For those at home keeping score, Bone made it a little over 2 days into 2017 before a Ys mention.
Never change, dood. <3
TSTR wrote:Bone made it a little over 2 days into 2017 before a Ys mention.
Exhuminator wrote:Juan Aguacate wrote:This is quite literally one of the best games ever made. Seriously, holy shit! I couldn't put this game down until I finished it. It's brilliant! I'll even go so far as to call it a masterpiece. The story, the graphics, the sound, the gameplay, everything about this game is pretty much perfect.
Your review got me intrigued, and I found out the game's available on Android, so I just bought it for my phone. At $14.99, that's the most expensive smartphone game I've ever purchased. And I bought it on your word alone! This will make or break my opinion of your taste.
PartridgeSenpai wrote:I really don't get why people don't like DKCR for the difficulty when compared to the originals. Not being able to gel with the physics is one thing, that can be an issue with any platformer, but the original DKC's are hard! Especially the first one, with the super limited save points and even more limited lives, that game just wanted you to suffer! 2 and 3 progressively get less merciless, but can be at times, especially if you're trying to fight the real final boss and trying to find all of those bonus coins (or those awful pirate ship levels as the snake in 2 ;A;).
I guess I'm part of the dissenting opinion that thinks DKCR 1 and 2 are both fantastic games. I should really pick up the 3DS port of 1, come to think of it. I have to imagine that that game plays so much better when something as awkward as Wiimote waggling isn't controlling the rolling AND the blowing air. 2 gets rid of the air blowing, which makes that game soooo much better.
fastbilly1 wrote:1. Day of the Tentacle Remastered - PC
DOTT - Another great remastering of a SCUMM title for the modern era. Probably the best title to do it to due to its art style. My wife wanted to play something together on New Years Eve Day so we started at around 1000 and went until the final part. So we finished it New Years Day. I have no reason to load up the original ever again.
Sarge wrote:DKC 1 & 2 definitely had tricky spots, places where it felt a little Battletoads was slipping in. But then again, they're pretty generous with extra lives, so it's not so bad in the long run.
I honestly think the barrel rocket sections were my absolute least favorite part of DKCR. But honestly, I think if they'd not made things so weighty with the physics, reduced the momentum so that it was like DKC, I'd probably be in love with the game.
MrPopo wrote:NSMB probably went back to the SMB1 physics, which have a shockingly high amount of momentum to them.
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