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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Tue Dec 05, 2017 2:23 am

pierrot wrote:I remember reviews being a bit wobbly when it came out.

If someone's not a fan of GITS:SAC, then I could see how the game would have less appeal. It's a solid B+ game if you are though. Better than your average licensed action game for sure.

Sarge wrote:Faussete Amour

Was this the first game you beat on that Duo? Helluva way to christen the thing! :lol: I am SO proud of you man. (Seriously I can't believe you beat Faussete Armour before I did.) I humbly suggest Gotzendiener or Fray in Magical Adventure CD: Xak Gaiden next.
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Re: Games Beaten 2017

by Sarge Tue Dec 05, 2017 11:56 am

Well, the first game I beat that I hadn't beaten before, yeah. I burned through Rondo, of course, but I've also beaten that game multiple times, both through emulation, the PSP remake, and I'm pretty sure I might have beaten it (or at least a significant portion of it) on the original version in the PSP game.

It's really not a bad game at all, like I said. It's not going to knock your socks off, but from some of the reviews, I was expecting it to be terrible; it wasn't.

Regarding Gotzendiener, I have already burned it (at the same time as Faussete Amour). See, I do remember your recommendations! :) Surprised you haven't played through FA yet, though. I'd be very interested in your opinions on it.
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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dsheinem
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Re: Games Beaten 2017

by dsheinem Wed Dec 06, 2017 2:15 am

Games Beaten 2017
The first 50:
Inside - PS4
Street Fighter V - PS4
TIMEframe - PC
Rituals - PC
Mother Russia Bleeds - PC
Horizon: Zero Dawn - PS4
The Legend of Zelda: Breath of the Wild - Switch
Here They Lie - PSVR
Dexed - PSVR
Resident Evil 7: Biohazard - PSVR
Last Voyage - iOS
Ghost Blade HD - PS4
What Happened to Edith Finch - PS4
Fast RMX - Switch
Puyo Puyo Tetris - Switch
Garou: Mark of the Wolf - Vita
Star Wars: Republic Commando - PC
Battlefield 1 - PS4
Mario Kart 8 Deluxe - Switch
Shock Troopers - PC (Arcade)
Shock Troopers 2nd Squad - PC (Arcade)
Gravity Bone -PC
A Thousand Flights of Loving - PC
Forza Horizon 3: Hot Wheels - PC/X1
Eve: Valkyrie- PSVR
Farpoint - PSVR
Painkiller: Battle Out of Hell - PC
Ghost Squad - Wii
Monument Valley 2 - iOS
Call of Duty: Infinite Warfare - PS4
Tekken Tag Tournament 2 - 360
Tekken Advance - GBA
100ft Robot Golf - PSVR
Final Fantasy XV: A King's Tale - X1
Star Wars Racer Revenge - PS2
Just Cause 3 - PS4
Toadled - PC
Gulity Gear Xrd -Revelator- PS4
Mortal Kombat XL - PC
Destiny 2 - PS4
Dishonored - PS4
Dead Nation: Apocalypse Edition - PS4
Nex Machina - PS4
Dying Light - PS4
Arizona Sunshine- PSVR
Dead Rising 3 - X1
Soul Dimension - PSVR
The Bug Butcher - PS4
Super Mario Odyssey - Switch
King of Fighters XIV - - PS4

Horizon Zero Dawn: The Frozen Wilds - PS4
Alienation - PS4
Forza Horizon 3: Blizzard Mountain - PC/X1
Destiny 2: Curse of Osiris - PS4 *new*

Total: 54


Previously: 2016 2015 2014 2013 2012 2011 2010


I played through the story today, which is decent enough but over too quickly (3 hours?). The real meat of the DLC comes with the other changes and things that accompany it to improve the endgame, and I hope to dive into that stuff soon. Worth getting if you already have D2 and liked it...worth waiting if you are still on the fence or haven't liked D2 so far...
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Re: Games Beaten 2017

by Ack Wed Dec 06, 2017 1:49 pm

1. Warhammer: End Times - Vermintide (PC)(Action)
2. Ultimate Mortal Kombat 3 (SNES)(Fighting)
3. DRAGON: The Bruce Lee Story (SNES)(Fighting)
4. Eradicator (PC)(FPS)
5. Far Cry 3: Blood Dragon (PC)(FPS)
6. D-Force (SNES)(SHMUP)
7. Eye of the Beholder II: The Legend of Darkmoon (PC)(RPG)
8. Dying Light (PC)(FPS/RPG)
9. Dying Light: The Following (PC)(FPS/RPG)
10. Gauntlet: Slayer Edition (PC)(Hack and Slash)
11. Dear Esther: Landmark Edition (PC)(Walking Simulator)
12. Dead Pixels (PC)(Run and Gun)
13. Half-Life: C.A.G.E.D. (PC)(FPS)
14. Hell Yeah: Wrath of the Dead Rabbit (PC)(Action Platformer)

15. Half-Life 2: Episode 2 (PC)(FPS)
16. Sugar Cube: Bittersweet Factory (PC)(Platformer)
17. Zombie Shooter (PC)(Top-Down Shooter)
18. Torchlight (PC)(Action RPG)
19. Descent II (PC)(FPS)
20. Might and Magic: Swords of Xeen (PC)(RPG)
21. Iron & Blood: Warriors of Ravenloft (PS1)(Fighting)
22. Might and Magic IV: Clouds of Xeen (PC)(RPG)

Yeah, I'm definitely glad I played Swords of Xeen first before I came to the M&M 4 and 5 combo. Now that I've played through 4, I see where the best parts of Swords of Xeen came from (though the assets involved were pulled from 5), and SoX made 4 feel like a much more compact adventure, but not one where I was forced along in such a controlled manner like Swords of Xeen. Yes, Might and Magic 4's world is smaller. But the dungeons and towns are bigger, the world feels more lush and vibrant, and there just seems to be so much more to do.

But Swords is a fan-made game, so really I should be compared 4 to 3...which leads me to similar comparisons in some cases. 4 feels like it has a smaller world, but so much of 3 is ocean that 4 feels considerably less barren. And since necessary skills in 3 came at certain times, 4 felt like it was holding my hand a lot less and letting me explore on my own, something that I still sensed and appreciated in 3 when I played it. In short, Might and Magic 4 takes a game I already liked, Might and Magic 3, and then builds on it in a way that left me satisfied and happy to come back to the series. In terms of being a sequel, M&M4 absolutely nails what it sets out to accomplish.

Now there are downsides, namely that 4 was obviously built with 5 in mind, so some of the content is locked behind the next game in the series. You need both 4 and 5 as Worlds of Xeen to get full enjoyment out of it. 4 also imposes some barriers to your progression, so the party doesn't enter 5 *too* powerful, though I find the limitations a joke; level caps didn't prevent me from getting a ridiculous number of spells or incredible gear, and 5 starts with a means to get some of the best gear in the game for those powerful enough to handle it, so having progressed a little into 5 now, I'm sitting pretty.

Since 4 and 5 are so intertwined, it's a little difficult to separate the two and consider them on their own merits. 4 feels like it's ramping up to something it doesn't reach and stops the player from getting there. 5 is probably too difficult on its own for a starting place, but bring over a party from 4, and what should be challenging swiftly becomes a cakewalk.

I'll probably have more thoughts on this when I finish 5 and attack the post-game content, which is what I aim to do next. I look forward to seeing how things progress and how I'll feel about 4 and 5 separately and as a whole when I am done.
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alienjesus
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Re: Games Beaten 2017

by alienjesus Wed Dec 06, 2017 7:51 pm

Games Beaten:
First 50:
1. 3D Power Drift 3DS
2. Maze Hunter 3-D 3DS
3. Hyrule Warriors Legends 3DS
4. Icarus Proudbottom's World of Typing Weekly PC
5. Paper Mario N64
6. Catherine PS3
7. Glover N64
8. Blast Corps N64
9. Snipperclips: Cut It Out, Together! Switch eShop
10. Pullblox 3DS eShop
11. Pokémon Picross 3DS eShop
12. Bare Knuckle III Mega Drive
13. The Legend of the Mystical Ninja SNES
14. Alisia Dragoon Mega Drive
15. Shinobi III: Return of the Ninja Master Mega Drive
16. Dynamite Headdy Mega Drive
17. Runbow Wii U eShop
18. The Mystical Ninja starring Goemon N64
19. 3D Puyo Puyo 2 3DS
20. Fantasy Zone II: The Tears of Opa-Opa 3DS
21. SteamWorld Dig 3DS eShop
22. The Legend of Zelda: Breath of the Wild Switch
23. Crash Bandicoot 3: Warped PS1
24. Prince of Persia: The Sands of Time GC
25. Pilotwings 64 N64
26. Fire Emblem: The Sacred Stones GBA
27. Puyo Puyo Tetris Switch
28. Life Force NES
29. Bionic Commando NES
30. Bonk's Revenge TGCD
31. Fire Emblem Echoes: Shadows of Valentia 3DS
32. Splatoon 2 Switch
33. Shantae & The Pirates Curse 3DS eShop
34. Devil May Cry PSN
35. Team Kirby Clash Deluxe 3DS eShop
36. Blaster Master Wii U VC
37. Metal Gear Solid: The Twin Snakes GC
38. Wario Blast! featuring Bomberman Game Boy
39. Astro Boy: Omega Factor GBA
40. Daiku No Gen-San: Ghost Building Company Game Boy
41. Kirby: Planet Robobot 3DS
42. Noobow Game Boy
43. Wario Land: Super Mario Land 3 Game Boy
44. Mario Golf N64
45. Akumajo Special: Boku Dracula-Kun Game Boy
46. Rockman World 5 Game Boy
47. Hamtaro: Ham-Hams Unite! GBC
48. Sonic Mania Switch eShop
49. Marvelous: Mōhitotsu no Takarajima SFC
50. Super Mario Odyssey Switch

51. Gauntlet IV Mega Drive
52. Alex Kidd in Shinobi World Master System
53. Psycho Fox Master System
54. The Ninja Master System
55. R-Type Master System
56. Momotarō Katsugeki PC Engine
57. Overcooked: Special Edition Switch eShop
58. Parasol Stars PC Engine
59. Star Parodier PC Engine
60. Cadash PC Engine
61. Dead or Alive Ultimate Xbox *NEW*
62. Dead or Alive Ultimate 2 Xbox *NEW*


Replays!:
1. Bare Knuckle III Mega Drive
2. Die Hard Arcade Saturn
3. The World of Illusion starring Mickey Mouse and Donald Duck Mega Drive
4. Donkey Kong Country 3: Dixie Kong's Double Trouble 3DS VC
5. Trip World 3DS VC


Here's reviews 14-15 of 29!

Dead or Alive

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Dead or Alive is the first in the bouncy, trouncy, flouncy, pouncy, fun fun fun fun fun fighting game series renowned for it’s distinctive …assets. Now, obviously, the Dead or Alive series is mostly know for its physics and the volume of its ladies’ chests, but I’ve always thought it was a little unfair to reduce it to just that. Not only is half the cast male, but underneath it’s sex appeal there’s a solid, fast paced fighting engine that’s a lot of fun to get to grips with.

This Xbox port of the game, included as one of 2 discs in Dead or Alive Ultimate, is a port of the Saturn version of the game (to the point ‘Sega Saturn’ even shows in the credits), which I have heard is the superior version, but I can’t back that claim up as I’ve not played either 32 bit version. Although this version has had some visual polish applied, the aging console hardware it was ported from means that this entry doesn’t quite hold up to the later games standards on either the fighting engine or sex appeal front, but it’s still a solid game for it’s era.

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Compared to later games, the fighting feels a bit less free-flowing. Characters move slower, moves don’t flow as well together, and jump physics are a little bit floaty, probably due to it’s Virtua Fighter engine routes. However, it holds up fantastically when compared alongside its peers, and gives the best 3D fighters of the era - such as Tekken 3 – a run for their money.

Combat in the series works on a rock-paper-scissors system of sorts, with attacks (punches and kicks) taking priority over throws, throws beating out counters, and counters able to react to punches and kicks to turn them against the attacker. Countering in this game is a little finicky, but I pulled it off OK, but throws were awkward to pull off. Dead or Alive also has an out-of-bounds gimmick where knocking an opponent out of the ring results in extra damage. In later entries, this is flashy, with enemies falling to a new fighting arena – from a roof to the ground below or some such – whilst taking damage from the impact. Here though, the arena is just surrounded by landmines or something – they appear as glowing squares, but if an enemy is knocked to the ground on top of them, they explode for extra damage.

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Visually DOA is a good looking game for the Saturn, although it doesn’t hold up to the best the PS1 had to offer. The character models aren’t too blocky, but the famous ‘jiggle physics’ are hilariously bad here, as womens whole torsos bobble up and down as if they’re made of jelly. It’s certainly not titillating, just oscillating. To be honest, as I’ve tended to thing with every game in the series, they generally just detract from what is otherwise a solid fighting game. The Xbox port seems to scale up the original Saturn version to a higher resolution, and I’m guessing it might upgrade some of the textures too.

Dead or Alive on Xbox is a solid experience, and a very affordable way to play the game compared to the imported Saturn version. It’s a fun little experience to play through, and back in the day when it could be played online, I’m sure that was quite a draw - but to be honest it’s just a bonus for the real star of the Dead or Alive Ultimate package…



Dead or Alive 2 Ultimate

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Dead or Alive 2 Ultimate is a remake of the second game in the jiggly, wiggly, giggly, big…gly(?) franchise of fighting games, remastered for Xbox using the engine from Dead or Alive 3. And wow, what a step up this is from the original. The original was a good game for it’s era, but DOA2U is somewhat of a revelation when played afterwards.

The speed of the game has been boosted tremendously, and characters bounce about at crazy speed, and I don’t just mean their chests. The speed and ease with which attacks can be strung together makes every fight feel high octane and it goes a long way to making the action feel much more exciting. Combined with the ring-out mechanics having extra visual spectacle, and the counter attack mechanics allowing you to turn a match around in seconds, DOA2 feels like you’re playing a martial arts movie, much more so than other fighters I’ve played.

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Visually, the game looks stunning too. DOA3 was an amazing spectacle on the Xbox, and DOA2Ultimate is a game that looks pretty good even today. The character models are very impressive for the era, and the smoothness of the character animations is great too. The backgrounds are also quite nice to look at, although I feel they’re perhaps a bit weaker than in DOA 3.

There’s a variety of modes to play here, such as survival mode, and a ‘story’ mode which is really just arcade mode pretending to be something more. Beating certain requirements will unlock more costumes for your characters, of which each character seems to have several. I beat the game with 3 characters in my playthrough – Ayane, Helena and Lei Fang, and each controlled fantastically.

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My introduction to Dead or Alive came from Dead or Alive Dimensions on 3DS, and when I first played Dead or Alive 3 it felt like somewhat of a step back in terms of controls and pacing. DOA2U on the other hand I could pick up and play as if I’d put hundreds of hours in before, so I’m assuming that that is the mechanics the 3DS game was built on.

It has it’s faults – the final boss is annoying for a start, but DOA2U is a game I highly recommend. The game is fantastic, dirt cheap and comes with the nice bonus of DOA1 to boot, so definitely give it a play. It’s more than just boobs.
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Sarge
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Re: Games Beaten 2017

by Sarge Wed Dec 06, 2017 10:31 pm

Yeah, I've always been a fan of the DOA games, or at least the earlier ones I played (DOA2 and DOA3). They're blisteringly fast, counter-heavy games that play differently from other 3D fighters, and while they trade a little on sex appeal, you could remove it all and still have a great fighting game. It definitely bucks the trend of these sorts of titillating games that have no real substance to them.
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Wed Dec 06, 2017 10:49 pm

I prefer the PS1 version of DOA over the Saturn version. The Xbox's enhanced remake of DOA2 utilized the Dead or Alive Xtreme Beach Volleyball graphics engine and implemented Dead or Alive 3's game mechanics, it's fantastic.
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Re: Games Beaten 2017

by noiseredux Wed Dec 06, 2017 10:52 pm

DOA2 and 5 are my favorites. Great series.
AppleQueso wrote:The thing you need to realize is that eventually Noise will do everything, especially all those things he said he'd not do.

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Sarge
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Re: Games Beaten 2017

by Sarge Wed Dec 06, 2017 11:19 pm

I still need to grab Last Round.
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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Ack
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Re: Games Beaten 2017

by Ack Thu Dec 07, 2017 3:31 pm

1. Warhammer: End Times - Vermintide (PC)(Action)
2. Ultimate Mortal Kombat 3 (SNES)(Fighting)
3. DRAGON: The Bruce Lee Story (SNES)(Fighting)
4. Eradicator (PC)(FPS)
5. Far Cry 3: Blood Dragon (PC)(FPS)
6. D-Force (SNES)(SHMUP)
7. Eye of the Beholder II: The Legend of Darkmoon (PC)(RPG)
8. Dying Light (PC)(FPS/RPG)
9. Dying Light: The Following (PC)(FPS/RPG)
10. Gauntlet: Slayer Edition (PC)(Hack and Slash)
11. Dear Esther: Landmark Edition (PC)(Walking Simulator)
12. Dead Pixels (PC)(Run and Gun)
13. Half-Life: C.A.G.E.D. (PC)(FPS)
14. Hell Yeah: Wrath of the Dead Rabbit (PC)(Action Platformer)

15. Half-Life 2: Episode 2 (PC)(FPS)
16. Sugar Cube: Bittersweet Factory (PC)(Platformer)
17. Zombie Shooter (PC)(Top-Down Shooter)
18. Torchlight (PC)(Action RPG)
19. Descent II (PC)(FPS)
20. Might and Magic: Swords of Xeen (PC)(RPG)
21. Iron & Blood: Warriors of Ravenloft (PS1)(Fighting)
22. Might and Magic IV: Clouds of Xeen (PC)(RPG)
23. True Lies (SNES)(Top-Down Shooter)

True Lies is a top-down shooter on the Super Nintendo based on the 1994 action film starring Arnold Schwarzenegger. I know, it's a licensed game, which immediately brings to mind the often shouted (and often debunked) claim that all licensed games are terrible. True Lies is not terrible. In fact, True Lies is actually a heck of a lot of fun, with stills directly from the movie as well as images of the various actors' faces, a whole mess of levels to run through, some variations in gameplay and weapons to keep things interesting, and solid controls that feel extremely responsive. It's not perfect by any means, and I do have some complaints, but all in all I was quite happy with the game.

First things first, True Lies puts you in Schwarzenegger's shoes, and while the graphics aren't up to snuff with other SNES games of 1994, our hero's sprite is massively beefy yet able to move as fluidly as I want him to. You have eight directions to move in, and you can lock yourself in place, roll out of the way, and shoot to your heart's content with the base pistol, though keep in mind you have a magazine that you have to go through a reload animation every 15 rounds you blaze through. Enemies quickly outpace the base pistol's usefulness too, so after a couple of levels, you probably will be using it mostly to ping foes from range or set off hazards instead of taking down the bad guys. There are four guns in the game (including a hidden flamethrower) as well as grenades and landmines, and the grenades are an absolute necessity to taking out the numerous enemies you'll encounter. The sound effects for your weapons are also great, and you really feel like you're blowing people away when you unload with a shotgun or chuck a grenade.

Unfortunately, the enemy types are limited, with the two most common being palette swaps which account for 75% of every enemy you'll meet. Some of these guys will have different behaviors, such as hurling grenades, firing in different patterns, or running at you chaotically, but you'll soon see all of their tricks. The remaining 25% consists of special types that have more health and weapons like rocket launchers, shotguns, and miniguns, but these guys have no variation at all; what you see is what you get. These guys also tend to be bullet sponges, which can make them a little frustrating, especially if you're stuck with only the base pistol at the time.

The levels are varied and have different objectives, such as destroying weapons caches, finding security keys to stop a nuke, or destroying computers. However, they go on longer than I like and soon become repetitive in appearance, and the music is limited to short loops that aren't satisfying. I stopped paying attention to the music and focused only on the sound effects after level 2. This changes for the second to last level, which involves piloting a harrier and destroying trucks on the highway, which is a great break from the same old gameplay you've gotten used to by now. It's a much needed breath of fresh air, and it really helps before the final level, which reverts to the old style. The length of levels also adds to the difficulty, as enemy projectiles are small and tough to see, and you can end up worn down pretty quickly by certain types, but there is something oddly satisfying about getting blown up by a missile and watching 16-bit Schwarzenegger fly across the room to land in a bloody faceplant.

As for the ending...you know how True Lies ends? Now imagine that in 16-bit glory:

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Oh hell yeah.
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