: Littlewitch Romanesque (Steam)

*NEW*
10/31: Super Mario Odyssey (Switch)
11/19: Utawarerumono: Mask of Truth (Vita)
11/21: Kirby’s Anniversary Collection: Kirby’s Dream Land (Wii)*
12/10: Emily is Away (Steam)
12/14: Atelier Meruru: The Apprentice of Arland (PS3)
12/14: Crawl (PS4)
12/20: Captain Toad's Treasure Tracker (WiiU)
12/30: Heart’s Medicine: Season One (BigFish Games)

Total: 30 games

Whoops... Slacked off a bit on reviewing things :oops: Oh well I'll keep these short.

Super Mario Odyssey
I don’t think I liked Super Mario Odyssey as much as most people who played it, but I still enjoyed playing though it. I’m not going to go into depth about it (I’m sure everyone has done that well enough), but it was good looking, it controlled well, and I felt that it was very rarely frustrating. Plus there was a lot of variety in what you need to do to get moons, which helped to hold my attention the whole way through. There’s not a whole lot I can complain about, other than the people in New Donk City look a little odd and maybe some other minor things. There’s not a lot that is wrong with it, but there were quite a few other good games this year that just appealed to me more. Still, even though it’s definitely not my GoTY, I’m definitely glad I got a chance to play it.

Utawarerumono: Mask of Truth
Utawarerumono: Mask of Truth is the conclusion to Utawarerumono: Mask of Deception, and boy is it ever a good one! Not only does it have everything that I liked about Mask of Deception (good art, characters, and strategy RPG segments), but it also has made some improvements were made to the gameplay segments and a really good conclusion. Plus, if you wanted to do a lot more extra challenge levels, Mask of Truth has a TON of extra ones for you to do, something that Mask of Deception was lacking in (you could only replay levels you’ve already beaten). I can’t really talk much more about it, since it is a direct sequel to Mask of Deception, but I had a REALLY good time with this game. If you’re into visual novels, I highly suggest playing all three of the Utawarerumono games. They are all super good!

Kirby’s Anniversary Collection: Kirby’s Dream Land
I tried out all of the games on Kirby’s Anniversary Collection, and this was one of the only ones that I could beat (the other one being Kirby’s Super Star). I just didn’t have a fun time with any of them, but I think that’s just more my preference of being hyper picky with platformers, rather than the games themselves being bad. Only reason why I beat Kirby’s Dream Land was that is was super duper short (about an hour?). I’ll probably try some of the newer Kirby games, since I remember enjoying Kirby Mass Attack and Kirby Air Ride, but I think I can now say that I’m just not much of a Kirby fan :/

Emily is Away
A very short, free game that emulates some sort of old chat room and has a lot of boring teen drama. I don’t think I was the right audience for this, since I thought the characters were kind of dumb and I wasn’t interested in their troubles at all. I thought it was interesting how the game mimicked a chat room, but I’ve never used that sort of thing before so it was just kind of neat. Thankfully it was free and very very short.

Atelier Meruru: The Apprentice of Arland
Continuing on my quest to play as many Atelier games as I possibly can (because man I love that alchemy system!), Atelier Meruru was the next game on my list. I was a little worried with this one, since I got my butt kicked after playing Atelier Totori and I thought it might be the same sort of thing with Meruru. Thankfully, it did not kick my butt, and instead I had a good time and got one of the good endings!

Meruru has a nice balance of giving you specific tasks to accomplish, while also giving you a nice amount of freedom to do them in almost any order that you want. It’s also not super duper punishing if you just want to get a normal ending, but can still be a little more difficult if you want to try for a better ending. Some of the bosses, for example, can be pretty difficult if you don’t create good equipment or items, but I didn’t ever feel like the game didn’t give me enough time to prepare for them (like in Totori).

To sum it up simply, I really liked Meruru. Ayesha still is my favourite Atelier game so far, but Meruru definitely is number 2. I can’t wait to play the other games!

Crawl
This was a Limited Run game that I thought I would take a chance on, and it turned out to be not bad. It’s hard for me to judge well since it was neat, but it was definitely made to be played with multiple people.

In this, players are either this guy trying to get through a dungeon, or a spirit who tries to kill the guy by possessing various monsters or traps. When a spirit kills off the guy, they switch places. I think whoever kills the final boss (as the guy) wins, but I’m not super sure. I just played with the AI and I won haha.

It probably would be more fun with real people. With AI I find that it’s just alright.

Captain Toad's Treasure Tracker
A puzzle game that I actually really enjoyed! I think I enjoyed Captain Toad’s Treasure Tracker since it’s easy enough for me to understand what I can do, but it’s also just difficult enough that I have to think a bit on what needs to be done (at least in some levels). There were a few levels that I did not like at all, like ones that require a lot of running (Toad is not very good at running around) and ones that heavily used the WiiU’s gamepad as an aiming device (it’s so jerky and didn’t work most of the time), but luckily those didn’t come up very often.

If you have a WiiU, you should probably pick it up!

Heart’s Medicine: Season One
Heart’s Medicine is a series of time management type games (think similar to Diner Dash), set around a woman who wants to be a doctor. Season One is the first game in the series. For the most part it’s pretty standard for a time management game, but what’s different with this one is that it has mini-games from time to time, and it has a plot that’s a little more fleshed out. The plot isn’t anything too spectacular (with parts where the main character gets down over a patient’s death and later falls for two different guys), but it’s surprising that it’s in there. Most of the time it’s just the barest possible story ever, so it was interesting to see something more original for once. Only real negative I have with this is that it’s very short. It only has around 20 levels, and since each one only takes up a few minutes, the game can be beaten in a sitting. Still, I enjoyed it and it wasn’t terribly pricey, so it was fine for me. And yeah it’s not exactly an exciting game to end 2017 with, but I needed a relaxing game to play haha.

I didn't beat as many games in 2017 as I have in other years, but it was a particularly rough year for me and I also did beat some longer VNs and RPGs. I might do a year end tally later, but I'm not sure haha.
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