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Sarge
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Re: Games Beaten 2017

by Sarge Thu Dec 28, 2017 2:53 am

If it weren't for the awful Darm Tower in the first game, I'd agree. Neither really lit the world on fire for me, though.

I'm pretty sure the only games I haven't finished in the main series now are the two versions of Ys IV. And some of the remakes, but I'm not itching to get into those any time soon. I do wish that Ys V Expert was the one that got translated, though. I thought the original version was solid, but it was pretty toothless.
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Thu Dec 28, 2017 1:01 pm

Sarge wrote:I'm pretty sure the only games I haven't finished in the main series now are the two versions of Ys IV.

Believe it or not, there's four different versions of Ys IV:
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So technically, you already beat Ys IV, congratulations!

The SFC one (Mask of the Sun) I beat myself. It was terrible. I don't recommend it to anyone. Especially not someone I actually like such as yourself.

The PCECD (Dawn of Ys) one has an excellent presentation aesthetically, great OST, and even good voice acting (well the fan trans English dub is good anyway). The text dialogue aspect of the English fan trans is done well also. The problem with the PCECD version is it's very very grindy, and not especially well balanced. These balancing/grinding issues combined with being pretty long for classic Ys wasn't a good formula for me. I got about 2/3rds the way through the PCECD version before I couldn't take it anymore. Sorry Bone.

I don't know a lot about the PS2 version (Mask of the Sun - A New Theory), except it's a remake that uses a presentation more similar to the Ys Napishtim-Oath-Origin style:
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Of course THIS version doesn't have an English translation, but walkthroughs exist.

It's not exactly common knowledge, but Memories of Celceta on Vita is Falcom's take on Ys IV:

"Eurogamer: Falcom is already working on a PlayStation Vita game too. What can you tell us about Ys Celceta: Sea of Trees?

Falcom: The subtitle is related to Adol’s adventures in Ys IV. Falcom has never worked on Ys IV directly on the development side. Those games were made by other companies using Falcom’s intellectual property. For close to 20 years, we’ve been hearing from fans they would like to see a Falcom developed Ys IV. The new fans that found out about Falcom through our PSP releases don’t know Ys IV. Even the older Ys fans, as I explained earlier, have been asking us to create our own Ys IV. This seemed like a good way to satisfy both customer bases."


( http://www.eurogamer.net/articles/2014- ... eta-review )
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Sarge
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Re: Games Beaten 2017

by Sarge Thu Dec 28, 2017 1:50 pm

Yeah, I was more going off of original console versions. Definitely smacked the Vita version down. I knew about the PS2 one, but I've heard not good things about it.

Oh, dang, I forgot Falcom wasn't even involved with the original games.
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Re: Games Beaten 2017

by pierrot Thu Dec 28, 2017 2:43 pm

Sarge wrote:Oh, dang, I forgot Falcom wasn't even involved with the original games.

Falcom's president, Katou Masayuki, gave Hudson and Tonkin House some production materials to go off of. The premise, and setting were outlined for them to a certain extent, but Hudson and Tonkin House obviously put their own spins on the final product.

Dawn of Ys was the first game I beat this year. I wouldn't recommend it, though.
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Re: Games Beaten 2017

by Exhuminator Thu Dec 28, 2017 2:51 pm

Sarge wrote:Oh, dang, I forgot Falcom wasn't even involved with the original games.

Even the PS2 remake was by Taito, not Falcom.

I think you already beat the best version of Ys IV, honestly.
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Re: Games Beaten 2017

by Sarge Thu Dec 28, 2017 3:43 pm

Probably true, and knowing those facts has reduced my desire to really go at Ys IV in any of its other forms. :P

Still gonna mine those Duo games, though. I'm still waiting on my Turbo EverDrive to come in, so I can't hit any HuCard goodness yet on-system.
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Re: Games Beaten 2017

by BoneSnapDeez Thu Dec 28, 2017 4:32 pm

Ys IV on PC Engine is GODLY
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Re: Games Beaten 2017

by ElkinFencer10 Thu Dec 28, 2017 8:40 pm

Games Beaten in 2017 So Far - 137
* denotes a replay

January (10 Games Beaten)
1. Persona 4 Arena - Playstation January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28


March (6 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 17
26. Super Bomberman R - Switch - March 18
27. Super Mario Run - Android - March 24
28. I Am Setsuna - Switch - March 24


April (9 Games Beaten)
29. Mass Effect: Andromeda - PlayStation 4 - April 1
30. Sniper Elite: Nazi Zombie Army - PlayStation 4 - April 2
31. Sniper Elite: Nazi Zombie Army 2 - PlayStation 4 - April 2
32. New Frontier Days: Founding Pioneers - Switch - April 3
33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4
34. Persona 5 - PlayStation 4 - April 17
35. Alienation - PlayStation 4 - April 18
36. Danganronpa: Trigger Happy Havoc - PlayStation 4 - April 23
37. Danganronpa 2: Goodbye Despair - PlayStation 4 - April 29


May (14 Games Beaten)
38. Puyo Puyo Tetris - Switch - May 4
39. Fire Emblem Gaiden - Famicom - May 6
40. Mario Kart 8 Deluxe - Switch - May 6
41. Outlast II - PlayStation 4 - May 7
42. Dishonored - PlayStation 4 - May 10
43. Snipperclips: Cut it Out, Together! - Switch - May 12
44. Pikmin - Gamecube - May 12
45. Metal Slug - Neo Geo MVS - May 13*
46. Dariusburst CS: Chronicle Savior - PlayStation 4 - May 14
47. Batman: The TellTale Series - PlayStation 4 - May 17
48. Batman: Arkham VR - PlayStation 4 - May 18
49. Fire Emblem Echoes: Shadows of Valentia - 3DS - May 25
50. Farpoint - PlayStation 4 - May 27
51. The Witcher 2: Assassins of Kings - Xbox 360 - May 29


June (10 Games Beaten)
52. Star Trek: Bridge Crew - PlayStation 4 - June 2
53. The Walking Dead: A New Frontier - PlayStation 4 - June 3
54. Rebel Galaxy - PC - June 18
55. The Legend of Heroes: Trails of Cold Steel II - Vita - June 20
56. Medal of Honor: Allied Assault - PC - June 21*
57. Medal of Honor: Allied Assault - Spearhead - PC - June 21
58. Medal of Honor: Allied Assault - Breakthrough - PC - June 22
59. Aliens Versus Predator - PC - June 23
60. Army Men - PC - June 24*
61. Apartment 666 - PC - June 26


July (20 Games Beaten)
62. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis - July 12*
63. The Witcher 3: Wild Hunt - Hearts of Stone - PlayStation 4 - July 15
64. The Witcher 3: Wild Hunt - Blood and Wine - PlayStation 4 - July 22
65. The Witcher 3: Wild Hunt - PlayStation 4 - July 24
66. Splatoon 2 - Switch - July 25
67. Kamiko - Switch - July 25
68. Crimson Skies: High Road to Revenge - Xbox - July 26
69. Panzer Dragoon - Saturn - July 27*
70. Snake Pass - Switch - July 27
71. Buck Bumble - Nintendo 64 - July 28*
72. Castlevania - NES - July 29
73. Castlevania II: Simon's Quest - NES - July 29
74. Castlevania III: Dracula's Curse - NES - July 29
75. Super Castlevania IV - SNES - July 30
76. Castlevania Adventure - Game Boy - July 30
77. Castlevania Adventure Rebirth - Wii - July 30
78. Contra Rebirth - Wii - July 31
79. Heavy Fire: Special Operations - Wii - July 31
80. Heavy Fire: Black Arms - Wii - July 31
81. Panzer Dragoon II Zwei - Saturn - July 31*


August (9 Games Beaten)
82. Sunrider: Mask of Arcadius - Steam - August 4
83. Panzer Dragoon Saga - Saturn - August 5
84. Sunrider: Liberation Day - Steam - August 6
85. Emily is Away - Steam - August 8
86. Ys III: Wanderers from Ys - SNES - August 19
87. Nights of Azure - PlayStation 4 - August 25
88. Uncharted: The Lost Legacy - PlayStation 4 - August 26
89. Strike Suit Zero: Director's Cut - Xbox One - August 27
90. Devil's Third - Wii U - August 30*


September (14 Games Beaten)
91. Mario + Rabbids Kingdom Battle - Switch - September 4
92. Dungeons & Dragons: Tower of Doom - Wii U - September 4
93. Daytona USA - Xbox 360 - September 6
94. Dungeons & Dragons: Shadow Over Mystara - Wii U - September 6
95. Cave Story+ - Switch - September 10
96. Cosmic Star Heroine - Steam - September 14
97. Lego Worlds - Switch - September 16
98. Metroid: Samus Returns - 3DS - September 18
99. Danganronpa Another Episode: Ultra Despair Girls - PlayStation 4 - September 23
100. Weeping Doll - PlayStation VR - September 23
101. Dying: Reborn VR - PlayStation VR - September 24
102. Shadow Warrior 2 - PlayStation 4 - September 28
103. Pokken Tournament DX - Switch - September 29
104. White Day: A Labyrinth Called School - PlayStation 4 - September 30


October (7 Games Beaten)
105. Monster High: New Ghoul in School - Wii U - October 2
106. Senran Kagura: Peach Beach Splash - PlayStation 4 - October 8
107. Barbie Dreamhouse Party - Wii U - October 14
108. Tales of Berseria - PlayStation 4 - October 25
109. Cyberdimension Neptunia: 4 Goddesses Online - PlayStation 4 - October 28
110. Super Mario Odyssey - Switch - October 30
111. Splatterhouse: Wanpaku Graffiti - Famicom - October 31


November (21 Games Beaten)
112. Fire Emblem Warriors - Switch - November 1
113. Sine Mora EX - Switch - November 2
114. Ys III: Wanderers from Ys - TurboGrafx-CD - November 4
115. Warriors Orochi 3 Hyper - Wii U - November 4
116. The Bunker - PlayStation 4 - November 5
117. Dear Esther - PlayStation 4 - November 5
118. Gex - 3DO - November 5
119. Crysis 3 - PlayStation 3 - November 6
120. Wolfenstein II: The New Colossus - Xbox One - November 10
121. Sonic Forces - Switch - November 10
122. Call of Duty: WWII - Xbox One - November 11
123. For Honor - Xbox One - November 12
124. Blue Reflection - PlayStation 4 - November 17
125. Bully - Wii - November 20
126. Star Wars: Battlefront II - Xbox One - November 22
127. Doom - Switch - November 22
128. Onslaught - Wii - November 22
129. Zombie Panic in Wonderland - Wii - November 22
130. Criminal Girls: Invite Only - Vita - November 28
131. Dynasty Warriors Gundam 3 - PS3 - November 29
132. Gundam Side Story 0079: Rise from the Ashes - Dreamcast - November 30


December (5 Games Beaten)
133. Xenoblade Chronicles 2 - Switch - December 17
134. Castlevania Judgement - Wii - December 18
135. Valkyria Revolution - PlayStation 4 - December 21
136. Castlevania 64 - Nintendo 64 - December 22
137. Crisis Core: Final Fantasy VII - PlayStation Portable - December 25


137. Crisis Core: Final Fantasy VII - PlayStation Portable - December 25

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Final Fantasy VII is one of my favorite RPGs, and that's the case for a lot of folks my age and bit older. It was a brilliantly told story with what was at the time cutting edge visuals and gameplay mechanics. Even today it is the most iconic entry in the MASSIVE Final Fantasy series. I mean, despite having never appeared on a Nintendo platform, the game's protagonist, Cloud, was a DLC character for the recent Super Smash Bros on 3DS and Wii U. So how does this prequel released ten years later hold up?

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In a bit of a departure from the hybrid real time/turn based Final Fantasy VII, Crisis Core is a straight action RPG with freedom to move about the field and all of the combat taking place at once. The game's protagonist this time is a SOLDIER named Zack (who looks a lot like Cloud with black hair), and the story revolves around his attempt to unravel a mystery about a surge in the number of mysterious monsters and SOLDIER members going missing. It takes place shortly before the events of Final Fantasy VII and ends right before the original begins, and Tifa, Cloud, Aerith, and Sephiroth all make appearances to one degree or another in the game, but the action is definitely all about Zack.

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The game's visuals are probably the highlight as they're extremely impressive for the PSP, and the cut scenes are probably the best looking of any game on the system. Unfortunately the music doesn't quite hold up to the original (although there is an interesting arrangement of One Winged Angel), and the voice acting feels stiff and amateur. Whether it's because of that sub-par voice acting or bad writing, I can't say, but at no point was I really engaged by the story. It didn't straight up repel me or anything, but I never got sucked in, and that's a big strike against an RPG in my book.

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From what I've read, there were more scenes to the game that expand on Zack's and Cloud's friendship (which was the most interesting component of the story in my opinion) that had to be removed due to the limitations of the UMD format, and I think those missing scenes could have added some real depth to the story and the character dynamics. The character development throughout the game - especially Zack and, to a lesser extent, Sephiroth - are definitely the highlights of the game's narrative. A lot of RPGs have a hard time developing characters in a way that is gradual enough to feel real without keeping them too static, I've noticed, and to Crisis Core's credit, it manages to strike a pretty good balance for the most part.

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All things considered, Crisis Core - Final Fantasy VII is a competent action RPG for Sony's first handheld console, but it's not a great Final Fantasy game. Hardcore fans of Final Fantasy VII will want to give it a playthrough at the very least to get more of the world's story and lore, but for more casual fans of the game or relative newcomers to Final Fantasy, this is a definite "maybe" game. If you see it cheap or know a friend who has it and will let you borrow it to play it, then sure, do that, but don't go out of your way.
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MrPopo
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Re: Games Beaten 2017

by MrPopo Thu Dec 28, 2017 10:26 pm

First 50:
1. Pokémon Moon - 3DS
2. Tony Hawk's Underground - GCN
3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC
4. Warhammer 40,000 Dawn of War II: Retribution - PC
5. Disgaea: Afternoon of Darkness - PSP
6. X-Wing: Imperial Pursuit - PC
7. Star Wars Republic Commando - PC
8. X-Wing: B-Wing - PC
9. Blazing Lazers - TG-16
10. Tales of Xillia 2 - PS3
11. Shining Force CD: Shining Force Gaiden - Sega CD
12. MUSHA - Genesis
13. Sonic CD - Sega CD
14. Final Fantasy Legend III - GB
15. Tales of Zestiria - PS3
16. The Legend of Zelda: Breath of the Wild - Switch
17. Horizon Zero Dawn - PS4
18. Tales of Berseria - PS4
19. Battlefield 1 - PC
20. Turok 2: Seeds of Evil - PC
21. Mass Effect Andromeda - PC
22. Starflight 2 - PC
23. Armored Hunter Gunhound EX - PC
24. Space Megaforce - SNES
25. Persona 5 - PS4
26. Torment: Tides of Numenera - PC
27. Cosmic Star Heroine - PC
28. Prey - PC
29. Strafe - PC
30. Mystic Origins - NES
31. Fire Emblem Echoes: Shadows of Valentia - 3DS
32. Ultra Street Fighter II - Switch
33. The Legend of Heroes: Trails in the Sky - PC
34. Ultima IV - PC
35. Environmental Station Alpha - PC
36. Dust: An Elysian Tail - PC
37. Hollow Knight - PC
38. The Legend of Heroes: Trails in the Sky Second Chapter - PC
39. The Legend of Heroes: Trails in the Sky the 3rd - PC
40. Call of Duty - PC
41. Azure Striker Gunvolt 2 - 3DS
42. Sonic Mania - Switch
43. Mighty Gunvolt Burst - Switch
44. XCOM2: War of the Chosen - PC
45. Metroid: Samus Returns - 3DS
46. Dishonored: Death of the Outsider - PC
47. Cuphead - Xbox One
48. Odallus - PC
49. Shenzhen I/O - PC
50. South Park: The Fractured But Whole - PC

51. Oniken - PC
52. Strife Veteran Edition - PC
53. The Mummy Demastered - Switch
54. Super Mario Odyssey - Switch
55. Wolfenstein II: The New Colossus - PC
56. Etrian Odyssey V - 3DS
57. The Legend of Zelda Four Swords Anniversary - 3DS
58. Vectorman - Genesis
59. Human Resources Machine - PC
60. The Legend of Legacy - 3DS
61. Dynamite Headdy - Genesis
62. Romancing SaGa 2 - PC

So last year Square decided to port Romancing SaGa 2 to iOS/Android, and then a couple weeks ago they ported the phone version to Steam, Vita, and the console marketplaces. Unlike the ports of Final Fantasy V and VI, here they kept things pretty much the same as the original. The sprites have been uprezzed, but they're still the same core sprites. They also put some fun effects on the bosses; they're now sprites that have some articulation so they can move around a bit, but still, the same core sprite. And the mechanics are pretty much untouched, with only a bonus dungeon and some bonus classes as additions.

Romancing SaGa 2 is a generational story about a series of rulers of the Avalonian Empire as they seek to undo the harm being caused by the Seven Heroes. Why are a group known as Heroes being such dicks? That's something you'll find out late in the game if you remember to go pick up some treasure you could see but not access until you killed a boss in a different area, assuming you went to the area with said treasure in the first place. But that's ok; the WHY of them being dicks is not necessary, since they very obviously are major dicks throughout the game.

RS2 has that core SaGa experience of powering up by doing. In this case, you have five types of physical attack categories and five types of spells (though only three can be on a character at once due to opposite elements being incompatible), all with independent levels that go up as you use them. You can gain new weapon attacks randomly in battle by having a flash of inspiration (a lightbulb appears above your head) and busting it out, and learning these is very important for keeping your damage going. A hidden and very important mechanic is the idea of "global levels". See, while individual characters level up their own skills as they fight, they also contribute to a global level of that same skill. This global level is then applied when you recruit new characters (most evident during a generation shift) and when you teach magic to a character who didn't already have it, as well as being able to teach higher level magic when the global level for that element is high enough.

I mentioned this is a generational game. At the start you progress through a standard RPG story, but shortly in your main character learns inheritance magic and then kicks the bucket. He uses the inheritance magic to power up his son with his own abilities. At this point, you cannot game over until you get to the final ruler (who you name at the very start of the game), who finishes up the story and conveniently has the power of the inheritance magic run out. But until you have the final ruler, whenever you would game over you instead just pass down your skills to the next ruler, picked from one of four randomly selected classes you have unlocked. This is a generational shift, which triggers various long-term improvements if you set them up ahead of time. However, dying is not the only way to generation shift; after doing a sufficient number of story events you automatically trigger a shift; this represents the fact that no one person can do all the things.

There are three important things that can only progress during a generation shift: any weapon skills learned become available at the dojo and can be taught to anybody, any fusion magic researched is made available, and if you had a full suit of armor being researched in the blacksmith that will also complete. You also will gain access to the next public works project, as you can only do one per generation. Unless you are actively killing off your party you will need to be conscious of the fact that you will only get a limited number of generations, so make sure you stay on top of things (weapon skills and fusion magic are the biggest ones, as you'll want those late game).

The game has a large number of characters that can join your party; you start with a good selection and you will gain more as you progress the story and help people out. You can only ever have one person from a given class (where gender is part of the class makeup I think, I never tested it personally), so you are forced to diversify. Each class has a specialization in terms of what weapon skills they can learn and what weapons their stats are appropriate for. In addition, there are several unique individuals in a class, and they can differ, sometimes dramatically. It's a lot of very hidden information that keeps things fresh but can also be frustrating if you haven't done all the wiki research.

And that's one thing I noticed about this game as compared to Romancing SaGa 3; this game has a lot more fiddly bits to it due to stricter requirements on what weapon skills you can use and the inability to change parties mid-generation without killing off people. On the flip side, I feel like magic was more useful and easier to get into, eventually leading to me utterly cheesing the last boss by combinging a particular formation and a particular magic spell to never let him get any turns. The two games both suffer from the problem of hit-all attacks; when enemies have them you're in for a very bad time, because all healing magic is single targeted and enemy damage tends to be large compared to your actual HP. Many times battles came down to whether or not I got the right pattern from the boss so I could get in sufficent damage before I was overwhelmed (or I discovered this boss could be stunned and cheesed it that way). I will say that RS2 has more tools for extracting yourself from boss fights going south as long as they aren't using hit-all magic every turn (I'm looking at you Sorcerer). RS3 had less hit-all but the actual fights tended to be more of a race.

If you've maybe heard that this was a bad mobile port you were misinformed. The whole game controls with keyboard with only a single instance where I could not figure out how to activate a control with keys; that is the confirm name entry of your final ruler at the very start of the game. Once you're past that the only real reminder of the mobile nature is the large buttons in menus that would be tapped on a mobile port; since they were in empty space anyway I just ignored them.
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Games Beaten: 2015 2016 2017 2018
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Re: Games Beaten 2017

by ElkinFencer10 Fri Dec 29, 2017 11:40 pm

Games Beaten in 2017 So Far - 138
* denotes a replay

January (10 Games Beaten)
1. Persona 4 Arena - Playstation January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28


March (6 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 17
26. Super Bomberman R - Switch - March 18
27. Super Mario Run - Android - March 24
28. I Am Setsuna - Switch - March 24


April (9 Games Beaten)
29. Mass Effect: Andromeda - PlayStation 4 - April 1
30. Sniper Elite: Nazi Zombie Army - PlayStation 4 - April 2
31. Sniper Elite: Nazi Zombie Army 2 - PlayStation 4 - April 2
32. New Frontier Days: Founding Pioneers - Switch - April 3
33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4
34. Persona 5 - PlayStation 4 - April 17
35. Alienation - PlayStation 4 - April 18
36. Danganronpa: Trigger Happy Havoc - PlayStation 4 - April 23
37. Danganronpa 2: Goodbye Despair - PlayStation 4 - April 29


May (14 Games Beaten)
38. Puyo Puyo Tetris - Switch - May 4
39. Fire Emblem Gaiden - Famicom - May 6
40. Mario Kart 8 Deluxe - Switch - May 6
41. Outlast II - PlayStation 4 - May 7
42. Dishonored - PlayStation 4 - May 10
43. Snipperclips: Cut it Out, Together! - Switch - May 12
44. Pikmin - Gamecube - May 12
45. Metal Slug - Neo Geo MVS - May 13*
46. Dariusburst CS: Chronicle Savior - PlayStation 4 - May 14
47. Batman: The TellTale Series - PlayStation 4 - May 17
48. Batman: Arkham VR - PlayStation 4 - May 18
49. Fire Emblem Echoes: Shadows of Valentia - 3DS - May 25
50. Farpoint - PlayStation 4 - May 27
51. The Witcher 2: Assassins of Kings - Xbox 360 - May 29


June (10 Games Beaten)
52. Star Trek: Bridge Crew - PlayStation 4 - June 2
53. The Walking Dead: A New Frontier - PlayStation 4 - June 3
54. Rebel Galaxy - PC - June 18
55. The Legend of Heroes: Trails of Cold Steel II - Vita - June 20
56. Medal of Honor: Allied Assault - PC - June 21*
57. Medal of Honor: Allied Assault - Spearhead - PC - June 21
58. Medal of Honor: Allied Assault - Breakthrough - PC - June 22
59. Aliens Versus Predator - PC - June 23
60. Army Men - PC - June 24*
61. Apartment 666 - PC - June 26


July (20 Games Beaten)
62. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis - July 12*
63. The Witcher 3: Wild Hunt - Hearts of Stone - PlayStation 4 - July 15
64. The Witcher 3: Wild Hunt - Blood and Wine - PlayStation 4 - July 22
65. The Witcher 3: Wild Hunt - PlayStation 4 - July 24
66. Splatoon 2 - Switch - July 25
67. Kamiko - Switch - July 25
68. Crimson Skies: High Road to Revenge - Xbox - July 26
69. Panzer Dragoon - Saturn - July 27*
70. Snake Pass - Switch - July 27
71. Buck Bumble - Nintendo 64 - July 28*
72. Castlevania - NES - July 29
73. Castlevania II: Simon's Quest - NES - July 29
74. Castlevania III: Dracula's Curse - NES - July 29
75. Super Castlevania IV - SNES - July 30
76. Castlevania Adventure - Game Boy - July 30
77. Castlevania Adventure Rebirth - Wii - July 30
78. Contra Rebirth - Wii - July 31
79. Heavy Fire: Special Operations - Wii - July 31
80. Heavy Fire: Black Arms - Wii - July 31
81. Panzer Dragoon II Zwei - Saturn - July 31*


August (9 Games Beaten)
82. Sunrider: Mask of Arcadius - Steam - August 4
83. Panzer Dragoon Saga - Saturn - August 5
84. Sunrider: Liberation Day - Steam - August 6
85. Emily is Away - Steam - August 8
86. Ys III: Wanderers from Ys - SNES - August 19
87. Nights of Azure - PlayStation 4 - August 25
88. Uncharted: The Lost Legacy - PlayStation 4 - August 26
89. Strike Suit Zero: Director's Cut - Xbox One - August 27
90. Devil's Third - Wii U - August 30*


September (14 Games Beaten)
91. Mario + Rabbids Kingdom Battle - Switch - September 4
92. Dungeons & Dragons: Tower of Doom - Wii U - September 4
93. Daytona USA - Xbox 360 - September 6
94. Dungeons & Dragons: Shadow Over Mystara - Wii U - September 6
95. Cave Story+ - Switch - September 10
96. Cosmic Star Heroine - Steam - September 14
97. Lego Worlds - Switch - September 16
98. Metroid: Samus Returns - 3DS - September 18
99. Danganronpa Another Episode: Ultra Despair Girls - PlayStation 4 - September 23
100. Weeping Doll - PlayStation VR - September 23
101. Dying: Reborn VR - PlayStation VR - September 24
102. Shadow Warrior 2 - PlayStation 4 - September 28
103. Pokken Tournament DX - Switch - September 29
104. White Day: A Labyrinth Called School - PlayStation 4 - September 30


October (7 Games Beaten)
105. Monster High: New Ghoul in School - Wii U - October 2
106. Senran Kagura: Peach Beach Splash - PlayStation 4 - October 8
107. Barbie Dreamhouse Party - Wii U - October 14
108. Tales of Berseria - PlayStation 4 - October 25
109. Cyberdimension Neptunia: 4 Goddesses Online - PlayStation 4 - October 28
110. Super Mario Odyssey - Switch - October 30
111. Splatterhouse: Wanpaku Graffiti - Famicom - October 31


November (21 Games Beaten)
112. Fire Emblem Warriors - Switch - November 1
113. Sine Mora EX - Switch - November 2
114. Ys III: Wanderers from Ys - TurboGrafx-CD - November 4
115. Warriors Orochi 3 Hyper - Wii U - November 4
116. The Bunker - PlayStation 4 - November 5
117. Dear Esther - PlayStation 4 - November 5
118. Gex - 3DO - November 5
119. Crysis 3 - PlayStation 3 - November 6
120. Wolfenstein II: The New Colossus - Xbox One - November 10
121. Sonic Forces - Switch - November 10
122. Call of Duty: WWII - Xbox One - November 11
123. For Honor - Xbox One - November 12
124. Blue Reflection - PlayStation 4 - November 17
125. Bully - Wii - November 20
126. Star Wars: Battlefront II - Xbox One - November 22
127. Doom - Switch - November 22
128. Onslaught - Wii - November 22
129. Zombie Panic in Wonderland - Wii - November 22
130. Criminal Girls: Invite Only - Vita - November 28
131. Dynasty Warriors Gundam 3 - PS3 - November 29
132. Gundam Side Story 0079: Rise from the Ashes - Dreamcast - November 30


December (6 Games Beaten)
133. Xenoblade Chronicles 2 - Switch - December 17
134. Castlevania Judgement - Wii - December 18
135. Valkyria Revolution - PlayStation 4 - December 21
136. Castlevania 64 - Nintendo 64 - December 22
137. Crisis Core: Final Fantasy VII - PlayStation Portable - December 25
138. Super Lucky's Tale - Xbox One - December 29


138. Super Lucky's Tale - Xbox One - December 29

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Super Lucky's Tale is a game that I received as a Christmas gift from my mom this year, and as a big fan of platformers, I was eager to try it (I played this before starting Shadow of War which she also gave me this year for Christmas). I wasn't really too sure what to expect going in, and while I definitely enjoyed my time with Super Lucky's Tale, those relatively low expectations helped it.

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Super Lucky's Tale is a fairly short 3D platformer that can be beaten in a couple of sittings (or, like I did today, one roughly 10 hour sitting). You know that generic "low budget platformer" feel that a lot of these animal mascot platformers had in the early and mid 90s? Imagine that in 4K, and that's pretty much what Super Lucky's Tale is. It's a completely average but totally playable 3D platformer with an extremely forgettable anthropomorphic mascot. The best comparison I can think to make is that it feels like a low budget Banjo-Kazooie (I haven't played Yooka-Laylee yet, so I can't say which one feels more like that).

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The game is actually a sequel to Lucky's Tale, a game that was released exclusively for Oculus Rift, although I doubt anyone aside from Rift users have ever heard of it. As I said, it's a fairly short game - there are only four worlds each of which are divided into five levels plus a boss. Each world has four clovers to collect - one from collecting the five L-U-C-K-Y letters, one from collecting 300 coins, one from finding a secret area, and one just for completing the level. It's extraordinarily easy to get at least two of these - the one for 300 coins and the one for completing the level - and after the first world, I usually got three of the four clovers on my first run although it varied from level to level if the clover for the five letters or the one for the secret area was easier. To fully "complete" the game, you need to collect 99 clovers.

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Other than its general mediocrity, the game's biggest weaknesses are the camera and the control precision. The camera is generally okay, but there are certain levels and obstacles where it becomes counterproductive. Sometimes the camera keeps you from seeing where a platform is, sometimes it makes it difficult to gauge where on the Z axis a trap is, often it make it difficult to tell where on the Z axis an enemy is if you're trying to jump on it, and it's sometimes difficult to tell the difference between a platform and ancillary background decoration. It's not game breaking, but it's definitely not an infrequent a frustration. As for the controls, they're fine, but they're a far cry from the refined feel of Mario, Donkey Kong, or Banjo. Your jump feel unusually short for a platformer, and that's especially true of the double jump. Whether or not Lucky grabs onto a ledge seems completely random, and the mid-air movement strikes an awkward balance between "yes, you can move your character in mid-air" and "no, you're stuck where you are on the X axis" that leaves it feeling like you're swimming through jelly when you're in the air.

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All things considered, Super Lucky's Tale is a competent 3D platformer, but don't expect the likes of Super Mario 64 or Donkey Kong Country here. Hardcore fans of platformers will likely find its imprecise controls and fairly hand-off camera frustrating, but there's still some enjoyment to be had. The game's difficulty is pretty low up until the last boss, so it's a good fit for either a game to help unwind after a hard day at work or for younger kids. It's never going to be a "greatest hits" candidate, and it'll be completely forgotten in a year (although it seems to have been largely forgotten at launch), but if you can find it for $15 or $10, it's not bad if you need that collectathon platformer itch scratched.
Exhuminator wrote:Ecchi lords must unite for great justice.

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