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yaktaur
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Re: Games Beaten 2017

by yaktaur Tue Oct 17, 2017 5:03 pm

yaktaur wrote:I beat Terranigma last night.

What a really odd game, the first hour or two of unlocking continents is so unlike the rest of the game. Honestly one of the weirdest games I've ever played. You can talk to animals, and go on Lion King adventures, and then you're finding girls who are in the sewers in the remnents of a town that was destroyed with biological weapons.

And the map being the real Earth Map with fantasy towns and dungeons on top of it. But oh wait there's Neo Tokyo and you can unlock Quintet headquarters where they talk about Illusion of Gaia 2....

Really affecting story, I was legit moved by the ending. The game is probably a few dungeons too long and there were times I absolutely had to look up what to do next, but really loved it.


I'm on a streak, I think it's because I had a couple games near finished. I just beat Dreamhold an IF game by Andrew Plotkin. Its billed as a "tutorial" IF game but Im' glad I didn't realize how big the map was going to be because otherwise I would have been intimidated! Still it was great fun. The only other IF I've played is Lost Pig by Admiral Jota which was a lot of fun but was good to start with because the map was so small.

Anyway Dreamhold iswas a lot of fun! The goal is to get 7 masks and I only used the "Hint Help" for one of the masks so I'm feeing pretty proud of myself.

I used this program called Trizbort that really takes the pain out of making maps. I'd have the IF game in one half of my screen and Trizbort in the other and you can make rooms, move them around, put little notes i about the rooms and tweak it as you go so you're not having to write and erase a map irl. Here's the map I made for Dreamhold:

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I'm really getting into IF and I'm thinking about which to play next... Do I go to THE classic Zork? Or something more arty classic like A Mind Forever Voyaging? I also want to play The King of Shreds and Patches sometime.
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BogusMeatFactory
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Re: Games Beaten 2017

by BogusMeatFactory Tue Oct 17, 2017 5:12 pm

A MIND FOREVER VOYAGING!!!!!!!!!!!!!

I would also, highly recommend a modern interactive fiction called Blue Lacuna... it is very very good!

I am out and about and saw this post so I had to quickly respond. I will write more in response to your play through later!!!
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Tue Oct 17, 2017 5:13 pm

yaktaur wrote:I'm thinking about which to play next... Do I go to THE classic Zork?

If you've never done Zork, then you oughta do Zork. Also if you've never played Colossal Cave Adventure, absolutely give it a shot.

For something a little more recent, but still in the interactive fiction fantasy vein, check out the Sorcery! series. It's available on iOS, Android, and Steam. All four Sorcery! games are awesome, playing them as one epic adventure is best.
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Ack
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Re: Games Beaten 2017

by Ack Tue Oct 17, 2017 5:24 pm

Exhuminator wrote:
yaktaur wrote:I'm thinking about which to play next... Do I go to THE classic Zork?

If you've never done Zork, then you oughta do Zork. Also if you've never played Colossal Cave Adventure, absolutely give it a shot.


I support Exhuminator in this suggestion. Zork and Colossal Cave Adventure are well worth checking out.
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MrPopo
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Re: Games Beaten 2017

by MrPopo Tue Oct 17, 2017 10:23 pm

Agreed on Zork. And good move on using Trizbort; you'll definitely want it for Zork. Do you have it set up so Trizbort parses your Z Machine output and creates rooms automatically?
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Games Beaten: 2015 2016 2017 2018
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noiseredux
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Re: Games Beaten 2017

by noiseredux Wed Oct 18, 2017 8:26 am

1. Fire Emblem Heroes (Android)
2. Sara Is Missing (Android)
3. Civilization V (PC)
4. Portal 2 (PC)
5. Halo Wars 2 (PC)
6. Mario Run (Android)
7. Super Blackjack Battle 2 Turbo Edition (Android)
8. Diablo III (PC)
9. Madden NFL 18: Longshot (Xbox One)
10. Ultra Street Fighter II (Switch)
11. Layers Of Fear (Xbox One)

I probably would not have played Layers Of Fear had it not been for (A) Elkin talking it up a while back, (B) the fact that it wound up in my library as a Games With Gold freebie, and (C) the fact that my wife wanted to play some spooky games with me this month. It wasn't anything earth-shaking, but I am glad to have played it. The short version is that it's a really fucked up walking sim. But we enjoyed the ride. It had a great atmosphere and stellar audio.
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Re: Games Beaten 2017

by ElkinFencer10 Wed Oct 18, 2017 8:31 am

Games Beaten in 2017 So Far - 107
* denotes a replay

January (10 Games Beaten)
1. Persona 4 Arena - Playstation January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28


March (6 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 17
26. Super Bomberman R - Switch - March 18
27. Super Mario Run - Android - March 24
28. I Am Setsuna - Switch - March 24


April (9 Games Beaten)
29. Mass Effect: Andromeda - PlayStation 4 - April 1
30. Sniper Elite: Nazi Zombie Army - PlayStation 4 - April 2
31. Sniper Elite: Nazi Zombie Army 2 - PlayStation 4 - April 2
32. New Frontier Days: Founding Pioneers - Switch - April 3
33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4
34. Persona 5 - PlayStation 4 - April 17
35. Alienation - PlayStation 4 - April 18
36. Danganronpa: Trigger Happy Havoc - PlayStation 4 - April 23
37. Danganronpa 2: Goodbye Despair - PlayStation 4 - April 29


May (14 Games Beaten)
38. Puyo Puyo Tetris - Switch - May 4
39. Fire Emblem Gaiden - Famicom - May 6
40. Mario Kart 8 Deluxe - Switch - May 6
41. Outlast II - PlayStation 4 - May 7
42. Dishonored - PlayStation 4 - May 10
43. Snipperclips: Cut it Out, Together! - Switch - May 12
44. Pikmin - Gamecube - May 12
45. Metal Slug - Neo Geo MVS - May 13*
46. Dariusburst CS: Chronicle Savior - PlayStation 4 - May 14
47. Batman: The TellTale Series - PlayStation 4 - May 17
48. Batman: Arkham VR - PlayStation 4 - May 18
49. Fire Emblem Echoes: Shadows of Valentia - 3DS - May 25
50. Farpoint - PlayStation 4 - May 27
51. The Witcher 2: Assassins of Kings - Xbox 360 - May 29


June (10 Games Beaten)
52. Star Trek: Bridge Crew - PlayStation 4 - June 2
53. The Walking Dead: A New Frontier - PlayStation 4 - June 3
54. Rebel Galaxy - PC - June 18
55. The Legend of Heroes: Trails of Cold Steel II - Vita - June 20
56. Medal of Honor: Allied Assault - PC - June 21*
57. Medal of Honor: Allied Assault - Spearhead - PC - June 21
58. Medal of Honor: Allied Assault - Breakthrough - PC - June 22
59. Aliens Versus Predator - PC - June 23
60. Army Men - PC - June 24*
61. Apartment 666 - PC - June 26


July (20 Games Beaten)
62. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis - July 12*
63. The Witcher 3: Wild Hunt - Hearts of Stone - PlayStation 4 - July 15
64. The Witcher 3: Wild Hunt - Blood and Wine - PlayStation 4 - July 22
65. The Witcher 3: Wild Hunt - PlayStation 4 - July 24
66. Splatoon 2 - Switch - July 25
67. Kamiko - Switch - July 25
68. Crimson Skies: High Road to Revenge - Xbox - July 26
69. Panzer Dragoon - Saturn - July 27*
70. Snake Pass - Switch - July 27
71. Buck Bumble - Nintendo 64 - July 28*
72. Castlevania - NES - July 29
73. Castlevania II: Simon's Quest - NES - July 29
74. Castlevania III: Dracula's Curse - NES - July 29
75. Super Castlevania IV - SNES - July 30
76. Castlevania Adventure - Game Boy - July 30
77. Castlevania Adventure Rebirth - Wii - July 30
78. Contra Rebirth - Wii - July 31
79. Heavy Fire: Special Operations - Wii - July 31
80. Heavy Fire: Black Arms - Wii - July 31
81. Panzer Dragoon II Zwei - Saturn - July 31*


August (9 Games Beaten)
82. Sunrider: Mask of Arcadius - Steam - August 4
83. Panzer Dragoon Saga - Saturn - August 5
84. Sunrider: Liberation Day - Steam - August 6
85. Emily is Away - Steam - August 8
86. Ys III: Wanderers from Ys - SNES - August 19
87. Nights of Azure - PlayStation 4 - August 25
88. Uncharted: The Lost Legacy - PlayStation 4 - August 26
89. Strike Suit Zero: Director's Cut - Xbox One - August 27
90. Devil's Third - Wii U - August 30*


September (14 Games Beaten)
91. Mario + Rabbids Kingdom Battle - Switch - September 4
92. Dungeons & Dragons: Tower of Doom - Wii U - September 4
93. Daytona USA - Xbox 360 - September 6
94. Dungeons & Dragons: Shadow Over Mystara - Wii U - September 6
95. Cave Story+ - Switch - September 10
96. Cosmic Star Heroine - Steam - September 14
97. Lego Worlds - Switch - September 16
98. Metroid: Samus Returns - 3DS - September 18
99. Danganronpa Another Episode: Ultra Despair Girls - PlayStation 4 - September 23
100. Weeping Doll - PlayStation VR - September 23
101. Dying: Reborn VR - PlayStation VR - September 24
102. Shadow Warrior 2 - PlayStation 4 - September 28
103. Pokken Tournament DX - Switch - September 29
104. White Day: A Labyrinth Called School - PlayStation 4 - September 30


October (3 Games Beaten)
105. Monster High: New Ghoul in School - Wii U - October 2
106. Senran Kagura: Peach Beach Splash - PlayStation 4 - October 8
107. Barbie Dreamhouse Party - Wii U - October 14


107. Barbie Dreamhouse Party - Wii U - October 14

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You ever play a game or do something expecting it to be just awful, and you're only doing it so you can laugh about it later? Yeah, that's kind of how this game was for my friends and me. Over the weekend, I was in Virginia Beach for my dear friend Anna's birthday, and there had been some talk in the group chat about some of the shovelware in my Wii U collection, and some of my friends wanted me to bring my Wii U and Barbie Dreamhouse Party thinking that it would be fun to play a hilarious trainwreck of a game while drinking. Then we ended up actually enjoying it. Then we tried watching the show and loved it. Now we're arguing over which Barbie sister is the best and whether or not Ken should be president. This was a rabbit hole I never expected to find myself in, but DAMN, I like it down here.

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The game is basically a collection of minigames with a VERY loose thread tying them together. Barbie, Teresa, Nikki, and Rochelle are all chilling in the dreamhouse and playing video games when Rochelle goes and decides to do something stupid and Rochelle-like and accidentally makes Closet, Barbie's wardrobe-managing AI computer system, put the dreamhouse into lockdown. In classic video game logic, the ladies have to complete some bizarre minigames to open up parts of the dreamhouse. The game's plot exists solely to offer some context to the minigames, but the dialogue is well written enough that it doesn't become as bothersome as such things often do.

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The game has a total of nine minigames which are unlocked once you complete them during the "campaign" mode (which only takes about two hours), and while the minigames are all extremely simple in nature, they can get surprisingly competitive if you have the right friends playing. One requires you to catch stacks of falling boxes, one requires you to collect the most cupcakes that are being spewed from some bizarre machine, ​​one requires you to bathe and groom a cat, etc. None of them are complex, and you'll probably get bored of them quickly unless you've got a whole group of silly friends with you, but if you DO have that group of silly friends, it can actually be really funny.

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Barbie Dreamhouse Party isn't what I would call a "good" game, but it's definitely an entertaining game with the right group of friends. It's basically a gateway drug for the tie-in Life in the Dreamhouse web series (which is a legitimate drug, I swear), but if you have a group of at least three friends you regularly hang out with and who have goofy personalities, then it's definitely worth checking it. It's bizarrely addicting and leads to an even more bizarre legitimate enjoyment of the web series.
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pierrot
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Re: Games Beaten 2017

by pierrot Wed Oct 18, 2017 6:25 pm

MrPopo wrote:49. Shenzhen I/O - PC

It seems you posted about this a lot longer ago than I thought, but my life waits for no thread--apparently.

MrPopo wrote:Last year I picked up TIS-100

Did you do the second page of challenges in TIS-100?

MrPopo wrote:How you connect these and set up your logic will control things. You also have to keep track of the physical space you use, as you need to fit everything in the allotted space and your surface traces can't cross.

Does it give the player multiple layers? Some of this sounds like it's trying to teach some basics of PCB layout, while other things you've mentioned sound a little bit like building simple, interactive, wiring diagrams, or some sort of firmware integrating, symbolic VHDL--mess.

It sounds a little like it suffers the same setbacks I felt TIS-100 had: Who is it actually for? Students? Professionals? Other?

MrPopo wrote:like how the ROM/RAM modules are ring buffers.

Are they Johnson Counters, though? Inquiring minds want to know--if they have to seed the Flip-Flops.
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MrPopo
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Re: Games Beaten 2017

by MrPopo Wed Oct 18, 2017 10:50 pm

pierrot wrote:
MrPopo wrote:49. Shenzhen I/O - PC

It seems you posted about this a lot longer ago than I thought, but my life waits for no thread--apparently.

MrPopo wrote:Last year I picked up TIS-100

Did you do the second page of challenges in TIS-100?

I've done a couple of them. If I only have a little bit of time on my hands I might pop in and poke at one of the challenges.

MrPopo wrote:How you connect these and set up your logic will control things. You also have to keep track of the physical space you use, as you need to fit everything in the allotted space and your surface traces can't cross.

Does it give the player multiple layers? Some of this sounds like it's trying to teach some basics of PCB layout, while other things you've mentioned sound a little bit like building simple, interactive, wiring diagrams, or some sort of firmware integrating, symbolic VHDL--mess.

There's only one layer, though you do have the freedom to have traces go behind the large components. If you want traces to cross you need to use a bridge component that runs vertical only and is a fixed size. And if the traces go across the two sides of a pin on a component then that pin is connected to the trace, so that will complicate how you run them.

MrPopo wrote:like how the ROM/RAM modules are ring buffers.

Are they Johnson Counters, though? Inquiring minds want to know--if they have to seed the Flip-Flops.
They're more abstract than that. They are a component with two address lines and two data lines; each address line corresponds to a data line and they increment independently. Any read or write operation on a data line will increment the address by one, and you can read the address line to get the current position. ROM is just RAM that you preinserted values in the editor. The game doesn't really present manual flip flops to you. You do have access to NAND, NOR, XNOR, and NOT gates and can build your own flip flop, but it's pretty unnecessary for solving things. There's also a programmable gate array with a flip flop available, but the community consensus seems to be it doesn't actually let you do anything more efficiently than the other components
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Wed Oct 18, 2017 11:32 pm

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82. Samurai-Ghost | TG16 | 1992 | 5/10

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As I understand it, Samurai-Ghost is actually a sequel to an earlier entry in its series. Anyway you play as a samurai ghost, yes, who marauds through ancient Japan, killing all sorts of traditional Japanese ghosts and demons. The gameplay is very simple platforming and sword slicing, you're always moving to the right, acting as a yōkai mower. The backgrounds are pretty decent, the enemies are well drawn, but the OST is kinda bleh. The gameplay itself gets very repetitive quickly, and overall this is a fairly easy game. If you're looking for a horror game to play on TG16, and you've already beaten Splatterhouse a hundred times, Samurai-Ghost will do I guess. The coolest thing in this game was seeing a boss commit seppuku after you beat him. So make of that what you will.

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83. Dracula: The Undead | Atari Lynx | 1991 | 3/10

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As a proud Lynx owner, you probably wished desperately to play a Dracula themed adventure game on it, right?

Of course not, but Atari still made one anyway. Let's talk about the good first. So this is the classic Bram Stoker tale, and even goes as far as to include Bram Stoker himself narrating the story. The player takes the role of Jonathan Harker as he tries to escape from Dracula's Castle. Doing so involves typical adventure tropes like examining, taking, using, opening etc. Graphically Dracula: The Undead is kinda cool, as the whole aesthetic is done up in a sepia tone. For being as limited as the hardware is, this game manages to capture the spooky atmosphere it was going for with aplomb. The idea of using dual rotary dials on the bottom of the screen, to perform game actions, was rather innovative. Cutscenes are well rendered and capture the narrative well. Yeah that's about all the good.

The bad is simply this adventure game is terribly designed. Yes there are completely illogical puzzles at times. Yes we're talking absurd amounts of inane backtracking through multiple mazes. How do you like the idea of hidden exits you absolutely cannot see? Or new objects appearing in places you've already previously searched for no apparent reason? Howabout the fact you can die and lose progress? Lose progress? Why yes, because you cannot save your game. At all. Not even a password. Yes this is a portable adventure game which you must beat in one sitting. So the only way to beat it, is to continue to replay up until the last part you were at before, and then blindly beat your head against your Lynx until something finally solves itself. Or just give up and use a walkthrough like a sane individual. By the way, you have to constantly and blindly make "notes" as you play (it's a feature). If you miss making even one note, you will get a bad ending.

While I can certainly appreciate the technical work behind Dracula: The Undead given its platform, I simply can't forgive the horrible gameplay. This is simply a game that does not respect its player's free time whatsoever. So much stuff makes no sense here. At one point I couldn't climb a ladder because a horse suddenly appeared on it. And did you know that regular fishing line and a small hook can support the full weight of a grown man? I was equally appalled and impressed with how ridiculous this experience was. Ugh! I'm afraid the only thing Dracula is sucking here is every ounce of fun from your Lynx.
PLAY KING'S FIELD.
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