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Sarge
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Re: Games Beaten 2017

by Sarge Sat Dec 09, 2017 7:58 pm

Previous games:
January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)
February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)
March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)
April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)
May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)
June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)
47) Contra: Hard Corps (GEN) (8.5) (6/18) (~50 minutes)
48) Mighty Gunvolt Burst (NS) (7.5) (6/23) (~3 hours?)
49) Exile's End (PC) (8.0) (6/24) (~5 hours)
July:
50) Uncharted 4: A Thief's End (PS4) (8.5) (7/1) (16h53m)
51) Pharaoh Rebirth+ (PC) (8.0) (7/3) (7 hours)
52) Jackal (NES) (9.0) (7/9) (45 minutes)
53) Golden Axe III (NES) (2.5) (7/9) (~45 minutes)
54) Rygar (NES) (7.0) (7/10) (~2 hours)
55) Faxanadu (NES) (8.0) (7/14) (~6 hours)
56) Tekken 3 (PSX) (6.0) (7/24) (~20 minutes)
57) Horizon: Zero Dawn (PS4) (8.5) (7/30) (38h16m)
August:
58) Contra: The Alien Wars (GB) (3.5) (8/1) (~30 minutes)
59) Super Smash Bros. (N64) (8.0) (8/6) (~20 minutes)
60) Battletoads (Japan) (NES) (7.5) (8/10) (~40 minutes)
61) Castle of Dragon (NES) (2.5) (8/10) (~1 hour)
62) The Adventures of Tom Sawyer (NES) (3.0) (8/10) (~30 minutes)
63) Strider (NES) (6.5) (8/11) (~2 hours)
64) Commando (NES) (3.5) (8/11) (~1 hour)
65) Bio Miracle Bokutte Upa (NES) (6.5) (8/12) (~1h30m)
66) Mighty Morphin Power Rangers: The Movie (GEN) (4.0) (8/12) (~1 hour)
67) Dragon Scroll: Yomigaerishi Maryuu (NES) (5.0) (8/13) (~4 hours)
68) Mega Man 8 (SAT) (7.0) (8/17) (~4 hours)
69) Wonder Boy: The Dragon's Trap (PS4) (8.0) (8/19) (4h42m)
70) Super Puzzle Fighter II Turbo HD Remix (PS3) (6.5) (8/25) (~30 minutes)
71) Ace Attorney Investigations: Miles Edgeworth (DS) (7.5) (8/27) (25 hours?)
72) Daikatana (GBC) (6.5) (8/28) (~3 hours)
73) Bionic Commando (NES) (9.5) (8/30) (~1.5 hours)
74) Adventure Island II (NES) (6.5) (8/31) (~3 hours)
September:
75) The Mafat Conspiracy (NES) (5.0) (9/1) (~1.5 hours)
76) Snake's Revenge (NES) (8.0) (9/4) (~4 hours)
77) Ys: Memories of Celceta (VITA) (7.5) (9/4) (~25 hours?)
78) Skate or Die 2: The Search for Double Trouble (NES) (5.0) (9/7) (~2 hours)
79) 1943: The Battle for Midway (NES) (7.0) (9/9) (~2.5 hours)
80) Dungeons & Dragons: Tower of Doom (ARC/360) (5.0) (9/9) (~1 hour)
81) Arkista's Ring (NES) (6.0) (9/9) (~1 hour)
82) Bad Dudes (NES) (4.0) (9/9) (~45 minutes)
83) G.I. Joe: The Atlantis Factor (NES) (7.0) (9/10) (~2 hours)
84) Target: Renegade (NES) (2.0) (9/10) (~1 hour)
85) Gyruss (NES) (8.5) (9/11) (~1 hour)
86) Renegade (NES) (3.5) (9/12) (~30 minutes)
87) Metroid: Samus Returns (3DS) (9.0) (9/18) (11h35m) (16h total time)
88) Rambo (NES) (4.5) (9/19) (~3 hours)
89) Return of Double Dragon (SFC) (8.0) (9/20) (~1 hour)
90) Wizards & Warriors (NES) (6.5) (9/21) (~1.5 hours)
91) Wizards & Warriors III - Kuros: Visions of Power (NES) (6.5) (9/23) (~4 hours)
92) Wolverine (NES) (3.0) (9/23) (~1 hour)
93) The Jetsons: Cogswell's Caper (NES) (6.0) (9/23) (~1 hour)
94) Ironsword: Wizards & Warriors II (NES) (6.5) (9/24) (~2 hours)
95) The Flintstones: The Rescue of Dino and Hoppy (NES) (6.0) (9/24) (~1 hour)
96) RodLand (NES) (7.0) (9/30) (~1 hour)
97) Gradius (NES) (7.0) (9/30) (~30 minutes)
98) Life Force (NES) (8.0) (9/30) (~1 hour)
99) Gradius II (NES) (8.0) (9/30) (~1 hour)
October:
100) Guerilla War (NES) (6.0) (10/1) (~1 hour)
101) Gun-Nac (NES) (7.5) (10/2) (~1.5 hours)
102) Mega Man 9 (PS4, via MMLC2) (9.5) (10/7) (~2.5 hours)
103) Star Wars (NES) (5.5) (10/7) (~1.5 hours)
104) Ys VIII: Lacrimosa of Dana (PS4) (9.0) (10/25) (49h20m)
105) Super Mario Odyssey (NS) (10.0) (10/31) (10 hours?)
November:
106) Super Castlevania IV (SNES) (8.5) (11/11) (4 hours)
107) Transformers: Devastation (PS4) (6.5) (11/18) (5h56m)
108) Dracula X: Rondo of Blood (DUO) (8.0) (11/26) (2 hours)
109) Castlevania Chronicles (PSX, X68K mode) (6.5) (11/29) (6 hours)

December:
110) Faussete Amour (DUO) (5.0) (12/4) (3 hours)
111) Ys III: The Wanderer from Ys (DUO) (5.5) (12/7) (~5 hours)
112) Kaze Kiri: Ninja Action (DUO) (6.5) (12/9) (~1.5 hours)

Well, first off, the Duo is giving me fits with burns. I can never guess what's going to work right and what doesn't. Gonna try to track down a different burner, none of the four I've used so far have worked completely properly.

Still, it was enough to get me through Kaze Kiri. Apparently a quite rare game, this one tries to be a late-gen classic, but is a little too repetitive to really stake out hidden gem status.

So, at its heart, it's a 2D plane-scrolling beat-'em-up, much like Kung Fu or Vigilante. The game does a few things to differentiate itself, though; your hero has a lot of moves you can pull. Throwing kunai (which depletes your life, oddly enough), sword combos, a sliding kick, backflips, an aerial drop kick... there are a lot of ways you can use to take out your enemies. And really, the whole game revolves around that. Take out a certain number of enemies and you can continue forward to the end of the section. Sometimes that ends the stage; other times, there's a boss to defeat. These play out more like Street Fighter segments than a typical brawler. Still, there are a lot of ways to exploit the AI that makes it not too difficult. That aforementioned sliding kick is one of the best ways to get in and deal damage safely, particularly because you are invincible during the slide.

Unfortunately, there aren't enough enemy types or enough ways to really use that varied moveset. The stages themselves are a flat point-A-to-point-B affair as well, with no hazards to speak of to spice things up. For a game as smooth as this, I'd have loved to have seen a bit more creativity in the rest of the design. I almost think it could've been a sort of secret Strider-esque game in many regards, because I love all the stuff you can do.

It doesn't last all that long, but it's not a good sign when you're already a bit bored halfway through a 1.5 hour game. It's not bad, it just needed more meat on the bone.
Hardcore Retro Gaming - Talk about games ten years old or older!
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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PartridgeSenpai
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Re: Games Beaten 2017

by PartridgeSenpai Sat Dec 09, 2017 11:58 pm

Ack wrote:Congratulations, Partridge, on finally beating Youkai Watch 3!


Ahh! Ack Senpai noticed me! :oops:

Thank you, though, really :D . At least for almost 2 weeks, there will have been a period of time where I will have completed every 3DS Youkai Watch game! At least until Busters 2 comes out in Japan on like the 14th :P

I'm gonna hold of on that one though, at least for now. I remembered the other day that I have Tyranny to play over the coming holiday break, and I'm SUPER stoked for that!!
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Segata
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Re: Games Beaten 2017

by Segata Sun Dec 10, 2017 1:09 am

Ys III is amazing. 5.5....that hurts my soul.
Try Oath of Felghana at least. It's a fantastic remake and arguably one of the best gaming remakes ever.
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Sun Dec 10, 2017 1:59 am

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114. The Last of Us | PS3 | 2013 | 8/10

The everyman's favorite fungus-zombie apocalypse simulator. Very expensive graphics make the PS3's Reality Synthesizer live up to its name. Above average writing for the medium, but still enough plot holes and contrived setups to remain video game caliber. Repetitive and simple environment puzzles are offset by gory combat. The combat itself is fairly vanilla vis-à-vis shooting, but melee attacks are fun to execute. The Last of Us is about five hours longer than it should have been, and tends to stop short from being as shocking as it could have been (had to sell millions after all). Still, Naughty Dog took some admirable chances with this AAA showboat, most noticeably stepping up their craft in regards to pacing and character development. Voice acting and environmental ambience are very convincing. Joel often makes choices that are cathartic for the player. When allowed to simply explore, this game can be a serene experience. One might not always have "fun" with The Last of Us, but maybe "fun" was never the point. I can respect that.
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Sarge
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Re: Games Beaten 2017

by Sarge Sun Dec 10, 2017 9:55 am

Segata wrote:Ys III is amazing. 5.5....that hurts my soul.
Try Oath of Felghana at least. It's a fantastic remake and arguably one of the best gaming remakes ever.

Oh, Oath is amazing.
Hardcore Retro Gaming - Talk about games ten years old or older!
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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noiseredux
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Re: Games Beaten 2017

by noiseredux Sun Dec 10, 2017 11:43 pm

1. Fire Emblem Heroes (Android)
2. Sara Is Missing (Android)
3. Civilization V (PC)
4. Portal 2 (PC)
5. Halo Wars 2 (PC)
6. Mario Run (Android)
7. Super Blackjack Battle 2 Turbo Edition (Android)
8. Diablo III (PC)
9. Madden NFL 18: Longshot (Xbox One)
10. Ultra Street Fighter II (Switch)
11. Layers Of Fear (Xbox One)
12. XCOM 2: War Of The Chosen (Xbox One)
13. Guardians Of The Galaxy (Xbox One)
14. Destiny 2 (Xbox One)

Finally got around to finishing the Destiny 2 campaign. Not because I wasn't into it, but because I love the game so much I wanted to take it slow over the months. Still have some side-quests plus the expansion to do.
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Markies
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Re: Games Beaten 2017

by Markies Sun Dec 10, 2017 11:49 pm

1. Phantasy Star II (GEN)
2. Guitar Hero (PS2)
3. Adventures of Lolo (NES)
4. Animal Crossing (GCN)
5. Castlevania III: Dracula's Curse (NES)
6. Beyond The Beyond (PS1)
7. R.B.I. Baseball (NES)
8. Super Puzzle Fighter II Turbo (PS1)
9. GoldenEye: Rogue Agent (GCN)
10. Project Gotham Racing (XBOX)
11. Ristar (GEN)
12. Conker's Bad Fur Day (N64)
13. Crash Bandicoot (PS1)
14. Pikmin (GCN)
15. Syberia (XBOX)
16. Xenosaga Episode I: Der Wille zur Macht (PS2)
17. Tetris Plus (PS1)
18. Metropolis Street Racer (DC)
19. Darkwing Duck (NES)
20. Marvel Vs. Capcom 2: New Age of Heroes (PS2)
21. Ico (PS2)
22. Final Fantasy V (SNES)
23. Mega Man X (SNES)
24. Beyond Good & Evil (XBOX)
25. Beetle Adventure Racing! (N64)
26. Sonic Adventure (DC)
27. Giga Wing (DC)
28. Metal Arms: Glitch in the System (XBOX)
29. The Legend of Zelda: The Wind Waker (GCN)
30. Landstalker: Treasure of King Nole (GEN)
31. Soul Calibur II (GCN)
32. Destruction Derby 64 (N64)
33. Faxanadu (NES)
34. Sudeki (XBOX)
35. Skies of Arcadia (DC)

36. Wild Arms 3 (PS2)

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I beat Wild Arms 3 on the Sony Playstation 2 this evening!

Wild Arms 1 and 2 were some of my favorite Playstation 1 RPG's. They were simple and fun little games that had an interesting mix of fun stories, wonderful puzzles and a fantastic setting in the Wild West. There was nothing too deep about them as they were fun and original romps. Once I beat the first two games, it was time to move onto Wild Arms 3. It took me a while to pick it up because I had heard mixed reviews about the game. My excitement level never peaked for the game and I always passed it over for other games. However, during on my large game buying trips before the Backloggery, I decided to finally take a shot at it.

Wild Arms 3 is an absolutely beautiful looking and sounding game as those are the games strongest points. The game has a cell shaded look that is perfectly timeless and really shows no imperfections. Also, the character design and costumes are super as well. Each character has their own unique look and way about them. It is a stylized Old West setting and it plays that to its strength. The characters are colorful in look and in action. Also, the music is some of the best I have heard in a very long time. The tracks and score is wonderful and incredibly catchy. It made exploring the world and the town that more exciting. The battle system is unique and it works most of the time. Your character get their own role and I love the decisions you have to make before you choosing your actions.

However, the battle system begins to fall apart at the last quarter of the game. Your only heal spell is a basic Cure Spell, so you rely on items way too much. By the end of the game, I only did one skill over and over to defeat the increasingly hard bosses and that is the cheapest move in the game. But, you have to use it because it is the only skill that works. The puzzles are mostly good, but some of them are tedious and beyond frustrating. But, the biggest fault would be the story as it literally makes no sense. I was lost only a few hours into the game and the big boss changes several times during the game.

Overall, Wild Arms 3 has its good and bad points. It's not a long game, clocking in at around 25 hours. It's not a bad or terrible game, but it's not one you should buy tomorrow. If you like the series and are curious to see where it goes in each installment, then I would say it is worth playing. However, be prepared for an uneven experience.
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Sarge
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Re: Games Beaten 2017

by Sarge Mon Dec 11, 2017 12:01 am

Oh, dang, just noticed that you finished The Last of Us. Glad you enjoyed it, Exhuminator. 8/10 is high praise for a Naughty Dog game from you! :)

Also, good job finishing Wild Arms 3, Markies! Yeah, the game relies on healing items a lot; it pretty much encourages you to use the farm to stock up a bunch. It can also get a little directionless at times. I remember stopping playing at some point, and it took me about two hours to finally get my bearings to where I was supposed to go. That was with a walkthrough, because the game decided I didn't need any hints on where to go next after my lengthy hiatus. :lol: It was one I was really happy to get out of my backlog. Now if I could finish off Alter Code F. Ironically, it and the first game are the only two in the series I haven't finished. Well, unless you count Wild Arms XF, which is a completely different beast. But it's got an amazing soundtrack.
Hardcore Retro Gaming - Talk about games ten years old or older!
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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Markies
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Re: Games Beaten 2017

by Markies Mon Dec 11, 2017 1:10 am

Sarge wrote:Also, good job finishing Wild Arms 3, Markies! Yeah, the game relies on healing items a lot; it pretty much encourages you to use the farm to stock up a bunch. It can also get a little directionless at times. I remember stopping playing at some point, and it took me about two hours to finally get my bearings to where I was supposed to go. That was with a walkthrough, because the game decided I didn't need any hints on where to go next after my lengthy hiatus. :lol: It was one I was really happy to get out of my backlog.


That reminds me of another problem with the game. It literally is rinse and repeat for like 10 hours and about 15 dungeons. The final part of the game, once everything is explored, is the same pattern over and over again.

You do a dungeon. You beat several bosses and puzzles to do it.
You get thrown into the world.
You talk to one person who gives you a hint on where to go.
You find the place, which is another dungeon.

Yeah, if I did not have a FAQ, I would have been completely screwed. I'm still interested in the series and I will be playing Wild Arms 4, 5 and Alter Code: F. I've heard Wild Arms 4 is kind of the black sheep as it is no longer in the Wild West and they use a hex grid based battle system.
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Re: Games Beaten 2017

by MrPopo Mon Dec 11, 2017 1:26 am

5 also uses the same hex system. It's one of those interesting concepts that falls down in the execution. There's supposed to be some measure of risk/reward involved, except since bosses have sky high HP compared to your characters the risks far outweigh the rewards. The best thing I can say about it is it lets you potentially protect your squishies in a boss fight if the arena lays out correctly and the boss doesn't have good ranged attacks of its own.

As I recall on my 5 playthrough, I was in a section where I was cleaning up dungeons to unlock the final dungeon or something. I remember the boss fights getting intensely frustrating because there was never a great path for winning; it always felt like it came down to just slogging through like a random encounter. Whereas when I'm playing a Final Fantasy game I suddenly can bust out some major artillery that I was saving up.
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