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Re: Games Beaten 2017

Posted: Wed Dec 13, 2017 7:19 pm
by pierrot
dunpeal2064 wrote:
pierrot wrote:
dunpeal2064 wrote:I think Pop'n Twinbee is fantastic. Very accurate port for its time, running fairly smoothly too.

--"Port"?


shit, you got me, its not a port. Apparently I was thinking of Detana! Twinbee. Admittedly, I get all of Konami's big shooters confused (I can't tell a Parodius or Gradius apart, unless its Sexy/V).

I really thought you might have known of some Twinbee arcade game I'd never heard of before. The Twinbee series is way too complicated for not really having all that many shmup entries.



alienjesus wrote:
BoneSnapDeez wrote:Is Outrun 2 more forgiving than the original? I find that one to be downright brutal.


Yes, although it's no pushover.

I finished the courses on Easy difficulty first (because I was narrowly missing the normal mode requirements) but was able to finish normal mode courses fairly reliably once I'd done all the easy mode runs and some of the challenges in the challenges sections.

This might be a bit of an unpopular opinion, but I probably prefer Outrun 2 to the original Outrun. It is just so much fun to play. Outrun 2 could probably be a desert-island-game for me.

Re: Games Beaten 2017

Posted: Fri Dec 15, 2017 1:51 am
by Exhuminator
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117. Fray CD: Xak Gaiden | PCECD | 1994 | 8/10

Fray CD: Xak Gaiden is a Japan-only cute 'em up / adventure hybrid, developed and published by Micro Cabin, released in 1994 for the PCECD. This game stars Fray, an offshoot character from Micro Cabin's action-RPG "Xak" series. Fray CD: Xak Gaiden has a lot of voiced dialogue, animated cutscenes, and text boxes, all in Japanese. I can tell there's quite a bit of story in this game, but I couldn't understand it as I'm not Japanese literate. However, you can still play and enjoy Fray CD: Xak Gaiden even if you don't know what's going on. The gameplay is simple. You move Fray around levels, attacking enemies with magic, collecting gold for doing so, and kill a boss at the end. Unlike the Game Gear version, Fray can use offensive mega spells against bosses this time. Fray also has the ability to jump, so yes, there's platforming as well. You mainly use the jumping ability to avoid enemy fire though. In between stages, Fray can visit towns to spend her hard won gold to upgrade her gear and buy restorative items. She can also talk to townspeople while shopping around. There are a few stages where Fray is not on foot, but rather flying around. This type of stage is appreciated to bring variety on board.

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Graphically Fray CD: Xak Gaiden is very nice, classic professional pixel art. The music however isn't very good, although there's a few decent tracks (just not enough). Fray CD: Xak Gaiden is quite a bit more difficult than the Game Gear iteration of this series, and not in a very balanced way. Hit boxes are kind of sloppy, edge detection is bad for jumping, and Fray moves too slowly to avoid many enemy attacks (jumping doesn't always help). I should mention also that Fray CD: Xak Gaiden takes about two hours to beat, perhaps even longer if you don't skip all the cutscenes and dialogue boxes. Despite the uneven difficulty and surprising length for the genre, the rest of this package is quite enjoyable. And even though I couldn't understand the dialogue, the pantomime antics of the characters still made me laugh. So if a lighthearted cute 'em up starring a bubbly magic girl sounds fun, don't hesitate to try Fray CD: Xak Gaiden. I'd go so far as to say this is a hidden gem on one of the most esoteric platforms outside Japan.

Re: Games Beaten 2017

Posted: Fri Dec 15, 2017 10:44 am
by BoneSnapDeez
Noice. Always appreciate seeing more Xak love in here.

Re: Games Beaten 2017

Posted: Sat Dec 16, 2017 3:50 am
by Exhuminator
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118. Advanced V.G. | PCECD | 1994 | 7/10

ImageImage

Advanced V.G. is Japan-only PCECD fighting game developed and published by TGL in 1994. (Advanced V.G. was also released on Saturn and PlayStation the same year.) Advanced V.G. is part of the Variable Geo fighting game series, which has many entries across various platforms. Advanced V.G. has an all girl roster (a staple of the series). The main hook is supposed to be watching cute girls beat each other up. Surprisingly, there's actually a solid fighting game beneath all the panty shots. Combat feels fast and solid, and controls are tight, with reaction response and hit boxes on point. Combatant AI is pretty good, and beating Advanced V.G. takes legit effort, even on the easier AI settings. Graphics are above average, with decent animation, plus animated cutscenes. The OST is pleasant, upbeat peppy jazz mostly. Advanced V.G. has an arcade mode, and a story mode. I beat the arcade mode because story mode wouldn't do much for a guy who can't understand Japanese. There may not be a ton of depth to Advanced V.G., but this fighter has a respectable amount of brawn to match its beauties.

Re: Games Beaten 2017

Posted: Sat Dec 16, 2017 11:15 am
by dsheinem
Games Beaten 2017
The first 50:
Inside - PS4
Street Fighter V - PS4
TIMEframe - PC
Rituals - PC
Mother Russia Bleeds - PC
Horizon: Zero Dawn - PS4
The Legend of Zelda: Breath of the Wild - Switch
Here They Lie - PSVR
Dexed - PSVR
Resident Evil 7: Biohazard - PSVR
Last Voyage - iOS
Ghost Blade HD - PS4
What Happened to Edith Finch - PS4
Fast RMX - Switch
Puyo Puyo Tetris - Switch
Garou: Mark of the Wolf - Vita
Star Wars: Republic Commando - PC
Battlefield 1 - PS4
Mario Kart 8 Deluxe - Switch
Shock Troopers - PC (Arcade)
Shock Troopers 2nd Squad - PC (Arcade)
Gravity Bone -PC
A Thousand Flights of Loving - PC
Forza Horizon 3: Hot Wheels - PC/X1
Eve: Valkyrie- PSVR
Farpoint - PSVR
Painkiller: Battle Out of Hell - PC
Ghost Squad - Wii
Monument Valley 2 - iOS
Call of Duty: Infinite Warfare - PS4
Tekken Tag Tournament 2 - 360
Tekken Advance - GBA
100ft Robot Golf - PSVR
Final Fantasy XV: A King's Tale - X1
Star Wars Racer Revenge - PS2
Just Cause 3 - PS4
Toadled - PC
Gulity Gear Xrd -Revelator- PS4
Mortal Kombat XL - PC
Destiny 2 - PS4
Dishonored - PS4
Dead Nation: Apocalypse Edition - PS4
Nex Machina - PS4
Dying Light - PS4
Arizona Sunshine- PSVR
Dead Rising 3 - X1
Soul Dimension - PSVR
The Bug Butcher - PS4
Super Mario Odyssey - Switch
King of Fighters XIV - - PS4

Horizon Zero Dawn: The Frozen Wilds - PS4
Alienation - PS4
Forza Horizon 3: Blizzard Mountain - PC/X1
Destiny 2: Curse of Osiris - PS4
Doom VFR - PSVR
Gorogoa - iOS *new*


Total: 56


Previously: 2016 2015 2014 2013 2012 2011 2010

Gorogoa is a game largely made by one person over the span of about 7 years...and it is gorgeous and well worth the wait. It is a puzzle game, but unlike any I have ever played. The highest praise I can offer it is that I’d put in the same category as Simogo’s best titles, in that it really takes advantage of the platform to introduce some compelling mechanics into the gameplay and tells a story of sorts that is open for lots of interpretation, steeped in symbolism, etc. If you have a platform to play it on, play it.

Re: Games Beaten 2017

Posted: Sat Dec 16, 2017 11:29 pm
by prfsnl_gmr
dsheinem wrote:Games Beaten 2017
The first 50:
Inside - PS4
Street Fighter V - PS4
TIMEframe - PC
Rituals - PC
Mother Russia Bleeds - PC
Horizon: Zero Dawn - PS4
The Legend of Zelda: Breath of the Wild - Switch
Here They Lie - PSVR
Dexed - PSVR
Resident Evil 7: Biohazard - PSVR
Last Voyage - iOS
Ghost Blade HD - PS4
What Happened to Edith Finch - PS4
Fast RMX - Switch
Puyo Puyo Tetris - Switch
Garou: Mark of the Wolf - Vita
Star Wars: Republic Commando - PC
Battlefield 1 - PS4
Mario Kart 8 Deluxe - Switch
Shock Troopers - PC (Arcade)
Shock Troopers 2nd Squad - PC (Arcade)
Gravity Bone -PC
A Thousand Flights of Loving - PC
Forza Horizon 3: Hot Wheels - PC/X1
Eve: Valkyrie- PSVR
Farpoint - PSVR
Painkiller: Battle Out of Hell - PC
Ghost Squad - Wii
Monument Valley 2 - iOS
Call of Duty: Infinite Warfare - PS4
Tekken Tag Tournament 2 - 360
Tekken Advance - GBA
100ft Robot Golf - PSVR
Final Fantasy XV: A King's Tale - X1
Star Wars Racer Revenge - PS2
Just Cause 3 - PS4
Toadled - PC
Gulity Gear Xrd -Revelator- PS4
Mortal Kombat XL - PC
Destiny 2 - PS4
Dishonored - PS4
Dead Nation: Apocalypse Edition - PS4
Nex Machina - PS4
Dying Light - PS4
Arizona Sunshine- PSVR
Dead Rising 3 - X1
Soul Dimension - PSVR
The Bug Butcher - PS4
Super Mario Odyssey - Switch
King of Fighters XIV - - PS4

Horizon Zero Dawn: The Frozen Wilds - PS4
Alienation - PS4
Forza Horizon 3: Blizzard Mountain - PC/X1
Destiny 2: Curse of Osiris - PS4
Doom VFR - PSVR
Gorogoa - iOS *new*


Total: 56


Previously: 2016 2015 2014 2013 2012 2011 2010

Gorogoa is a game largely made by one person over the span of about 7 years...and it is gorgeous and well worth the wait. It is a puzzle game, but unlike any I have ever played. The highest praise I can offer it is that I’d put in the same category as Simogo’s best titles, in that it really takes advantage of the platform to introduce some compelling mechanics into the gameplay and tells a story of sorts that is open for lots of interpretation, steeped in symbolism, etc. If you have a platform to play it on, play it.


Awesome. Thanks for the heads up. I just bought it on your recommendation, and I will turn to it as soon as I finish up The Executive.

Re: Games Beaten 2017

Posted: Sun Dec 17, 2017 3:23 am
by Exhuminator
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119. Steam-Heart's | PCECD | 1996 | 8/10

Steam-Heart's is a Japan-only shmup developed by Giga and published by TGL. Steam-Heart's appeared on three platforms; PC98 in 1994, PCECD in 1996, and Saturn in 1998. Each iteration of Steam-Heart's has differences, but the core experience remains the same across all platforms. This review concerns the PCECD iteration. The base experience of Steam-Heart's is a standard overhead vertically scrolling shmup. Despite having the name "steam" in the title, the theme here is bog standard sci-fi, not steampunk unfortunately. The player has one button for firing, and the other button allows their ship to do an evasive quick dash maneuver. This quick dash maneuver is necessary to master, in order to avoid rapid enemy fire. The player flies through stages, kills enemies, gains power ups, and fights bosses. Nothing groundbreaking there. However, Steam-Heart's incorporates two elements that make it unusual for its genre. One is a copious amount of voice acted cutscenes, there's a LOT of talking going on. I can't understand Japanese, so I didn't understand what the plot was going on about. However, I researched the plot, and let's just say it would not be family friendly for me to explain the premise. Secondly, every time you defeat a boss, its female pilot is shown in varying states of undress, with strong sexual insinuations occurring between her and Steam-Heart's two protagonists. So I guess that bit is where things get "steamy".

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Despite the raunchy undertones, the base experience of Steam-Heart's flies on its own merits. The PCECD version of Steam-Heart's has excellent graphics, great music, tight controls, and a stern challenge level. Sprite work is crisp and clean, with ships and backgrounds very professionally rendered. During cutscenes, talking pilot heads animate in convincing emotional portrayals, which brings their dialogue to life. The OST is appropriately high energy, mostly rock oriented in nature. While there are only seven stages, every stage is difficult, with bosses that are fun to fight, and quite ferocious to defeat (you'll have to memorize their tells to win). The last boss in particular took this gamer more than a few tries to destroy. Thankfully players get unlimited continues per stage, although using one puts the player back at the beginning of said stage. If I were to complain about anything, it'd be that weapon variety isn't great. There's also no mega screen-clearing special attacks like many shmups have. It is true the PCECD is hardly hurting for quality shmups, rather the PCECD (and PCE) is legendary for its numerous excellent shmups. Yet Steam-Heart's risqué design, crazy plot, and high level of polish place it in the upper echelon of the bunch. It's not often that if you remove the ecchi from an ecchi laden experience, the left over gameplay is still worth engaging with. Steam-Heart's is one such rarity.

Re: Games Beaten 2017

Posted: Sun Dec 17, 2017 7:51 pm
by Sarge
Previous games:
January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)
February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)
March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)
April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)
May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)
June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)
47) Contra: Hard Corps (GEN) (8.5) (6/18) (~50 minutes)
48) Mighty Gunvolt Burst (NS) (7.5) (6/23) (~3 hours?)
49) Exile's End (PC) (8.0) (6/24) (~5 hours)
July:
50) Uncharted 4: A Thief's End (PS4) (8.5) (7/1) (16h53m)
51) Pharaoh Rebirth+ (PC) (8.0) (7/3) (7 hours)
52) Jackal (NES) (9.0) (7/9) (45 minutes)
53) Golden Axe III (NES) (2.5) (7/9) (~45 minutes)
54) Rygar (NES) (7.0) (7/10) (~2 hours)
55) Faxanadu (NES) (8.0) (7/14) (~6 hours)
56) Tekken 3 (PSX) (6.0) (7/24) (~20 minutes)
57) Horizon: Zero Dawn (PS4) (8.5) (7/30) (38h16m)
August:
58) Contra: The Alien Wars (GB) (3.5) (8/1) (~30 minutes)
59) Super Smash Bros. (N64) (8.0) (8/6) (~20 minutes)
60) Battletoads (Japan) (NES) (7.5) (8/10) (~40 minutes)
61) Castle of Dragon (NES) (2.5) (8/10) (~1 hour)
62) The Adventures of Tom Sawyer (NES) (3.0) (8/10) (~30 minutes)
63) Strider (NES) (6.5) (8/11) (~2 hours)
64) Commando (NES) (3.5) (8/11) (~1 hour)
65) Bio Miracle Bokutte Upa (NES) (6.5) (8/12) (~1h30m)
66) Mighty Morphin Power Rangers: The Movie (GEN) (4.0) (8/12) (~1 hour)
67) Dragon Scroll: Yomigaerishi Maryuu (NES) (5.0) (8/13) (~4 hours)
68) Mega Man 8 (SAT) (7.0) (8/17) (~4 hours)
69) Wonder Boy: The Dragon's Trap (PS4) (8.0) (8/19) (4h42m)
70) Super Puzzle Fighter II Turbo HD Remix (PS3) (6.5) (8/25) (~30 minutes)
71) Ace Attorney Investigations: Miles Edgeworth (DS) (7.5) (8/27) (25 hours?)
72) Daikatana (GBC) (6.5) (8/28) (~3 hours)
73) Bionic Commando (NES) (9.5) (8/30) (~1.5 hours)
74) Adventure Island II (NES) (6.5) (8/31) (~3 hours)
September:
75) The Mafat Conspiracy (NES) (5.0) (9/1) (~1.5 hours)
76) Snake's Revenge (NES) (8.0) (9/4) (~4 hours)
77) Ys: Memories of Celceta (VITA) (7.5) (9/4) (~25 hours?)
78) Skate or Die 2: The Search for Double Trouble (NES) (5.0) (9/7) (~2 hours)
79) 1943: The Battle for Midway (NES) (7.0) (9/9) (~2.5 hours)
80) Dungeons & Dragons: Tower of Doom (ARC/360) (5.0) (9/9) (~1 hour)
81) Arkista's Ring (NES) (6.0) (9/9) (~1 hour)
82) Bad Dudes (NES) (4.0) (9/9) (~45 minutes)
83) G.I. Joe: The Atlantis Factor (NES) (7.0) (9/10) (~2 hours)
84) Target: Renegade (NES) (2.0) (9/10) (~1 hour)
85) Gyruss (NES) (8.5) (9/11) (~1 hour)
86) Renegade (NES) (3.5) (9/12) (~30 minutes)
87) Metroid: Samus Returns (3DS) (9.0) (9/18) (11h35m) (16h total time)
88) Rambo (NES) (4.5) (9/19) (~3 hours)
89) Return of Double Dragon (SFC) (8.0) (9/20) (~1 hour)
90) Wizards & Warriors (NES) (6.5) (9/21) (~1.5 hours)
91) Wizards & Warriors III - Kuros: Visions of Power (NES) (6.5) (9/23) (~4 hours)
92) Wolverine (NES) (3.0) (9/23) (~1 hour)
93) The Jetsons: Cogswell's Caper (NES) (6.0) (9/23) (~1 hour)
94) Ironsword: Wizards & Warriors II (NES) (6.5) (9/24) (~2 hours)
95) The Flintstones: The Rescue of Dino and Hoppy (NES) (6.0) (9/24) (~1 hour)
96) RodLand (NES) (7.0) (9/30) (~1 hour)
97) Gradius (NES) (7.0) (9/30) (~30 minutes)
98) Life Force (NES) (8.0) (9/30) (~1 hour)
99) Gradius II (NES) (8.0) (9/30) (~1 hour)
October:
100) Guerilla War (NES) (6.0) (10/1) (~1 hour)
101) Gun-Nac (NES) (7.5) (10/2) (~1.5 hours)
102) Mega Man 9 (PS4, via MMLC2) (9.5) (10/7) (~2.5 hours)
103) Star Wars (NES) (5.5) (10/7) (~1.5 hours)
104) Ys VIII: Lacrimosa of Dana (PS4) (9.0) (10/25) (49h20m)
105) Super Mario Odyssey (NS) (10.0) (10/31) (10 hours?)
November:
106) Super Castlevania IV (SNES) (8.5) (11/11) (4 hours)
107) Transformers: Devastation (PS4) (6.5) (11/18) (5h56m)
108) Dracula X: Rondo of Blood (DUO) (8.0) (11/26) (2 hours)
109) Castlevania Chronicles (PSX, X68K mode) (6.5) (11/29) (6 hours)

December:
110) Faussete Amour (DUO) (5.0) (12/4) (3 hours)
111) Ys III: The Wanderer from Ys (DUO) (5.5) (12/7) (~5 hours)
112) Kaze Kiri: Ninja Action (DUO) (6.5) (12/9) (~1.5 hours)
113) Ys Book I & II (Book I) (TCD) (6.0) (12/16) (~5 hours)
114) Shin Megami Tensei: Synchronicity Prologue (8.5) (12/17) (~3 hours)

So I'm going to go ahead and count beating Ys I as part of the Turbo CD game as a separate entry. So I enjoyed it more than Ys III, but not by a ton. But that's not entirely true; I was enjoying it a lot more until I hit Darm Tower. That ends up being probably over half the game. It removes the shop aspect entirely, so money is useless. It also has some crazy mazes, and an absolutely egregious backtracking segment near the end.

Combat is your standard Ys bumpiness. Here, it's mostly okay, although the bat boss gave me fits until I figured out exactly where I was supposed to hit it. That might have been the worst fight, as most of the rest of the game, I was ridiculously overleveled. Several spots provide great grinding opportunities. Much like Suikoden, tough enemies give a lot of experience, but as you get more powerful, the game awards less and less. Actually, that's also like Symphony of the Night. But taking advantage of a few spots where enemies give a ton of EXP trivializes the game in most places. And leveling can make a huge difference; one or two will see you go from getting owned to dominating fights. That's a problem that stayed with the Ys games for a while, actually.

Still, I can understand why some folks (hi, Bone!) might enjoy it. And considering its vintage and original platform (1987, PC-88), it's tempting to grade it a little bit on a curve. For me, it's just decent, not spectacular. I did, however, enjoy seeing in retrospect all the callbacks to this game in Ys Origin. That game also has you climbing Darm Tower, but that version is more varied and interesting. I'd love to see this one get the Felghana treatment, but it'd probably be closer to the Celceta one at this point. Ys VIII gives me hope that such a game could be awesome, though.

The other title I beat, Shin Megami Tensei: Synchronicity Prologue, is a sweet little promotional game for the upcoming remake of SMT: Strange Journey. It takes the form of a exploratory action-platformer (okay, fine, Metroidvania) where you control Jack Frost and Pyro Jack. The interplay between the two characters proves interesting, as Jack brings a more typical moveset to the game, and Pyro gives you limited flight options. Being ice and fire also means that the devs played around a bit with swapping, Ikaruga-style. There aren't that many games in the platformer space that do this, but one great one is Outland, and if you haven't played that, do it! (After this, of course.)

Really, the only gripe I have about this one is that it was too short. But if you're looking for something in a similar vein, then go check out one of the main dev's other works, Pharaoh Rebirth+. That proved to be a splendid little stage-based exploratory platformer, with a strange sense of humor and some really nice pixel art much like what you see here. But play this one first! There's even a partial English patch so you can understand the story, so no excuses!

Re: Games Beaten 2017

Posted: Mon Dec 18, 2017 12:39 am
by pierrot
Sarge wrote:So I'm going to go ahead and count beating Ys I as part of the Turbo CD game as a separate entry. So I enjoyed it more than Ys III, but not by a ton. But that's not entirely true; I was enjoying it a lot more until I hit Darm Tower. That ends up being probably over half the game. It removes the shop aspect entirely, so money is useless. It also has some crazy mazes, and an absolutely egregious backtracking segment near the end.

For a brief moment, reading this made me feel like I had written it. I beat Ys a couple years ago, and had this to say about it, at the time:
Darm Tower is bull crap, top to bottom. Kind of silly that the final dungeon accounts for half of the game, and that I was already at max level before starting the dungeon before that. The structure of the game seems to lack cohesion, and I don't really see the appeal in the entire package, but in truth, I did enjoy about the first third of the game. Hoping the sequels are a bit better.


Ys 1 feels a little like it shoots itself in the foot by leaving off on the worst part of the experience. If it weren't for that second half of the game, I'd probably have a much better opinion of it. Tough to get over how dumb that tower is. I ended up not caring for Ys II much, either. So when I got around to Ys III, I started to feel like there was hope yet for the series. Except, the creators of the series ditched Falcom to form Quintet, after Ys III. At least they eventually made Soul Blazer, and Terranigma.

Re: Games Beaten 2017

Posted: Mon Dec 18, 2017 1:02 am
by MrPopo
I had similar thoughts that the game has some major design flaws in the overall game balance. Which was unfortunately quite common in that era; take a look at Mother.