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Sarge
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Re: Games Beaten 2017

by Sarge Mon Dec 04, 2017 12:32 pm

I've played through TLoU, and while I enjoyed my time with it, it was more an experience than it was amazing from a gameplay standpoint. To be sure, presentation goes a long way, but I've played better elsewhere. I feel the same way about Shadow of the Colossus, although in that case the "experience" portion was so strong that it allowed me to pretty much ignore all its other flaws. And I suspect that's what is happening for others with TLoU.
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Blu
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Re: Games Beaten 2017

by Blu Mon Dec 04, 2017 12:34 pm

1. Runbow - Wii U
2. Battlefield 1 - Xbox One
3. Until Dawn - PS4
4. Super Mario Sunshine - Gamecube
5. Titanfall 2 - Xbox One
6. Wario Ware, Inc: Mega Party Game$ - Gamecube
7. Pikmin 2 - Gamecube
8. Legend of Zelda: Breath of the Wild - Wii U
9. Dawn of War 2 - PC
10. Dawn of War 2: Chaos Rising - PC
11. Sonic Mania - PS4
12. Castlevania IV - SNES
13. Super Monkey Ball - GameCube
14. Yakuza 0 - PS4
15. Chu Chu Rocket - Game Boy Advance
16. Overcooked - PS4
17. Wolfenstein: The New Order

Over this weekend I managed to beat two games. Overcooked was a wonderful couch co-op game that I played with a really good friend when I was down visiting him. It's a pretty sweet indie game where you run around and hone your cooking skills, to eventually take on a flying spaghetti monster. It was wonderful, there's unique puzzles and strategies for each stage. It plays very well, it's funny, and I had a great time with it.

I also finished Wolfenstein: The New Order. Definitely an awesome game, and I want to go through and play the Prequel and Sequel now too!
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Re: Games Beaten 2017

by marurun Mon Dec 04, 2017 12:36 pm

I think we could safely argue that most AAA do have insanely talented staff, who can do wonders with a good engine. The issues those games have often come down to short development cycles (to meet yearly release schedules), mandates handed down by corporate, inadequate time for testing, etc... But those often huge teams are indeed loaded with incredibly talented developers who WANT to make the most awesome thing they can. And that's the real difference, external constraints. Indie and smaller devs often have more freedom from corporate mandates, and often plan for longer development cycles, even as they often lack the technical resources.
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Re: Games Beaten 2017

by ElkinFencer10 Mon Dec 04, 2017 12:36 pm

Sarge wrote:I've played through TLoU, and while I enjoyed my time with it, it was more an experience than it was amazing from a gameplay standpoint. To be sure, presentation goes a long way, but I've played better elsewhere. I feel the same way about Shadow of the Colossus, although in that case the "experience" portion was so strong that it allowed me to pretty much ignore all its other flaws. And I suspect that's what is happening for others with TLoU.

That's definitely how I felt about The Last of Us; the sum was SO much more than the parts for me.
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Re: Games Beaten 2017

by Exhuminator Mon Dec 04, 2017 1:10 pm

Sarge wrote:it was more an experience than it was amazing from a gameplay standpoint / I suspect that's what is happening for others with TLoU.

ElkinFencer10 wrote:The Last of Us; the sum was SO much more than the parts for me.


I get what you dudes are saying. But when I play video games, I see them from a gameplay perspective first and foremost. Everything else (pretty graphics / well rendered audio / emotional plot / etc.) is just icing on the gameplay cake. In that regard, it is difficult for me to ignore shallow gameplay or game design flaws, simply because the aesthetics or cinematic portrayals are above average. I do understand how realistic graphics and the feeling of cinematic immersion is important to others, it's just not as important to me as the base gameplay is. One could argue the point of Naughty Dog showboats is that they are cinematic movie-games, so deep gameplay isn't as central to the concept. And in that regard; fair enough.
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Segata
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Re: Games Beaten 2017

by Segata Mon Dec 04, 2017 1:29 pm

Exhuminator wrote:
Sarge wrote:it was more an experience than it was amazing from a gameplay standpoint / I suspect that's what is happening for others with TLoU.

ElkinFencer10 wrote:The Last of Us; the sum was SO much more than the parts for me.


I get what you dudes are saying. But when I play video games, I see them from a gameplay perspective first and foremost. Everything else (pretty graphics / well rendered audio / emotional plot / etc.) is just icing on the gameplay cake. In that regard, it is difficult for me to ignore shallow gameplay or game design flaws, simply because the aesthetics or cinematic portrayals are above average. .

Exactly this. I often have felt that ND games are pretty but don't offer a lot when it came to gameplay to me. I played a few hours of Uncharted 3 because it came with my PS3 (like TLOU came with my PS4) Puzzles felt half-assed. The shooting was bland to me. Jumping on yellow thing to yellow thing felt so contrived. Has a slick presentation but past that wasn't a very fun game to play.
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Sarge
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Re: Games Beaten 2017

by Sarge Mon Dec 04, 2017 1:46 pm

To be fair to the Uncharted series, U3 is one of the weaker entries.

The criticism of Naughty Dog is fair. I don't think any of their stuff is spectacular from a gameplay perspective, but sometimes I love spectacle. And they usually provide that in spades. I think Rise of the Tomb Raider passed them in terms of quality, though. U4 is a solid time, though, and I plan on trying the semi-expansion eventually.

It would be tough for me to subsist on modern AAA titles alone, though. They're a great change of pace, but I have to get back to the retro at some point, and always do.
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Re: Games Beaten 2017

by Exhuminator Mon Dec 04, 2017 2:05 pm

Sarge wrote:The criticism of Naughty Dog is fair. I don't think any of their stuff is spectacular from a gameplay perspective, but sometimes I love spectacle. And they usually provide that in spades.

Exactly. I don't mean this in a snide way; but I can understand why graphics whores love Naughty Dog games. For me though, gameplay > graphics, always. Whenever I play a Naughty Dog game, it feels like I'm on a date with a really hot bimbo.
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Re: Games Beaten 2017

by marurun Mon Dec 04, 2017 2:33 pm

I think solid atmosphere and visuals can really enhance gameplay be helping to cement you in the game. They'll never make totally crap mechanics good, but they can uplift mediocre mechanics. It's all about being present in the moment.
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Re: Games Beaten 2017

by Sarge Mon Dec 04, 2017 2:38 pm

Well, to be clear, I don't think Naughty Dog games are bad from a gameplay perspective. I think they're decent, sometimes good, almost never great. But that's where presentation can help fill in the gaps. Sometimes I like to "play a movie", as it were. :)
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